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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.31 by root, Thu Feb 23 15:01:43 2006 UTC vs.
Revision 1.58 by root, Thu Mar 23 20:15:08 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
26 29
27sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
28 31
29our $VARDIR;
30our %ARCH; 32our %ARCH;
31our %FACE; 33our %FACE;
32our $TILE; 34our $TILE;
33 35
34our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
35 msg => "endmsg", 37 msg => "endmsg",
36 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
37); 40);
38 41
39# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
40our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
41 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 Str Dex Con Wis Pow Cha Int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
42sub MOVE_WALK (){ 0x1 } 107sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 108sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 109sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 110sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 111sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 112sub MOVE_BOAT (){ 0x10 }
48 113sub MOVE_KNOWN (){ 0x1f } # all of above
49BEGIN { 114sub MOVE_ALLBIT (){ 0x10000 }
50 if ($^O eq "MSWin32") { 115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
51 eval "use FreezeThaw qw(freeze thaw)";
52 } else {
53 eval "use Storable qw(freeze thaw)";
54 }
55}
56 116
57sub load_ref($) { 117sub load_ref($) {
58 my ($path) = @_; 118 my ($path) = @_;
59 119
60 open my $fh, "<", $path 120 open my $fh, "<", $path
61 or die "$path: $!"; 121 or die "$path: $!";
62 binmode $fh; 122 binmode $fh;
63 local $/; 123 local $/;
124
64 thaw <$fh> 125 thaw <$fh>
65} 126}
66 127
67sub save_ref($$) { 128sub save_ref($$) {
68 my ($ref, $path) = @_; 129 my ($ref, $path) = @_;
74 close $fh; 135 close $fh;
75 rename "$path~", $path 136 rename "$path~", $path
76 or die "$path: $!"; 137 or die "$path: $!";
77} 138}
78 139
140sub normalize_object($) {
141 my ($ob) = @_;
142
143 delete $ob->{$_} for qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru
146 );
147
148 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr};
150
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 }
178
179 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 }
182 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v;
185 }
186 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK;
189 }
190 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK;
193 }
194 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 }
198 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 }
202 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 }
206
207 $ob
208}
209
79sub normalize_arch($) { 210sub normalize_arch($) {
80 my ($ob) = @_; 211 my ($ob) = @_;
81 212
213 normalize_object $ob;
214
82 my $arch = $ARCH{$ob->{_name}} 215 my $arch = $ARCH{$ob->{_name}}
83 or (warn "$ob->{_name}: no such archetype", return $ob); 216 or (warn "$ob->{_name}: no such archetype", return $ob);
84
85 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
86 217
87 if ($arch->{type} == 22) { # map 218 if ($arch->{type} == 22) { # map
88 my %normalize = ( 219 my %normalize = (
89 "enter_x" => "hp", 220 "enter_x" => "hp",
90 "enter_y" => "sp", 221 "enter_y" => "sp",
100 while (my ($k2, $k1) = each %normalize) { 231 while (my ($k2, $k1) = each %normalize) {
101 if (defined (my $v = delete $ob->{$k1})) { 232 if (defined (my $v = delete $ob->{$k1})) {
102 $ob->{$k2} = $v; 233 $ob->{$k2} = $v;
103 } 234 }
104 } 235 }
105 } 236 } else {
106
107 if (defined (my $v = delete $ob->{no_pass})) {
108 $ob->{move_block} = $v ? MOVE_ALL : 0;
109 }
110 if (defined (my $v = delete $ob->{walk_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
112 : $ob->{move_on} & ~MOVE_WALK;
113 }
114 if (defined (my $v = delete $ob->{walk_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
116 : $ob->{move_off} & ~MOVE_WALK;
117 }
118 if (defined (my $v = delete $ob->{fly_on})) {
