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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.4 by root, Sun Feb 5 00:18:26 2006 UTC vs.
Revision 1.55 by root, Thu Mar 23 07:06:17 2006 UTC

8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.1';
10 10
11use strict; 11use strict;
12 12
13use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
14use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
15 19
20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23
16our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
17 or die "\$CROSSFIRE_LIBDIR must be set\n";
18 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
19sub T (){ 32 } 30sub TILESIZE (){ 32 }
20 31
21our $ARCH; 32our %ARCH;
33our %FACE;
22our $TILE; 34our $TILE;
23 35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER = (qw(
45 name name_pl custom_name title race
46 slaying skill msg lore other_arch face
47 #events
48 animation is_animated
49 Str Dex Con Wis Pow Cha Int
50 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype
54
55 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation
59 resist_deplete resist_death resist_chaos resist_counterspell
60 resist_godpower resist_holyword resist_blind resist_internal
61 resist_life_stealing resist_disease
62
63 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program
67 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
72
73 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
74 friendly generator is_thrown auto_apply treasure player sold see_invisible
75 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
76 splitting hitback startequip blocksview undead scared unaggressive
77 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
78 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
79 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
80 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
81 random_move only_attack confused stealth cursed damned see_anywhere
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
87
88 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90));
91
92sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff }
99
100sub load_ref($) {
101 my ($path) = @_;
102
103 open my $fh, "<", $path
104 or die "$path: $!";
105 binmode $fh;
106 local $/;
107
108 thaw <$fh>
109}
110
111sub save_ref($$) {
112 my ($ref, $path) = @_;
113
114 open my $fh, ">", "$path~"
115 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref;
118 close $fh;
119 rename "$path~", $path
120 or die "$path: $!";
121}
122
123sub normalize_object($) {
124 my ($ob) = @_;
125
126 delete $ob->{$_} for qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru
129 );
130
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
132 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134
135 my $flags = 0;
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 }
158
159 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0;
161 }
162 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK;
164 $ob->{move_slow_penalty} = $v;
165 }
166 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
168 : $ob->{move_on} & ~MOVE_WALK;
169 }
170 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
172 : $ob->{move_off} & ~MOVE_WALK;
173 }
174 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 }
178 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 }
182 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 }
186
187 $ob
188}
189
190sub normalize_arch($) {
191 my ($ob) = @_;
192
193 normalize_object $ob;
194
195 my $arch = $ARCH{$ob->{_name}}
196 or (warn "$ob->{_name}: no such archetype", return $ob);
197
198 if ($arch->{type} == 22) { # map
199 my %normalize = (
200 "enter_x" => "hp",
201 "enter_y" => "sp",
202 "width" => "x",
203 "height" => "y",
204 "reset_timeout" => "weight",
205 "swap_time" => "value",
206 "difficulty" => "level",
207 "darkness" => "invisible",
208 "fixed_resettime" => "stand_still",
209 );
210
211 while (my ($k2, $k1) = each %normalize) {
212 if (defined (my $v = delete $ob->{$k1})) {
213 $ob->{$k2} = $v;
214 }
215 }
216 } else {
217 # if value matches archetype default, delete
218 while (my ($k, $v) = each %$ob) {
219 if (exists $arch->{$k} and $arch->{$k} eq $v) {
220 next if $k eq "_name";
