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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.4 by root, Sun Feb 5 00:18:26 2006 UTC vs.
Revision 1.61 by root, Mon Mar 27 17:38:18 2006 UTC

8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.1';
10 10
11use strict; 11use strict;
12 12
13use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
14use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
15 19
20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23
16our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
17 or die "\$CROSSFIRE_LIBDIR must be set\n";
18 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
19sub T (){ 32 } 30sub TILESIZE (){ 32 }
20 31
21our $ARCH; 32our %ARCH;
33our %FACE;
22our $TILE; 34our $TILE;
23 35
24sub read_pak($;$) { 36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 }
113sub MOVE_KNOWN (){ 0x1f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116
117sub load_ref($) {
25 my ($path, $cache) = @_; 118 my ($path) = @_;
26 119
27 eval {
28 defined $cache
29 && -M $cache < -M $path
30 && Storable::retrieve $cache
31 } or do {
32 my %pak;
33
34 open my $fh, "<:raw", $path 120 open my $fh, "<", $path
35 or die "$_[0]: $!";
36 while (<$fh>) {
37 my ($type, $id, $len, $path) = split;
38 $path =~ s/.*\///;
39 read $fh, $pak{$path}, $len;
40 }
41
42 Storable::nstore \%pak, $cache
43 if defined $cache;
44
45 \%pak
46 }
47}
48
49sub read_arch($;$) {
50 my ($path, $cache) = @_;
51
52 eval {
53 defined $cache
54 && -M $cache < -M $path
55 && Storable::retrieve $cache
56 } or do {
57 my %arc;
58 my ($more, $prev);
59
60 open my $fh, "<:raw", $path
61 or die "$path: $!"; 121 or die "$path: $!";
122 binmode $fh;
123 local $/;
62 124
63 my $parse_block; $parse_block = sub { 125 thaw <$fh>
64 my %arc = @_; 126}
65 127
66 while (<$fh>) { 128sub save_ref($$) {
67 s/\s+$//; 129 my ($ref, $path) = @_;
68 if (/^end$/i) { 130
69 last; 131 open my $fh, ">", "$path~"
70 } elsif (/^arch (\S+)$/) { 132 or die "$path~: $!";
71 push @{ $arc{inventory} }, $parse_block->(_name => $1); 133 binmode $fh;
72 } elsif (/^lore$/) { 134 print $fh freeze $ref;
73 while (<$fh>) { 135 close $fh;
74 last if /^endlore\s*$/i; 136 rename "$path~", $path
75 $arc{lore} .= $_; 137 or die "$path: $!";
76 } 138}
77 } elsif (/^msg$/) { 139
78 while (<$fh>) { 140sub normalize_object($) {
79 last if /^endmsg\s*$/i; 141 my ($ob) = @_;
80 $arc{msg} .= $_; 142
81 } 143 delete $ob->{$_} for qw(
82 } elsif (/^(\S+)\s*(.*)$/) { 144 can_knockback can_parry can_impale can_cut can_dam_armour
83 $arc{lc $1} = $2; 145 can_apply pass_thru can_pass_thru
84 } elsif (/^\s*($|#)/) { 146 );
85 # 147
86 } else { 148 for my $attr (keys %FIELD_MOVEMENT) {
87 warn "$path: unparsable line '$_' in arch $arc{_name}"; 149 next unless exists $ob->{$attr};
88 } 150
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 }
178
179 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 }
182 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v;
185 }
186 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK;
189 }
190 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK;
193 }
194 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 }
198 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 }
202 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 }
206
207 $ob
208}
209
210sub normalize_arch($) {
211 my ($ob) = @_;
212
213 normalize_object $ob;
214
215 my $arch = $ARCH{$ob->{_name}}
216 or (warn "$ob->{_name}: no such archetype", return $ob);
217
218 if ($arch->{type} == 22) { # map
219 my %normalize = (
220 "enter_x" => "hp",
221 "enter_y" => "sp",
222 "width" => "x",
223 "height" => "y",