119 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
120 : $ob->{move_on} & ~MOVE_FLY_LOW;
121 }
122 if (defined (my $v = delete $ob->{fly_off})) {
123 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
124 : $ob->{move_off} & ~MOVE_FLY_LOW;
125 }
126 if (defined (my $v = delete $ob->{flying})) {
127 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
128 : $ob->{move_type} & ~MOVE_FLY_LOW;
129 }
130
131 # if value matches archetype default, delete 237 # if value matches archetype default, delete
132 while (my ($k, $v) = each %$ob) { 238 while (my ($k, $v) = each %$ob) {
133 if (exists $arch->{$k} and $arch->{$k} eq $v) { 239 if (exists $arch->{$k} and $arch->{$k} eq $v) {
134 next if $k eq "_name"; 240 next if $k eq "_name";
135 delete $ob->{$k}; 241 delete $ob->{$k};
136 } 242 }
243 }
244 }
245
246 # a speciality for the editor
247 if (exists $ob->{attack_movement}) {
248 my $am = delete $ob->{attack_movement};
249 $ob->{attack_movement_bits_0_3} = $am & 15;
250 $ob->{attack_movement_bits_4_7} = $am & 240;
137 } 251 }
138 252
139 $ob 253 $ob
140} 254}
141 255
142sub read_pak($;$) { 256sub read_pak($) {
143 my ($path, $cache) = @_; 257 my ($path) = @_;
144 258
145 eval {
146 defined $cache
147 && -M $cache < -M $path
148 && load_ref $cache
149 } or do {
150 my %pak; 259 my %pak;
151 260
152 open my $fh, "<", $path 261 open my $fh, "<", $path
153 or Carp::croak "$_[0]: $!"; 262 or Carp::croak "$_[0]: $!";
154 binmode $fh; 263 binmode $fh;
155 while (<$fh>) { 264 while (<$fh>) {
156 my ($type, $id, $len, $path) = split; 265 my ($type, $id, $len, $path) = split;
157 $path =~ s/.*\///; 266 $path =~ s/.*\///;
158 read $fh, $pak{$path}, $len; 267 read $fh, $pak{$path}, $len;
159 } 268 }
160 269
161 save_ref \%pak, $cache
162 if defined $cache;
163
164 \%pak 270 \%pak
165 }
166} 271}
167 272
168sub read_arch($;$) { 273sub read_arch($) {
169 my ($path, $cache) = @_; 274 my ($path) = @_;
170 275
171 eval {
172 defined $cache
173 && -M $cache < -M $path
174 && load_ref $cache
175 } or do {
176 my %arc; 276 my %arc;
177 my ($more, $prev); 277 my ($more, $prev);
178 278
179 open my $fh, "<", $path 279 open my $fh, "<", $path
180 or Carp::croak "$path: $!"; 280 or Carp::croak "$path: $!";
181 281
182 binmode $fh; 282 binmode $fh;
183 283
184 my $parse_block; $parse_block = sub { 284 my $parse_block; $parse_block = sub {
185 my %arc = @_; 285 my %arc = @_;
186
187 while (<$fh>) {
188 s/\s+$//;
189 if (/^end$/i) {
190 last;
191 } elsif (/^arch (\S+)$/) {
192 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
193 } elsif (/^lore$/) {
194 while (<$fh>) {
195 last if /^endlore\s*$/i;
196 $arc{lore} .= $_;
197 }
198 } elsif (/^msg$/) {
199 while (<$fh>) {
200 last if /^endmsg\s*$/i;
201 $arc{msg} .= $_;
202 }
203 } elsif (/^(\S+)\s*(.*)$/) {
204 $arc{lc $1} = $2;
205 } elsif (/^\s*($|#)/) {
206 #
207 } else {
208 warn "$path: unparsable line '$_' in arch $arc{_name}";
209 }
210 }
211
212 \%arc
213 };
214 286
215 while (<$fh>) { 287 while (<$fh>) {
216 s/\s+$//; 288 s/\s+$//;
217 if (/^more$/i) { 289 if (/^end$/i) {
218 $more = $prev; 290 last;
219 } elsif (/^object (\S+)$/i) { 291 } elsif (/^arch (\S+)$/i) {
220 my $name = $1; 292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
221 my $arc = $parse_block->(_name => $name); 293 } elsif (/^lore$/i) {
222 294 while (<$fh>) {
223 if ($more) { 295 last if /^endlore\s*$/i;
224 $more->{more} = $arc;
225 } else {
226 $arc{$name} = $arc; 296 $arc{lore} .= $_;
227 } 297 }
228 $prev = $arc; 298 } elsif (/^msg$/i) {
229 $more = undef; 299 while (<$fh>) {
300 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_;
302 }
230 } elsif (/^arch (\S+)$/i) { 303 } elsif (/^(\S+)\s*(.*)$/) {
231 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 304 $arc{lc $1} = $2;
232 } elsif (/^\s*($|#)/) { 305 } elsif (/^\s*($|#)/) {
233 # 306 #
234 } else { 307 } else {
235 warn "$path: unparseable top-level line '$_'"; 308 warn "$path: unparsable line '$_' in arch $arc{_name}";
236 }
237 } 309 }
238 310 }
239 undef $parse_block; # work around bug in perl not freeing $fh etc.
