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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.34 by root, Fri Feb 24 11:50:36 2006 UTC vs.
Revision 1.130 by root, Thu Jun 25 13:15:56 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.23';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
24 26
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
27 28
29our $LIB = $ENV{DELIANTRA_LIBDIR};
30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
34
35mkdir $VARDIR, 0777;
36
28sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
29 39
30our $VARDIR;
31our %ARCH; 40our %ARCH;
41our %FACE; # face32
32our %FACE; 42our %FACEDATA;
33our $TILE; 43our $TILE;
34 44
35our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
36 msg => "endmsg", 46 msg => "endmsg",
37 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
38); 49);
39 50
40# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
41our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
42 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 sound sound_destroy face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
43sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187
188 sub TO_JSON {
189 $_[0][0]
190 }
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
49 248
50sub load_ref($) { 249sub load_ref($) {
51 my ($path) = @_; 250 my ($path) = @_;
52 251
53 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
54 or die "$path: $!"; 253 or die "$path: $!";
55 binmode $fh;
56 local $/; 254 local $/;
57 255
58 Storable::thaw <$fh> 256 thaw <$fh>
59} 257}
60 258
61sub save_ref($$) { 259sub save_ref($$) {
62 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
63 261
64 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
65 or die "$path~: $!"; 263 or die "$path~: $!";
66 binmode $fh;
67 print $fh Storable::freeze $ref; 264 print $fh freeze $ref;
68 close $fh; 265 close $fh;
69 rename "$path~", $path 266 rename "$path~", $path
70 or die "$path: $!"; 267 or die "$path: $!";
71} 268}
72 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
339sub normalize_object($) {
340 my ($ob) = @_;
341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
376 delete @$ob{qw(
377 can_knockback can_parry can_impale can_cut can_dam_armour
378 can_apply pass_thru can_pass_thru color_bg color_fg
379 )};
380
381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
387 next unless exists $ob->{$attr};
388
389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
390 }
391
392 # convert outdated movement flags to new movement sets
393 if (defined (my $v = delete $ob->{no_pass})) {
394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
395 }
396 if (defined (my $v = delete $ob->{slow_move})) {
397 $ob->{move_slow} += "walk";
398 $ob->{move_slow_penalty} = $v;
399 }
400 if (defined (my $v = delete $ob->{walk_on})) {
401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
402 }
403 if (defined (my $v = delete $ob->{walk_off})) {
404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
405 }
406 if (defined (my $v = delete $ob->{fly_on})) {
407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
408 }
409 if (defined (my $v = delete $ob->{fly_off})) {
410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
411 }
412 if (defined (my $v = delete $ob->{flying})) {
413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
430
431 $ob
432}
433
434# arch as in "arch xxx", ie.. objects
73sub normalize_arch($) { 435sub normalize_arch($) {
74 my ($ob) = @_; 436 my ($ob) = @_;
75 437
438 normalize_object $ob;
439
440 return if $ob->{_atype} eq "object";
