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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.35 by root, Sun Mar 12 16:23:56 2006 UTC vs.
Revision 1.61 by root, Mon Mar 27 17:38:18 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
27 29
28sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
29 31
30our $VARDIR;
31our %ARCH; 32our %ARCH;
32our %FACE; 33our %FACE;
33our $TILE; 34our $TILE;
34 35
35our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
36 msg => "endmsg", 37 msg => "endmsg",
37 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
38); 40);
39 41
40# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
41our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
42 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
43sub MOVE_WALK (){ 0x1 } 107sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 108sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 109sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 110sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 111sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 112sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
49 116
50sub load_ref($) { 117sub load_ref($) {
51 my ($path) = @_; 118 my ($path) = @_;
52 119
53 open my $fh, "<", $path 120 open my $fh, "<", $path
54 or die "$path: $!"; 121 or die "$path: $!";
55 binmode $fh; 122 binmode $fh;
56 local $/; 123 local $/;
57 124
58 Storable::thaw <$fh> 125 thaw <$fh>
59} 126}
60 127
61sub save_ref($$) { 128sub save_ref($$) {
62 my ($ref, $path) = @_; 129 my ($ref, $path) = @_;
63 130
64 open my $fh, ">", "$path~" 131 open my $fh, ">", "$path~"
65 or die "$path~: $!"; 132 or die "$path~: $!";
66 binmode $fh; 133 binmode $fh;
67 print $fh Storable::freeze $ref; 134 print $fh freeze $ref;
68 close $fh; 135 close $fh;
69 rename "$path~", $path 136 rename "$path~", $path
70 or die "$path: $!"; 137 or die "$path: $!";
71} 138}
72 139
140sub normalize_object($) {
141 my ($ob) = @_;
142
143 delete $ob->{$_} for qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru
146 );
147
148 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr};
150
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 }
178
179 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 }
182 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v;
185 }
186 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK;
189 }
190 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK;
193 }
194 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 }
198 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 }
202 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 }
206
207 $ob
208}
209
73sub normalize_arch($) { 210sub normalize_arch($) {
74 my ($ob) = @_; 211 my ($ob) = @_;
75 212
213 normalize_object $ob;
214
76 my $arch = $ARCH{$ob->{_name}} 215 my $arch = $ARCH{$ob->{_name}}
77 or (warn "$ob->{_name}: no such archetype", return $ob); 216 or (warn "$ob->{_name}: no such archetype", return $ob);
78
79 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
80 217
81 if ($arch->{type} == 22) { # map 218 if ($arch->{type} == 22) { # map
82 my %normalize = ( 219 my %normalize = (
83 "enter_x" => "hp", 220 "enter_x" => "hp",
84 "enter_y" => "sp", 221 "enter_y" => "sp",
94 while (my ($k2, $k1) = each %normalize) { 231 while (my ($k2, $k1) = each %normalize) {
95 if (defined (my $v = delete $ob->{$k1})) { 232 if (defined (my $v = delete $ob->{$k1})) {
96 $ob->{$k2} = $v; 233 $ob->{$k2} = $v;
97 } 234 }
98 } 235 }
99 } 236 } else {
100
101 if (defined (my $v = delete $ob->{no_pass})) {
102 $ob->{move_block} = $v ? MOVE_ALL : 0;
103 }
104 if (defined (my $v = delete $ob->{walk_on})) {
105 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
106 : $ob->{move_on} & ~MOVE_WALK;
107 }
108 if (defined (my $v = delete $ob->{walk_off})) {
109 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
110 : $ob->{move_off} & ~MOVE_WALK;
111 }
112 if (defined (my $v = delete $ob->{fly_on})) {
113 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