240
241 save_ref \%arc, $cache
242 if defined $cache;
243 311
244 \%arc 312 \%arc
245 } 313 };
314
315 while (<$fh>) {
316 s/\s+$//;
317 if (/^more$/i) {
318 $more = $prev;
319 } elsif (/^object (\S+)$/i) {
320 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name);
322
323 if ($more) {
324 $more->{more} = $arc;
325 } else {
326 $arc{$name} = $arc;
327 }
328 $prev = $arc;
329 $more = undef;
330 } elsif (/^arch (\S+)$/i) {
331 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name);
333
334 if ($more) {
335 $more->{more} = $arc;
336 } else {
337 push @{ $arc{arch} }, $arc;
338 }
339 $prev = $arc;
340 $more = undef;
341 } elsif (/^\s*($|#)/) {
342 #
343 } else {
344 warn "$path: unparseable top-level line '$_'";
345 }
346 }
347
348 undef $parse_block; # work around bug in perl not freeing $fh etc.
349
350 \%arc
246} 351}
247 352
248# put all archs into a hash with editor_face as it's key 353# put all archs into a hash with editor_face as it's key
249# NOTE: the arrays in the hash values are references to 354# NOTE: the arrays in the hash values are references to
250# the archs from $ARCH 355# the archs from $ARCH
271 my ($a) = @_; 376 my ($a) = @_;
272 377
273 my $o = $ARCH{$a->{_name}} 378 my $o = $ARCH{$a->{_name}}
274 or return; 379 or return;
275 380
276 my $face = $FACE{$a->{face} || $o->{face}} 381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
277 or (warn "no face data found for arch '$a->{_name}'"), return; 382 or (warn "no face data found for arch '$a->{_name}'"), return;
278 383
279 if ($face->{w} > 1 || $face->{h} > 1) { 384 if ($face->{w} > 1 || $face->{h} > 1) {
280 # bigface 385 # bigface
281 return (0, 0, $face->{w} - 1, $face->{h} - 1); 386 return (0, 0, $face->{w} - 1, $face->{h} - 1);
313 import 418 import
314 419
315=cut 420=cut
316 421
317sub arch_attr($) { 422sub arch_attr($) {
318 my ($arch) = @_; 423 my ($obj) = @_;
319 424
320 require Crossfire::Data; 425 require Crossfire::Data;
321 426
427 my $root;
322 my $attr; 428 my $attr = { };
429
430 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type};
323 432
324 if ($arch->{type} > 0) { 433 if ($type > 0) {
325 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 434 $root = $Crossfire::Data::ATTR{$type};
326 } else { 435 } else {
327 $attr = $Crossfire::Data::TYPE{Misc}; 436 $root = $Crossfire::Data::TYPE{Misc};
328 437
329 type: 438 type:
330 for (@Crossfire::Data::ATTR0) { 439 for (@Crossfire::Data::ATTR0) {
331 my $req = $_->{required} 440 my $req = $_->{required}
332 or die "internal error: ATTR0 without 'required'"; 441 or die "internal error: ATTR0 without 'required'";
333 442
443 keys %$req;
334 while (my ($k, $v) = each %$req) { 444 while (my ($k, $v) = each %$req) {
335 next type 445 next type
336 unless $arch->{$k} == $v; 446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 }
451 }
452
453 my @import = ($root);
454
455 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
456 unless $type == 116;
457
458 my (%ignore);
459 my (@section_order, %section, @attr_order);
460
461 while (my $type = shift @import) {
462 push @import, @{$type->{import} || []};
463
464 $attr->{$_} ||= $type->{$_}
465 for qw(name desc use);
466
467 for (@{$type->{ignore} || []}) {
468 $ignore{$_}++ for ref $_ ? @$_ : $_;
469 }
470
471 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
472 my ($name, $attr) = @$_;
473 push @section_order, $name;
474 for (@$attr) {
475 my ($k, $v) = @$_;
476 push @attr_order, $k;
