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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.36 by root, Sun Mar 12 23:21:11 2006 UTC vs.
Revision 1.90 by root, Sat Mar 3 18:58:25 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
25 43
26sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
27 45
28our $VARDIR;
29our %ARCH; 46our %ARCH;
30our %FACE; 47our %FACE;
31our $TILE; 48our $TILE;
32 49
33our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
34 msg => "endmsg", 51 msg => "endmsg",
35 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
36); 54);
37 55
38# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
39our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
40 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
41sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 ;
180}
181
182sub Crossfire::MoveType::new {
183 my ($class, $string) = @_;
184
185 my $mask;
186 my $value;
187
188 for (split /\s+/, lc $string) {
189 if (s/^-//) {
190 $mask |= $MOVE_TYPE{$_};
191 $value &= ~$MOVE_TYPE{$_};
192 } else {
193 $mask |= $MOVE_TYPE{$_};
194 $value |= $MOVE_TYPE{$_};
195 }
196 }
197
198 (bless [$mask, $value], $class)->normalise
199}
200
201sub Crossfire::MoveType::normalise {
202 my ($self) = @_;
203
204 if ($self->[0] & MOVE_ALL) {
205 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206 $self->[0] &= $mask;
207 $self->[1] &= $mask;
208 }
209
210 $self->[1] &= $self->[0];
211
212 $self
213}
214
215sub Crossfire::MoveType::as_string {
216 my ($self) = @_;
217
218 my @res;
219
220 my ($mask, $value) = @$self;
221
222 for (@Crossfire::MOVE_TYPE) {
223 my $bit = $Crossfire::MOVE_TYPE{$_};
224 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225 $mask &= ~$bit;
226 push @res, $value & $bit ? $_ : "-$_";
227 }
228 }
229
230 join " ", @res
231}
47 232
48sub load_ref($) { 233sub load_ref($) {
49 my ($path) = @_; 234 my ($path) = @_;
50 235
51 open my $fh, "<", $path 236 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 237 or die "$path: $!";
53 binmode $fh;
54 local $/; 238 local $/;
55 239
56 Storable::thaw <$fh> 240 thaw <$fh>
57} 241}
58 242
59sub save_ref($$) { 243sub save_ref($$) {
60 my ($ref, $path) = @_; 244 my ($ref, $path) = @_;
61 245
62 open my $fh, ">", "$path~" 246 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 247 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 248 print $fh freeze $ref;
66 close $fh; 249 close $fh;
67 rename "$path~", $path 250 rename "$path~", $path
68 or die "$path: $!"; 251 or die "$path: $!";
69} 252}
70 253
254my %attack_mask = (
255 physical => 0x00000001,
256 magic => 0x00000002,
257 fire => 0x00000004,
258 electricity => 0x00000008,
259 cold => 0x00000010,
260 confusion => 0x00000020,
261 acid => 0x00000040,
262 drain => 0x00000080,
263 weaponmagic => 0x00000100,
264 ghosthit => 0x00000200,
265 poison => 0x00000400,
266 slow => 0x00000800,
267 paralyze => 0x00001000,
268 turn_undead => 0x00002000,
269 fear => 0x00004000,
270 cancellation => 0x00008000,
271 deplete => 0x00010000,
272 death => 0x00020000,
273 chaos => 0x00040000,
274 counterspell => 0x00080000,
275 godpower => 0x00100000,
276 holyword => 0x00200000,
277 blind => 0x00400000,
278 internal => 0x00800000,
279 life_stealing => 0x01000000,
280 disease => 0x02000000,
281);
282
283sub _add_resist($$$) {
284 my ($ob, $mask, $value) = @_;
285
286 while (my ($k, $v) = each %attack_mask) {
287 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
288 }
289}
290
291my %MATERIAL = reverse
292 paper => 1,
293 iron => 2,
294 glass => 4,
295 leather => 8,
296 wood => 16,
297 organic => 32,
298 stone => 64,
299 cloth => 128,
300 adamant => 256,
301 liquid => 512,
302 tin => 1024,
303 bone => 2048,
304 ice => 4096,
305
306 # guesses
307 runestone => 12,
308 bronze => 18,
309 "ancient wood" => 20,
310 glass => 36,
311 marble => 66,
312 ice => 68,
313 stone => 70,
314 stone => 80,
315 cloth => 136,
316 ironwood => 144,
317 adamantium => 258,
318 glacium => 260,
319 blood => 544,
320;
321
322# object as in "Object xxx", i.e. archetypes
323sub normalize_object($) {
324 my ($ob) = @_;
325
326 # convert material bitset to materialname, if possible
327 if (exists $ob->{material}) {
328 if (!$ob->{material}) {
329 delete $ob->{material};
330 } elsif (exists $ob->{materialname}) {
331 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
332 delete $ob->{material};
333 } else {
334 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
335 delete $ob->{material}; # assume materilname is more specific and nuke material
336 }
337 } elsif (my $name = $MATERIAL{$ob->{material}}) {