114 : $ob->{move_on} & ~MOVE_FLY_LOW;
115 }
116 if (defined (my $v = delete $ob->{fly_off})) {
117 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
118 : $ob->{move_off} & ~MOVE_FLY_LOW;
119 }
120 if (defined (my $v = delete $ob->{flying})) {
121 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
122 : $ob->{move_type} & ~MOVE_FLY_LOW;
123 }
124
125 # if value matches archetype default, delete 237 # if value matches archetype default, delete
126 while (my ($k, $v) = each %$ob) { 238 while (my ($k, $v) = each %$ob) {
127 if (exists $arch->{$k} and $arch->{$k} eq $v) { 239 if (exists $arch->{$k} and $arch->{$k} eq $v) {
128 next if $k eq "_name"; 240 next if $k eq "_name";
129 delete $ob->{$k}; 241 delete $ob->{$k};
130 } 242 }
243 }
244 }
245
246 # a speciality for the editor
247 if (exists $ob->{attack_movement}) {
248 my $am = delete $ob->{attack_movement};
249 $ob->{attack_movement_bits_0_3} = $am & 15;
250 $ob->{attack_movement_bits_4_7} = $am & 240;
131 } 251 }
132 252
133 $ob 253 $ob
134} 254}
135 255
136sub read_pak($;$) { 256sub read_pak($) {
137 my ($path, $cache) = @_; 257 my ($path) = @_;
138 258
139 eval {
140 defined $cache
141 && -M $cache < -M $path
142 && load_ref $cache
143 } or do {
144 my %pak; 259 my %pak;
145 260
146 open my $fh, "<", $path 261 open my $fh, "<", $path
147 or Carp::croak "$_[0]: $!"; 262 or Carp::croak "$_[0]: $!";
148 binmode $fh; 263 binmode $fh;
149 while (<$fh>) { 264 while (<$fh>) {
150 my ($type, $id, $len, $path) = split; 265 my ($type, $id, $len, $path) = split;
151 $path =~ s/.*\///; 266 $path =~ s/.*\///;
152 read $fh, $pak{$path}, $len; 267 read $fh, $pak{$path}, $len;
153 } 268 }
154 269
155 save_ref \%pak, $cache
156 if defined $cache;
157
158 \%pak 270 \%pak
159 }
160} 271}
161 272
162sub read_arch($;$) { 273sub read_arch($) {
163 my ($path, $cache) = @_; 274 my ($path) = @_;
164 275
165 eval {
166 defined $cache
167 && -M $cache < -M $path
168 && load_ref $cache
169 } or do {
170 my %arc; 276 my %arc;
171 my ($more, $prev); 277 my ($more, $prev);
172 278
173 open my $fh, "<", $path 279 open my $fh, "<", $path
174 or Carp::croak "$path: $!"; 280 or Carp::croak "$path: $!";
175 281
176 binmode $fh; 282 binmode $fh;
177 283
178 my $parse_block; $parse_block = sub { 284 my $parse_block; $parse_block = sub {
179 my %arc = @_; 285 my %arc = @_;
180
181 while (<$fh>) {
182 s/\s+$//;
183 if (/^end$/i) {
184 last;
185 } elsif (/^arch (\S+)$/) {
186 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
187 } elsif (/^lore$/) {
188 while (<$fh>) {
189 last if /^endlore\s*$/i;
190 $arc{lore} .= $_;
191 }
192 } elsif (/^msg$/) {
193 while (<$fh>) {
194 last if /^endmsg\s*$/i;
195 $arc{msg} .= $_;
196 }
197 } elsif (/^(\S+)\s*(.*)$/) {
198 $arc{lc $1} = $2;
199 } elsif (/^\s*($|#)/) {
200 #
201 } else {
202 warn "$path: unparsable line '$_' in arch $arc{_name}";
203 }
204 }
205
206 \%arc
207 };
208 286
209 while (<$fh>) { 287 while (<$fh>) {
210 s/\s+$//; 288 s/\s+$//;
211 if (/^more$/i) { 289 if (/^end$/i) {
212 $more = $prev; 290 last;
213 } elsif (/^object (\S+)$/i) { 291 } elsif (/^arch (\S+)$/i) {
214 my $name = $1; 292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
215 my $arc = $parse_block->(_name => $name); 293 } elsif (/^lore$/i) {
216 294 while (<$fh>) {
217 if ($more) { 295 last if /^endlore\s*$/i;
218 $more->{more} = $arc;
219 } else {
220 $arc{$name} = $arc; 296 $arc{lore} .= $_;
221 } 297 }
222 $prev = $arc; 298 } elsif (/^msg$/i) {
223 $more = undef; 299 while (<$fh>) {
300 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_;
302 }
224 } elsif (/^arch (\S+)$/i) { 303 } elsif (/^(\S+)\s*(.*)$/) {
225 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 304 $arc{lc $1} = $2;
226 } elsif (/^\s*($|#)/) { 305 } elsif (/^\s*($|#)/) {
227 # 306 #
228 } else { 307 } else {
229 warn "$path: unparseable top-level line '$_'"; 308 warn "$path: unparsable line '$_' in arch $arc{_name}";
230 } 309 }
231 } 310 }
232 311
233 undef $parse_block; # work around bug in perl not freeing $fh etc.
