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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.33 by root, Thu Feb 23 15:47:50 2006 UTC vs.
Revision 1.66 by root, Wed Jun 14 19:23:32 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
26 29
27sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
28 31
29our $VARDIR;
30our %ARCH; 32our %ARCH;
31our %FACE; 33our %FACE;
32our $TILE; 34our $TILE;
33 35
34our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
35 msg => "endmsg", 37 msg => "endmsg",
36 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
37); 40);
38 41
39# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
40our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
41 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
42sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
47sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
48 128sub MOVE_KNOWN (){ 0x1f } # all of above
49BEGIN { 129sub MOVE_ALLBIT (){ 0x10000 }
50 if ($^O eq "MSWin32") { 130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
51 eval "use Data::Dumper";
52 } else {
53 eval "use Storable qw(freeze thaw)";
54 }
55}
56 131
57sub load_ref($) { 132sub load_ref($) {
58 my ($path) = @_; 133 my ($path) = @_;
59 134
60 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
61 or die "$path: $!"; 136 or die "$path: $!";
62 binmode $fh;
63 local $/; 137 local $/;
64 138
65 $^O eq "MSWin32" ? eval <$fh> : thaw (<$fh>) 139 thaw <$fh>
66} 140}
67 141
68sub save_ref($$) { 142sub save_ref($$) {
69 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
70 144
71 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
72 or die "$path~: $!"; 146 or die "$path~: $!";
73 binmode $fh; 147 print $fh freeze $ref;
74 print $fh $^O eq "MSWin32"
75 ? Data::Dumper->new ([$ref])->Deepcopy (1)->Purity (1)->Terse (1)->Indent (0)->Dump
76 : freeze ($ref);
77 close $fh; 148 close $fh;
78 rename "$path~", $path 149 rename "$path~", $path
79 or die "$path: $!"; 150 or die "$path: $!";
80} 151}
81 152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
205 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206 : $ob->{move_on} & ~MOVE_WALK;
207 }
208 if (defined (my $v = delete $ob->{walk_off})) {
209 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
215 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216 : $ob->{move_on} & ~MOVE_FLY_LOW;
217 }
218 if (defined (my $v = delete $ob->{fly_off})) {
219 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
220 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221 : $ob->{move_off} & ~MOVE_FLY_LOW;
222 }
223 if (defined (my $v = delete $ob->{flying})) {
224 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
225 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226 : $ob->{move_type} & ~MOVE_FLY_LOW;
227 }
228
229 # convert idiotic event_xxx things into objects
230 while (my ($event, $subtype) = each %EVENT_TYPE) {
231 if (exists $ob->{"event_${event}_plugin"}) {
232 push @{$ob->{inventory}}, {
233 _name => "event_$event",
234 title => delete $ob->{"event_${event}_plugin"},
235 slaying => delete $ob->{"event_${event}"},
236 name => delete $ob->{"event_${event}_options"},
237 };
238 }
239 }
240
241 $ob
242}
243
244# arch as in "arch xxx", ie.. objects
82sub normalize_arch($) { 245sub normalize_arch($) {
83 my ($ob) = @_; 246 my ($ob) = @_;
84 247
248 normalize_object $ob;
249
85 my $arch = $ARCH{$ob->{_name}} 250 my $arch = $ARCH{$ob->{_name}}
86 or (warn "$ob->{_name}: no such archetype", return $ob); 251 or (warn "$ob->{_name}: no such archetype", return $ob);
87
88 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
89 252
90 if ($arch->{type} == 22) { # map 253 if ($arch->{type} == 22) { # map
91 my %normalize = ( 254 my %normalize = (
92 "enter_x" => "hp", 255 "enter_x" => "hp",
93 "enter_y" => "sp", 256 "enter_y" => "sp",
103 while (my ($k2, $k1) = each %normalize) { 266 while (my ($k2, $k1) = each %normalize) {
104 if (defined (my $v = delete $ob->{$k1})) { 267 if (defined (my $v = delete $ob->{$k1})) {
105 $ob->{$k2} = $v; 268 $ob->{$k2} = $v;
106 } 269 }
107 } 270 }
108 } 271 } else {
109
110 if (defined (my $v = delete $ob->{no_pass})) {
111 $ob->{move_block} = $v ? MOVE_ALL : 0;
112 }
113 if (defined (my $v = delete $ob->{walk_on})) {
114 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
115 : $ob->{move_on} & ~MOVE_WALK;
116 }
117 if (defined (my $v = delete $ob->{walk_off})) {
