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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.31 by root, Thu Feb 23 15:01:43 2006 UTC vs.
Revision 1.64 by root, Sun Apr 2 20:17:23 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
26 29
27sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
28 31
29our $VARDIR;
30our %ARCH; 32our %ARCH;
31our %FACE; 33our %FACE;
32our $TILE; 34our $TILE;
33 35
34our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
35 msg => "endmsg", 37 msg => "endmsg",
36 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
37); 40);
38 41
39# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
40our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
41 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
42sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
48 128sub MOVE_KNOWN (){ 0x1f } # all of above
49BEGIN { 129sub MOVE_ALLBIT (){ 0x10000 }
50 if ($^O eq "MSWin32") { 130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
51 eval "use FreezeThaw qw(freeze thaw)";
52 } else {
53 eval "use Storable qw(freeze thaw)";
54 }
55}
56 131
57sub load_ref($) { 132sub load_ref($) {
58 my ($path) = @_; 133 my ($path) = @_;
59 134
60 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
61 or die "$path: $!"; 136 or die "$path: $!";
62 binmode $fh;
63 local $/; 137 local $/;
138
64 thaw <$fh> 139 thaw <$fh>
65} 140}
66 141
67sub save_ref($$) { 142sub save_ref($$) {
68 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
69 144
70 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
71 or die "$path~: $!"; 146 or die "$path~: $!";
72 binmode $fh;
73 print $fh freeze $ref; 147 print $fh freeze $ref;
74 close $fh; 148 close $fh;
75 rename "$path~", $path 149 rename "$path~", $path
76 or die "$path: $!"; 150 or die "$path: $!";
77} 151}
78 152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
79sub normalize_arch($) { 240sub normalize_arch($) {
80 my ($ob) = @_; 241 my ($ob) = @_;
81 242
243 normalize_object $ob;
244
82 my $arch = $ARCH{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
83 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
84
85 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
86 247
87 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
88 my %normalize = ( 249 my %normalize = (
89 "enter_x" => "hp", 250 "enter_x" => "hp",
90 "enter_y" => "sp", 251 "enter_y" => "sp",
100 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
101 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
102 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
103 } 264 }
104 } 265 }
105 } 266 } else {
106
107 if (defined (my $v = delete $ob->{no_pass})) {
108 $ob->{move_block} = $v ? MOVE_ALL : 0;
109 }
110 if (defined (my $v = delete $ob->{walk_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
112 : $ob->{move_on} & ~MOVE_WALK;
113 }
114 if (defined (my $v = delete $ob->{walk_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
116 : $ob->{move_off} & ~MOVE_WALK;
117 }
118 if (defined (my $v = delete $ob->{fly_on})) {
119 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
120 : $ob->{move_on} & ~MOVE_FLY_LOW;
121 }
122 if (defined (my $v = delete $ob->{fly_off})) {
123 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
124 : $ob->{move_off} & ~MOVE_FLY_LOW;
125 }
126 if (defined (my $v = delete $ob->{flying})) {
127 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
128 : $ob->{move_type} & ~MOVE_FLY_LOW;
129 }
130
131 # if value matches archetype default, delete 267 # if value matches archetype default, delete
132 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
133 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
134 next if $k eq "_name"; 270 next if $k eq "_name";
135 delete $ob->{$k}; 271 delete $ob->{$k};
136 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
137 } 281 }
138 282
139 $ob 283 $ob
140} 284}
141 285
142sub read_pak($;$) { 286sub read_pak($) {
143 my ($path, $cache) = @_; 287 my ($path) = @_;
144 288
145 eval {
146 defined $cache
147 && -M $cache < -M $path
148 && load_ref $cache
149 } or do {
150 my %pak; 289 my %pak;
151 290
152 open my $fh, "<", $path 291 open my $fh, "<:raw:perlio", $path
153 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
154 binmode $fh; 293 binmode $fh;
155 while (<$fh>) { 294 while (<$fh>) {
156 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
157 $path =~ s/.*\///; 296 $path =~ s/.*\///;
158 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
159 } 298 }
160 299
161 save_ref \%pak, $cache
162 if defined $cache;
163
164 \%pak 300 \%pak
165 }
166} 301}
167 302
168sub read_arch($;$) { 303sub read_arch($;$) {
169 my ($path, $cache) = @_; 304 my ($path, $toplevel) = @_;