441
76 my $arch = $ARCH{$ob->{_name}} 442 my $arch = $ARCH{$ob->{_name}}
77 or (warn "$ob->{_name}: no such archetype", return $ob); 443 or (warn "$ob->{_name}: no such archetype", return $ob);
78
79 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
80 444
81 if ($arch->{type} == 22) { # map 445 if ($arch->{type} == 22) { # map
82 my %normalize = ( 446 my %normalize = (
83 "enter_x" => "hp", 447 "enter_x" => "hp",
84 "enter_y" => "sp", 448 "enter_y" => "sp",
94 while (my ($k2, $k1) = each %normalize) { 458 while (my ($k2, $k1) = each %normalize) {
95 if (defined (my $v = delete $ob->{$k1})) { 459 if (defined (my $v = delete $ob->{$k1})) {
96 $ob->{$k2} = $v; 460 $ob->{$k2} = $v;
97 } 461 }
98 } 462 }
99 } 463 } else {
100
101 if (defined (my $v = delete $ob->{no_pass})) {
102 $ob->{move_block} = $v ? MOVE_ALL : 0;
103 }
104 if (defined (my $v = delete $ob->{walk_on})) {
105 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
106 : $ob->{move_on} & ~MOVE_WALK;
107 }
108 if (defined (my $v = delete $ob->{walk_off})) {
109 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
110 : $ob->{move_off} & ~MOVE_WALK;
111 }
112 if (defined (my $v = delete $ob->{fly_on})) {
113 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
114 : $ob->{move_on} & ~MOVE_FLY_LOW;
115 }
116 if (defined (my $v = delete $ob->{fly_off})) {
117 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
118 : $ob->{move_off} & ~MOVE_FLY_LOW;
119 }
120 if (defined (my $v = delete $ob->{flying})) {
121 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
122 : $ob->{move_type} & ~MOVE_FLY_LOW;
123 }
124
125 # if value matches archetype default, delete 464 # if value matches archetype default, delete
126 while (my ($k, $v) = each %$ob) { 465 while (my ($k, $v) = each %$ob) {
127 if (exists $arch->{$k} and $arch->{$k} eq $v) { 466 if (exists $arch->{$k} and $arch->{$k} eq $v) {
128 next if $k eq "_name"; 467 next if $k eq "_name";
129 delete $ob->{$k}; 468 delete $ob->{$k};
130 } 469 }
470 }
471 }
472
473 # a speciality for the editor
474 if (exists $ob->{attack_movement}) {
475 my $am = delete $ob->{attack_movement};
476 $ob->{attack_movement_bits_0_3} = $am & 15;
477 $ob->{attack_movement_bits_4_7} = $am & 240;
131 } 478 }
132 479
133 $ob 480 $ob
134} 481}
135 482
483sub attr_thaw($) {
484 my ($ob) = @_;
485
486 $ob->{attach} = decode_json $ob->{attach}
487 if exists $ob->{attach};
488
489 $ob
490}
491
492sub attr_freeze($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
496 if exists $ob->{attach};
497
498 $ob
499}
500
136sub read_pak($;$) { 501sub read_pak($) {
137 my ($path, $cache) = @_; 502 my ($path) = @_;
138 503
139 eval {
140 defined $cache
141 && -M $cache < -M $path
142 && load_ref $cache
143 } or do {
144 my %pak; 504 my %pak;
145 505
146 open my $fh, "<", $path 506 open my $fh, "<:raw:perlio", $path
147 or Carp::croak "$_[0]: $!"; 507 or Carp::croak "$_[0]: $!";
148 binmode $fh; 508 binmode $fh;
149 while (<$fh>) { 509 while (<$fh>) {
150 my ($type, $id, $len, $path) = split; 510 my ($type, $id, $len, $path) = split;
151 $path =~ s/.*\///; 511 $path =~ s/.*\///;
152 read $fh, $pak{$path}, $len; 512 read $fh, $pak{$path}, $len;
153 } 513 }
154 514
155 save_ref \%pak, $cache
156 if defined $cache;
157
158 \%pak 515 \%pak
159 }
160} 516}
161 517
162sub read_arch($;$) { 518sub read_arch($;$) {
163 my ($path, $cache) = @_; 519 my ($path, $toplevel) = @_;
164 520
165 eval {
166 defined $cache
167 && -M $cache < -M $path
168 && load_ref $cache
169 } or do {
170 my %arc; 521 my %arc;