118 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
119 : $ob->{move_off} & ~MOVE_WALK;
120 }
121 if (defined (my $v = delete $ob->{fly_on})) {
122 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
123 : $ob->{move_on} & ~MOVE_FLY_LOW;
124 }
125 if (defined (my $v = delete $ob->{fly_off})) {
126 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
127 : $ob->{move_off} & ~MOVE_FLY_LOW;
128 }
129 if (defined (my $v = delete $ob->{flying})) {
130 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
131 : $ob->{move_type} & ~MOVE_FLY_LOW;
132 }
133
134 # if value matches archetype default, delete 272 # if value matches archetype default, delete
135 while (my ($k, $v) = each %$ob) { 273 while (my ($k, $v) = each %$ob) {
136 if (exists $arch->{$k} and $arch->{$k} eq $v) { 274 if (exists $arch->{$k} and $arch->{$k} eq $v) {
137 next if $k eq "_name"; 275 next if $k eq "_name";
138 delete $ob->{$k}; 276 delete $ob->{$k};
139 } 277 }
278 }
279 }
280
281 # a speciality for the editor
282 if (exists $ob->{attack_movement}) {
283 my $am = delete $ob->{attack_movement};
284 $ob->{attack_movement_bits_0_3} = $am & 15;
285 $ob->{attack_movement_bits_4_7} = $am & 240;
140 } 286 }
141 287
142 $ob 288 $ob
143} 289}
144 290
145sub read_pak($;$) { 291sub read_pak($) {
146 my ($path, $cache) = @_; 292 my ($path) = @_;
147 293
148 eval {
149 defined $cache
150 && -M $cache < -M $path
151 && load_ref $cache
152 } or do {
153 my %pak; 294 my %pak;
154 295
155 open my $fh, "<", $path 296 open my $fh, "<:raw:perlio", $path
156 or Carp::croak "$_[0]: $!"; 297 or Carp::croak "$_[0]: $!";
157 binmode $fh; 298 binmode $fh;
158 while (<$fh>) { 299 while (<$fh>) {
159 my ($type, $id, $len, $path) = split; 300 my ($type, $id, $len, $path) = split;
160 $path =~ s/.*\///; 301 $path =~ s/.*\///;
161 read $fh, $pak{$path}, $len; 302 read $fh, $pak{$path}, $len;
162 } 303 }
163 304
164 save_ref \%pak, $cache
165 if defined $cache;
166
167 \%pak 305 \%pak
168 }
169} 306}
170 307
171sub read_arch($;$) { 308sub read_arch($;$) {
172 my ($path, $cache) = @_; 309 my ($path, $toplevel) = @_;
173 310
174 eval {
175 defined $cache
176 && -M $cache < -M $path
177 && load_ref $cache
178 } or do {
179 my %arc; 311 my %arc;
180 my ($more, $prev); 312 my ($more, $prev);
181 313
182 open my $fh, "<", $path 314 open my $fh, "<:raw:perlio:utf8", $path
183 or Carp::croak "$path: $!"; 315 or Carp::croak "$path: $!";
184 316
185 binmode $fh; 317 binmode $fh;
186 318
187 my $parse_block; $parse_block = sub { 319 my $parse_block; $parse_block = sub {
188 my %arc = @_; 320 my %arc = @_;
189
190 while (<$fh>) {
191 s/\s+$//;
192 if (/^end$/i) {
193 last;
194 } elsif (/^arch (\S+)$/) {
195 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
196 } elsif (/^lore$/) {
197 while (<$fh>) {
198 last if /^endlore\s*$/i;
199 $arc{lore} .= $_;
200 }
201 } elsif (/^msg$/) {
202 while (<$fh>) {
203 last if /^endmsg\s*$/i;
204 $arc{msg} .= $_;
205 }
206 } elsif (/^(\S+)\s*(.*)$/) {
207 $arc{lc $1} = $2;
208 } elsif (/^\s*($|#)/) {
209 #
210 } else {
211 warn "$path: unparsable line '$_' in arch $arc{_name}";
212 }
213 }
214
215 \%arc
216 };
217 321
218 while (<$fh>) { 322 while (<$fh>) {
219 s/\s+$//; 323 s/\s+$//;
220 if (/^more$/i) { 324 if (/^end$/i) {
221 $more = $prev; 325 last;
222 } elsif (/^object (\S+)$/i) { 326 } elsif (/^arch (\S+)$/i) {
223 my $name = $1; 327 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
224 my $arc = $parse_block->(_name => $name); 328 } elsif (/^lore$/i) {
225 329 while (<$fh>) {
226 if ($more) { 330 last if /^endlore\s*$/i;
227 $more->{more} = $arc;
228 } else {
229 $arc{$name} = $arc; 331 $arc{lore} .= $_;
230 } 332 }
231 $prev = $arc; 333 } elsif (/^msg$/i) {
232 $more = undef; 334 while (<$fh>) {
335 last if /^endmsg\s*$/i;
336 $arc{msg} .= $_;
337 }
338 } elsif (/^anim$/i) {
339 while (<$fh>) {
340 last if /^mina\s*$/i;
341 chomp;
342 push @{ $arc{anim} }, $_;
343 }
233 } elsif (/^arch (\S+)$/i) { 344 } elsif (/^(\S+)\s*(.*)$/) {
234 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 345 $arc{lc $1} = $2;
235 } elsif (/^\s*($|#)/) { 346 } elsif (/^\s*($|#)/) {
236 # 347 #
237 } else { 348 } else {
238 warn "$path: unparseable top-level line '$_'"; 349 warn "$path: unparsable line '$_' in arch $arc{_name}";
239 } 350 }
240 } 351 }
241 352
242 undef $parse_block; # work around bug in perl not freeing $fh etc.