224 "reset_timeout" => "weight",
225 "swap_time" => "value",
226 "difficulty" => "level",
227 "darkness" => "invisible",
228 "fixed_resettime" => "stand_still",
229 );
230
231 while (my ($k2, $k1) = each %normalize) {
232 if (defined (my $v = delete $ob->{$k1})) {
233 $ob->{$k2} = $v;
89 } 234 }
90
91 \%arc
92 }; 235 }
236 } else {
237 # if value matches archetype default, delete
238 while (my ($k, $v) = each %$ob) {
239 if (exists $arch->{$k} and $arch->{$k} eq $v) {
240 next if $k eq "_name";
241 delete $ob->{$k};
242 }
243 }
244 }
245
246 # a speciality for the editor
247 if (exists $ob->{attack_movement}) {
248 my $am = delete $ob->{attack_movement};
249 $ob->{attack_movement_bits_0_3} = $am & 15;
250 $ob->{attack_movement_bits_4_7} = $am & 240;
251 }
252
253 $ob
254}
255
256sub read_pak($) {
257 my ($path) = @_;
258
259 my %pak;
260
261 open my $fh, "<", $path
262 or Carp::croak "$_[0]: $!";
263 binmode $fh;
264 while (<$fh>) {
265 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///;
267 read $fh, $pak{$path}, $len;
268 }
269
270 \%pak
271}
272
273sub read_arch($) {
274 my ($path) = @_;
275
276 my %arc;
277 my ($more, $prev);
278
279 open my $fh, "<", $path
280 or Carp::croak "$path: $!";
281
282 binmode $fh;
283
284 my $parse_block; $parse_block = sub {
285 my %arc = @_;
93 286
94 while (<$fh>) { 287 while (<$fh>) {
95 s/\s+$//; 288 s/\s+$//;
96 if (/^more$/i) { 289 if (/^end$/i) {
97 $more = $prev; 290 last;
98 } elsif (/^object (\S+)$/i) { 291 } elsif (/^arch (\S+)$/i) {
99 my $name = $1; 292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
100 my $arc = $parse_block->(_name => $name); 293 } elsif (/^lore$/i) {
101 294 while (<$fh>) {
102 if ($more) { 295 last if /^endlore\s*$/i;
103 $more->{more} = $arc;
104 } else {
105 $arc{$name} = $arc; 296 $arc{lore} .= $_;
106 } 297 }
107 $prev = $arc; 298 } elsif (/^msg$/i) {
108 $more = undef; 299 while (<$fh>) {
300 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_;
302 }
109 } elsif (/^arch (\S+)$/i) { 303 } elsif (/^(\S+)\s*(.*)$/) {
110 push @{ $arc{arch} }, $parse_block->(_name => $1); 304 $arc{lc $1} = $2;
111 } elsif (/^\s*($|#)/) { 305 } elsif (/^\s*($|#)/) {
112 # 306 #
113 } else { 307 } else {
114 warn "$path: unparseable top-level line '$_'"; 308 warn "$path: unparsable line '$_' in arch $arc{_name}";
115 } 309 }
116 } 310 }
117 311
118 undef $parse_block; # work around bug in perl not freeing $fh etc.
119
120 Storable::nstore \%arc, $cache
121 if defined $cache;
122
123 \%arc 312 \%arc
124 } 313 };
125}
126 314
127sub arch2map($;$) { 315 while (<$fh>) {
128 my ($mapa) = @_; 316 s/\s+$//;
317 if (/^more$/i) {
318 $more = $prev;
319 } elsif (/^object (\S+)$/i) {
320 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name);
129 322
130 my %meta; 323 if ($more) {
324 $more->{more} = $arc;
325 } else {
326 $arc{$name} = $arc;
327 }
328 $prev = $arc;
329 $more = undef;
330 } elsif (/^arch (\S+)$/i) {
331 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name);
131 333
132 my ($mapx, $mapy); 334 if ($more) {
133 335 $more->{more} = $arc;
134 my $map; 336 } else {
135 337 push @{ $arc{arch} }, $arc;
136 for (@{ $mapa->{arch} }) { 338 }
137 my ($x, $y) = ($_->{x}, $_->{y}); 339 $prev = $arc;
138 340 $more = undef;
139 if ($_->{_name} eq "map") { 341 } elsif (/^\s*($|#)/) {
140 $meta{info} = $_; 342 #
141
142 $mapx = $_->{width} || $x;
143 $mapy = $_->{height} || $y;
144 } else { 343 } else {
145 push @{ $map->[$x][$y] }, $_; 344 warn "$path: unparseable top-level line '$_'";
345 }
346 }
146 347
147 # arch map is unreliable w.r.t. width and height 348 undef $parse_block; # work around bug in perl not freeing $fh etc.