171 my ($more, $prev); 522 my ($more, $prev);
523 my $comment;
172 524
173 open my $fh, "<", $path 525 open my $fh, "<:utf8", $path
174 or Carp::croak "$path: $!"; 526 or Carp::croak "$path: $!";
175 527
176 binmode $fh; 528# binmode $fh;
177 529
178 my $parse_block; $parse_block = sub { 530 my $parse_block; $parse_block = sub {
179 my %arc = @_; 531 my %arc = @_;
180
181 while (<$fh>) {
182 s/\s+$//;
183 if (/^end$/i) {
184 last;
185 } elsif (/^arch (\S+)$/) {
186 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
187 } elsif (/^lore$/) {
188 while (<$fh>) {
189 last if /^endlore\s*$/i;
190 $arc{lore} .= $_;
191 }
192 } elsif (/^msg$/) {
193 while (<$fh>) {
194 last if /^endmsg\s*$/i;
195 $arc{msg} .= $_;
196 }
197 } elsif (/^(\S+)\s*(.*)$/) {
198 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) {
200 #
201 } else {
202 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 }
205
206 \%arc
207 };
208 532
209 while (<$fh>) { 533 while (<$fh>) {
210 s/\s+$//; 534 s/\s+$//;
211 if (/^more$/i) { 535 if (/^end$/i) {
212 $more = $prev; 536 last;
537
213 } elsif (/^object (\S+)$/i) { 538 } elsif (/^arch (\S+)$/i) {
214 my $name = $1; 539 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
215 my $arc = $parse_block->(_name => $name);
216 540
217 if ($more) { 541 } elsif (/^lore$/i) {
218 $more->{more} = $arc; 542 while (<$fh>) {
219 } else { 543 last if /^endlore\s*$/i;
220 $arc{$name} = $arc; 544 $arc{lore} .= $_;
221 } 545 }
222 $prev = $arc; 546 } elsif (/^msg$/i) {
223 $more = undef; 547 while (<$fh>) {
548 last if /^endmsg\s*$/i;
549 $arc{msg} .= $_;
550 }
551 } elsif (/^anim$/i) {
552 while (<$fh>) {
553 last if /^mina\s*$/i;
554 chomp;
555 push @{ $arc{anim} }, $_;
556 }
224 } elsif (/^arch (\S+)$/i) { 557 } elsif (/^(\S+)\s*(.*)$/) {
225 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 558 $arc{lc $1} = $2;
226 } elsif (/^\s*($|#)/) { 559 } elsif (/^\s*#/) {
560 $arc{_comment} .= "$_\n";
561
562 } elsif (/^\s*$/) {
227 # 563 #
228 } else { 564 } else {
229 warn "$path: unparseable top-level line '$_'"; 565 warn "$path: unparsable line '$_' in arch $arc{_name}";
230 }
231 } 566 }
232 567 }
233 undef $parse_block; # work around bug in perl not freeing $fh etc.
234
235 save_ref \%arc, $cache
236 if defined $cache;
237 568
238 \%arc 569 \%arc
239 } 570 };
571
572 while (<$fh>) {
573 s/\s+$//;
574 if (/^more$/i) {
575 $more = $prev;
576 } elsif (/^object (\S+)$/i) {
577 my $name = $1;
578 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
579 undef $comment;
580 delete $arc{_comment} unless length $arc{_comment};
581 $arc->{_atype} = 'object';
582
583 if ($more) {
584 $more->{more} = $arc;
585 } else {
586 $arc{$name} = $arc;
587 }
588 $prev = $arc;
589 $more = undef;
590 } elsif (/^arch (\S+)$/i) {
591 my $name = $1;
592 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
593 undef $comment;
594 delete $arc{_comment} unless length $arc{_comment};
595 $arc->{_atype} = 'arch';
596
597 if ($more) {
598 $more->{more} = $arc;
599 } else {
600 push @{ $arc{arch} }, $arc;
601 }
602 $prev = $arc;
603 $more = undef;
604 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
605 if ($1 eq "lev_array") {
606 while (<$fh>) {
607 last if /^endplst\s*$/;
608 push @{$toplevel->{lev_array}}, $_+0;
609 }
610 } else {
611 $toplevel->{$1} = $2;
612 }
613 } elsif (/^\s*#/) {
614 $comment .= "$_\n";
615 } elsif (/^\s*($|#)/) {
616 #
617 } else {
618 die "$path: unparseable top-level line '$_'";
619 }
620 }
621
622 undef $parse_block; # work around bug in perl not freeing $fh etc.