234
235 save_ref \%arc, $cache
236 if defined $cache;
237
238 \%arc 312 \%arc
239 } 313 };
314
315 while (<$fh>) {
316 s/\s+$//;
317 if (/^more$/i) {
318 $more = $prev;
319 } elsif (/^object (\S+)$/i) {
320 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name);
322
323 if ($more) {
324 $more->{more} = $arc;
325 } else {
326 $arc{$name} = $arc;
327 }
328 $prev = $arc;
329 $more = undef;
330 } elsif (/^arch (\S+)$/i) {
331 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name);
333
334 if ($more) {
335 $more->{more} = $arc;
336 } else {
337 push @{ $arc{arch} }, $arc;
338 }
339 $prev = $arc;
340 $more = undef;
341 } elsif (/^\s*($|#)/) {
342 #
343 } else {
344 warn "$path: unparseable top-level line '$_'";
345 }
346 }
347
348 undef $parse_block; # work around bug in perl not freeing $fh etc.
349
350 \%arc
240} 351}
241 352
242# put all archs into a hash with editor_face as it's key 353# put all archs into a hash with editor_face as it's key
243# NOTE: the arrays in the hash values are references to 354# NOTE: the arrays in the hash values are references to
244# the archs from $ARCH 355# the archs from $ARCH
265 my ($a) = @_; 376 my ($a) = @_;
266 377
267 my $o = $ARCH{$a->{_name}} 378 my $o = $ARCH{$a->{_name}}
268 or return; 379 or return;
269 380
270 my $face = $FACE{$a->{face} || $o->{face}} 381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
271 or (warn "no face data found for arch '$a->{_name}'"), return; 382 or (warn "no face data found for arch '$a->{_name}'"), return;
272 383
273 if ($face->{w} > 1 || $face->{h} > 1) { 384 if ($face->{w} > 1 || $face->{h} > 1) {
274 # bigface 385 # bigface
275 return (0, 0, $face->{w} - 1, $face->{h} - 1); 386 return (0, 0, $face->{w} - 1, $face->{h} - 1);
307 import 418 import
308 419
309=cut 420=cut
310 421
311sub arch_attr($) { 422sub arch_attr($) {
312 my ($arch) = @_; 423 my ($obj) = @_;
313 424
314 require Crossfire::Data; 425 require Crossfire::Data;
315 426
427 my $root;
316 my $attr; 428 my $attr = { };
429
430 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type};
317 432
318 if ($arch->{type} > 0) { 433 if ($type > 0) {
319 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 434 $root = $Crossfire::Data::ATTR{$type};
320 } else { 435 } else {
436 my %a = (%$arch, %$obj);
437
438 if ($a{is_floor} && !$a{alive}) {
439 $root = $Crossfire::Data::TYPE{Floor};
440 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
441 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
442 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
443 $root = $Crossfire::Data::TYPE{Wall};
444 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
445 $root = $Crossfire::Data::TYPE{"Weak Wall"};
446 } else {
321 $attr = $Crossfire::Data::TYPE{Misc}; 447 $root = $Crossfire::Data::TYPE{Misc};
448 }
449 }
322 450
323 type: 451 my @import = ($root);
324 for (@Crossfire::Data::ATTR0) { 452
325 my $req = $_->{required} 453 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
326 or die "internal error: ATTR0 without 'required'"; 454 unless $type == 116;
327 455
328 keys %$req; 456 my (%ignore);
329 while (my ($k, $v) = each %$req) { 457 my (@section_order, %section, @attr_order);
330 next type 458
331 unless $arch->{$k} == $v; 459 while (my $type = shift @import) {
460 push @import, @{$type->{import} || []};
461
462 $attr->{$_} ||= $type->{$_}
463 for qw(name desc use);
464
465 for (@{$type->{ignore} || []}) {
466 $ignore{$_}++ for ref $_ ? @$_ : $_;
467 }
468
469 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
470 my ($name, $attr) = @$_;
471 push @section_order, $name;
472 for (@$attr) {
473 my ($k, $v) = @$_;
474 push @attr_order, $k;