338 delete $ob->{material};
339 $ob->{materialname} = $name;
340 } else {
341 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 }
343 }
344
345 # nuke outdated or never supported fields
346 delete @$ob{qw(
347 can_knockback can_parry can_impale can_cut can_dam_armour
348 can_apply pass_thru can_pass_thru
349 )};
350
351 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354
355 # convert movement strings to bitsets
356 for my $attr (keys %FIELD_MOVEMENT) {
357 next unless exists $ob->{$attr};
358
359 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
360 }
361
362 # convert outdated movement flags to new movement sets
363 if (defined (my $v = delete $ob->{no_pass})) {
364 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
365 }
366 if (defined (my $v = delete $ob->{slow_move})) {
367 $ob->{move_slow} += "walk";
368 $ob->{move_slow_penalty} = $v;
369 }
370 if (defined (my $v = delete $ob->{walk_on})) {
371 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
372 }
373 if (defined (my $v = delete $ob->{walk_off})) {
374 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
375 }
376 if (defined (my $v = delete $ob->{fly_on})) {
377 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
378 }
379 if (defined (my $v = delete $ob->{fly_off})) {
380 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
381 }
382 if (defined (my $v = delete $ob->{flying})) {
383 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
384 }
385
386 # convert idiotic event_xxx things into objects
387 while (my ($event, $subtype) = each %EVENT_TYPE) {
388 if (exists $ob->{"event_${event}_plugin"}) {
389 push @{$ob->{inventory}}, {
390 _name => "event_$event",
391 title => delete $ob->{"event_${event}_plugin"},
392 slaying => delete $ob->{"event_${event}"},
393 name => delete $ob->{"event_${event}_options"},
394 };
395 }
396 }
397
398 # some archetypes had "+3" instead of the canonical "3", so fix
399 $ob->{dam} *= 1 if exists $ob->{dam};
400
401 $ob
402}
403
404# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 405sub normalize_arch($) {
72 my ($ob) = @_; 406 my ($ob) = @_;
73 407
408 normalize_object $ob;
409
74 my $arch = $ARCH{$ob->{_name}} 410 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 411 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 412
79 if ($arch->{type} == 22) { # map 413 if ($arch->{type} == 22) { # map
80 my %normalize = ( 414 my %normalize = (
81 "enter_x" => "hp", 415 "enter_x" => "hp",
82 "enter_y" => "sp", 416 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 426 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 427 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 428 $ob->{$k2} = $v;
95 } 429 }
96 } 430 }
97 } 431 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 432 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 433 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 434 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 435 next if $k eq "_name";
127 delete $ob->{$k}; 436 delete $ob->{$k};
128 } 437 }
438 }
439 }
440
441 # a speciality for the editor
442 if (exists $ob->{attack_movement}) {
443 my $am = delete $ob->{attack_movement};
444 $ob->{attack_movement_bits_0_3} = $am & 15;
445 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 446 }
130 447
131 $ob 448 $ob
132} 449}
133 450
451sub attr_thaw($) {
452 my ($ob) = @_;
453
454 $ob->{attach} = from_json $ob->{attach}
455 if exists $ob->{attach};
456
457 $ob
458}
459
460sub attr_freeze($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = Crossfire::to_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
134sub read_pak($;$) { 469sub read_pak($) {
135 my ($path, $cache) = @_; 470 my ($path) = @_;
136 471
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 472 my %pak;
143 473
144 open my $fh, "<", $path 474 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 475 or Carp::croak "$_[0]: $!";
146 binmode $fh; 476 binmode $fh;
147 while (<$fh>) { 477 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 478 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 479 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 480 read $fh, $pak{$path}, $len;
151 } 481 }
152 482
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 483 \%pak
157 }
158} 484}
159 485
160sub read_arch($;$) { 486sub read_arch($;$) {
161 my ($path, $cache) = @_; 487 my ($path, $toplevel) = @_;
162 488
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 489 my %arc;
169 my ($more, $prev); 490 my ($more, $prev);
491 my $comment;
170 492
171 open my $fh, "<", $path 493 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 494 or Carp::croak "$path: $!";
