ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.38 by root, Sun Mar 12 23:22:48 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
25 29
26sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
27 31
28our $VARDIR;
29our %ARCH; 32our %ARCH;
30our %FACE; 33our %FACE;
31our $TILE; 34our $TILE;
32 35
33our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
34 msg => "endmsg", 37 msg => "endmsg",
35 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
36); 40);
37 41
38# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
39our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
40 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
41sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 131
48sub load_ref($) { 132sub load_ref($) {
49 my ($path) = @_; 133 my ($path) = @_;
50 134
51 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 136 or die "$path: $!";
53 binmode $fh;
54 local $/; 137 local $/;
55 138
56 Storable::thaw <$fh> 139 thaw <$fh>
57} 140}
58 141
59sub save_ref($$) { 142sub save_ref($$) {
60 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
61 144
62 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 146 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 147 print $fh freeze $ref;
66 close $fh; 148 close $fh;
67 rename "$path~", $path 149 rename "$path~", $path
68 or die "$path: $!"; 150 or die "$path: $!";
69} 151}
70 152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
161 );
162
163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 240sub normalize_arch($) {
72 my ($ob) = @_; 241 my ($ob) = @_;
73 242
243 normalize_object $ob;
244
74 my $arch = $ARCH{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 247
79 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
80 my %normalize = ( 249 my %normalize = (
81 "enter_x" => "hp", 250 "enter_x" => "hp",
82 "enter_y" => "sp", 251 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
95 } 264 }
96 } 265 }
97 } 266 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 267 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 270 next if $k eq "_name";
127 delete $ob->{$k}; 271 delete $ob->{$k};
128 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 281 }
130 282
131 $ob 283 $ob
132} 284}
133 285
134sub read_pak($;$) { 286sub read_pak($) {
135 my ($path, $cache) = @_; 287 my ($path) = @_;
136 288
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 289 my %pak;
143 290
144 open my $fh, "<", $path 291 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
146 binmode $fh; 293 binmode $fh;
147 while (<$fh>) { 294 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 296 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
151 } 298 }
152 299
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 300 \%pak
157 }
158} 301}
159 302
160sub read_arch($;$) { 303sub read_arch($) {
161 my ($path, $cache) = @_; 304 my ($path) = @_;
162 305
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 306 my %arc;
169 my ($more, $prev); 307 my ($more, $prev);
170 308
171 open my $fh, "<", $path 309 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
173 311
174 binmode $fh; 312 binmode $fh;
175 313
176 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
177 my %arc = @_; 315 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 316
207 while (<$fh>) { 317 while (<$fh>) {
208 s/\s+$//; 318 s/\s+$//;
209 if (/^more$/i) { 319 if (/^end$/i) {
210 $more = $prev; 320 last;
211 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
214 324 while (<$fh>) {
215 if ($more) { 325 last if /^endlore\s*$/i;
216 $more->{more} = $arc;
217 } else {
218 $arc{$name} = $arc; 326 $arc{lore} .= $_;
219 } 327 }
220 $prev = $arc; 328 } elsif (/^msg$/i) {
221 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
222 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
225 # 336 #
226 } else { 337 } else {
227 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 } 339 }
229 } 340 }
230 341
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235
236 \%arc 342 \%arc
237 } 343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^\s*($|#)/) {
372 #
373 } else {
374 warn "$path: unparseable top-level line '$_'";
375 }
376 }
377
378 undef $parse_block; # work around bug in perl not freeing $fh etc.