475 $section{$name}{$k} ||= $v;
332 } 476 }
477 }
478 }
333 479
334 $attr = $_; 480 $attr->{section} = [
481 map !exists $section{$_} ? () : do {
482 my $attr = delete $section{$_};
483
484 [
485 $_,
486 map exists $attr->{$_} && !$ignore{$_}
487 ? [$_ => delete $attr->{$_}] : (),
488 @attr_order
489 ]
335 } 490 },
336 } 491
492 exists $section{$_} ? [$_ => delete $section{$_}] : (),
493 @section_order
494 ];
337 495
338 $attr || \%Crossfire::Data::DEFAULT_ATTR; 496 $attr
339} 497}
340 498
341sub arch_edit_sections { 499sub arch_edit_sections {
342# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 500# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
343# edit_type = 0; 501# edit_type = 0;
397# return(edit_type); 555# return(edit_type);
398# 556#
399# 557#
400} 558}
401 559
402sub init($) { 560sub cache_file($$&&) {
403 my ($cachedir) = @_; 561 my ($src, $cache, $load, $create) = @_;
404 562
405 return if %ARCH; 563 my ($size, $mtime) = (stat $src)[7,9]
564 or Carp::croak "$src: $!";
406 565
407 mkdir $cachedir, 0777; 566 if (-e $cache) {
408 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 567 my $ref = eval { load_ref $cache };
409}
410 568
411$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 569 if ($ref->{version} == 1
570 && $ref->{size} == $size
571 && $ref->{mtime} == $mtime
572 && eval { $load->($ref->{data}); 1 }) {
573 return;
574 }
575 }
412 576
413init $VARDIR; 577 my $ref = {
578 version => 1,
579 size => $size,
580 mtime => $mtime,
581 data => $create->(),
582 };
583
584 $load->($ref->{data});
585
586 save_ref $ref, $cache;
587}
588
589=item set_libdir $path
590
591Sets the library directory to the given path
592(default: $ENV{CROSSFIRE_LIBDIR}).
593
594You have to (re-)load the archetypes and tilecache manually after steting
595the library path.
596
597=cut
598
599sub set_libdir($) {
600 $LIB = $_[0];
601}
602
603=item load_archetypes
604
605(Re-)Load archetypes into %ARCH.
606
607=cut
608
609sub load_archetypes() {
610 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
611 *ARCH = $_[0];
612 }, sub {
613 read_arch "$LIB/archetypes"
614 };
615}
616
617=item load_tilecache
618
619(Re-)Load %TILE and %FACE.
620
621=cut
622
623sub load_tilecache() {
624 require Gtk2;
625
626 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
627 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
628 or die "$VARDIR/tilecache.png: $!";
629 *FACE = $_[0];
630 }, sub {
631 my $tile = read_pak "$LIB/crossfire.0";
632
633 my %cache;
634
635 my $idx = 0;
636
637 for my $name (sort keys %$tile) {
638 my $pb = new Gtk2::Gdk::PixbufLoader;
639 $pb->write ($tile->{$name});
640 $pb->close;
641 my $pb = $pb->get_pixbuf;
642
643 my $tile = $cache{$name} = {
644 pb => $pb,
645 idx => $idx,
646 w => int $pb->get_width / TILESIZE,
647 h => int $pb->get_height / TILESIZE,
648 };
649
650
651 $idx += $tile->{w} * $tile->{h};
652 }
653
654 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
655
656 while (my ($name, $tile) = each %cache) {
657 my $tpb = delete $tile->{pb};
658 my $ofs = $tile->{idx};
659
660 for my $x (0 .. $tile->{w} - 1) {
661 for my $y (0 .. $tile->{h} - 1) {
662 my $idx = $ofs + $x + $y * $tile->{w};
663 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
664 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
665 }
666 }
667 }
668
669 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
670
671 \%cache
672 };
673}
414 674
415=head1 AUTHOR 675=head1 AUTHOR
416 676
417 Marc Lehmann <schmorp@schmorp.de> 677 Marc Lehmann <schmorp@schmorp.de>
418 http://home.schmorp.de/ 678 http://home.schmorp.de/

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