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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.14 by root, Sat Feb 11 16:17:14 2006 UTC vs.
Revision 1.32 by root, Thu Feb 23 15:10:08 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
17 18
18#XXX: The map_* procedures scream for a map-object 19#XXX: The map_* procedures scream for a map-object
19 20
20our @EXPORT = 21our @EXPORT =
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents);
22 arch_extends
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack
24 );
25 23
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR}
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
28 26
29sub TILESIZE (){ 32 } 27sub TILESIZE (){ 32 }
30 28
29our $VARDIR;
31our $ARCH; 30our %ARCH;
31our %FACE;
32our $TILE;
32 33
33our %FIELD_MULTILINE = ( 34our %FIELD_MULTILINE = (
34 msg => "endmsg", 35 msg => "endmsg",
35 lore => "endlore", 36 lore => "endlore",
36); 37);
43sub MOVE_FLY_HIGH (){ 0x4 } 44sub MOVE_FLY_HIGH (){ 0x4 }
44sub MOVE_FLYING (){ 0x6 } 45sub MOVE_FLYING (){ 0x6 }
45sub MOVE_SWIM (){ 0x8 } 46sub MOVE_SWIM (){ 0x8 }
46sub MOVE_ALL (){ 0xf } 47sub MOVE_ALL (){ 0xf }
47 48
49BEGIN {
50 if ($^O eq "MSWin32") {
51 eval "use FreezeThaw qw(freeze thaw)";
52 } else {
53 eval "use Storable qw(freeze thaw)";
54 }
55}
56
57sub load_ref($) {
58 my ($path) = @_;
59
60 die if $^O eq "MSWin32"; #d#
61
62 open my $fh, "<", $path
63 or die "$path: $!";
64 binmode $fh;
65 local $/;
66 thaw <$fh>
67}
68
69sub save_ref($$) {
70 my ($ref, $path) = @_;
71
72 open my $fh, ">", "$path~"
73 or die "$path~: $!";
74 binmode $fh;
75 print $fh freeze $ref;
76 close $fh;
77 rename "$path~", $path
78 or die "$path: $!";
79}
80
48sub normalize_arch($) { 81sub normalize_arch($) {
49 my ($ob) = @_; 82 my ($ob) = @_;
50 83
51 my $arch = $ARCH->{$ob->{_name}} 84 my $arch = $ARCH{$ob->{_name}}
52 or (warn "$ob->{_name}: no such archetype", return $ob); 85 or (warn "$ob->{_name}: no such archetype", return $ob);
53 86
54 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply); 87 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
55 88
56 if ($arch->{type} == 22) { # map 89 if ($arch->{type} == 22) { # map
98 } 131 }
99 132
100 # if value matches archetype default, delete 133 # if value matches archetype default, delete
101 while (my ($k, $v) = each %$ob) { 134 while (my ($k, $v) = each %$ob) {
102 if (exists $arch->{$k} and $arch->{$k} eq $v) { 135 if (exists $arch->{$k} and $arch->{$k} eq $v) {
136 next if $k eq "_name";
103 delete $ob->{$k}; 137 delete $ob->{$k};
104 } 138 }
105 } 139 }
106 140
107 $ob 141 $ob
111 my ($path, $cache) = @_; 145 my ($path, $cache) = @_;
112 146
113 eval { 147 eval {
114 defined $cache 148 defined $cache
115 && -M $cache < -M $path 149 && -M $cache < -M $path
116 && Storable::retrieve $cache 150 && load_ref $cache
117 } or do { 151 } or do {
118 my %pak; 152 my %pak;
119 153
120 open my $fh, "<:raw", $path 154 open my $fh, "<", $path
121 or Carp::croak "$_[0]: $!"; 155 or Carp::croak "$_[0]: $!";
156 binmode $fh;
122 while (<$fh>) { 157 while (<$fh>) {
123 my ($type, $id, $len, $path) = split; 158 my ($type, $id, $len, $path) = split;
124 $path =~ s/.*\///; 159 $path =~ s/.*\///;
125 read $fh, $pak{$path}, $len; 160 read $fh, $pak{$path}, $len;
126 } 161 }
127 162
128 Storable::nstore \%pak, $cache 163 save_ref \%pak, $cache
129 if defined $cache; 164 if defined $cache;
130 165
131 \%pak 166 \%pak
132 } 167 }
133} 168}
136 my ($path, $cache) = @_; 171 my ($path, $cache) = @_;
137 172
138 eval { 173 eval {
139 defined $cache 174 defined $cache
140 && -M $cache < -M $path 175 && -M $cache < -M $path
141 && Storable::retrieve $cache 176 && load_ref $cache
142 } or do { 177 } or do {
143 my %arc; 178 my %arc;
144 my ($more, $prev); 179 my ($more, $prev);
145 180
146 open my $fh, "<:raw", $path 181 open my $fh, "<", $path
147 or Carp::croak "$path: $!"; 182 or Carp::croak "$path: $!";
183
184 binmode $fh;
148 185
149 my $parse_block; $parse_block = sub { 186 my $parse_block; $parse_block = sub {
150 my %arc = @_; 187 my %arc = @_;
151 188
152 while (<$fh>) { 189 while (<$fh>) {
201 } 238 }
202 } 239 }
203 240
204 undef $parse_block; # work around bug in perl not freeing $fh etc. 241 undef $parse_block; # work around bug in perl not freeing $fh etc.