623
624 \%arc
625}
626
627sub archlist_to_string {
628 my ($arch) = @_;
629
630 my $str;
631
632 my $append; $append = sub {
633 my %a = %{$_[0]};
634
635 Deliantra::attr_freeze \%a;
636 Deliantra::normalize_arch \%a;
637
638 # undo the bit-split we did before
639 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
640 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
641 | (delete $a{attack_movement_bits_4_7});
642 }
643
644 if (my $comment = delete $a{_comment}) {
645 if ($comment =~ /[^\n\s#]/) {
646 $str .= $comment;
647 }
648 }
649
650 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
651
652 my $inv = delete $a{inventory};
653 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
654 my $anim = delete $a{anim};
655
656 if ($a{_atype} eq 'object') {
657 $str .= join "\n", "anim", @$anim, "mina\n"
658 if $anim;
659 }
660
661 my @kv;
662
663 for ($a{_name} eq "map"
664 ? @Deliantra::FIELD_ORDER_MAP
665 : @Deliantra::FIELD_ORDER) {
666 push @kv, [$_, delete $a{$_}]
667 if exists $a{$_};
668 }
669
670 for (sort keys %a) {
671 next if /^_/; # ignore our _-keys
672 push @kv, [$_, delete $a{$_}];
673 }
674
675 for (@kv) {
676 my ($k, $v) = @$_;
677
678 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
679 $v =~ s/\n$//;
680 $str .= "$k\n$v\n$end\n";
681 } else {
682 $str .= "$k $v\n";
683 }
684 }
685
686 if ($inv) {
687 $append->($_) for @$inv;
688 }
689
690 $str .= "end\n";
691
692 if ($a{_atype} eq 'object') {
693 if ($more) {
694 $str .= "more\n";
695 $append->($more) if $more;
696 } else {
697 $str .= "\n";
698 }
699 }
700 };
701
702 for (@$arch) {
703 $append->($_);
704 }
705
706 $str
240} 707}
241 708
242# put all archs into a hash with editor_face as it's key 709# put all archs into a hash with editor_face as it's key
243# NOTE: the arrays in the hash values are references to 710# NOTE: the arrays in the hash values are references to
244# the archs from $ARCH 711# the archs from $ARCH
245sub editor_archs { 712sub editor_archs {
246 my %paths; 713 my %paths;
247 714
248 for (keys %ARCH) { 715 for (keys %ARCH) {
249 my $arch = $ARCH{$_}; 716 my $arch = $ARCH{$_};
250 push @{$paths{$arch->{editor_folder}}}, \$arch; 717 push @{$paths{$arch->{editor_folder}}}, $arch;
251 } 718 }
252 719
253 \%paths 720 \%paths
254} 721}
255 722
265 my ($a) = @_; 732 my ($a) = @_;
266 733
267 my $o = $ARCH{$a->{_name}} 734 my $o = $ARCH{$a->{_name}}
268 or return; 735 or return;
269 736
270 my $face = $FACE{$a->{face} || $o->{face}} 737 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
738 unless ($face) {
739 $face = $FACE{"blank.x11"}
271 or (warn "no face data found for arch '$a->{_name}'"), return; 740 or (warn "no face data found for arch '$a->{_name}'"), return;
741 }
272 742
273 if ($face->{w} > 1 || $face->{h} > 1) { 743 if ($face->{w} > 1 || $face->{h} > 1) {
274 # bigface 744 # bigface
275 return (0, 0, $face->{w} - 1, $face->{h} - 1); 745 return (0, 0, $face->{w} - 1, $face->{h} - 1);
276 746
307 import 777 import
308 778
309=cut 779=cut
310 780
311sub arch_attr($) { 781sub arch_attr($) {
312 my ($arch) = @_; 782 my ($obj) = @_;
313 783
