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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.43 by root, Mon Mar 13 03:30:37 2006 UTC vs.
Revision 1.85 by root, Wed Feb 7 00:44:18 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
25 43
26sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
27 45
28our $VARDIR;
29our %ARCH; 46our %ARCH;
30our %FACE; 47our %FACE;
31our $TILE; 48our $TILE;
32 49
33our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
34 msg => "endmsg", 51 msg => "endmsg",
35 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
36); 54);
37 55
38# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69));
70
39our @FIELD_ORDER = (qw(name name_pl)); 71our @FIELD_ORDER = (qw(
72 elevation
40 73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119));
120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
41sub MOVE_WALK (){ 0x1 } 136sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 137sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 138sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 139sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 140sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
47 145
48sub load_ref($) { 146sub load_ref($) {
49 my ($path) = @_; 147 my ($path) = @_;
50 148
51 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 150 or die "$path: $!";
53 binmode $fh;
54 local $/; 151 local $/;
55 152
56 Storable::thaw <$fh> 153 thaw <$fh>
57} 154}
58 155
59sub save_ref($$) { 156sub save_ref($$) {
60 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
61 158
62 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 160 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 161 print $fh freeze $ref;
66 close $fh; 162 close $fh;
67 rename "$path~", $path 163 rename "$path~", $path
68 or die "$path: $!"; 164 or die "$path: $!";
69} 165}
70 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 adamantium => 258,
231 glacium => 260,
232 blood => 544,
233;
234
235# object as in "Object xxx", i.e. archetypes
236sub normalize_object($) {
237 my ($ob) = @_;
238
239 # convert material bitset to materialname, if possible
240 if (exists $ob->{material}) {
241 if (!$ob->{material}) {
242 delete $ob->{material};
243 } elsif (exists $ob->{materialname}) {
244 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
245 delete $ob->{material};
246 } else {
247 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
248 delete $ob->{material}; # assume materilname is more specific and nuke material
249 }
250 } elsif (my $name = $MATERIAL{$ob->{material}}) {
251 delete $ob->{material};
252 $ob->{materialname} = $name;
253 } else {
254 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
255 }
256 }
257
258 # nuke outdated or never supported fields
259 delete @$ob{qw(
260 can_knockback can_parry can_impale can_cut can_dam_armour
261 can_apply pass_thru can_pass_thru
262 )};
263
264 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
265 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
266 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
267
268 # convert movement strings to bitsets
269 for my $attr (keys %FIELD_MOVEMENT) {
270 next unless exists $ob->{$attr};
271
272 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
273
274 next if $ob->{$attr} =~ /^\d+$/;
275
276 my $flags = 0;
277
278 # assume list
279 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
280 $flags |= MOVE_WALK if $flag eq "walk";
281 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
282 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
283 $flags |= MOVE_FLYING if $flag eq "flying";
284 $flags |= MOVE_SWIM if $flag eq "swim";
285 $flags |= MOVE_BOAT if $flag eq "boat";
286 $flags |= MOVE_ALL if $flag eq "all";
287
288 $flags &= ~MOVE_WALK if $flag eq "-walk";
289 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
290 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
291 $flags &= ~MOVE_FLYING if $flag eq "-flying";
292 $flags &= ~MOVE_SWIM if $flag eq "-swim";
293 $flags &= ~MOVE_BOAT if $flag eq "-boat";
294 $flags &= ~MOVE_ALL if $flag eq "-all";
295 }
296
297 $ob->{$attr} = $flags;
298 }
299
300 # convert outdated movement flags to new movement sets
301 if (defined (my $v = delete $ob->{no_pass})) {
302 $ob->{move_block} = $v ? MOVE_ALL : 0;
303 }
304 if (defined (my $v = delete $ob->{slow_move})) {
305 $ob->{move_slow} |= MOVE_WALK;
306 $ob->{move_slow_penalty} = $v;
307 }
308 if (defined (my $v = delete $ob->{walk_on})) {
309 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
310 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
311 : $ob->{move_on} & ~MOVE_WALK;
312 }
313 if (defined (my $v = delete $ob->{walk_off})) {
314 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
315 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
316 : $ob->{move_off} & ~MOVE_WALK;
317 }
318 if (defined (my $v = delete $ob->{fly_on})) {
319 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
320 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
321 : $ob->{move_on} & ~MOVE_FLY_LOW;
322 }
323 if (defined (my $v = delete $ob->{fly_off})) {
324 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
325 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
326 : $ob->{move_off} & ~MOVE_FLY_LOW;
327 }
328 if (defined (my $v = delete $ob->{flying})) {
329 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
330 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
331 : $ob->{move_type} & ~MOVE_FLY_LOW;
332 }
333
334 # convert idiotic event_xxx things into objects
335 while (my ($event, $subtype) = each %EVENT_TYPE) {
336 if (exists $ob->{"event_${event}_plugin"}) {
337 push @{$ob->{inventory}}, {
338 _name => "event_$event",
339 title => delete $ob->{"event_${event}_plugin"},
340 slaying => delete $ob->{"event_${event}"},
341 name => delete $ob->{"event_${event}_options"},
342 };
343 }
344 }
345
346 # some archetypes had "+3" instead of the canonical "3", so fix
347 $ob->{dam} *= 1 if exists $ob->{dam};
348
349 $ob
350}
351
352# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 353sub normalize_arch($) {
72 my ($ob) = @_; 354 my ($ob) = @_;
73 355
356 normalize_object $ob;
357
74 my $arch = $ARCH{$ob->{_name}} 358 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 359 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 360
79 if ($arch->{type} == 22) { # map 361 if ($arch->{type} == 22) { # map
80 my %normalize = ( 362 my %normalize = (
81 "enter_x" => "hp", 363 "enter_x" => "hp",
82 "enter_y" => "sp", 364 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 374 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 375 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 376 $ob->{$k2} = $v;
95 } 377 }
96 } 378 }
97 } 379 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 380 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 381 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 382 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 383 next if $k eq "_name";
127 delete $ob->{$k}; 384 delete $ob->{$k};
128 } 385 }
386 }
387 }
388
389 # a speciality for the editor
390 if (exists $ob->{attack_movement}) {
391 my $am = delete $ob->{attack_movement};
392 $ob->{attack_movement_bits_0_3} = $am & 15;
393 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 394 }
130 395
131 $ob 396 $ob
132} 397}
133 398
399sub attr_thaw($) {
400 my ($ob) = @_;
401
402 $ob->{attach} = from_json $ob->{attach}
403 if exists $ob->{attach};
404
405 $ob
406}
407
408sub attr_freeze($) {
409 my ($ob) = @_;
410
411 $ob->{attach} = Crossfire::to_json $ob->{attach}
412 if exists $ob->{attach};
413
414 $ob
415}
416
134sub read_pak($;$) { 417sub read_pak($) {
135 my ($path, $cache) = @_; 418 my ($path) = @_;
136 419
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 420 my %pak;
143 421
144 open my $fh, "<", $path 422 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 423 or Carp::croak "$_[0]: $!";
146 binmode $fh; 424 binmode $fh;
147 while (<$fh>) { 425 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 426 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 427 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 428 read $fh, $pak{$path}, $len;
151 } 429 }
152 430
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 431 \%pak
157 }
158} 432}
159 433
160sub read_arch($;$) { 434sub read_arch($;$) {
161 my ($path, $cache) = @_; 435 my ($path, $toplevel) = @_;
162 436
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 437 my %arc;
169 my ($more, $prev); 438 my ($more, $prev);
439 my $comment;
170 440
171 open my $fh, "<", $path 441 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 442 or Carp::croak "$path: $!";
173 443
174 binmode $fh; 444# binmode $fh;
175 445
176 my $parse_block; $parse_block = sub { 446 my $parse_block; $parse_block = sub {
177 my %arc = @_; 447 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 448
207 while (<$fh>) { 449 while (<$fh>) {
208 s/\s+$//; 450 s/\s+$//;
209 if (/^more$/i) { 451 if (/^end$/i) {
210 $more = $prev; 452 last;
453
211 } elsif (/^object (\S+)$/i) { 454 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 455 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 456
215 if ($more) { 457 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 458 while (<$fh>) {
217 } else { 459 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 460 $arc{lore} .= $_;
219 } 461 }
220 $prev = $arc; 462 } elsif (/^msg$/i) {
221 $more = undef; 463 while (<$fh>) {
464 last if /^endmsg\s*$/i;
465 $arc{msg} .= $_;
466 }
467 } elsif (/^anim$/i) {
468 while (<$fh>) {
469 last if /^mina\s*$/i;
470 chomp;
471 push @{ $arc{anim} }, $_;
472 }
222 } elsif (/^arch (\S+)$/i) { 473 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 474 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 475 } elsif (/^\s*#/) {
476 $arc{_comment} .= "$_\n";
477
478 } elsif (/^\s*$/) {
225 # 479 #
226 } else { 480 } else {
227 warn "$path: unparseable top-level line '$_'"; 481 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 482 }
230 483 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 484
236 \%arc 485 \%arc
237 } 486 };
487
488 while (<$fh>) {
489 s/\s+$//;
490 if (/^more$/i) {
491 $more = $prev;
492 } elsif (/^object (\S+)$/i) {
493 my $name = $1;
494 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
495 undef $comment;
496 delete $arc{_comment} unless length $arc{_comment};
497 $arc->{_atype} = 'object';
498
499 if ($more) {
500 $more->{more} = $arc;
501 } else {
502 $arc{$name} = $arc;
503 }
504 $prev = $arc;
505 $more = undef;
506 } elsif (/^arch (\S+)$/i) {
507 my $name = $1;
508 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
509 undef $comment;
510 delete $arc{_comment} unless length $arc{_comment};
511 $arc->{_atype} = 'arch';
512
513 if ($more) {
514 $more->{more} = $arc;
515 } else {
516 push @{ $arc{arch} }, $arc;
517 }
518 $prev = $arc;
519 $more = undef;
520 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
521 if ($1 eq "lev_array") {
522 while (<$fh>) {
523 last if /^endplst\s*$/;
524 push @{$toplevel->{lev_array}}, $_+0;
525 }
526 } else {
527 $toplevel->{$1} = $2;
528 }
529 } elsif (/^\s*#/) {
530 $comment .= "$_\n";
531 } elsif (/^\s*($|#)/) {
532 #
533 } else {
534 die "$path: unparseable top-level line '$_'";
535 }
536 }
537
538 undef $parse_block; # work around bug in perl not freeing $fh etc.
539
540 \%arc
541}
542
543sub archlist_to_string {
544 my ($arch) = @_;
545
546 my $str;
547
548 my $append; $append = sub {
549 my %a = %{$_[0]};
550
551 Crossfire::attr_freeze \%a;
552 Crossfire::normalize_arch \%a;
553
554 # undo the bit-split we did before
555 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
556 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
557 | (delete $a{attack_movement_bits_4_7});
558 }
559
560 if (my $comment = delete $a{_comment}) {
561 if ($comment =~ /[^\n\s#]/) {
562 $str .= $comment;
563 }
564 }
565
566 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
567
568 my $inv = delete $a{inventory};
569 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570 my $anim = delete $a{anim};
571
572 my @kv;
573
574 for ($a{_name} eq "map"
575 ? @Crossfire::FIELD_ORDER_MAP
576 : @Crossfire::FIELD_ORDER) {
577 push @kv, [$_, delete $a{$_}]
578 if exists $a{$_};
579 }
580
581 for (sort keys %a) {
582 next if /^_/; # ignore our _-keys
583 push @kv, [$_, delete $a{$_}];
584 }
585
586 for (@kv) {
587 my ($k, $v) = @$_;
588
589 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590 $v =~ s/\n$//;
591 $str .= "$k\n$v\n$end\n";
592 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593 if ($v & ~Crossfire::MOVE_ALL or !$v) {
594 $str .= "$k $v\n";
595
596 } elsif ($v & Crossfire::MOVE_ALLBIT) {
597 $str .= "$k all";
598
599 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604
605 $str .= "\n";
606
607 } else {
608 $str .= $k;
609
610 $str .= " walk" if $v & Crossfire::MOVE_WALK;
611 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615
616 $str .= "\n";
617 }
618 } else {
619 $str .= "$k $v\n";
620 }
621 }
622
623 if ($inv) {
624 $append->($_) for @$inv;
625 }
626
627 if ($a{_atype} eq 'object') {
628 $str .= join "\n", "anim", @$anim, "mina\n"
629 if $anim;
630 }
631
632 $str .= "end\n";
633
634 if ($a{_atype} eq 'object') {
635 if ($more) {
636 $str .= "more\n";
637 $append->($more) if $more;
638 } else {
639 $str .= "\n";
640 }
641 }
642 };
643
644 for (@$arch) {
645 $append->($_);
646 }
647
648 $str
238} 649}
239 650
240# put all archs into a hash with editor_face as it's key 651# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 652# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 653# the archs from $ARCH
243sub editor_archs { 654sub editor_archs {
244 my %paths; 655 my %paths;
245 656
246 for (keys %ARCH) { 657 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 658 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 659 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 660 }
250 661
251 \%paths 662 \%paths
252} 663}
253 664
263 my ($a) = @_; 674 my ($a) = @_;
264 675
265 my $o = $ARCH{$a->{_name}} 676 my $o = $ARCH{$a->{_name}}
266 or return; 677 or return;
267 678
268 my $face = $FACE{$a->{face} || $o->{face}} 679 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
680 unless ($face) {
681 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 682 or (warn "no face data found for arch '$a->{_name}'"), return;
683 }
270 684
271 if ($face->{w} > 1 || $face->{h} > 1) { 685 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 686 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 687 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 688
305 import 719 import
306 720
307=cut 721=cut
308 722
309sub arch_attr($) { 723sub arch_attr($) {
310 my ($arch) = @_; 724 my ($obj) = @_;
311 725
312 require Crossfire::Data; 726 require Crossfire::Data;
313 727
314 my $root; 728 my $root;
729 my $attr = { };
730
731 my $arch = $ARCH{ $obj->{_name} };
732 my $type = $obj->{type} || $arch->{type};
315 733
316 if ($arch->{type} > 0) { 734 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 735 $root = $Crossfire::Data::ATTR{$type};
318 } else { 736 } else {
737 my %a = (%$arch, %$obj);
738
739 if ($a{is_floor} && !$a{alive}) {
740 $root = $Crossfire::Data::TYPE{Floor};
741 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
742 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
743 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
744 $root = $Crossfire::Data::TYPE{Wall};
745 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
746 $root = $Crossfire::Data::TYPE{"Weak Wall"};
747 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 748 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 749 }
750 }
331 751
332 $root = $_; 752 my @import = ($root);
333 }
334 } 753
335
336 my $attr = { };
337
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root); 754 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
755 unless $type == 116;
756
339 my (%ignore); 757 my (%ignore);
340 my (@section_order, %section, @attr_order); 758 my (@section_order, %section, @attr_order);
341 759
342 while (my $type = shift @import) { 760 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 761 push @import, @{$type->{import} || []};
350 } 768 }
351 769
352 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 770 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 771 my ($name, $attr) = @$_;
354 push @section_order, $name; 772 push @section_order, $name;
355 warn "$name, $attr\n";#d#
356 for (@$attr) { 773 for (@$attr) {
357 my ($k, $v) = @$_; 774 my ($k, $v) = @$_;
358 push @attr_order, $k; 775 push @attr_order, $k;
359 $section{$name}{$k} ||= $v; 776 $section{$name}{$k} ||= $v;
360 } 777 }
439# return(edit_type); 856# return(edit_type);
440# 857#
441# 858#
442} 859}
443 860
444sub init($) { 861sub cache_file($$&&) {
445 my ($cachedir) = @_; 862 my ($src, $cache, $load, $create) = @_;
446 863
447 return if %ARCH; 864 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!";
448 866
449 mkdir $cachedir, 0777; 867 if (-e $cache) {
450 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 868 my $ref = eval { load_ref $cache };
451}
452 869
453$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 870 if ($ref->{version} == 1
871 && $ref->{size} == $size
872 && $ref->{mtime} == $mtime
873 && eval { $load->($ref->{data}); 1 }) {
874 return;
875 }
876 }
454 877
455init $VARDIR; 878 my $ref = {
879 version => 1,
880 size => $size,
881 mtime => $mtime,
882 data => $create->(),
883 };
884
885 $load->($ref->{data});
886
887 save_ref $ref, $cache;
888}
889
890=item set_libdir $path
891
892Sets the library directory to the given path
893(default: $ENV{CROSSFIRE_LIBDIR}).
894
895You have to (re-)load the archetypes and tilecache manually after steting
896the library path.
897
898=cut
899
900sub set_libdir($) {
901 $LIB = $_[0];
902}
903
904=item load_archetypes
905
906(Re-)Load archetypes into %ARCH.
907
908=cut
909
910sub load_archetypes() {
911 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912 *ARCH = $_[0];
913 }, sub {
914 read_arch "$LIB/archetypes"
915 };
916}
917
918=item load_tilecache
919
920(Re-)Load %TILE and %FACE.
921
922=cut
923
924sub load_tilecache() {
925 require Gtk2;
926
927 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931 }, sub {
932 my $tile = read_pak "$LIB/crossfire.0";
933
934 my %cache;
935
936 my $idx = 0;
937
938 for my $name (sort keys %$tile) {
939 my $pb = new Gtk2::Gdk::PixbufLoader;
940 $pb->write ($tile->{$name});
941 $pb->close;
942 my $pb = $pb->get_pixbuf;
943
944 my $tile = $cache{$name} = {
945 pb => $pb,
946 idx => $idx,
947 w => int $pb->get_width / TILESIZE,
948 h => int $pb->get_height / TILESIZE,
949 };
950
951
952 $idx += $tile->{w} * $tile->{h};
953 }
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
956
957 while (my ($name, $tile) = each %cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 \%cache
973 };
974}
456 975
457=head1 AUTHOR 976=head1 AUTHOR
458 977
459 Marc Lehmann <schmorp@schmorp.de> 978 Marc Lehmann <schmorp@schmorp.de>
460 http://home.schmorp.de/ 979 http://home.schmorp.de/

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