170 305
171 eval {
172 defined $cache
173 && -M $cache < -M $path
174 && load_ref $cache
175 } or do {
176 my %arc; 306 my %arc;
177 my ($more, $prev); 307 my ($more, $prev);
178 308
179 open my $fh, "<", $path 309 open my $fh, "<:raw:perlio:utf8", $path
180 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
181 311
182 binmode $fh; 312 binmode $fh;
183 313
184 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
185 my %arc = @_; 315 my %arc = @_;
186
187 while (<$fh>) {
188 s/\s+$//;
189 if (/^end$/i) {
190 last;
191 } elsif (/^arch (\S+)$/) {
192 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
193 } elsif (/^lore$/) {
194 while (<$fh>) {
195 last if /^endlore\s*$/i;
196 $arc{lore} .= $_;
197 }
198 } elsif (/^msg$/) {
199 while (<$fh>) {
200 last if /^endmsg\s*$/i;
201 $arc{msg} .= $_;
202 }
203 } elsif (/^(\S+)\s*(.*)$/) {
204 $arc{lc $1} = $2;
205 } elsif (/^\s*($|#)/) {
206 #
207 } else {
208 warn "$path: unparsable line '$_' in arch $arc{_name}";
209 }
210 }
211
212 \%arc
213 };
214 316
215 while (<$fh>) { 317 while (<$fh>) {
216 s/\s+$//; 318 s/\s+$//;
217 if (/^more$/i) { 319 if (/^end$/i) {
218 $more = $prev; 320 last;
219 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
220 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
221 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
222 324 while (<$fh>) {
223 if ($more) { 325 last if /^endlore\s*$/i;
224 $more->{more} = $arc;
225 } else {
226 $arc{$name} = $arc; 326 $arc{lore} .= $_;
227 } 327 }
228 $prev = $arc; 328 } elsif (/^msg$/i) {
229 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
230 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
231 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
232 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
233 # 336 #
234 } else { 337 } else {
235 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
236 } 339 }
237 } 340 }
238 341
239 undef $parse_block; # work around bug in perl not freeing $fh etc.
240
241 save_ref \%arc, $cache
242 if defined $cache;
243
244 \%arc 342 \%arc
245 } 343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
372 if ($1 eq "lev_array") {
373 while (<$fh>) {
374 last if /^endplst\s*$/;
375 push @{$toplevel->{lev_array}}, $_+0;
376 }
377 } else {
378 $toplevel->{$1} = $2;
379 }
380 } elsif (/^\s*($|#)/) {
381 #
382 } else {
383 die "$path: unparseable top-level line '$_'";
384 }
385 }
386
387 undef $parse_block; # work around bug in perl not freeing $fh etc.
388
389 \%arc
246} 390}
247 391
248# put all archs into a hash with editor_face as it's key 392# put all archs into a hash with editor_face as it's key
249# NOTE: the arrays in the hash values are references to 393# NOTE: the arrays in the hash values are references to
250# the archs from $ARCH 394# the archs from $ARCH
251sub editor_archs { 395sub editor_archs {
252 my %paths; 396 my %paths;
253 397
254 for (keys %ARCH) { 398 for (keys %ARCH) {
255 my $arch = $ARCH{$_}; 399 my $arch = $ARCH{$_};
256 push @{$paths{$arch->{editor_folder}}}, \$arch; 400 push @{$paths{$arch->{editor_folder}}}, $arch;
257 } 401 }
258 402
259 \%paths 403 \%paths
260} 404}
261 405
271 my ($a) = @_; 415 my ($a) = @_;
272 416
273 my $o = $ARCH{$a->{_name}} 417 my $o = $ARCH{$a->{_name}}
274 or return; 418 or return;
275 419
276 my $face = $FACE{$a->{face} || $o->{face}} 420 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
277 or (warn "no face data found for arch '$a->{_name}'"), return; 421 or (warn "no face data found for arch '$a->{_name}'"), return;
278 422
279 if ($face->{w} > 1 || $face->{h} > 1) { 423 if ($face->{w} > 1 || $face->{h} > 1) {
280 # bigface 424 # bigface
281 return (0, 0, $face->{w} - 1, $face->{h} - 1); 425 return (0, 0, $face->{w} - 1, $face->{h} - 1);
313 import 457 import
314 458
315=cut 459=cut
316 460
317sub arch_attr($) { 461sub arch_attr($) {
318 my ($arch) = @_; 462 my ($obj) = @_;
319 463
320 require Crossfire::Data; 464 require Crossfire::Data;
321 465
466 my $root;
322 my $attr; 467 my $attr = { };
468
469 my $arch = $ARCH{ $obj->{_name} };
470 my $type = $obj->{type} || $arch->{type};
323 471
324 if ($arch->{type} > 0) { 472 if ($type > 0) {
325 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 473 $root = $Crossfire::Data::ATTR{$type};
326 } else { 474 } else {
475 my %a = (%$arch, %$obj);
476
477 if ($a{is_floor} && !$a{alive}) {
478 $root = $Crossfire::Data::TYPE{Floor};
479 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
480 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
481 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
482 $root = $Crossfire::Data::TYPE{Wall};
483 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