243
244 save_ref \%arc, $cache
245 if defined $cache;
246
247 \%arc 353 \%arc
248 } 354 };
355
356 while (<$fh>) {
357 s/\s+$//;
358 if (/^more$/i) {
359 $more = $prev;
360 } elsif (/^object (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_object $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 $arc{$name} = $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^arch (\S+)$/i) {
372 my $name = $1;
373 my $arc = normalize_arch $parse_block->(_name => $name);
374
375 if ($more) {
376 $more->{more} = $arc;
377 } else {
378 push @{ $arc{arch} }, $arc;
379 }
380 $prev = $arc;
381 $more = undef;
382 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
383 if ($1 eq "lev_array") {
384 while (<$fh>) {
385 last if /^endplst\s*$/;
386 push @{$toplevel->{lev_array}}, $_+0;
387 }
388 } else {
389 $toplevel->{$1} = $2;
390 }
391 } elsif (/^\s*($|#)/) {
392 #
393 } else {
394 die "$path: unparseable top-level line '$_'";
395 }
396 }
397
398 undef $parse_block; # work around bug in perl not freeing $fh etc.
399
400 \%arc
249} 401}
250 402
251# put all archs into a hash with editor_face as it's key 403# put all archs into a hash with editor_face as it's key
252# NOTE: the arrays in the hash values are references to 404# NOTE: the arrays in the hash values are references to
253# the archs from $ARCH 405# the archs from $ARCH
254sub editor_archs { 406sub editor_archs {
255 my %paths; 407 my %paths;
256 408
257 for (keys %ARCH) { 409 for (keys %ARCH) {
258 my $arch = $ARCH{$_}; 410 my $arch = $ARCH{$_};
259 push @{$paths{$arch->{editor_folder}}}, \$arch; 411 push @{$paths{$arch->{editor_folder}}}, $arch;
260 } 412 }
261 413
262 \%paths 414 \%paths
263} 415}
264 416
274 my ($a) = @_; 426 my ($a) = @_;
275 427
276 my $o = $ARCH{$a->{_name}} 428 my $o = $ARCH{$a->{_name}}
277 or return; 429 or return;
278 430
279 my $face = $FACE{$a->{face} || $o->{face}} 431 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
280 or (warn "no face data found for arch '$a->{_name}'"), return; 432 or (warn "no face data found for arch '$a->{_name}'"), return;
281 433
282 if ($face->{w} > 1 || $face->{h} > 1) { 434 if ($face->{w} > 1 || $face->{h} > 1) {
283 # bigface 435 # bigface
284 return (0, 0, $face->{w} - 1, $face->{h} - 1); 436 return (0, 0, $face->{w} - 1, $face->{h} - 1);
316 import 468 import
317 469
318=cut 470=cut
319 471
320sub arch_attr($) { 472sub arch_attr($) {
321 my ($arch) = @_; 473 my ($obj) = @_;
322 474
323 require Crossfire::Data; 475 require Crossfire::Data;
324 476
477 my $root;
325 my $attr; 478 my $attr = { };
479
480 my $arch = $ARCH{ $obj->{_name} };
481 my $type = $obj->{type} || $arch->{type};
326 482
327 if ($arch->{type} > 0) { 483 if ($type > 0) {
328 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 484 $root = $Crossfire::Data::ATTR{$type};
329 } else { 485 } else {
486 my %a = (%$arch, %$obj);
487
488 if ($a{is_floor} && !$a{alive}) {
489 $root = $Crossfire::Data::TYPE{Floor};
490 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
492 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493 $root = $Crossfire::Data::TYPE{Wall};
494 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495 $root = $Crossfire::Data::TYPE{"Weak Wall"};
496 } else {
330 $attr = $Crossfire::Data::TYPE{Misc}; 497 $root = $Crossfire::Data::TYPE{Misc};
498 }
499 }
331 500
332 type: 501 my @import = ($root);
333 for (@Crossfire::Data::ATTR0) { 502
334 my $req = $_->{required} 503 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
335 or die "internal error: ATTR0 without 'required'"; 504 unless $type == 116;
336 505
337 while (my ($k, $v) = each %$req) { 506 my (%ignore);
338 next type 507 my (@section_order, %section, @attr_order);
339 unless $arch->{$k} == $v; 508
509 while (my $type = shift @import) {
510 push @import, @{$type->{import} || []};
511
512 $attr->{$_} ||= $type->{$_}
513 for qw(name desc use);