221 delete $ob->{$k};
222 }
223 }
224 }
225
226 $ob
227}
228
24sub read_pak($;$) { 229sub read_pak($) {
25 my ($path, $cache) = @_; 230 my ($path) = @_;
26 231
27 eval {
28 defined $cache
29 && -M $cache < -M $path
30 && Storable::retrieve $cache
31 } or do {
32 my %pak; 232 my %pak;
33 233
34 open my $fh, "<:raw", $path 234 open my $fh, "<", $path
35 or die "$_[0]: $!"; 235 or Carp::croak "$_[0]: $!";
236 binmode $fh;
36 while (<$fh>) { 237 while (<$fh>) {
37 my ($type, $id, $len, $path) = split; 238 my ($type, $id, $len, $path) = split;
38 $path =~ s/.*\///; 239 $path =~ s/.*\///;
39 read $fh, $pak{$path}, $len; 240 read $fh, $pak{$path}, $len;
40 } 241 }
41 242
42 Storable::nstore \%pak, $cache
43 if defined $cache;
44
45 \%pak 243 \%pak
46 }
47} 244}
48 245
49sub read_arch($;$) { 246sub read_arch($) {
50 my ($path, $cache) = @_; 247 my ($path) = @_;
51 248
52 eval {
53 defined $cache
54 && -M $cache < -M $path
55 && Storable::retrieve $cache
56 } or do {
57 my %arc; 249 my %arc;
58 my ($more, $prev); 250 my ($more, $prev);
59 251
60 open my $fh, "<:raw", $path 252 open my $fh, "<", $path
61 or die "$path: $!"; 253 or Carp::croak "$path: $!";
62 254
255 binmode $fh;
256
63 my $parse_block; $parse_block = sub { 257 my $parse_block; $parse_block = sub {
64 my %arc = @_; 258 my %arc = @_;
65
66 while (<$fh>) {
67 s/\s+$//;
68 if (/^end$/i) {
69 last;
70 } elsif (/^arch (\S+)$/) {
71 push @{ $arc{inventory} }, $parse_block->(_name => $1);
72 } elsif (/^lore$/) {
73 while (<$fh>) {
74 last if /^endlore\s*$/i;
75 $arc{lore} .= $_;
76 }
77 } elsif (/^msg$/) {
78 while (<$fh>) {
79 last if /^endmsg\s*$/i;
80 $arc{msg} .= $_;
81 }
82 } elsif (/^(\S+)\s*(.*)$/) {
83 $arc{lc $1} = $2;
84 } elsif (/^\s*($|#)/) {
85 #
86 } else {
87 warn "$path: unparsable line '$_' in arch $arc{_name}";
88 }
89 }
90
91 \%arc
92 };
93 259
94 while (<$fh>) { 260 while (<$fh>) {
95 s/\s+$//; 261 s/\s+$//;
96 if (/^more$/i) { 262 if (/^end$/i) {
97 $more = $prev; 263 last;
98 } elsif (/^object (\S+)$/i) { 264 } elsif (/^arch (\S+)$/i) {
99 my $name = $1; 265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
100 my $arc = $parse_block->(_name => $name); 266 } elsif (/^lore$/i) {
101 267 while (<$fh>) {
102 if ($more) { 268 last if /^endlore\s*$/i;
103 $more->{more} = $arc;
104 } else {
105 $arc{$name} = $arc; 269 $arc{lore} .= $_;
106 } 270 }
107 $prev = $arc; 271 } elsif (/^msg$/i) {
108 $more = undef; 272 while (<$fh>) {
273 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_;
275 }
109 } elsif (/^arch (\S+)$/i) { 276 } elsif (/^(\S+)\s*(.*)$/) {
110 push @{ $arc{arch} }, $parse_block->(_name => $1); 277 $arc{lc $1} = $2;
111 } elsif (/^\s*($|#)/) { 278 } elsif (/^\s*($|#)/) {
112 # 279 #
113 } else { 280 } else {
114 warn "$path: unparseable top-level line '$_'"; 281 warn "$path: unparsable line '$_' in arch $arc{_name}";
115 }
116 } 282 }
117 283 }
118 undef $parse_block; # work around bug in perl not freeing $fh etc.
119
120 Storable::nstore \%arc, $cache
121 if defined $cache;
122 284
123 \%arc 285 \%arc
124 } 286 };
125}
126 287
127sub arch2map($;$) { 288 while (<$fh>) {
128 my ($mapa) = @_; 289 s/\s+$//;
290 if (/^more$/i) {
291 $more = $prev;
292 } elsif (/^object (\S+)$/i) {
293 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name);
129 295
130 my %meta; 296 if ($more) {
297 $more->{more} = $arc;
298 } else {
299 $arc{$name} = $arc;
300 }
301 $prev = $arc;
302 $more = undef;
303 } elsif (/^arch (\S+)$/i) {
304 my $name = $1;
305 my $arc = normalize_object $parse_block->(_name => $name);
131 306
132 my ($mapx, $mapy); 307 if ($more) {
133 308 $more->{more} = $arc;
134 my $map; 309 } else {
135 310 push @{ $arc{arch} }, $arc;
136 for (@{ $mapa->{arch} }) { 311 }
137 my ($x, $y) = ($_->{x}, $_->{y}); 312 $prev = $arc;
138 313 $more = undef;
139 if ($_->{_name} eq "map") { 314 } elsif (/^\s*($|#)/) {
140 $meta{info} = $_; 315 #
141
142 $mapx = $_->{width} || $x;
143 $mapy = $_->{height} || $y;
144 } else { 316 } else {
145 push @{ $map->[$x][$y] }, $_; 317 warn "$path: unparseable top-level line '$_'";
318 }
319 }
146 320
147 # arch map is unreliable w.r.t. width and height 321 undef $parse_block; # work around bug in perl not freeing $fh etc.