477 $section{$name}{$k} ||= $v;
478 }
479 }
480 }
481
482 $attr->{section} = [
483 map !exists $section{$_} ? () : do {
484 my $attr = delete $section{$_};
485
486 [
487 $_,
488 map exists $attr->{$_} && !$ignore{$_}
489 ? [$_ => delete $attr->{$_}] : (),
490 @attr_order
491 ]
337 } 492 },
338
339 $attr = $_;
340 } 493
341 } 494 exists $section{$_} ? [$_ => delete $section{$_}] : (),
495 @section_order
496 ];
342 497
343 $attr || \%Crossfire::Data::DEFAULT_ATTR; 498 $attr
344} 499}
345 500
346sub arch_edit_sections { 501sub arch_edit_sections {
347# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
348# edit_type = 0; 503# edit_type = 0;
402# return(edit_type); 557# return(edit_type);
403# 558#
404# 559#
405} 560}
406 561
407sub init($) { 562sub cache_file($$&&) {
408 my ($cachedir) = @_; 563 my ($src, $cache, $load, $create) = @_;
409 564
410 return if %ARCH; 565 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!";
411 567
412 mkdir $cachedir, 0777; 568 if (-e $cache) {
413 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 569 my $ref = eval { load_ref $cache };
414}
415 570
416$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 571 if ($ref->{version} == 1
572 && $ref->{size} == $size
573 && $ref->{mtime} == $mtime
574 && eval { $load->($ref->{data}); 1 }) {
575 return;
576 }
577 }
417 578
418init $VARDIR; 579 my $ref = {
580 version => 1,
581 size => $size,
582 mtime => $mtime,
583 data => $create->(),
584 };
585
586 $load->($ref->{data});
587
588 save_ref $ref, $cache;
589}
590
591=item set_libdir $path
592
593Sets the library directory to the given path
594(default: $ENV{CROSSFIRE_LIBDIR}).
595
596You have to (re-)load the archetypes and tilecache manually after steting
597the library path.
598
599=cut
600
601sub set_libdir($) {
602 $LIB = $_[0];
603}
604
605=item load_archetypes
606
607(Re-)Load archetypes into %ARCH.
608
609=cut
610
611sub load_archetypes() {
612 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
613 *ARCH = $_[0];
614 }, sub {
615 read_arch "$LIB/archetypes"
616 };
617}
618
619=item load_tilecache
620
621(Re-)Load %TILE and %FACE.
622
623=cut
624
625sub load_tilecache() {
626 require Gtk2;
627
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0];
632 }, sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0";
636
637 my %cache;
638
639 my $idx = 0;
640
641 for my $name (sort keys %$tile) {
642 my ($fh, $filename) = File::Temp::tempfile ();
643 print $fh $tile->{$name};
644 close $fh;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
646 unlink $filename;
647
648 my $tile = $cache{$name} = {
649 pb => $pb,
650 idx => $idx,
651 w => int $pb->get_width / TILESIZE,
652 h => int $pb->get_height / TILESIZE,
653 };
654
655
656 $idx += $tile->{w} * $tile->{h};
657 }
658
659 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
660
661 while (my ($name, $tile) = each %cache) {
662 my $tpb = delete $tile->{pb};
663 my $ofs = $tile->{idx};
664
665 for my $x (0 .. $tile->{w} - 1) {
666 for my $y (0 .. $tile->{h} - 1) {
667 my $idx = $ofs + $x + $y * $tile->{w};
668 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 }
671 }
672 }
673
674 $pb->save ("$VARDIR/tilecache.png", "png");
675
676 \%cache
677 };
678}
419 679
420=head1 AUTHOR 680=head1 AUTHOR
421 681
422 Marc Lehmann <schmorp@schmorp.de> 682 Marc Lehmann <schmorp@schmorp.de>
423 http://home.schmorp.de/ 683 http://home.schmorp.de/

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