314 require Crossfire::Data; 784 require Deliantra::Data;
315 785
786 my $root;
316 my $attr; 787 my $attr = { };
788
789 my $arch = $ARCH{ $obj->{_name} };
790 my $type = $obj->{type} || $arch->{type};
317 791
318 if ($arch->{type} > 0) { 792 if ($type > 0) {
319 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 793 $root = $Deliantra::Data::ATTR{$type};
320 } else { 794 } else {
321 $attr = $Crossfire::Data::TYPE{Misc}; 795 my %a = (%$arch, %$obj);
322 796
323 type: 797 if ($a{is_floor} && !$a{alive}) {
324 for (@Crossfire::Data::ATTR0) { 798 $root = $Deliantra::Data::TYPE{Floor};
325 my $req = $_->{required} 799 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
326 or die "internal error: ATTR0 without 'required'"; 800 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
801 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
802 $root = $Deliantra::Data::TYPE{Wall};
803 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Weak Wall"};
805 } else {
806 $root = $Deliantra::Data::TYPE{Misc};
807 }
808 }
327 809
328 while (my ($k, $v) = each %$req) { 810 my @import = ($root);
329 next type 811
330 unless $arch->{$k} == $v; 812 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
813 unless $type == 116;
814
815 my (%ignore);
816 my (@section_order, %section, @attr_order);
817
818 while (my $type = shift @import) {
819 push @import,
820 grep $_,
821 map $Deliantra::Data::TYPE{$_},
822 @{$type->{import} || []};
823
824 $attr->{$_} ||= $type->{$_}
825 for qw(name desc use);
826
827 for (@{$type->{ignore} || []}) {
828 $ignore{$_}++ for ref $_ ? @$_ : $_;
829 }
830
831 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
832 my ($name, $attr) = @$_;
833 push @section_order, $name;
834 for (@$attr) {
835 my ($k, $v) = @$_;
836 push @attr_order, $k;
837 $section{$name}{$k} ||= $v;
838 }
839 }
840 }
841
842 $attr->{section} = [
843 map !exists $section{$_} ? () : do {
844 my $attr = delete $section{$_};
845
846 [
847 $_,
848 map exists $attr->{$_} && !$ignore{$_}
849 ? [$_ => delete $attr->{$_}] : (),
850 @attr_order
851 ]
331 } 852 },
853
854 exists $section{$_} ? [$_ => delete $section{$_}] : (),
855 @section_order
856 ];
332 857
333 $attr = $_; 858 $attr
859}
860
861sub cache_file($$&&) {
862 my ($src, $cache, $load, $create) = @_;
863
864 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!";
866
867 if (-e $cache) {
868 my $ref = eval { load_ref $cache };
869
870 if ($ref->{version} == 1
871 && $ref->{size} == $size
872 && $ref->{mtime} == $mtime
873 && eval { $load->($ref->{data}); 1 }) {
874 return;
875 }
876 }
877
878 my $ref = {
879 version => 1,
880 size => $size,
881 mtime => $mtime,
882 data => $create->(),
883 };
884
885 $load->($ref->{data});
886
887 save_ref $ref, $cache;
888}
889
890=item set_libdir $path
891
892Sets the library directory to the given path
893(default: $ENV{CROSSFIRE_LIBDIR}).
894
895You have to (re-)load the archetypes and tilecache manually after steting
896the library path.
897
898=cut
899
900sub set_libdir($) {
901 $LIB = $_[0];
902}
903
904=item load_archetypes
905
906(Re-)Load archetypes into %ARCH.