148 $mapx = $x + 1 if $mapx <= $x; 349
149 $mapy = $y + 1 if $mapy <= $y; 350 \%arc
150 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 351}
151 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 352
353# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH
356sub editor_archs {
357 my %paths;
358
359 for (keys %ARCH) {
360 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch;
362 }
363
364 \%paths
365}
366
367=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
368
369arch_extents determines the extents of the given arch's face(s), linked
370faces and single faces are handled here it returns (minx, miny, maxx,
371maxy)
372
373=cut
374
375sub arch_extents {
376 my ($a) = @_;
377
378 my $o = $ARCH{$a->{_name}}
379 or return;
380
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
382 or (warn "no face data found for arch '$a->{_name}'"), return;
383
384 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387
388 } elsif ($o->{more}) {
389 # linked face
390 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
391
392 for (; $o; $o = $o->{more}) {
393 $minx = min $minx, $o->{x};
394 $miny = min $miny, $o->{y};
395 $maxx = max $maxx, $o->{x};
396 $maxy = max $maxy, $o->{y};
397 }
398
399 return ($minx, $miny, $maxx, $maxy);
400
401 } else {
402 # single face
403 return (0, 0, 0, 0);
404 }
405}
406
407=item $type = arch_attr $arch
408
409Returns a hashref describing the object and its attributes. It can contain
410the following keys:
411
412 name the name, suitable for display purposes
413 ignore
414 attr
415 desc
416 use
417 section => [name => \%attr, name => \%attr]
418 import
419
420=cut
421
422sub arch_attr($) {
423 my ($obj) = @_;
424
425 require Crossfire::Data;
426
427 my $root;
428 my $attr = { };
429
430 my $arch = $ARCH{ $obj->{_name} };
431 my $type = $obj->{type} || $arch->{type};
432
433 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type};
435 } else {
436 my %a = (%$arch, %$obj);
437
438 if ($a{is_floor} && !$a{alive}) {
439 $root = $Crossfire::Data::TYPE{Floor};
440 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
441 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
442 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
443 $root = $Crossfire::Data::TYPE{Wall};
444 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
445 $root = $Crossfire::Data::TYPE{"Weak Wall"};
446 } else {
447 $root = $Crossfire::Data::TYPE{Misc};
448 }
449 }
450
451 my @import = ($root);
452
453 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
454 unless $type == 116;
455
456 my (%ignore);
457 my (@section_order, %section, @attr_order);
458
459 while (my $type = shift @import) {
460 push @import, @{$type->{import} || []};
461
462 $attr->{$_} ||= $type->{$_}
463 for qw(name desc use);
464
465 for (@{$type->{ignore} || []}) {
466 $ignore{$_}++ for ref $_ ? @$_ : $_;
467 }
468
469 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
470 my ($name, $attr) = @$_;
471 push @section_order, $name;
472 for (@$attr) {
473 my ($k, $v) = @$_;
474 push @attr_order, $k;
475 $section{$name}{$k} ||= $v;
476 }
477 }
478 }
479
480 $attr->{section} = [
481 map !exists $section{$_} ? () : do {
482 my $attr = delete $section{$_};
483
484 [
485 $_,
486 map exists $attr->{$_} && !$ignore{$_}
487 ? [$_ => delete $attr->{$_}] : (),
488 @attr_order
489 ]
490 },
491
492 exists $section{$_} ? [$_ => delete $section{$_}] : (),
493 @section_order
494 ];
495
496 $attr
497}
498
499sub arch_edit_sections {
500# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
501# edit_type = 0;
502# else if (edit_type != 0) {
503# // all flags from 'check_type' must be unset in this arch because they get recalculated now
504# edit_type &= ~check_type;
152 } 505# }
506#
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
509# getAttributeValue("alive", defarch) == 1 &&
510# (getAttributeValue("monster", defarch) == 1 ||
511# getAttributeValue("generator", defarch) == 1)) {
512# // Monster: monsters/npcs/generators
513# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
514# }
515# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
516# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
517# // Walls
518# edit_type |= IGUIConstants.TILE_EDIT_WALL;
519# }
520# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
521# getAttributeValue("connected", defarch) != 0) {