484 $root = $Crossfire::Data::TYPE{"Weak Wall"};
485 } else {
327 $attr = $Crossfire::Data::TYPE{Misc}; 486 $root = $Crossfire::Data::TYPE{Misc};
487 }
488 }
328 489
329 type: 490 my @import = ($root);
330 for (@Crossfire::Data::ATTR0) { 491
331 my $req = $_->{required} 492 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
332 or die "internal error: ATTR0 without 'required'"; 493 unless $type == 116;
333 494
334 while (my ($k, $v) = each %$req) { 495 my (%ignore);
335 next type 496 my (@section_order, %section, @attr_order);
336 unless $arch->{$k} == $v; 497
498 while (my $type = shift @import) {
499 push @import, @{$type->{import} || []};
500
501 $attr->{$_} ||= $type->{$_}
502 for qw(name desc use);
503
504 for (@{$type->{ignore} || []}) {
505 $ignore{$_}++ for ref $_ ? @$_ : $_;
506 }
507
508 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
509 my ($name, $attr) = @$_;
510 push @section_order, $name;
511 for (@$attr) {
512 my ($k, $v) = @$_;
513 push @attr_order, $k;
514 $section{$name}{$k} ||= $v;
337 } 515 }
516 }
517 }
338 518
339 $attr = $_; 519 $attr->{section} = [
520 map !exists $section{$_} ? () : do {
521 my $attr = delete $section{$_};
522
523 [
524 $_,
525 map exists $attr->{$_} && !$ignore{$_}
526 ? [$_ => delete $attr->{$_}] : (),
527 @attr_order
528 ]
340 } 529 },
341 } 530
531 exists $section{$_} ? [$_ => delete $section{$_}] : (),
532 @section_order
533 ];
342 534
343 $attr || \%Crossfire::Data::DEFAULT_ATTR; 535 $attr
344} 536}
345 537
346sub arch_edit_sections { 538sub arch_edit_sections {
347# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 539# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
348# edit_type = 0; 540# edit_type = 0;
402# return(edit_type); 594# return(edit_type);
403# 595#
404# 596#
405} 597}
406 598
407sub init($) { 599sub cache_file($$&&) {
408 my ($cachedir) = @_; 600 my ($src, $cache, $load, $create) = @_;
409 601
410 return if %ARCH; 602 my ($size, $mtime) = (stat $src)[7,9]
603 or Carp::croak "$src: $!";
411 604
412 mkdir $cachedir, 0777; 605 if (-e $cache) {
413 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 606 my $ref = eval { load_ref $cache };
414}
415 607
416$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 608 if ($ref->{version} == 1
609 && $ref->{size} == $size
610 && $ref->{mtime} == $mtime
611 && eval { $load->($ref->{data}); 1 }) {
612 return;
613 }
614 }
417 615
418init $VARDIR; 616 my $ref = {
617 version => 1,
618 size => $size,
619 mtime => $mtime,
620 data => $create->(),
621 };
622
623 $load->($ref->{data});
624
625 save_ref $ref, $cache;
626}
627
628=item set_libdir $path
629
630Sets the library directory to the given path
631(default: $ENV{CROSSFIRE_LIBDIR}).
632
633You have to (re-)load the archetypes and tilecache manually after steting
634the library path.
635
636=cut
637
638sub set_libdir($) {
639 $LIB = $_[0];
640}
641
642=item load_archetypes
643
644(Re-)Load archetypes into %ARCH.
645
646=cut
647
648sub load_archetypes() {
649 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
650 *ARCH = $_[0];
651 }, sub {
652 read_arch "$LIB/archetypes"
653 };
654}
655
656=item load_tilecache
657
658(Re-)Load %TILE and %FACE.
659
660=cut
661
662sub load_tilecache() {
663 require Gtk2;
664
665 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
666 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
667 or die "$VARDIR/tilecache.png: $!";
668 *FACE = $_[0];
669 }, sub {
670 my $tile = read_pak "$LIB/crossfire.0";
671
672 my %cache;
673
674 my $idx = 0;
675
676 for my $name (sort keys %$tile) {
677 my $pb = new Gtk2::Gdk::PixbufLoader;
678 $pb->write ($tile->{$name});
679 $pb->close;
680 my $pb = $pb->get_pixbuf;
681
682 my $tile = $cache{$name} = {
683 pb => $pb,
684 idx => $idx,
685 w => int $pb->get_width / TILESIZE,
686 h => int $pb->get_height / TILESIZE,
687 };
688
689
690 $idx += $tile->{w} * $tile->{h};
691 }
692
693 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
694
695 while (my ($name, $tile) = each %cache) {
696 my $tpb = delete $tile->{pb};
697 my $ofs = $tile->{idx};
698
699 for my $x (0 .. $tile->{w} - 1) {
700 for my $y (0 .. $tile->{h} - 1) {
701 my $idx = $ofs + $x + $y * $tile->{w};
702 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
703 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
704 }
705 }
706 }
707
708 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
709
710 \%cache
711 };
712}
419 713
420=head1 AUTHOR 714=head1 AUTHOR
421 715
422 Marc Lehmann <schmorp@schmorp.de> 716 Marc Lehmann <schmorp@schmorp.de>
423 http://home.schmorp.de/ 717 http://home.schmorp.de/

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