173 495
174 binmode $fh; 496# binmode $fh;
175 497
176 my $parse_block; $parse_block = sub { 498 my $parse_block; $parse_block = sub {
177 my %arc = @_; 499 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 500
207 while (<$fh>) { 501 while (<$fh>) {
208 s/\s+$//; 502 s/\s+$//;
209 if (/^more$/i) { 503 if (/^end$/i) {
210 $more = $prev; 504 last;
505
211 } elsif (/^object (\S+)$/i) { 506 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 507 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 508
215 if ($more) { 509 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 510 while (<$fh>) {
217 } else { 511 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 512 $arc{lore} .= $_;
219 } 513 }
220 $prev = $arc; 514 } elsif (/^msg$/i) {
221 $more = undef; 515 while (<$fh>) {
516 last if /^endmsg\s*$/i;
517 $arc{msg} .= $_;
518 }
519 } elsif (/^anim$/i) {
520 while (<$fh>) {
521 last if /^mina\s*$/i;
522 chomp;
523 push @{ $arc{anim} }, $_;
524 }
222 } elsif (/^arch (\S+)$/i) { 525 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 526 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 527 } elsif (/^\s*#/) {
528 $arc{_comment} .= "$_\n";
529
530 } elsif (/^\s*$/) {
225 # 531 #
226 } else { 532 } else {
227 warn "$path: unparseable top-level line '$_'"; 533 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 534 }
230 535 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 536
236 \%arc 537 \%arc
237 } 538 };
539
540 while (<$fh>) {
541 s/\s+$//;
542 if (/^more$/i) {
543 $more = $prev;
544 } elsif (/^object (\S+)$/i) {
545 my $name = $1;
546 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
547 undef $comment;
548 delete $arc{_comment} unless length $arc{_comment};
549 $arc->{_atype} = 'object';
550
551 if ($more) {
552 $more->{more} = $arc;
553 } else {
554 $arc{$name} = $arc;
555 }
556 $prev = $arc;
557 $more = undef;
558 } elsif (/^arch (\S+)$/i) {
559 my $name = $1;
560 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
561 undef $comment;
562 delete $arc{_comment} unless length $arc{_comment};
563 $arc->{_atype} = 'arch';
564
565 if ($more) {
566 $more->{more} = $arc;
567 } else {
568 push @{ $arc{arch} }, $arc;
569 }
570 $prev = $arc;
571 $more = undef;
572 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
573 if ($1 eq "lev_array") {
574 while (<$fh>) {
575 last if /^endplst\s*$/;
576 push @{$toplevel->{lev_array}}, $_+0;
577 }
578 } else {
579 $toplevel->{$1} = $2;
580 }
581 } elsif (/^\s*#/) {
582 $comment .= "$_\n";
583 } elsif (/^\s*($|#)/) {
584 #
585 } else {
586 die "$path: unparseable top-level line '$_'";
587 }
588 }
589
590 undef $parse_block; # work around bug in perl not freeing $fh etc.
591
592 \%arc
593}
594
595sub archlist_to_string {
596 my ($arch) = @_;
597
598 my $str;
599
600 my $append; $append = sub {
601 my %a = %{$_[0]};
602
603 Crossfire::attr_freeze \%a;
604 Crossfire::normalize_arch \%a;
605
606 # undo the bit-split we did before
607 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609 | (delete $a{attack_movement_bits_4_7});
610 }
611
612 if (my $comment = delete $a{_comment}) {
613 if ($comment =~ /[^\n\s#]/) {
614 $str .= $comment;
615 }
616 }
617
618 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
619
620 my $inv = delete $a{inventory};
621 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
622 my $anim = delete $a{anim};
623
624 if ($a{_atype} eq 'object') {
625 $str .= join "\n", "anim", @$anim, "mina\n"
626 if $anim;
627 }
628
629 my @kv;
630
631 for ($a{_name} eq "map"
632 ? @Crossfire::FIELD_ORDER_MAP
633 : @Crossfire::FIELD_ORDER) {
634 push @kv, [$_, delete $a{$_}]
635 if exists $a{$_};
636 }
637
638 for (sort keys %a) {
639 next if /^_/; # ignore our _-keys
640 push @kv, [$_, delete $a{$_}];
641 }
642
643 for (@kv) {
644 my ($k, $v) = @$_;
645
646 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
647 $v =~ s/\n$//;
648 $str .= "$k\n$v\n$end\n";
649 } else {
650 $str .= "$k $v\n";
651 }
652 }
653
654 if ($inv) {
655 $append->($_) for @$inv;
656 }
657
658 $str .= "end\n";
659
660 if ($a{_atype} eq 'object') {
661 if ($more) {
662 $str .= "more\n";
663 $append->($more) if $more;
664 } else {
665 $str .= "\n";
666 }
667 }
668 };
669
670 for (@$arch) {
671 $append->($_);
672 }
673
674 $str
238} 675}
239 676
240# put all archs into a hash with editor_face as it's key 677# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 678# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 679# the archs from $ARCH
243sub editor_archs { 680sub editor_archs {
244 my %paths; 681 my %paths;
245 682