522# // Connected Objects
523# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
524# }
525# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
526# arch_type == 66 || arch_type == 41 || arch_type == 95) {
527# // Exit: teleporter/exit/trapdoors
528# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
529# }
530# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
531# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
532# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
533# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
534# arch_type == 124 || arch_type == 130)) {
535# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
536# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
539# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
540# arch_type == 91 || arch_type == 21 || arch_type == 24) {
541# // Door: door/special door/gates + keys
542# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
543# }
544# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
545# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
546# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
547# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
548# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
549# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
550# arch_type == 122 || arch_type == 3)) {
551# // Equipment: weapons/armour/wands/rods
552# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
553# }
554#
555# return(edit_type);
556#
557#
558}
559
560sub cache_file($$&&) {
561 my ($src, $cache, $load, $create) = @_;
562
563 my ($size, $mtime) = (stat $src)[7,9]
564 or Carp::croak "$src: $!";
565
566 if (-e $cache) {
567 my $ref = eval { load_ref $cache };
568
569 if ($ref->{version} == 1
570 && $ref->{size} == $size
571 && $ref->{mtime} == $mtime
572 && eval { $load->($ref->{data}); 1 }) {
573 return;
574 }
575 }
576
577 my $ref = {
578 version => 1,
579 size => $size,
580 mtime => $mtime,
581 data => $create->(),
153 } 582 };
154 583
155 $meta{width} = $mapx; 584 $load->($ref->{data});
156 $meta{height} = $mapy;
157 585
158 \%meta 586 save_ref $ref, $cache;
159} 587}
160 588
161sub init($) { 589=item set_libdir $path
162 my ($cachedir) = @_;
163 590
164 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 591Sets the library directory to the given path
165 $TILE = read_pak "$LIB/crossfire.0", "$cachedir/crossfire.0.pst"; 592(default: $ENV{CROSSFIRE_LIBDIR}).
593
594You have to (re-)load the archetypes and tilecache manually after steting
595the library path.
596
597=cut
598
599sub set_libdir($) {
600 $LIB = $_[0];
601}
602
603=item load_archetypes
604
605(Re-)Load archetypes into %ARCH.
606
607=cut
608
609sub load_archetypes() {
610 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
611 *ARCH = $_[0];
612 }, sub {
613 read_arch "$LIB/archetypes"
614 };
615}
616
617=item load_tilecache
618
619(Re-)Load %TILE and %FACE.
620
621=cut
622
623sub load_tilecache() {
624 require Gtk2;
625
626 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
627 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
628 or die "$VARDIR/tilecache.png: $!";
629 *FACE = $_[0];
630 }, sub {
631 my $tile = read_pak "$LIB/crossfire.0";
632
633 my %cache;
634
635 my $idx = 0;
636
637 for my $name (sort keys %$tile) {
638 my $pb = new Gtk2::Gdk::PixbufLoader;
639 $pb->write ($tile->{$name});
640 $pb->close;
641 my $pb = $pb->get_pixbuf;
642
643 my $tile = $cache{$name} = {
644 pb => $pb,
645 idx => $idx,
646 w => int $pb->get_width / TILESIZE,
647 h => int $pb->get_height / TILESIZE,
648 };
649
650
651 $idx += $tile->{w} * $tile->{h};
652 }
653
654 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
655
656 while (my ($name, $tile) = each %cache) {
657 my $tpb = delete $tile->{pb};
658 my $ofs = $tile->{idx};
659
660 for my $x (0 .. $tile->{w} - 1) {
661 for my $y (0 .. $tile->{h} - 1) {
662 my $idx = $ofs + $x + $y * $tile->{w};
663 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
664 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
665 }
666 }
667 }
668
669 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
670
671 \%cache
672 };
166} 673}
167 674
168=head1 AUTHOR 675=head1 AUTHOR
169 676
170 Marc Lehmann <schmorp@schmorp.de> 677 Marc Lehmann <schmorp@schmorp.de>

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