148 $mapx = $x + 1 if $mapx <= $x; 322
149 $mapy = $y + 1 if $mapy <= $y; 323 \%arc
150 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 324}
151 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 325
326# put all archs into a hash with editor_face as it's key
327# NOTE: the arrays in the hash values are references to
328# the archs from $ARCH
329sub editor_archs {
330 my %paths;
331
332 for (keys %ARCH) {
333 my $arch = $ARCH{$_};
334 push @{$paths{$arch->{editor_folder}}}, \$arch;
335 }
336
337 \%paths
338}
339
340=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
341
342arch_extents determines the extents of the given arch's face(s), linked
343faces and single faces are handled here it returns (minx, miny, maxx,
344maxy)
345
346=cut
347
348sub arch_extents {
349 my ($a) = @_;
350
351 my $o = $ARCH{$a->{_name}}
352 or return;
353
354 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
355 or (warn "no face data found for arch '$a->{_name}'"), return;
356
357 if ($face->{w} > 1 || $face->{h} > 1) {
358 # bigface
359 return (0, 0, $face->{w} - 1, $face->{h} - 1);
360
361 } elsif ($o->{more}) {
362 # linked face
363 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
364
365 for (; $o; $o = $o->{more}) {
366 $minx = min $minx, $o->{x};
367 $miny = min $miny, $o->{y};
368 $maxx = max $maxx, $o->{x};
369 $maxy = max $maxy, $o->{y};
370 }
371
372 return ($minx, $miny, $maxx, $maxy);
373
374 } else {
375 # single face
376 return (0, 0, 0, 0);
377 }
378}
379
380=item $type = arch_attr $arch
381
382Returns a hashref describing the object and its attributes. It can contain
383the following keys:
384
385 name the name, suitable for display purposes
386 ignore
387 attr
388 desc
389 use
390 section => [name => \%attr, name => \%attr]
391 import
392
393=cut
394
395sub arch_attr($) {
396 my ($obj) = @_;
397
398 require Crossfire::Data;
399
400 my $root;
401 my $attr = { };
402
403 my $arch = $ARCH{ $obj->{_name} };
404 my $type = $obj->{type} || $arch->{type};
405
406 if ($type > 0) {
407 $root = $Crossfire::Data::ATTR{$type};
408 } else {
409 $root = $Crossfire::Data::TYPE{Misc};
410
411 type:
412 for (@Crossfire::Data::ATTR0) {
413 my $req = $_->{required}
414 or die "internal error: ATTR0 without 'required'";
415
416 keys %$req;
417 while (my ($k, $v) = each %$req) {
418 next type
419 unless $obj->{$k} == $v || $arch->{$k} == $v;
420 }
421
422 $root = $_;
423 }
424 }
425
426 my @import = ($root);
427
428 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
429 unless $type == 116;
430
431 my (%ignore);
432 my (@section_order, %section, @attr_order);
433
434 while (my $type = shift @import) {
435 push @import, @{$type->{import} || []};
436
437 $attr->{$_} ||= $type->{$_}
438 for qw(name desc use);
439
440 for (@{$type->{ignore} || []}) {
441 $ignore{$_}++ for ref $_ ? @$_ : $_;
442 }
443
444 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
445 my ($name, $attr) = @$_;
446 push @section_order, $name;
447 for (@$attr) {
448 my ($k, $v) = @$_;
449 push @attr_order, $k;
450 $section{$name}{$k} ||= $v;
451 }
452 }
453 }
454
455 $attr->{section} = [
456 map !exists $section{$_} ? () : do {
457 my $attr = delete $section{$_};
458
459 [
460 $_,
461 map exists $attr->{$_} && !$ignore{$_}
462 ? [$_ => delete $attr->{$_}] : (),
463 @attr_order
464 ]
465 },
466
467 exists $section{$_} ? [$_ => delete $section{$_}] : (),
468 @section_order
469 ];
470
471 $attr
472}
473
474sub arch_edit_sections {
475# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
476# edit_type = 0;
477# else if (edit_type != 0) {
478# // all flags from 'check_type' must be unset in this arch because they get recalculated now
479# edit_type &= ~check_type;
152 } 480# }
481#
482# }
483# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
484# getAttributeValue("alive", defarch) == 1 &&
485# (getAttributeValue("monster", defarch) == 1 ||
486# getAttributeValue("generator", defarch) == 1)) {
487# // Monster: monsters/npcs/generators
488# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
489# }
490# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
491# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
492# // Walls
493# edit_type |= IGUIConstants.TILE_EDIT_WALL;
494# }
495# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
496# getAttributeValue("connected", defarch) != 0) {
497# // Connected Objects
498# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
499# }
500# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
501# arch_type == 66 || arch_type == 41 || arch_type == 95) {
502# // Exit: teleporter/exit/trapdoors
503# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
504# }
505# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
506# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
507# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
508# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
509# arch_type == 124 || arch_type == 130)) {
510# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
511# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
514# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
515# arch_type == 91 || arch_type == 21 || arch_type == 24) {
516# // Door: door/special door/gates + keys
517# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
518# }
519# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
520# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
521# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
522# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
523# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
524# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
525# arch_type == 122 || arch_type == 3)) {
526# // Equipment: weapons/armour/wands/rods
527# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
528# }
529#
530# return(edit_type);
531#
532#
533}
534
535sub cache_file($$&&) {
536 my ($src, $cache, $load, $create) = @_;
537
538 my ($size, $mtime) = (stat $src)[7,9]
539 or Carp::croak "$src: $!";
540
541 if (-e $cache) {
542 my $ref = eval { load_ref $cache };
543
544 if ($ref->{version} == 1
545 && $ref->{size} == $size
546 && $ref->{mtime} == $mtime
547 && eval { $load->($ref->{data}); 1 }) {
548 return;
549 }
550 }
551
552 my $ref = {
553 version => 1,
554 size => $size,
555 mtime => $mtime,
556 data => $create->(),
153 } 557 };
154 558
155 $meta{width} = $mapx; 559 $load->($ref->{data});
156 $meta{height} = $mapy;
157 560
158 \%meta 561 save_ref $ref, $cache;
159} 562}
160 563
161sub init($) { 564=item set_libdir $path
162 my ($cachedir) = @_;
163 565
164 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 566Sets the library directory to the given path
165 $TILE = read_pak "$LIB/crossfire.0", "$cachedir/crossfire.0.pst"; 567(default: $ENV{CROSSFIRE_LIBDIR}).
568
569You have to (re-)load the archetypes and tilecache manually after steting
570the library path.
571
572=cut
573
574sub set_libdir($) {
575 $LIB = $_[0];
576}
577
578=item load_archetypes
579
580(Re-)Load archetypes into %ARCH.
581
582=cut
583
584sub load_archetypes() {
585 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
586 *ARCH = $_[0];
587 }, sub {
588 read_arch "$LIB/archetypes"
589 };
590}
591
592=item load_tilecache
593
594(Re-)Load %TILE and %FACE.
595
596=cut
597
598sub load_tilecache() {
599 require Gtk2;
600
601 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
602 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
603 or die "$VARDIR/tilecache.png: $!";
604 *FACE = $_[0];
605 }, sub {
606 require File::Temp;
607
608 my $tile = read_pak "$LIB/crossfire.0";
609
610 my %cache;
611
612 my $idx = 0;
613
614 for my $name (sort keys %$tile) {
615 my ($fh, $filename) = File::Temp::tempfile ();
616 print $fh $tile->{$name};
617 close $fh;
618 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
619 unlink $filename;
620
621 my $tile = $cache{$name} = {
622 pb => $pb,
623 idx => $idx,
624 w => int $pb->get_width / TILESIZE,
625 h => int $pb->get_height / TILESIZE,
626 };
627
628
629 $idx += $tile->{w} * $tile->{h};
630 }
631
632 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
633
634 while (my ($name, $tile) = each %cache) {
635 my $tpb = delete $tile->{pb};
636 my $ofs = $tile->{idx};
637
638 for my $x (0 .. $tile->{w} - 1) {
639 for my $y (0 .. $tile->{h} - 1) {
640 my $idx = $ofs + $x + $y * $tile->{w};
641 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
642 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
643 }
644 }
645 }
646
647 $pb->save ("$VARDIR/tilecache.png", "png");
648
649 \%cache
650 };
166} 651}
167 652
168=head1 AUTHOR 653=head1 AUTHOR
169 654
170 Marc Lehmann <schmorp@schmorp.de> 655 Marc Lehmann <schmorp@schmorp.de>

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