246 for (keys %ARCH) { 683 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 684 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 685 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 686 }
250 687
251 \%paths 688 \%paths
252} 689}
253 690
263 my ($a) = @_; 700 my ($a) = @_;
264 701
265 my $o = $ARCH{$a->{_name}} 702 my $o = $ARCH{$a->{_name}}
266 or return; 703 or return;
267 704
268 my $face = $FACE{$a->{face} || $o->{face}} 705 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
706 unless ($face) {
707 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 708 or (warn "no face data found for arch '$a->{_name}'"), return;
709 }
270 710
271 if ($face->{w} > 1 || $face->{h} > 1) { 711 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 712 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 713 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 714
305 import 745 import
306 746
307=cut 747=cut
308 748
309sub arch_attr($) { 749sub arch_attr($) {
310 my ($arch) = @_; 750 my ($obj) = @_;
311 751
312 require Crossfire::Data; 752 require Crossfire::Data;
313 753
314 my $root; 754 my $root;
755 my $attr = { };
756
757 my $arch = $ARCH{ $obj->{_name} };
758 my $type = $obj->{type} || $arch->{type};
315 759
316 if ($arch->{type} > 0) { 760 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 761 $root = $Crossfire::Data::ATTR{$type};
318 } else { 762 } else {
763 my %a = (%$arch, %$obj);
764
765 if ($a{is_floor} && !$a{alive}) {
766 $root = $Crossfire::Data::TYPE{Floor};
767 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
769 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770 $root = $Crossfire::Data::TYPE{Wall};
771 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772 $root = $Crossfire::Data::TYPE{"Weak Wall"};
773 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 774 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 775 }
776 }
331 777
332 $root = $_; 778 my @import = ($root);
333 }
334 } 779
335
336 my $attr = { };
337
338 my @import = $root || \%Crossfire::Data::DEFAULT_ATTR; 780 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
781 unless $type == 116;
782
339 my (%ignore); 783 my (%ignore);
340 my (@section_order, %section, @attr_order); 784 my (@section_order, %section, @attr_order);
341 785
342 while (my $type = shift @import) { 786 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 787 push @import, @{$type->{import} || []};
347 791
348 for (@{$type->{ignore} || []}) { 792 for (@{$type->{ignore} || []}) {
349 $ignore{$_}++ for ref $_ ? @$_ : $_; 793 $ignore{$_}++ for ref $_ ? @$_ : $_;
350 } 794 }
351 795
352 for ([general => ($type->{attr} || {})], @{$type->{section} || []}) { 796 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 797 my ($name, $attr) = @$_;
354 push @section_order, $name; 798 push @section_order, $name;
355 for (@$attr) { 799 for (@$attr) {
356 my ($k, $v) = @$_; 800 my ($k, $v) = @$_;
357 push @attr_order, $k; 801 push @attr_order, $k;
364 map !exists $section{$_} ? () : do { 808 map !exists $section{$_} ? () : do {
365 my $attr = delete $section{$_}; 809 my $attr = delete $section{$_};
366 810
367 [ 811 [
368 $_, 812 $_,
813 map exists $attr->{$_} && !$ignore{$_}
369 map exists $attr->{$_} ? [$_ => delete $attr->{$_}] : (), 814 ? [$_ => delete $attr->{$_}] : (),
370 @attr_order 815 @attr_order
371 ] 816 ]
372 }, 817 },
373 818
374 exists $section{$_} ? [$_ => delete $section{$_}] : (), 819 exists $section{$_} ? [$_ => delete $section{$_}] : (),
375 @section_order 820 @section_order
376 ]; 821 ];
377 822
378 use PApp::Util;
379 warn PApp::Util::dumpval $attr;
380
381 $attr 823 $attr
382} 824}
383 825
384sub arch_edit_sections { 826sub cache_file($$&&) {
385# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 827 my ($src, $cache, $load, $create) = @_;
386# edit_type = 0; 828
387# else if (edit_type != 0) { 829 my ($size, $mtime) = (stat $src)[7,9]
388# // all flags from 'check_type' must be unset in this arch because they get recalculated now 830 or Carp::croak "$src: $!";
389# edit_type &= ~check_type; 831
832 if (-e $cache) {
833 my $ref = eval { load_ref $cache };
834
835 if ($ref->{version} == 1
836 && $ref->{size} == $size
837 && $ref->{mtime} == $mtime
838 && eval { $load->($ref->{data}); 1 }) {
839 return;
390# } 840 }
391# 841 }
842
843 my $ref = {
844 version => 1,
845 size => $size,
846 mtime => $mtime,
847 data => $create->(),
848 };
849
850 $load->($ref->{data});
851
852 save_ref $ref, $cache;
853}
854
855=item set_libdir $path
856
857Sets the library directory to the given path
858(default: $ENV{CROSSFIRE_LIBDIR}).