205 242
206 Storable::nstore \%arc, $cache 243 save_ref \%arc, $cache
207 if defined $cache; 244 if defined $cache;
208 245
209 \%arc 246 \%arc
210 } 247 }
211} 248}
212
213# returns the arch/object stack from a tile on a map
214sub map_get_tile_stack {
215 my ($map, $x, $y) = @_;
216 my $as;
217
218 if ($x > 0 || $x < $map->{width}
219 || $y > 0 || $y < $map->{height}) {
220
221 $as = $map->{map}{map}[$x][$y] || [];
222 }
223
224 return $as;
225}
226
227# pop the topmost arch/object from the stack of a tile on a map
228sub map_pop_tile_stack {
229 my ($map, $x, $y) = @_;
230
231 if ($x > 0 || $x < $map->{width}
232 || $y > 0 || $y < $map->{height}) {
233
234 pop @{$map->{map}{map}[$x][$y]};
235 }
236}
237
238# pushes the arch/object on the stack of a tile on a map
239sub map_push_tile_stack {
240 my ($map, $x, $y, $arch) = @_;
241
242 if ($x > 0 || $x < $map->{width}
243 || $y > 0 || $y < $map->{height}) {
244
245 push @{$map->{map}{map}[$x][$y]}, $arch;
246 }
247}
248
249 249
250# put all archs into a hash with editor_face as it's key 250# put all archs into a hash with editor_face as it's key
251# NOTE: the arrays in the hash values are references to 251# NOTE: the arrays in the hash values are references to
252# the archs from $ARCH 252# the archs from $ARCH
253sub editor_archs { 253sub editor_archs {
254 my %paths; 254 my %paths;
255 255
256 for (keys %$ARCH) { 256 for (keys %ARCH) {
257 my $arch = $ARCH->{$_}; 257 my $arch = $ARCH{$_};
258 push @{$paths{$arch->{editor_folder}}}, \$arch; 258 push @{$paths{$arch->{editor_folder}}}, \$arch;
259 } 259 }
260 260
261 return \%paths; 261 \%paths
262} 262}
263 263
264# arch_extends determines how the arch looks like on the map, 264=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
265# bigfaces, linked faces and single faces are handled here 265
266# it returns (<xoffset>, <yoffset>, <width>, <height>) 266arch_extents determines the extents of the given arch's face(s), linked
267# NOTE: non rectangular linked faces are not considered 267faces and single faces are handled here it returns (minx, miny, maxx,
268maxy)
269
270=cut
271
268sub arch_extends { 272sub arch_extents {
269 my ($a) = @_; 273 my ($a) = @_;
270 274
271 my $TC = \%Crossfire::Tilecache::TILECACHE; 275 my $o = $ARCH{$a->{_name}}
272
273 my $facename =
274 $a->{face} || $ARCH->{$a->{_name}}->{face}
275 or return (); 276 or return;
276 277
277 my $tile = $TC->{$facename} 278 my $face = $FACE{$a->{face} || $o->{face}}
278 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 279 or (warn "no face data found for arch '$a->{_name}'"), return;
279 280
280 if ($tile->{w} > 1 || $tile->{h} > 1) { 281 if ($face->{w} > 1 || $face->{h} > 1) {
281 # bigfaces 282 # bigface
282 return (0, 0, $tile->{w}, $tile->{h}); 283 return (0, 0, $face->{w} - 1, $face->{h} - 1);
283 284
284 } elsif ($a->{more}) { 285 } elsif ($o->{more}) {
285 # linked faces 286 # linked face
286 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 287 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
287 do {
288 $miw > (0 + $a->{x}) and $miw = $a->{x};
289 $mih > (0 + $a->{y}) and $mih = $a->{y};
290 $maw < (0 + $a->{x}) and $maw = $a->{x};
291 $mah < (0 + $a->{y}) and $mah = $a->{y};
292 } while $a = $a->{more};
293 288
294 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 289 for (; $o; $o = $o->{more}) {
290 $minx = min $minx, $o->{x};
291 $miny = min $miny, $o->{y};
292 $maxx = max $maxx, $o->{x};
293 $maxy = max $maxy, $o->{y};
294 }
295
296 return ($minx, $miny, $maxx, $maxy);
295 297
296 } else { 298 } else {
297 # single face 299 # single face
298 return (0, 0, 1, 1); 300 return (0, 0, 0, 0);
299 } 301 }
302}
303
304=item $type = arch_attr $arch
305
306Returns a hashref describing the object and its attributes. It can contain
