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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.34 by root, Fri Feb 24 11:50:36 2006 UTC vs.
Revision 1.64 by root, Sun Apr 2 20:17:23 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
27 29
28sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
29 31
30our $VARDIR;
31our %ARCH; 32our %ARCH;
32our %FACE; 33our %FACE;
33our $TILE; 34our $TILE;
34 35
35our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
36 msg => "endmsg", 37 msg => "endmsg",
37 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
38); 40);
39 41
40# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
41our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
42 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
43sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
49 131
50sub load_ref($) { 132sub load_ref($) {
51 my ($path) = @_; 133 my ($path) = @_;
52 134
53 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
54 or die "$path: $!"; 136 or die "$path: $!";
55 binmode $fh;
56 local $/; 137 local $/;
57 138
58 Storable::thaw <$fh> 139 thaw <$fh>
59} 140}
60 141
61sub save_ref($$) { 142sub save_ref($$) {
62 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
63 144
64 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
65 or die "$path~: $!"; 146 or die "$path~: $!";
66 binmode $fh;
67 print $fh Storable::freeze $ref; 147 print $fh freeze $ref;
68 close $fh; 148 close $fh;
69 rename "$path~", $path 149 rename "$path~", $path
70 or die "$path: $!"; 150 or die "$path: $!";
71} 151}
72 152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
73sub normalize_arch($) { 240sub normalize_arch($) {
74 my ($ob) = @_; 241 my ($ob) = @_;
75 242
243 normalize_object $ob;
244
76 my $arch = $ARCH{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
77 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
78
79 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
80 247
81 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
82 my %normalize = ( 249 my %normalize = (
83 "enter_x" => "hp", 250 "enter_x" => "hp",
84 "enter_y" => "sp", 251 "enter_y" => "sp",
94 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
95 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
96 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
97 } 264 }
98 } 265 }
99 } 266 } else {
100
101 if (defined (my $v = delete $ob->{no_pass})) {
102 $ob->{move_block} = $v ? MOVE_ALL : 0;
103 }
104 if (defined (my $v = delete $ob->{walk_on})) {
105 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
106 : $ob->{move_on} & ~MOVE_WALK;
107 }
108 if (defined (my $v = delete $ob->{walk_off})) {
109 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
110 : $ob->{move_off} & ~MOVE_WALK;
111 }
112 if (defined (my $v = delete $ob->{fly_on})) {
113 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
114 : $ob->{move_on} & ~MOVE_FLY_LOW;
115 }
116 if (defined (my $v = delete $ob->{fly_off})) {
117 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
118 : $ob->{move_off} & ~MOVE_FLY_LOW;
119 }
120 if (defined (my $v = delete $ob->{flying})) {
121 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
122 : $ob->{move_type} & ~MOVE_FLY_LOW;
123 }
124
125 # if value matches archetype default, delete 267 # if value matches archetype default, delete
126 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
127 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
128 next if $k eq "_name"; 270 next if $k eq "_name";
129 delete $ob->{$k}; 271 delete $ob->{$k};
130 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
131 } 281 }
132 282
133 $ob 283 $ob
134} 284}
135 285
136sub read_pak($;$) { 286sub read_pak($) {
137 my ($path, $cache) = @_; 287 my ($path) = @_;
138 288
139 eval {
140 defined $cache
141 && -M $cache < -M $path
142 && load_ref $cache
143 } or do {
144 my %pak; 289 my %pak;
145 290
146 open my $fh, "<", $path 291 open my $fh, "<:raw:perlio", $path
147 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
148 binmode $fh; 293 binmode $fh;
149 while (<$fh>) { 294 while (<$fh>) {
150 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
151 $path =~ s/.*\///; 296 $path =~ s/.*\///;
152 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
153 } 298 }
154 299
155 save_ref \%pak, $cache
156 if defined $cache;
157
158 \%pak 300 \%pak
159 }
160} 301}
161 302
162sub read_arch($;$) { 303sub read_arch($;$) {
163 my ($path, $cache) = @_; 304 my ($path, $toplevel) = @_;
164 305
165 eval {
166 defined $cache
167 && -M $cache < -M $path
168 && load_ref $cache
169 } or do {
170 my %arc; 306 my %arc;
171 my ($more, $prev); 307 my ($more, $prev);
172 308
173 open my $fh, "<", $path 309 open my $fh, "<:raw:perlio:utf8", $path
174 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
175 311
176 binmode $fh; 312 binmode $fh;
177 313
178 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
179 my %arc = @_; 315 my %arc = @_;
180
181 while (<$fh>) {
182 s/\s+$//;
183 if (/^end$/i) {
184 last;
185 } elsif (/^arch (\S+)$/) {
186 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
187 } elsif (/^lore$/) {
188 while (<$fh>) {
189 last if /^endlore\s*$/i;
190 $arc{lore} .= $_;
191 }
192 } elsif (/^msg$/) {
193 while (<$fh>) {
194 last if /^endmsg\s*$/i;
195 $arc{msg} .= $_;
196 }
197 } elsif (/^(\S+)\s*(.*)$/) {
198 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) {
200 #
201 } else {
202 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 }
205
206 \%arc
207 };
208 316
209 while (<$fh>) { 317 while (<$fh>) {
210 s/\s+$//; 318 s/\s+$//;
211 if (/^more$/i) { 319 if (/^end$/i) {
212 $more = $prev; 320 last;
213 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
214 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
215 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
216 324 while (<$fh>) {
217 if ($more) { 325 last if /^endlore\s*$/i;
218 $more->{more} = $arc;
219 } else {
220 $arc{$name} = $arc; 326 $arc{lore} .= $_;
221 } 327 }
222 $prev = $arc; 328 } elsif (/^msg$/i) {
223 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
224 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
225 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
226 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
227 # 336 #
228 } else { 337 } else {
229 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
230 } 339 }
231 } 340 }
232 341
233 undef $parse_block; # work around bug in perl not freeing $fh etc.