859
860You have to (re-)load the archetypes and tilecache manually after steting
861the library path.
862
863=cut
864
865sub set_libdir($) {
866 $LIB = $_[0];
867}
868
869=item load_archetypes
870
871(Re-)Load archetypes into %ARCH.
872
873=cut
874
875sub load_archetypes() {
876 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
877 *ARCH = $_[0];
878 }, sub {
879 read_arch "$LIB/archetypes"
880 };
881}
882
883=item load_tilecache
884
885(Re-)Load %TILE and %FACE.
886
887=cut
888
889sub load_tilecache() {
890 require Gtk2;
891
892 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
893 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
894 or die "$VARDIR/tilecache.png: $!";
895 *FACE = $_[0];
896 }, sub {
897 my $tile = read_pak "$LIB/crossfire.0";
898
899 my %cache;
900
901 my $idx = 0;
902
903 for my $name (sort keys %$tile) {
904 my $pb = new Gtk2::Gdk::PixbufLoader;
905 $pb->write ($tile->{$name});
906 $pb->close;
907 my $pb = $pb->get_pixbuf;
908
909 my $tile = $cache{$name} = {
910 pb => $pb,
911 idx => $idx,
912 w => int $pb->get_width / TILESIZE,
913 h => int $pb->get_height / TILESIZE,
914 };
915
916
917 $idx += $tile->{w} * $tile->{h};
392# } 918 }
393# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 919
394# getAttributeValue("alive", defarch) == 1 && 920 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
395# (getAttributeValue("monster", defarch) == 1 || 921
396# getAttributeValue("generator", defarch) == 1)) { 922 while (my ($name, $tile) = each %cache) {
397# // Monster: monsters/npcs/generators 923 my $tpb = delete $tile->{pb};
398# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 924 my $ofs = $tile->{idx};
925
926 for my $x (0 .. $tile->{w} - 1) {
927 for my $y (0 .. $tile->{h} - 1) {
928 my $idx = $ofs + $x + $y * $tile->{w};
929 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
930 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
931 }
932 }
399# } 933 }
400# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
401# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
402# // Walls
403# edit_type |= IGUIConstants.TILE_EDIT_WALL;
404# }
405# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
406# getAttributeValue("connected", defarch) != 0) {
407# // Connected Objects
408# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
409# }
410# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
411# arch_type == 66 || arch_type == 41 || arch_type == 95) {
412# // Exit: teleporter/exit/trapdoors
413# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
414# }
415# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
416# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
417# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
418# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
419# arch_type == 124 || arch_type == 130)) {
420# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
421# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
422# }
423# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
424# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
425# arch_type == 91 || arch_type == 21 || arch_type == 24) {
426# // Door: door/special door/gates + keys
427# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
428# }
429# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
430# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
431# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
432# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
433# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
434# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
435# arch_type == 122 || arch_type == 3)) {
436# // Equipment: weapons/armour/wands/rods
437# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
438# }
439#
440# return(edit_type);
441#
442#
443}
444 934
445sub init($) { 935 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
446 my ($cachedir) = @_;
447 936
448 return if %ARCH; 937 \%cache
449 938 };
450 mkdir $cachedir, 0777;
451 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
452} 939}
453
454$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
455
456init $VARDIR;
457 940
458=head1 AUTHOR 941=head1 AUTHOR
459 942
460 Marc Lehmann <schmorp@schmorp.de> 943 Marc Lehmann <schmorp@schmorp.de>
461 http://home.schmorp.de/ 944 http://home.schmorp.de/

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