514
515 for (@{$type->{ignore} || []}) {
516 $ignore{$_}++ for ref $_ ? @$_ : $_;
517 }
518
519 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
520 my ($name, $attr) = @$_;
521 push @section_order, $name;
522 for (@$attr) {
523 my ($k, $v) = @$_;
524 push @attr_order, $k;
525 $section{$name}{$k} ||= $v;
340 } 526 }
527 }
528 }
341 529
342 $attr = $_; 530 $attr->{section} = [
531 map !exists $section{$_} ? () : do {
532 my $attr = delete $section{$_};
533
534 [
535 $_,
536 map exists $attr->{$_} && !$ignore{$_}
537 ? [$_ => delete $attr->{$_}] : (),
538 @attr_order
539 ]
343 } 540 },
344 } 541
542 exists $section{$_} ? [$_ => delete $section{$_}] : (),
543 @section_order
544 ];
345 545
346 $attr || \%Crossfire::Data::DEFAULT_ATTR; 546 $attr
347} 547}
348 548
349sub arch_edit_sections { 549sub arch_edit_sections {
350# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 550# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
351# edit_type = 0; 551# edit_type = 0;
405# return(edit_type); 605# return(edit_type);
406# 606#
407# 607#
408} 608}
409 609
410sub init($) { 610sub cache_file($$&&) {
411 my ($cachedir) = @_; 611 my ($src, $cache, $load, $create) = @_;
412 612
413 return if %ARCH; 613 my ($size, $mtime) = (stat $src)[7,9]
614 or Carp::croak "$src: $!";
414 615
415 mkdir $cachedir, 0777; 616 if (-e $cache) {
416 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 617 my $ref = eval { load_ref $cache };
417}
418 618
419$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 619 if ($ref->{version} == 1
620 && $ref->{size} == $size
621 && $ref->{mtime} == $mtime
622 && eval { $load->($ref->{data}); 1 }) {
623 return;
624 }
625 }
420 626
421init $VARDIR; 627 my $ref = {
628 version => 1,
629 size => $size,
630 mtime => $mtime,
631 data => $create->(),
632 };
633
634 $load->($ref->{data});
635
636 save_ref $ref, $cache;
637}
638
639=item set_libdir $path
640
641Sets the library directory to the given path
642(default: $ENV{CROSSFIRE_LIBDIR}).
643
644You have to (re-)load the archetypes and tilecache manually after steting
645the library path.
646
647=cut
648
649sub set_libdir($) {
650 $LIB = $_[0];
651}
652
653=item load_archetypes
654
655(Re-)Load archetypes into %ARCH.
656
657=cut
658
659sub load_archetypes() {
660 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
661 *ARCH = $_[0];
662 }, sub {
663 read_arch "$LIB/archetypes"
664 };
665}
666
667=item load_tilecache
668
669(Re-)Load %TILE and %FACE.
670
671=cut
672
673sub load_tilecache() {
674 require Gtk2;
675
676 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
677 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
678 or die "$VARDIR/tilecache.png: $!";
679 *FACE = $_[0];
680 }, sub {
681 my $tile = read_pak "$LIB/crossfire.0";
682
683 my %cache;
684
685 my $idx = 0;
686
687 for my $name (sort keys %$tile) {
688 my $pb = new Gtk2::Gdk::PixbufLoader;
689 $pb->write ($tile->{$name});
690 $pb->close;
691 my $pb = $pb->get_pixbuf;
692
693 my $tile = $cache{$name} = {
694 pb => $pb,
695 idx => $idx,
696 w => int $pb->get_width / TILESIZE,
697 h => int $pb->get_height / TILESIZE,
698 };
699
700
701 $idx += $tile->{w} * $tile->{h};
702 }
703
704 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705
706 while (my ($name, $tile) = each %cache) {
707 my $tpb = delete $tile->{pb};
708 my $ofs = $tile->{idx};
709
710 for my $x (0 .. $tile->{w} - 1) {
711 for my $y (0 .. $tile->{h} - 1) {
712 my $idx = $ofs + $x + $y * $tile->{w};
713 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715 }
716 }
717 }
718
719 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720
721 \%cache
722 };
723}
422 724
423=head1 AUTHOR 725=head1 AUTHOR
424 726
425 Marc Lehmann <schmorp@schmorp.de> 727 Marc Lehmann <schmorp@schmorp.de>
426 http://home.schmorp.de/ 728 http://home.schmorp.de/

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