379
380 \%arc
238} 381}
239 382
240# put all archs into a hash with editor_face as it's key 383# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 384# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 385# the archs from $ARCH
243sub editor_archs { 386sub editor_archs {
244 my %paths; 387 my %paths;
245 388
246 for (keys %ARCH) { 389 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 390 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 392 }
250 393
251 \%paths 394 \%paths
252} 395}
253 396
263 my ($a) = @_; 406 my ($a) = @_;
264 407
265 my $o = $ARCH{$a->{_name}} 408 my $o = $ARCH{$a->{_name}}
266 or return; 409 or return;
267 410
268 my $face = $FACE{$a->{face} || $o->{face}} 411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 412 or (warn "no face data found for arch '$a->{_name}'"), return;
270 413
271 if ($face->{w} > 1 || $face->{h} > 1) { 414 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 415 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 416 return (0, 0, $face->{w} - 1, $face->{h} - 1);
305 import 448 import
306 449
307=cut 450=cut
308 451
309sub arch_attr($) { 452sub arch_attr($) {
310 my ($arch) = @_; 453 my ($obj) = @_;
311 454
312 require Crossfire::Data; 455 require Crossfire::Data;
313 456
314 my $root; 457 my $root;
458 my $attr = { };
459
460 my $arch = $ARCH{ $obj->{_name} };
461 my $type = $obj->{type} || $arch->{type};
315 462
316 if ($arch->{type} > 0) { 463 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 464 $root = $Crossfire::Data::ATTR{$type};
318 } else { 465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 477 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 478 }
479 }
331 480
332 $root = $_; 481 my @import = ($root);
333 }
334 } 482
335
336 my $attr = { };
337
338 my @import = $root || \%Crossfire::Data::DEFAULT_ATTR; 483 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
484 unless $type == 116;
485
339 my (%ignore); 486 my (%ignore);
340 my (@section_order, %section, @attr_order); 487 my (@section_order, %section, @attr_order);
341 488
342 while (my $type = shift @import) { 489 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 490 push @import, @{$type->{import} || []};
347 494
348 for (@{$type->{ignore} || []}) { 495 for (@{$type->{ignore} || []}) {
349 $ignore{$_}++ for ref $_ ? @$_ : $_; 496 $ignore{$_}++ for ref $_ ? @$_ : $_;
350 } 497 }
351 498
352 for ([general => ($type->{attr} || {})], @{$type->{section} || []}) { 499 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 500 my ($name, $attr) = @$_;
354 push @section_order, $name; 501 push @section_order, $name;
355 for (@$attr) { 502 for (@$attr) {
356 my ($k, $v) = @$_; 503 my ($k, $v) = @$_;
357 push @attr_order, $k; 504 push @attr_order, $k;
374 521
375 exists $section{$_} ? [$_ => delete $section{$_}] : (), 522 exists $section{$_} ? [$_ => delete $section{$_}] : (),
376 @section_order 523 @section_order
377 ]; 524 ];
378 525
379 use PApp::Util;
380 warn PApp::Util::dumpval $attr;
381
382 $attr 526 $attr
383} 527}
384 528
385sub arch_edit_sections { 529sub arch_edit_sections {
386# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
441# return(edit_type); 585# return(edit_type);
442# 586#
443# 587#
444} 588}
445 589
446sub init($) { 590sub cache_file($$&&) {
447 my ($cachedir) = @_; 591 my ($src, $cache, $load, $create) = @_;
448 592
449 return if %ARCH; 593 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!";
450 595
451 mkdir $cachedir, 0777; 596 if (-e $cache) {
452 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 597 my $ref = eval { load_ref $cache };
453}
454 598
455$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 599 if ($ref->{version} == 1
600 && $ref->{size} == $size
601 && $ref->{mtime} == $mtime
602 && eval { $load->($ref->{data}); 1 }) {
603 return;
604 }
605 }
456 606
457init $VARDIR; 607 my $ref = {
608 version => 1,
609 size => $size,
610 mtime => $mtime,
611 data => $create->(),
612 };
613
614 $load->($ref->{data});
615
616 save_ref $ref, $cache;
617}
618
619=item set_libdir $path
620
621Sets the library directory to the given path
622(default: $ENV{CROSSFIRE_LIBDIR}).
623
624You have to (re-)load the archetypes and tilecache manually after steting
625the library path.
626
627=cut
628
629sub set_libdir($) {
630 $LIB = $_[0];
631}
632
633=item load_archetypes
634
635(Re-)Load archetypes into %ARCH.
636
637=cut
638
639sub load_archetypes() {
640 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
641 *ARCH = $_[0];
642 }, sub {
643 read_arch "$LIB/archetypes"
644 };
645}
646
647=item load_tilecache
648
649(Re-)Load %TILE and %FACE.
650
651=cut
652
653sub load_tilecache() {
654 require Gtk2;
655
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
658 or die "$VARDIR/tilecache.png: $!";
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache;
664
665 my $idx = 0;
666
667 for my $name (sort keys %$tile) {
668 my $pb = new Gtk2::Gdk::PixbufLoader;
669 $pb->write ($tile->{$name});
670 $pb->close;
671 my $pb = $pb->get_pixbuf;
672
673 my $tile = $cache{$name} = {
674 pb => $pb,
675 idx => $idx,
676 w => int $pb->get_width / TILESIZE,
677 h => int $pb->get_height / TILESIZE,
678 };
679
680
681 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
695 }
696 }
697 }
698
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
700
701 \%cache
702 };
703}
458 704
459=head1 AUTHOR 705=head1 AUTHOR
460 706
461 Marc Lehmann <schmorp@schmorp.de> 707 Marc Lehmann <schmorp@schmorp.de>
462 http://home.schmorp.de/ 708 http://home.schmorp.de/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines