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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.41 by root, Mon Mar 13 01:04:03 2006 UTC vs.
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
25 29
26sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
27 31
28our $VARDIR;
29our %ARCH; 32our %ARCH;
30our %FACE; 33our %FACE;
31our $TILE; 34our $TILE;
32 35
33our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
34 msg => "endmsg", 37 msg => "endmsg",
35 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
36); 40);
37 41
38# not used yet, maybe alphabetical is ok 42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore
48 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51));
52
39our @FIELD_ORDER = (qw(name name_pl)); 53our @FIELD_ORDER = (qw(
54 elevation
40 55
56 name name_pl custom_name title race
57 slaying skill msg lore other_arch face
58 #todo-events
59 animation is_animated
60 Str Dex Con Wis Pow Cha Int
61 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype
65
66 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_deplete resist_death resist_chaos resist_counterspell
71 resist_godpower resist_holyword resist_blind resist_internal
72 resist_life_stealing resist_disease
73
74 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program
78 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
83
84 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
85 friendly generator is_thrown auto_apply treasure player sold see_invisible
86 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
87 splitting hitback startequip blocksview undead scared unaggressive
88 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
89 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
90 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
91 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
92 random_move only_attack confused stealth cursed damned see_anywhere
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
98
99 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101));
102
41sub MOVE_WALK (){ 0x1 } 103sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 104sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 105sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 106sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 107sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 }
46sub MOVE_ALL (){ 0xf } 109sub MOVE_ALL (){ 0xff }
47 110
48sub load_ref($) { 111sub load_ref($) {
49 my ($path) = @_; 112 my ($path) = @_;
50 113
51 open my $fh, "<", $path 114 open my $fh, "<", $path
52 or die "$path: $!"; 115 or die "$path: $!";
53 binmode $fh; 116 binmode $fh;
54 local $/; 117 local $/;
55 118
56 Storable::thaw <$fh> 119 thaw <$fh>
57} 120}
58 121
59sub save_ref($$) { 122sub save_ref($$) {
60 my ($ref, $path) = @_; 123 my ($ref, $path) = @_;
61 124
62 open my $fh, ">", "$path~" 125 open my $fh, ">", "$path~"
63 or die "$path~: $!"; 126 or die "$path~: $!";
64 binmode $fh; 127 binmode $fh;
65 print $fh Storable::freeze $ref; 128 print $fh freeze $ref;
66 close $fh; 129 close $fh;
67 rename "$path~", $path 130 rename "$path~", $path
68 or die "$path: $!"; 131 or die "$path: $!";
69} 132}
70 133
134sub normalize_object($) {
135 my ($ob) = @_;
136
137 delete $ob->{$_} for qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru
140 );
141
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
143 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
145
146 my $flags = 0;
147
148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
157
158 $flags &= ~MOVE_WALK if $flag eq "-walk";
159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
166
167 $ob->{$attr} = $flags;
168 }
169
170 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0;
172 }
173 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK;
175 $ob->{move_slow_penalty} = $v;
176 }
177 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
179 : $ob->{move_on} & ~MOVE_WALK;
180 }
181 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
183 : $ob->{move_off} & ~MOVE_WALK;
184 }
185 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 }
189 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 }
193 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 }
197
198 $ob
199}
200
71sub normalize_arch($) { 201sub normalize_arch($) {
72 my ($ob) = @_; 202 my ($ob) = @_;
73 203
204 normalize_object $ob;
205
74 my $arch = $ARCH{$ob->{_name}} 206 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 207 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 208
79 if ($arch->{type} == 22) { # map 209 if ($arch->{type} == 22) { # map
80 my %normalize = ( 210 my %normalize = (
81 "enter_x" => "hp", 211 "enter_x" => "hp",
82 "enter_y" => "sp", 212 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 222 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 223 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 224 $ob->{$k2} = $v;
95 } 225 }
96 } 226 }
97 } 227 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 228 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 229 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 230 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 231 next if $k eq "_name";
127 delete $ob->{$k}; 232 delete $ob->{$k};
128 } 233 }
234 }
235 }
236
237 # a speciality for the editor
238 if (exists $ob->{attack_movement}) {
239 my $am = delete $ob->{attack_movement};
240 $ob->{attack_movement_bits_0_3} = $am & 15;
241 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 242 }
130 243
131 $ob 244 $ob
132} 245}
133 246
134sub read_pak($;$) { 247sub read_pak($) {
135 my ($path, $cache) = @_; 248 my ($path) = @_;
136 249
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 250 my %pak;
143 251
144 open my $fh, "<", $path 252 open my $fh, "<", $path
145 or Carp::croak "$_[0]: $!"; 253 or Carp::croak "$_[0]: $!";
146 binmode $fh; 254 binmode $fh;
147 while (<$fh>) { 255 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 256 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 257 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 258 read $fh, $pak{$path}, $len;
151 } 259 }
152 260
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 261 \%pak
157 }
158} 262}
159 263
160sub read_arch($;$) { 264sub read_arch($) {
161 my ($path, $cache) = @_; 265 my ($path) = @_;
162 266
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 267 my %arc;
169 my ($more, $prev); 268 my ($more, $prev);
170 269
171 open my $fh, "<", $path 270 open my $fh, "<", $path
172 or Carp::croak "$path: $!"; 271 or Carp::croak "$path: $!";
173 272
174 binmode $fh; 273 binmode $fh;
175 274
176 my $parse_block; $parse_block = sub { 275 my $parse_block; $parse_block = sub {
177 my %arc = @_; 276 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 277
207 while (<$fh>) { 278 while (<$fh>) {
208 s/\s+$//; 279 s/\s+$//;
209 if (/^more$/i) { 280 if (/^end$/i) {
210 $more = $prev; 281 last;
211 } elsif (/^object (\S+)$/i) { 282 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name); 284 } elsif (/^lore$/i) {
214 285 while (<$fh>) {
215 if ($more) { 286 last if /^endlore\s*$/i;
216 $more->{more} = $arc;
217 } else {
218 $arc{$name} = $arc; 287 $arc{lore} .= $_;
219 } 288 }
220 $prev = $arc; 289 } elsif (/^msg$/i) {
221 $more = undef; 290 while (<$fh>) {
291 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_;
293 }
222 } elsif (/^arch (\S+)$/i) { 294 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 295 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 296 } elsif (/^\s*($|#)/) {
225 # 297 #
226 } else { 298 } else {
227 warn "$path: unparseable top-level line '$_'"; 299 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 300 }
230 301 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 302
236 \%arc 303 \%arc
237 } 304 };
305
306 while (<$fh>) {
307 s/\s+$//;
308 if (/^more$/i) {
309 $more = $prev;
310 } elsif (/^object (\S+)$/i) {
311 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name);
313
314 if ($more) {
315 $more->{more} = $arc;
316 } else {
317 $arc{$name} = $arc;
318 }
319 $prev = $arc;
320 $more = undef;
321 } elsif (/^arch (\S+)$/i) {
322 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name);
324
325 if ($more) {
326 $more->{more} = $arc;
327 } else {
328 push @{ $arc{arch} }, $arc;
329 }
330 $prev = $arc;
331 $more = undef;
332 } elsif (/^\s*($|#)/) {
333 #
334 } else {
335 warn "$path: unparseable top-level line '$_'";
336 }
337 }
338
339 undef $parse_block; # work around bug in perl not freeing $fh etc.
340
341 \%arc
238} 342}
239 343
240# put all archs into a hash with editor_face as it's key 344# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 345# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 346# the archs from $ARCH
263 my ($a) = @_; 367 my ($a) = @_;
264 368
265 my $o = $ARCH{$a->{_name}} 369 my $o = $ARCH{$a->{_name}}
266 or return; 370 or return;
267 371
268 my $face = $FACE{$a->{face} || $o->{face}} 372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 373 or (warn "no face data found for arch '$a->{_name}'"), return;
270 374
271 if ($face->{w} > 1 || $face->{h} > 1) { 375 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 376 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 377 return (0, 0, $face->{w} - 1, $face->{h} - 1);
305 import 409 import
306 410
307=cut 411=cut
308 412
309sub arch_attr($) { 413sub arch_attr($) {
310 my ($arch) = @_; 414 my ($obj) = @_;
311 415
312 require Crossfire::Data; 416 require Crossfire::Data;
313 417
314 my $root; 418 my $root;
419 my $attr = { };
420
421 my $arch = $ARCH{ $obj->{_name} };
422 my $type = $obj->{type} || $arch->{type};
315 423
316 if ($arch->{type} > 0) { 424 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 425 $root = $Crossfire::Data::ATTR{$type};
318 } else { 426 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 427 $root = $Crossfire::Data::TYPE{Misc};
320 428
321 type: 429 type:
322 for (@Crossfire::Data::ATTR0) { 430 for (@Crossfire::Data::ATTR0) {
324 or die "internal error: ATTR0 without 'required'"; 432 or die "internal error: ATTR0 without 'required'";
325 433
326 keys %$req; 434 keys %$req;
327 while (my ($k, $v) = each %$req) { 435 while (my ($k, $v) = each %$req) {
328 next type 436 next type
329 unless $arch->{$k} == $v; 437 unless $obj->{$k} == $v || $arch->{$k} == $v;
330 } 438 }
331 439
332 $root = $_; 440 $root = $_;
333 } 441 }
334 } 442 }
335 443
336 my $attr = { }; 444 my @import = ($root);
337 445
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root); 446 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
447 unless $type == 116;
448
339 my (%ignore); 449 my (%ignore);
340 my (@section_order, %section, @attr_order); 450 my (@section_order, %section, @attr_order);
341 451
342 while (my $type = shift @import) { 452 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 453 push @import, @{$type->{import} || []};
347 457
348 for (@{$type->{ignore} || []}) { 458 for (@{$type->{ignore} || []}) {
349 $ignore{$_}++ for ref $_ ? @$_ : $_; 459 $ignore{$_}++ for ref $_ ? @$_ : $_;
350 } 460 }
351 461
352 for ([general => ($type->{attr} || {})], @{$type->{section} || []}) { 462 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 463 my ($name, $attr) = @$_;
354 push @section_order, $name; 464 push @section_order, $name;
355 for (@$attr) { 465 for (@$attr) {
356 my ($k, $v) = @$_; 466 my ($k, $v) = @$_;
357 push @attr_order, $k; 467 push @attr_order, $k;
438# return(edit_type); 548# return(edit_type);
439# 549#
440# 550#
441} 551}
442 552
443sub init($) { 553sub cache_file($$&&) {
444 my ($cachedir) = @_; 554 my ($src, $cache, $load, $create) = @_;
445 555
446 return if %ARCH; 556 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!";
447 558
448 mkdir $cachedir, 0777; 559 if (-e $cache) {
449 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 560 my $ref = eval { load_ref $cache };
450}
451 561
452$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 562 if ($ref->{version} == 1
563 && $ref->{size} == $size
564 && $ref->{mtime} == $mtime
565 && eval { $load->($ref->{data}); 1 }) {
566 return;
567 }
568 }
453 569
454init $VARDIR; 570 my $ref = {
571 version => 1,
572 size => $size,
573 mtime => $mtime,
574 data => $create->(),
575 };
576
577 $load->($ref->{data});
578
579 save_ref $ref, $cache;
580}
581
582=item set_libdir $path
583
584Sets the library directory to the given path
585(default: $ENV{CROSSFIRE_LIBDIR}).
586
587You have to (re-)load the archetypes and tilecache manually after steting
588the library path.
589
590=cut
591
592sub set_libdir($) {
593 $LIB = $_[0];
594}
595
596=item load_archetypes
597
598(Re-)Load archetypes into %ARCH.
599
600=cut
601
602sub load_archetypes() {
603 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
604 *ARCH = $_[0];
605 }, sub {
606 read_arch "$LIB/archetypes"
607 };
608}
609
610=item load_tilecache
611
612(Re-)Load %TILE and %FACE.
613
614=cut
615
616sub load_tilecache() {
617 require Gtk2;
618
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache;
629
630 my $idx = 0;
631
632 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile ();
634 print $fh $tile->{$name};
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
637 unlink $filename;
638
639 my $tile = $cache{$name} = {
640 pb => $pb,
641 idx => $idx,
642 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE,
644 };
645
646
647 $idx += $tile->{w} * $tile->{h};
648 }
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
669}
455 670
456=head1 AUTHOR 671=head1 AUTHOR
457 672
458 Marc Lehmann <schmorp@schmorp.de> 673 Marc Lehmann <schmorp@schmorp.de>
459 http://home.schmorp.de/ 674 http://home.schmorp.de/

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