234
235 save_ref \%arc, $cache
236 if defined $cache;
237
238 \%arc 342 \%arc
239 } 343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
372 if ($1 eq "lev_array") {
373 while (<$fh>) {
374 last if /^endplst\s*$/;
375 push @{$toplevel->{lev_array}}, $_+0;
376 }
377 } else {
378 $toplevel->{$1} = $2;
379 }
380 } elsif (/^\s*($|#)/) {
381 #
382 } else {
383 die "$path: unparseable top-level line '$_'";
384 }
385 }
386
387 undef $parse_block; # work around bug in perl not freeing $fh etc.
388
389 \%arc
240} 390}
241 391
242# put all archs into a hash with editor_face as it's key 392# put all archs into a hash with editor_face as it's key
243# NOTE: the arrays in the hash values are references to 393# NOTE: the arrays in the hash values are references to
244# the archs from $ARCH 394# the archs from $ARCH
245sub editor_archs { 395sub editor_archs {
246 my %paths; 396 my %paths;
247 397
248 for (keys %ARCH) { 398 for (keys %ARCH) {
249 my $arch = $ARCH{$_}; 399 my $arch = $ARCH{$_};
250 push @{$paths{$arch->{editor_folder}}}, \$arch; 400 push @{$paths{$arch->{editor_folder}}}, $arch;
251 } 401 }
252 402
253 \%paths 403 \%paths
254} 404}
255 405
265 my ($a) = @_; 415 my ($a) = @_;
266 416
267 my $o = $ARCH{$a->{_name}} 417 my $o = $ARCH{$a->{_name}}
268 or return; 418 or return;
269 419
270 my $face = $FACE{$a->{face} || $o->{face}} 420 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
271 or (warn "no face data found for arch '$a->{_name}'"), return; 421 or (warn "no face data found for arch '$a->{_name}'"), return;
272 422
273 if ($face->{w} > 1 || $face->{h} > 1) { 423 if ($face->{w} > 1 || $face->{h} > 1) {
274 # bigface 424 # bigface
275 return (0, 0, $face->{w} - 1, $face->{h} - 1); 425 return (0, 0, $face->{w} - 1, $face->{h} - 1);
307 import 457 import
308 458
309=cut 459=cut
310 460
311sub arch_attr($) { 461sub arch_attr($) {
312 my ($arch) = @_; 462 my ($obj) = @_;
313 463
314 require Crossfire::Data; 464 require Crossfire::Data;
315 465
466 my $root;
316 my $attr; 467 my $attr = { };
468
469 my $arch = $ARCH{ $obj->{_name} };
470 my $type = $obj->{type} || $arch->{type};
317 471
318 if ($arch->{type} > 0) { 472 if ($type > 0) {
319 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 473 $root = $Crossfire::Data::ATTR{$type};
320 } else { 474 } else {
475 my %a = (%$arch, %$obj);
476
477 if ($a{is_floor} && !$a{alive}) {
478 $root = $Crossfire::Data::TYPE{Floor};
479 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
480 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
481 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
482 $root = $Crossfire::Data::TYPE{Wall};
483 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
484 $root = $Crossfire::Data::TYPE{"Weak Wall"};
485 } else {
321 $attr = $Crossfire::Data::TYPE{Misc}; 486 $root = $Crossfire::Data::TYPE{Misc};
487 }
488 }
322 489
323 type: 490 my @import = ($root);
324 for (@Crossfire::Data::ATTR0) { 491
325 my $req = $_->{required} 492 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
326 or die "internal error: ATTR0 without 'required'"; 493 unless $type == 116;
327 494
328 while (my ($k, $v) = each %$req) { 495 my (%ignore);
329 next type 496 my (@section_order, %section, @attr_order);
330 unless $arch->{$k} == $v; 497
498 while (my $type = shift @import) {
499 push @import, @{$type->{import} || []};
500
501 $attr->{$_} ||= $type->{$_}
502 for qw(name desc use);
503
504 for (@{$type->{ignore} || []}) {
505 $ignore{$_}++ for ref $_ ? @$_ : $_;
506 }
507
508 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
509 my ($name, $attr) = @$_;
510 push @section_order, $name;
511 for (@$attr) {
512 my ($k, $v) = @$_;
