ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.4 by root, Sun Feb 5 00:18:26 2006 UTC vs.
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use Storable; 13use base 'Exporter';
14
15use Carp ();
16use File::Spec;
14use List::Util qw(max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
15 19
20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
16our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
17 or die "\$CROSSFIRE_LIBDIR must be set\n";
18 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
43
19sub T (){ 32 } 44sub TILESIZE (){ 32 }
20 45
21our $ARCH; 46our %ARCH;
47our %FACE;
22our $TILE; 48our $TILE;
23 49
50our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54);
55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
71our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
136sub MOVE_WALK (){ 0x01 }
137sub MOVE_FLY_LOW (){ 0x02 }
138sub MOVE_FLY_HIGH (){ 0x04 }
139sub MOVE_FLYING (){ 0x06 }
140sub MOVE_SWIM (){ 0x08 }
141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154}
155
156sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165}
166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232;
233
234# object as in "Object xxx", i.e. archetypes
235sub normalize_object($) {
236 my ($ob) = @_;
237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
258 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru
261 )};
262
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr};
270
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 }
298
299 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0;
302 }
303 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK;
305 $ob->{move_slow_penalty} = $v;
306 }
307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 }
312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 }
317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 }
322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 }
327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 }
332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
348 $ob
349}
350
351# arch as in "arch xxx", ie.. objects
352sub normalize_arch($) {
353 my ($ob) = @_;
354
355 normalize_object $ob;
356
357 my $arch = $ARCH{$ob->{_name}}
358 or (warn "$ob->{_name}: no such archetype", return $ob);
359
360 if ($arch->{type} == 22) { # map
361 my %normalize = (
362 "enter_x" => "hp",
363 "enter_y" => "sp",
364 "width" => "x",
365 "height" => "y",
366 "reset_timeout" => "weight",
367 "swap_time" => "value",
368 "difficulty" => "level",
369 "darkness" => "invisible",
370 "fixed_resettime" => "stand_still",
371 );
372
373 while (my ($k2, $k1) = each %normalize) {
374 if (defined (my $v = delete $ob->{$k1})) {
375 $ob->{$k2} = $v;
376 }
377 }
378 } else {
379 # if value matches archetype default, delete
380 while (my ($k, $v) = each %$ob) {
381 if (exists $arch->{$k} and $arch->{$k} eq $v) {
382 next if $k eq "_name";
383 delete $ob->{$k};
384 }
385 }
386 }
387
388 # a speciality for the editor
389 if (exists $ob->{attack_movement}) {
390 my $am = delete $ob->{attack_movement};
391 $ob->{attack_movement_bits_0_3} = $am & 15;
392 $ob->{attack_movement_bits_4_7} = $am & 240;
393 }
394
395 $ob
396}
397
398sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405}
406
407sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
412
413 $ob
414}
415
24sub read_pak($;$) { 416sub read_pak($) {
25 my ($path, $cache) = @_; 417 my ($path) = @_;
26 418
27 eval {
28 defined $cache
29 && -M $cache < -M $path
30 && Storable::retrieve $cache
31 } or do {
32 my %pak; 419 my %pak;
33 420
34 open my $fh, "<:raw", $path 421 open my $fh, "<:raw:perlio", $path
35 or die "$_[0]: $!"; 422 or Carp::croak "$_[0]: $!";
423 binmode $fh;
36 while (<$fh>) { 424 while (<$fh>) {
37 my ($type, $id, $len, $path) = split; 425 my ($type, $id, $len, $path) = split;
38 $path =~ s/.*\///; 426 $path =~ s/.*\///;
39 read $fh, $pak{$path}, $len; 427 read $fh, $pak{$path}, $len;