907
908=cut
909
910sub load_archetypes() {
911 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912 *ARCH = $_[0];
913 }, sub {
914 read_arch "$LIB/archetypes"
915 };
916}
917
918sub construct_tilecache_pb {
919 my ($idx, $cache) = @_;
920
921 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
922
923 while (my ($name, $tile) = each %$cache) {
924 my $tpb = delete $tile->{pb};
925 my $ofs = $tile->{idx};
926
927 for my $x (0 .. $tile->{w} - 1) {
928 for my $y (0 .. $tile->{h} - 1) {
929 my $idx = $ofs + $x + $y * $tile->{w};
930 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
931 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
932 }
933 }
934 }
935
936 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
937
938 $cache
939}
940
941sub use_tilecache {
942 my ($face) = @_;
943 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
944 or die "$VARDIR/tilecache.png: $!";
945 *FACE = $_[0];
946}
947
948=item load_tilecache
949
950(Re-)Load %TILE and %FACE.
951
952=cut
953
954sub load_tilecache() {
955 require Gtk2;
956
957 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
958 sub {
959 my %cache;
960 my $facedata = Storable::retrieve "$LIB/facedata";
961
962 $facedata->{version} == 2
963 or die "$LIB/facedata: version mismatch, cannot proceed.";
964
965 my $faces = $facedata->{faceinfo};
966 my $idx = 0;
967
968 for (sort keys %$faces) {
969 my ($face, $info) = ($_, $faces->{$_});
970
971 my $pb = new Gtk2::Gdk::PixbufLoader;
972 $pb->write ($info->{data32});
973 $pb->close;
974 my $pb = $pb->get_pixbuf;
975
976 my $tile = $cache{$face} = {
977 pb => $pb,
978 idx => $idx,
979 w => int $pb->get_width / TILESIZE,
980 h => int $pb->get_height / TILESIZE,
981 };
982
983 $idx += $tile->{w} * $tile->{h};
984 }
985
986 construct_tilecache_pb $idx, \%cache;
987
988 \%cache
334 } 989 };
335 }
336
337 $attr || \%Crossfire::Data::DEFAULT_ATTR;
338} 990}
339
340sub arch_edit_sections {
341# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
342# edit_type = 0;
343# else if (edit_type != 0) {
344# // all flags from 'check_type' must be unset in this arch because they get recalculated now
345# edit_type &= ~check_type;
346# }
347#
348# }
349# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
350# getAttributeValue("alive", defarch) == 1 &&
351# (getAttributeValue("monster", defarch) == 1 ||
352# getAttributeValue("generator", defarch) == 1)) {
353# // Monster: monsters/npcs/generators
354# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
355# }
356# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
357# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
358# // Walls
359# edit_type |= IGUIConstants.TILE_EDIT_WALL;
360# }
361# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
362# getAttributeValue("connected", defarch) != 0) {
363# // Connected Objects
364# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
365# }
366# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
367# arch_type == 66 || arch_type == 41 || arch_type == 95) {
368# // Exit: teleporter/exit/trapdoors
369# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
370# }
371# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
372# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
373# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
374# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
375# arch_type == 124 || arch_type == 130)) {
376# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
377# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
378# }
379# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
380# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
381# arch_type == 91 || arch_type == 21 || arch_type == 24) {
382# // Door: door/special door/gates + keys
383# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
384# }
385# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
386# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
387# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
388# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
389# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
390# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
391# arch_type == 122 || arch_type == 3)) {
392# // Equipment: weapons/armour/wands/rods
393# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
394# }
395#
396# return(edit_type);
397#
398#
399}
400
401sub init($) {
402 my ($cachedir) = @_;
403
404 return if %ARCH;
405
406 mkdir $cachedir, 0777;
407 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
408}
409
410$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
411
412init $VARDIR;
413 991
414=head1 AUTHOR 992=head1 AUTHOR
415 993
416 Marc Lehmann <schmorp@schmorp.de> 994 Marc Lehmann <schmorp@schmorp.de>
417 http://home.schmorp.de/ 995 http://home.schmorp.de/
420 http://www.ta-sa.org/ 998 http://www.ta-sa.org/
421 999
422=cut 1000=cut
423 1001
4241 10021
1003

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