513 push @attr_order, $k;
514 $section{$name}{$k} ||= $v;
331 } 515 }
516 }
517 }
332 518
333 $attr = $_; 519 $attr->{section} = [
520 map !exists $section{$_} ? () : do {
521 my $attr = delete $section{$_};
522
523 [
524 $_,
525 map exists $attr->{$_} && !$ignore{$_}
526 ? [$_ => delete $attr->{$_}] : (),
527 @attr_order
528 ]
334 } 529 },
335 } 530
531 exists $section{$_} ? [$_ => delete $section{$_}] : (),
532 @section_order
533 ];
336 534
337 $attr || \%Crossfire::Data::DEFAULT_ATTR; 535 $attr
338} 536}
339 537
340sub arch_edit_sections { 538sub arch_edit_sections {
341# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 539# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
342# edit_type = 0; 540# edit_type = 0;
396# return(edit_type); 594# return(edit_type);
397# 595#
398# 596#
399} 597}
400 598
401sub init($) { 599sub cache_file($$&&) {
402 my ($cachedir) = @_; 600 my ($src, $cache, $load, $create) = @_;
403 601
404 return if %ARCH; 602 my ($size, $mtime) = (stat $src)[7,9]
603 or Carp::croak "$src: $!";
405 604
406 mkdir $cachedir, 0777; 605 if (-e $cache) {
407 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 606 my $ref = eval { load_ref $cache };
408}
409 607
410$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 608 if ($ref->{version} == 1
609 && $ref->{size} == $size
610 && $ref->{mtime} == $mtime
611 && eval { $load->($ref->{data}); 1 }) {
612 return;
613 }
614 }
411 615
412init $VARDIR; 616 my $ref = {
617 version => 1,
618 size => $size,
619 mtime => $mtime,
620 data => $create->(),
621 };
622
623 $load->($ref->{data});
624
625 save_ref $ref, $cache;
626}
627
628=item set_libdir $path
629
630Sets the library directory to the given path
631(default: $ENV{CROSSFIRE_LIBDIR}).
632
633You have to (re-)load the archetypes and tilecache manually after steting
634the library path.
635
636=cut
637
638sub set_libdir($) {
639 $LIB = $_[0];
640}
641
642=item load_archetypes
643
644(Re-)Load archetypes into %ARCH.
645
646=cut
647
648sub load_archetypes() {
649 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
650 *ARCH = $_[0];
651 }, sub {
652 read_arch "$LIB/archetypes"
653 };
654}
655
656=item load_tilecache
657
658(Re-)Load %TILE and %FACE.
659
660=cut
661
662sub load_tilecache() {
663 require Gtk2;
664
665 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
666 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
667 or die "$VARDIR/tilecache.png: $!";
668 *FACE = $_[0];
669 }, sub {
670 my $tile = read_pak "$LIB/crossfire.0";
671
672 my %cache;
673
674 my $idx = 0;
675
676 for my $name (sort keys %$tile) {
677 my $pb = new Gtk2::Gdk::PixbufLoader;
678 $pb->write ($tile->{$name});
679 $pb->close;
680 my $pb = $pb->get_pixbuf;
681
682 my $tile = $cache{$name} = {
683 pb => $pb,
684 idx => $idx,
685 w => int $pb->get_width / TILESIZE,
686 h => int $pb->get_height / TILESIZE,
687 };
688
689
690 $idx += $tile->{w} * $tile->{h};
691 }
692
693 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
694
695 while (my ($name, $tile) = each %cache) {
696 my $tpb = delete $tile->{pb};
697 my $ofs = $tile->{idx};
698
699 for my $x (0 .. $tile->{w} - 1) {
700 for my $y (0 .. $tile->{h} - 1) {
701 my $idx = $ofs + $x + $y * $tile->{w};
702 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
703 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
704 }
705 }
706 }
707
708 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
709
710 \%cache
711 };
712}
413 713
414=head1 AUTHOR 714=head1 AUTHOR
415 715
416 Marc Lehmann <schmorp@schmorp.de> 716 Marc Lehmann <schmorp@schmorp.de>
417 http://home.schmorp.de/ 717 http://home.schmorp.de/

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