40 } 428 }
41 429
42 Storable::nstore \%pak, $cache
43 if defined $cache;
44
45 \%pak 430 \%pak
46 }
47} 431}
48 432
49sub read_arch($;$) { 433sub read_arch($;$) {
50 my ($path, $cache) = @_; 434 my ($path, $toplevel) = @_;
51 435
52 eval {
53 defined $cache
54 && -M $cache < -M $path
55 && Storable::retrieve $cache
56 } or do {
57 my %arc; 436 my %arc;
58 my ($more, $prev); 437 my ($more, $prev);
438 my $comment;
59 439
60 open my $fh, "<:raw", $path 440 open my $fh, "<:raw:perlio:utf8", $path
61 or die "$path: $!"; 441 or Carp::croak "$path: $!";
62 442
443# binmode $fh;
444
63 my $parse_block; $parse_block = sub { 445 my $parse_block; $parse_block = sub {
64 my %arc = @_; 446 my %arc = @_;
65
66 while (<$fh>) {
67 s/\s+$//;
68 if (/^end$/i) {
69 last;
70 } elsif (/^arch (\S+)$/) {
71 push @{ $arc{inventory} }, $parse_block->(_name => $1);
72 } elsif (/^lore$/) {
73 while (<$fh>) {
74 last if /^endlore\s*$/i;
75 $arc{lore} .= $_;
76 }
77 } elsif (/^msg$/) {
78 while (<$fh>) {
79 last if /^endmsg\s*$/i;
80 $arc{msg} .= $_;
81 }
82 } elsif (/^(\S+)\s*(.*)$/) {
83 $arc{lc $1} = $2;
84 } elsif (/^\s*($|#)/) {
85 #
86 } else {
87 warn "$path: unparsable line '$_' in arch $arc{_name}";
88 }
89 }
90
91 \%arc
92 };
93 447
94 while (<$fh>) { 448 while (<$fh>) {
95 s/\s+$//; 449 s/\s+$//;
96 if (/^more$/i) { 450 if (/^end$/i) {
97 $more = $prev; 451 last;
452
98 } elsif (/^object (\S+)$/i) { 453 } elsif (/^arch (\S+)$/i) {
99 my $name = $1; 454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
100 my $arc = $parse_block->(_name => $name);
101 455
102 if ($more) { 456 } elsif (/^lore$/i) {
103 $more->{more} = $arc; 457 while (<$fh>) {
104 } else { 458 last if /^endlore\s*$/i;
105 $arc{$name} = $arc; 459 $arc{lore} .= $_;
106 } 460 }
107 $prev = $arc; 461 } elsif (/^msg$/i) {
108 $more = undef; 462 while (<$fh>) {
463 last if /^endmsg\s*$/i;
464 $arc{msg} .= $_;
465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
109 } elsif (/^arch (\S+)$/i) { 472 } elsif (/^(\S+)\s*(.*)$/) {
110 push @{ $arc{arch} }, $parse_block->(_name => $1); 473 $arc{lc $1} = $2;
111 } elsif (/^\s*($|#)/) { 474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
112 # 478 #
113 } else { 479 } else {
114 warn "$path: unparseable top-level line '$_'"; 480 warn "$path: unparsable line '$_' in arch $arc{_name}";
115 }
116 } 481 }
117 482 }
118 undef $parse_block; # work around bug in perl not freeing $fh etc.
119
120 Storable::nstore \%arc, $cache
121 if defined $cache;
122 483
123 \%arc 484 \%arc
124 } 485 };
125}
126 486
127sub arch2map($;$) { 487 while (<$fh>) {
128 my ($mapa) = @_; 488 s/\s+$//;
489 if (/^more$/i) {
490 $more = $prev;
491 } elsif (/^object (\S+)$/i) {
492 my $name = $1;
493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
129 497
130 my %meta; 498 if ($more) {
499 $more->{more} = $arc;
500 } else {
501 $arc{$name} = $arc;
502 }
503 $prev = $arc;
504 $more = undef;
505 } elsif (/^arch (\S+)$/i) {
506 my $name = $1;
507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
131 511
132 my ($mapx, $mapy); 512 if ($more) {
133 513 $more->{more} = $arc;
134 my $map; 514 } else {
135 515 push @{ $arc{arch} }, $arc;
136 for (@{ $mapa->{arch} }) { 516 }
137 my ($x, $y) = ($_->{x}, $_->{y}); 517 $prev = $arc;
138 518 $more = undef;
139 if ($_->{_name} eq "map") { 519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
140 $meta{info} = $_; 520 if ($1 eq "lev_array") {
141 521 while (<$fh>) {
142 $mapx = $_->{width} || $x; 522 last if /^endplst\s*$/;
143 $mapy = $_->{height} || $y; 523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
530 } elsif (/^\s*($|#)/) {
531 #
144 } else { 532 } else {
145 push @{ $map->[$x][$y] }, $_; 533 die "$path: unparseable top-level line '$_'";
534 }
535 }
146 536
147 # arch map is unreliable w.r.t. width and height 537 undef $parse_block; # work around bug in perl not freeing $fh etc.