307the following keys:
308
309 name the name, suitable for display purposes
310 ignore
311 attr
312 desc
313 use
314 section => [name => \%attr, name => \%attr]
315 import
316
317=cut
318
319sub arch_attr($) {
320 my ($arch) = @_;
321
322 require Crossfire::Data;
323
324 my $attr;
325
326 if ($arch->{type} > 0) {
327 $attr = $Crossfire::Data::ATTR{$arch->{type}+0};
328 } else {
329 $attr = $Crossfire::Data::TYPE{Misc};
330
331 type:
332 for (@Crossfire::Data::ATTR0) {
333 my $req = $_->{required}
334 or die "internal error: ATTR0 without 'required'";
335
336 while (my ($k, $v) = each %$req) {
337 next type
338 unless $arch->{$k} == $v;
339 }
340
341 $attr = $_;
342 }
343 }
344
345 $attr || \%Crossfire::Data::DEFAULT_ATTR;
346}
347
348sub arch_edit_sections {
349# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
350# edit_type = 0;
351# else if (edit_type != 0) {
352# // all flags from 'check_type' must be unset in this arch because they get recalculated now
353# edit_type &= ~check_type;
354# }
355#
356# }
357# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
358# getAttributeValue("alive", defarch) == 1 &&
359# (getAttributeValue("monster", defarch) == 1 ||
360# getAttributeValue("generator", defarch) == 1)) {
361# // Monster: monsters/npcs/generators
362# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
363# }
364# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
365# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
366# // Walls
367# edit_type |= IGUIConstants.TILE_EDIT_WALL;
368# }
369# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
370# getAttributeValue("connected", defarch) != 0) {
371# // Connected Objects
372# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
373# }
374# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
375# arch_type == 66 || arch_type == 41 || arch_type == 95) {
376# // Exit: teleporter/exit/trapdoors
377# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
378# }
379# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
380# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
381# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
382# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
383# arch_type == 124 || arch_type == 130)) {
384# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
385# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
386# }
387# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
388# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
389# arch_type == 91 || arch_type == 21 || arch_type == 24) {
390# // Door: door/special door/gates + keys
391# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
392# }
393# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
394# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
395# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
396# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
397# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
398# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
399# arch_type == 122 || arch_type == 3)) {
400# // Equipment: weapons/armour/wands/rods
401# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
402# }
403#
404# return(edit_type);
405#
406#
300} 407}
301 408
302sub init($) { 409sub init($) {
303 my ($cachedir) = @_; 410 my ($cachedir) = @_;
304 411
412 return if %ARCH;
413
414 mkdir $cachedir, 0777;
305 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 415 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
306} 416}
417
418$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
419
420init $VARDIR;
307 421
308=head1 AUTHOR 422=head1 AUTHOR
309 423
310 Marc Lehmann <schmorp@schmorp.de> 424 Marc Lehmann <schmorp@schmorp.de>
311 http://home.schmorp.de/ 425 http://home.schmorp.de/

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