148 $mapx = $x + 1 if $mapx <= $x; 538
149 $mapy = $y + 1 if $mapy <= $y; 539 \%arc
150 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 540}
151 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 541
542sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
152 } 562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
153 } 641 };
154 642
155 $meta{width} = $mapx; 643 for (@$arch) {
156 $meta{height} = $mapy; 644 $append->($_);
645 }
157 646
158 \%meta 647 $str
159} 648}
160 649
161sub init($) { 650# put all archs into a hash with editor_face as it's key
651# NOTE: the arrays in the hash values are references to
652# the archs from $ARCH
653sub editor_archs {
654 my %paths;
655
656 for (keys %ARCH) {
657 my $arch = $ARCH{$_};
658 push @{$paths{$arch->{editor_folder}}}, $arch;
659 }
660
661 \%paths
662}
663
664=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
665
666arch_extents determines the extents of the given arch's face(s), linked
667faces and single faces are handled here it returns (minx, miny, maxx,
668maxy)
669
670=cut
671
672sub arch_extents {
162 my ($cachedir) = @_; 673 my ($a) = @_;
163 674
164 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 675 my $o = $ARCH{$a->{_name}}
165 $TILE = read_pak "$LIB/crossfire.0", "$cachedir/crossfire.0.pst"; 676 or return;
677
678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
683
684 if ($face->{w} > 1 || $face->{h} > 1) {
685 # bigface
686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
687
688 } elsif ($o->{more}) {
689 # linked face
690 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
691
692 for (; $o; $o = $o->{more}) {
693 $minx = min $minx, $o->{x};
694 $miny = min $miny, $o->{y};
695 $maxx = max $maxx, $o->{x};
696 $maxy = max $maxy, $o->{y};
697 }
698
699 return ($minx, $miny, $maxx, $maxy);
700
701 } else {
702 # single face
703 return (0, 0, 0, 0);
704 }
705}
706
707=item $type = arch_attr $arch
708
709Returns a hashref describing the object and its attributes. It can contain
710the following keys:
711
712 name the name, suitable for display purposes
713 ignore
714 attr
715 desc
716 use
717 section => [name => \%attr, name => \%attr]
718 import
719
720=cut
721
722sub arch_attr($) {
723 my ($obj) = @_;
724
725 require Crossfire::Data;
726
727 my $root;
728 my $attr = { };
729
730 my $arch = $ARCH{ $obj->{_name} };
731 my $type = $obj->{type} || $arch->{type};
732
733 if ($type > 0) {
734 $root = $Crossfire::Data::ATTR{$type};
735 } else {
736 my %a = (%$arch, %$obj);
737
738 if ($a{is_floor} && !$a{alive}) {
739 $root = $Crossfire::Data::TYPE{Floor};
740 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743 $root = $Crossfire::Data::TYPE{Wall};
744 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745 $root = $Crossfire::Data::TYPE{"Weak Wall"};
746 } else {
747 $root = $Crossfire::Data::TYPE{Misc};
748 }
749 }
750
751 my @import = ($root);
752
753 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
754 unless $type == 116;
755
756 my (%ignore);
757 my (@section_order, %section, @attr_order);
758
759 while (my $type = shift @import) {
760 push @import, @{$type->{import} || []};
761
762 $attr->{$_} ||= $type->{$_}
763 for qw(name desc use);
764
765 for (@{$type->{ignore} || []}) {
766 $ignore{$_}++ for ref $_ ? @$_ : $_;
767 }
768
769 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
770 my ($name, $attr) = @$_;
771 push @section_order, $name;
772 for (@$attr) {
773 my ($k, $v) = @$_;
774 push @attr_order, $k;
775 $section{$name}{$k} ||= $v;
776 }
777 }
778 }
779
780 $attr->{section} = [
781 map !exists $section{$_} ? () : do {
782 my $attr = delete $section{$_};
783
784 [
785 $_,
786 map exists $attr->{$_} && !$ignore{$_}
787 ? [$_ => delete $attr->{$_}] : (),
788 @attr_order
789 ]
790 },
791
792 exists $section{$_} ? [$_ => delete $section{$_}] : (),
793 @section_order
794 ];
795
796 $attr
797}
798
799sub arch_edit_sections {
800# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801# edit_type = 0;
802# else if (edit_type != 0) {
803# // all flags from 'check_type' must be unset in this arch because they get recalculated now
804# edit_type &= ~check_type;
805# }
806#
807# }
808# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809# getAttributeValue("alive", defarch) == 1 &&
810# (getAttributeValue("monster", defarch) == 1 ||
811# getAttributeValue("generator", defarch) == 1)) {
812# // Monster: monsters/npcs/generators
813# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814# }
815# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817# // Walls
818# edit_type |= IGUIConstants.TILE_EDIT_WALL;
819# }
820# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821# getAttributeValue("connected", defarch) != 0) {
822# // Connected Objects
823# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824# }
825# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826# arch_type == 66 || arch_type == 41 || arch_type == 95) {
827# // Exit: teleporter/exit/trapdoors
828# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829# }
830# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834# arch_type == 124 || arch_type == 130)) {
835# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837# }
838# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840# arch_type == 91 || arch_type == 21 || arch_type == 24) {
841# // Door: door/special door/gates + keys
842# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843# }
844# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850# arch_type == 122 || arch_type == 3)) {
851# // Equipment: weapons/armour/wands/rods
852# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853# }
854#
855# return(edit_type);
856#
857#
858}
859
860sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_;
862
863 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!";
865
866 if (-e $cache) {
867 my $ref = eval { load_ref $cache };
868
869 if ($ref->{version} == 1
870 && $ref->{size} == $size
871 && $ref->{mtime} == $mtime
872 && eval { $load->($ref->{data}); 1 }) {
873 return;
874 }
875 }
876
877 my $ref = {
878 version => 1,
879 size => $size,
880 mtime => $mtime,
881 data => $create->(),
882 };
883
884 $load->($ref->{data});
885
886 save_ref $ref, $cache;
887}
888
889=item set_libdir $path
890
891Sets the library directory to the given path
892(default: $ENV{CROSSFIRE_LIBDIR}).
893
894You have to (re-)load the archetypes and tilecache manually after steting
895the library path.
896
897=cut
898
899sub set_libdir($) {
900 $LIB = $_[0];
901}
902
903=item load_archetypes
904
905(Re-)Load archetypes into %ARCH.
906
907=cut
908
909sub load_archetypes() {
910 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
911 *ARCH = $_[0];
912 }, sub {
913 read_arch "$LIB/archetypes"
914 };
915}
916
917=item load_tilecache
918
919(Re-)Load %TILE and %FACE.
920
921=cut
922
923sub load_tilecache() {
924 require Gtk2;
925
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0";
932
933 my %cache;
934
935 my $idx = 0;
936
937 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name});
940 $pb->close;
941 my $pb = $pb->get_pixbuf;
942
943 my $tile = $cache{$name} = {
944 pb => $pb,
945 idx => $idx,
946 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE,
948 };
949
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 }
966 }
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 };
166} 973}
167 974
168=head1 AUTHOR 975=head1 AUTHOR
169 976
170 Marc Lehmann <schmorp@schmorp.de> 977 Marc Lehmann <schmorp@schmorp.de>

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines