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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.43 by root, Mon Mar 13 03:30:37 2006 UTC vs.
Revision 1.93 by root, Sat Mar 3 19:38:06 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
22 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 37
38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42mkdir $VARDIR, 0777;
25 43
26sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
27 45
28our $VARDIR;
29our %ARCH; 46our %ARCH;
30our %FACE; 47our %FACE;
31our $TILE; 48our $TILE;
32 49
33our %FIELD_MULTILINE = ( 50our %FIELD_MULTILINE = (
34 msg => "endmsg", 51 msg => "endmsg",
35 lore => "endlore", 52 lore => "endlore",
53 maplore => "endmaplore",
36); 54);
37 55
38# not used yet, maybe alphabetical is ok 56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60# same as in server save routine, to (hopefully) be compatible
61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
39our @FIELD_ORDER = (qw(name name_pl)); 72our @FIELD_ORDER = (qw(
73 elevation
40 74
75 name name_pl custom_name attach title race
76 slaying skill msg lore other_arch face
77 #todo-events
78 animation is_animated
79 str dex con wis pow cha int
80 hp maxhp sp maxsp grace maxgrace
81 exp perm_exp expmul
82 food dam luck wc ac x y speed speed_left move_state attack_movement
83 nrof level direction type subtype attacktype
84
85 resist_physical resist_magic resist_fire resist_electricity
86 resist_cold resist_confusion resist_acid resist_drain
87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
89 resist_deplete resist_death resist_chaos resist_counterspell
90 resist_godpower resist_holyword resist_blind resist_internal
91 resist_life_stealing resist_disease
92
93 path_attuned path_repelled path_denied material materialname
94 value carrying weight invisible state magic
95 last_heal last_sp last_grace last_eat
96 connected glow_radius randomitems npx_status npc_program
97 run_away pick_up container will_apply smoothlevel
98 current_weapon_script weapontype tooltype elevation client_type
99 item_power duration range
100 range_modifier duration_modifier dam_modifier gen_sp_armour
101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102
103 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104 friendly generator is_thrown auto_apply treasure player sold see_invisible
105 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106 splitting hitback startequip blocksview undead scared unaggressive
107 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111 random_move only_attack confused stealth cursed damned see_anywhere
112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117
118 body_range body_arm body_torso body_head body_neck body_skill
119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
41sub MOVE_WALK (){ 0x1 } 137sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 138sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 139sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 140sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 141sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 142sub MOVE_BOAT (){ 0x10 }
143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 $_[0] += $_[1];
172 } elsif ($cur) {
173 $_[0] -= $_[1];
174 } else {
175 $_[0] /= $_[1];
176 }
177
178 $_[0]
179 },
180 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ;
183}
184
185sub Crossfire::MoveType::new {
186 my ($class, $string) = @_;
187
188 my $mask;
189 my $value;
190
191 if ($string =~ /^\s*\d+\s*$/) {
192 $mask = MOVE_ALL;
193 $value = $string+0;
194 } else {
195 for (split /\s+/, lc $string) {
196 if (s/^-//) {
197 $mask |= $MOVE_TYPE{$_};
198 $value &= ~$MOVE_TYPE{$_};
199 } else {
200 $mask |= $MOVE_TYPE{$_};
201 $value |= $MOVE_TYPE{$_};
202 }
203 }
204 }
205
206 (bless [$mask, $value], $class)->normalise
207}
208
209sub Crossfire::MoveType::normalise {
210 my ($self) = @_;
211
212 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask;
215 $self->[1] &= $mask;
216 }
217
218 $self->[1] &= $self->[0];
219
220 $self
221}
222
223sub Crossfire::MoveType::as_string {
224 my ($self) = @_;
225
226 my @res;
227
228 my ($mask, $value) = @$self;
229
230 for (@Crossfire::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_";
235 }
236 }
237
238 join " ", @res
239}
47 240
48sub load_ref($) { 241sub load_ref($) {
49 my ($path) = @_; 242 my ($path) = @_;
50 243
51 open my $fh, "<", $path 244 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 245 or die "$path: $!";
53 binmode $fh;
54 local $/; 246 local $/;
55 247
56 Storable::thaw <$fh> 248 thaw <$fh>
57} 249}
58 250
59sub save_ref($$) { 251sub save_ref($$) {
60 my ($ref, $path) = @_; 252 my ($ref, $path) = @_;
61 253
62 open my $fh, ">", "$path~" 254 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 255 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 256 print $fh freeze $ref;
66 close $fh; 257 close $fh;
67 rename "$path~", $path 258 rename "$path~", $path
68 or die "$path: $!"; 259 or die "$path: $!";
69} 260}
70 261
262my %attack_mask = (
263 physical => 0x00000001,
264 magic => 0x00000002,
265 fire => 0x00000004,
266 electricity => 0x00000008,
267 cold => 0x00000010,
268 confusion => 0x00000020,
269 acid => 0x00000040,
270 drain => 0x00000080,
271 weaponmagic => 0x00000100,
272 ghosthit => 0x00000200,
273 poison => 0x00000400,
274 slow => 0x00000800,
275 paralyze => 0x00001000,
276 turn_undead => 0x00002000,
277 fear => 0x00004000,
278 cancellation => 0x00008000,
279 deplete => 0x00010000,
280 death => 0x00020000,
281 chaos => 0x00040000,
282 counterspell => 0x00080000,
283 godpower => 0x00100000,
284 holyword => 0x00200000,
285 blind => 0x00400000,
286 internal => 0x00800000,
287 life_stealing => 0x01000000,
288 disease => 0x02000000,
289);
290
291sub _add_resist($$$) {
292 my ($ob, $mask, $value) = @_;
293
294 while (my ($k, $v) = each %attack_mask) {
295 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
296 }
297}
298
299my %MATERIAL = reverse
300 paper => 1,
301 iron => 2,
302 glass => 4,
303 leather => 8,
304 wood => 16,
305 organic => 32,
306 stone => 64,
307 cloth => 128,
308 adamant => 256,
309 liquid => 512,
310 tin => 1024,
311 bone => 2048,
312 ice => 4096,
313
314 # guesses
315 runestone => 12,
316 bronze => 18,
317 "ancient wood" => 20,
318 glass => 36,
319 marble => 66,
320 ice => 68,
321 stone => 70,
322 stone => 80,
323 cloth => 136,
324 ironwood => 144,
325 adamantium => 258,
326 glacium => 260,
327 blood => 544,
328;
329
330# object as in "Object xxx", i.e. archetypes
331sub normalize_object($) {
332 my ($ob) = @_;
333
334 # convert material bitset to materialname, if possible
335 if (exists $ob->{material}) {
336 if (!$ob->{material}) {
337 delete $ob->{material};
338 } elsif (exists $ob->{materialname}) {
339 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
340 delete $ob->{material};
341 } else {
342 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
343 delete $ob->{material}; # assume materilname is more specific and nuke material
344 }
345 } elsif (my $name = $MATERIAL{$ob->{material}}) {
346 delete $ob->{material};
347 $ob->{materialname} = $name;
348 } else {
349 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
350 }
351 }
352
353 # nuke outdated or never supported fields
354 delete @$ob{qw(
355 can_knockback can_parry can_impale can_cut can_dam_armour
356 can_apply pass_thru can_pass_thru
357 )};
358
359 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
360 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
361 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
362
363 # convert movement strings to bitsets
364 for my $attr (keys %FIELD_MOVEMENT) {
365 next unless exists $ob->{$attr};
366
367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
368 }
369
370 # convert outdated movement flags to new movement sets
371 if (defined (my $v = delete $ob->{no_pass})) {
372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
373 }
374 if (defined (my $v = delete $ob->{slow_move})) {
375 $ob->{move_slow} += "walk";
376 $ob->{move_slow_penalty} = $v;
377 }
378 if (defined (my $v = delete $ob->{walk_on})) {
379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
380 }
381 if (defined (my $v = delete $ob->{walk_off})) {
382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
383 }
384 if (defined (my $v = delete $ob->{fly_on})) {
385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
386 }
387 if (defined (my $v = delete $ob->{fly_off})) {
388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
389 }
390 if (defined (my $v = delete $ob->{flying})) {
391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
392 }
393
394 # convert idiotic event_xxx things into objects
395 while (my ($event, $subtype) = each %EVENT_TYPE) {
396 if (exists $ob->{"event_${event}_plugin"}) {
397 push @{$ob->{inventory}}, {
398 _name => "event_$event",
399 title => delete $ob->{"event_${event}_plugin"},
400 slaying => delete $ob->{"event_${event}"},
401 name => delete $ob->{"event_${event}_options"},
402 };
403 }
404 }
405
406 # some archetypes had "+3" instead of the canonical "3", so fix
407 $ob->{dam} *= 1 if exists $ob->{dam};
408
409 $ob
410}
411
412# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 413sub normalize_arch($) {
72 my ($ob) = @_; 414 my ($ob) = @_;
73 415
416 normalize_object $ob;
417
74 my $arch = $ARCH{$ob->{_name}} 418 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 419 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 420
79 if ($arch->{type} == 22) { # map 421 if ($arch->{type} == 22) { # map
80 my %normalize = ( 422 my %normalize = (
81 "enter_x" => "hp", 423 "enter_x" => "hp",
82 "enter_y" => "sp", 424 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 434 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 435 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 436 $ob->{$k2} = $v;
95 } 437 }
96 } 438 }
97 } 439 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 440 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 441 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 442 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 443 next if $k eq "_name";
127 delete $ob->{$k}; 444 delete $ob->{$k};
128 } 445 }
446 }
447 }
448
449 # a speciality for the editor
450 if (exists $ob->{attack_movement}) {
451 my $am = delete $ob->{attack_movement};
452 $ob->{attack_movement_bits_0_3} = $am & 15;
453 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 454 }
130 455
131 $ob 456 $ob
132} 457}
133 458
459sub attr_thaw($) {
460 my ($ob) = @_;
461
462 $ob->{attach} = from_json $ob->{attach}
463 if exists $ob->{attach};
464
465 $ob
466}
467
468sub attr_freeze($) {
469 my ($ob) = @_;
470
471 $ob->{attach} = Crossfire::to_json $ob->{attach}
472 if exists $ob->{attach};
473
474 $ob
475}
476
134sub read_pak($;$) { 477sub read_pak($) {
135 my ($path, $cache) = @_; 478 my ($path) = @_;
136 479
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 480 my %pak;
143 481
144 open my $fh, "<", $path 482 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 483 or Carp::croak "$_[0]: $!";
146 binmode $fh; 484 binmode $fh;
147 while (<$fh>) { 485 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 486 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 487 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 488 read $fh, $pak{$path}, $len;
151 } 489 }
152 490
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 491 \%pak
157 }
158} 492}
159 493
160sub read_arch($;$) { 494sub read_arch($;$) {
161 my ($path, $cache) = @_; 495 my ($path, $toplevel) = @_;
162 496
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 497 my %arc;
169 my ($more, $prev); 498 my ($more, $prev);
499 my $comment;
170 500
171 open my $fh, "<", $path 501 open my $fh, "<:raw:perlio:utf8", $path
172 or Carp::croak "$path: $!"; 502 or Carp::croak "$path: $!";
173 503
174 binmode $fh; 504# binmode $fh;
175 505
176 my $parse_block; $parse_block = sub { 506 my $parse_block; $parse_block = sub {
177 my %arc = @_; 507 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 508
207 while (<$fh>) { 509 while (<$fh>) {
208 s/\s+$//; 510 s/\s+$//;
209 if (/^more$/i) { 511 if (/^end$/i) {
210 $more = $prev; 512 last;
513
211 } elsif (/^object (\S+)$/i) { 514 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 515 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 516
215 if ($more) { 517 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 518 while (<$fh>) {
217 } else { 519 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 520 $arc{lore} .= $_;
219 } 521 }
220 $prev = $arc; 522 } elsif (/^msg$/i) {
221 $more = undef; 523 while (<$fh>) {
524 last if /^endmsg\s*$/i;
525 $arc{msg} .= $_;
526 }
527 } elsif (/^anim$/i) {
528 while (<$fh>) {
529 last if /^mina\s*$/i;
530 chomp;
531 push @{ $arc{anim} }, $_;
532 }
222 } elsif (/^arch (\S+)$/i) { 533 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 534 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 535 } elsif (/^\s*#/) {
536 $arc{_comment} .= "$_\n";
537
538 } elsif (/^\s*$/) {
225 # 539 #
226 } else { 540 } else {
227 warn "$path: unparseable top-level line '$_'"; 541 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 542 }
230 543 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 544
236 \%arc 545 \%arc
237 } 546 };
547
548 while (<$fh>) {
549 s/\s+$//;
550 if (/^more$/i) {
551 $more = $prev;
552 } elsif (/^object (\S+)$/i) {
553 my $name = $1;
554 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
555 undef $comment;
556 delete $arc{_comment} unless length $arc{_comment};
557 $arc->{_atype} = 'object';
558
559 if ($more) {
560 $more->{more} = $arc;
561 } else {
562 $arc{$name} = $arc;
563 }
564 $prev = $arc;
565 $more = undef;
566 } elsif (/^arch (\S+)$/i) {
567 my $name = $1;
568 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
569 undef $comment;
570 delete $arc{_comment} unless length $arc{_comment};
571 $arc->{_atype} = 'arch';
572
573 if ($more) {
574 $more->{more} = $arc;
575 } else {
576 push @{ $arc{arch} }, $arc;
577 }
578 $prev = $arc;
579 $more = undef;
580 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
581 if ($1 eq "lev_array") {
582 while (<$fh>) {
583 last if /^endplst\s*$/;
584 push @{$toplevel->{lev_array}}, $_+0;
585 }
586 } else {
587 $toplevel->{$1} = $2;
588 }
589 } elsif (/^\s*#/) {
590 $comment .= "$_\n";
591 } elsif (/^\s*($|#)/) {
592 #
593 } else {
594 die "$path: unparseable top-level line '$_'";
595 }
596 }
597
598 undef $parse_block; # work around bug in perl not freeing $fh etc.
599
600 \%arc
601}
602
603sub archlist_to_string {
604 my ($arch) = @_;
605
606 my $str;
607
608 my $append; $append = sub {
609 my %a = %{$_[0]};
610
611 Crossfire::attr_freeze \%a;
612 Crossfire::normalize_arch \%a;
613
614 # undo the bit-split we did before
615 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
616 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
617 | (delete $a{attack_movement_bits_4_7});
618 }
619
620 if (my $comment = delete $a{_comment}) {
621 if ($comment =~ /[^\n\s#]/) {
622 $str .= $comment;
623 }
624 }
625
626 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
627
628 my $inv = delete $a{inventory};
629 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
630 my $anim = delete $a{anim};
631
632 if ($a{_atype} eq 'object') {
633 $str .= join "\n", "anim", @$anim, "mina\n"
634 if $anim;
635 }
636
637 my @kv;
638
639 for ($a{_name} eq "map"
640 ? @Crossfire::FIELD_ORDER_MAP
641 : @Crossfire::FIELD_ORDER) {
642 push @kv, [$_, delete $a{$_}]
643 if exists $a{$_};
644 }
645
646 for (sort keys %a) {
647 next if /^_/; # ignore our _-keys
648 push @kv, [$_, delete $a{$_}];
649 }
650
651 for (@kv) {
652 my ($k, $v) = @$_;
653
654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
655 $v =~ s/\n$//;
656 $str .= "$k\n$v\n$end\n";
657 } else {
658 $str .= "$k $v\n";
659 }
660 }
661
662 if ($inv) {
663 $append->($_) for @$inv;
664 }
665
666 $str .= "end\n";
667
668 if ($a{_atype} eq 'object') {
669 if ($more) {
670 $str .= "more\n";
671 $append->($more) if $more;
672 } else {
673 $str .= "\n";
674 }
675 }
676 };
677
678 for (@$arch) {
679 $append->($_);
680 }
681
682 $str
238} 683}
239 684
240# put all archs into a hash with editor_face as it's key 685# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 686# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 687# the archs from $ARCH
243sub editor_archs { 688sub editor_archs {
244 my %paths; 689 my %paths;
245 690
246 for (keys %ARCH) { 691 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 692 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 693 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 694 }
250 695
251 \%paths 696 \%paths
252} 697}
253 698
263 my ($a) = @_; 708 my ($a) = @_;
264 709
265 my $o = $ARCH{$a->{_name}} 710 my $o = $ARCH{$a->{_name}}
266 or return; 711 or return;
267 712
268 my $face = $FACE{$a->{face} || $o->{face}} 713 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
714 unless ($face) {
715 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 716 or (warn "no face data found for arch '$a->{_name}'"), return;
717 }
270 718
271 if ($face->{w} > 1 || $face->{h} > 1) { 719 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 720 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 721 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 722
305 import 753 import
306 754
307=cut 755=cut
308 756
309sub arch_attr($) { 757sub arch_attr($) {
310 my ($arch) = @_; 758 my ($obj) = @_;
311 759
312 require Crossfire::Data; 760 require Crossfire::Data;
313 761
314 my $root; 762 my $root;
763 my $attr = { };
764
765 my $arch = $ARCH{ $obj->{_name} };
766 my $type = $obj->{type} || $arch->{type};
315 767
316 if ($arch->{type} > 0) { 768 if ($type > 0) {
317 $root = $Crossfire::Data::ATTR{$arch->{type}+0}; 769 $root = $Crossfire::Data::ATTR{$type};
318 } else { 770 } else {
771 my %a = (%$arch, %$obj);
772
773 if ($a{is_floor} && !$a{alive}) {
774 $root = $Crossfire::Data::TYPE{Floor};
775 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
776 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
777 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
778 $root = $Crossfire::Data::TYPE{Wall};
779 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
780 $root = $Crossfire::Data::TYPE{"Weak Wall"};
781 } else {
319 $root = $Crossfire::Data::TYPE{Misc}; 782 $root = $Crossfire::Data::TYPE{Misc};
320
321 type:
322 for (@Crossfire::Data::ATTR0) {
323 my $req = $_->{required}
324 or die "internal error: ATTR0 without 'required'";
325
326 keys %$req;
327 while (my ($k, $v) = each %$req) {
328 next type
329 unless $arch->{$k} == $v;
330 } 783 }
784 }
331 785
332 $root = $_; 786 my @import = ($root);
333 }
334 } 787
335
336 my $attr = { };
337
338 my @import = (\%Crossfire::Data::DEFAULT_ATTR, $root); 788 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
789 unless $type == 116;
790
339 my (%ignore); 791 my (%ignore);
340 my (@section_order, %section, @attr_order); 792 my (@section_order, %section, @attr_order);
341 793
342 while (my $type = shift @import) { 794 while (my $type = shift @import) {
343 push @import, @{$type->{import} || []}; 795 push @import, @{$type->{import} || []};
350 } 802 }
351 803
352 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 804 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
353 my ($name, $attr) = @$_; 805 my ($name, $attr) = @$_;
354 push @section_order, $name; 806 push @section_order, $name;
355 warn "$name, $attr\n";#d#
356 for (@$attr) { 807 for (@$attr) {
357 my ($k, $v) = @$_; 808 my ($k, $v) = @$_;
358 push @attr_order, $k; 809 push @attr_order, $k;
359 $section{$name}{$k} ||= $v; 810 $section{$name}{$k} ||= $v;
360 } 811 }
378 ]; 829 ];
379 830
380 $attr 831 $attr
381} 832}
382 833
383sub arch_edit_sections { 834sub cache_file($$&&) {
384# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 835 my ($src, $cache, $load, $create) = @_;
385# edit_type = 0; 836
386# else if (edit_type != 0) { 837 my ($size, $mtime) = (stat $src)[7,9]
387# // all flags from 'check_type' must be unset in this arch because they get recalculated now 838 or Carp::croak "$src: $!";
388# edit_type &= ~check_type; 839
840 if (-e $cache) {
841 my $ref = eval { load_ref $cache };
842
843 if ($ref->{version} == 1
844 && $ref->{size} == $size
845 && $ref->{mtime} == $mtime
846 && eval { $load->($ref->{data}); 1 }) {
847 return;
389# } 848 }
390# 849 }
850
851 my $ref = {
852 version => 1,
853 size => $size,
854 mtime => $mtime,
855 data => $create->(),
856 };
857
858 $load->($ref->{data});
859
860 save_ref $ref, $cache;
861}
862
863=item set_libdir $path
864
865Sets the library directory to the given path
866(default: $ENV{CROSSFIRE_LIBDIR}).
867
868You have to (re-)load the archetypes and tilecache manually after steting
869the library path.
870
871=cut
872
873sub set_libdir($) {
874 $LIB = $_[0];
875}
876
877=item load_archetypes
878
879(Re-)Load archetypes into %ARCH.
880
881=cut
882
883sub load_archetypes() {
884 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
885 *ARCH = $_[0];
886 }, sub {
887 read_arch "$LIB/archetypes"
888 };
889}
890
891=item load_tilecache
892
893(Re-)Load %TILE and %FACE.
894
895=cut
896
897sub load_tilecache() {
898 require Gtk2;
899
900 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
901 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
902 or die "$VARDIR/tilecache.png: $!";
903 *FACE = $_[0];
904 }, sub {
905 my $tile = read_pak "$LIB/crossfire.0";
906
907 my %cache;
908
909 my $idx = 0;
910
911 for my $name (sort keys %$tile) {
912 my $pb = new Gtk2::Gdk::PixbufLoader;
913 $pb->write ($tile->{$name});
914 $pb->close;
915 my $pb = $pb->get_pixbuf;
916
917 my $tile = $cache{$name} = {
918 pb => $pb,
919 idx => $idx,
920 w => int $pb->get_width / TILESIZE,
921 h => int $pb->get_height / TILESIZE,
922 };
923
924
925 $idx += $tile->{w} * $tile->{h};
391# } 926 }
392# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 927
393# getAttributeValue("alive", defarch) == 1 && 928 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
394# (getAttributeValue("monster", defarch) == 1 || 929
395# getAttributeValue("generator", defarch) == 1)) { 930 while (my ($name, $tile) = each %cache) {
396# // Monster: monsters/npcs/generators 931 my $tpb = delete $tile->{pb};
397# edit_type |= IGUIConstants.TILE_EDIT_MONSTER; 932 my $ofs = $tile->{idx};
933
934 for my $x (0 .. $tile->{w} - 1) {
935 for my $y (0 .. $tile->{h} - 1) {
936 my $idx = $ofs + $x + $y * $tile->{w};
937 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
938 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
939 }
940 }
398# } 941 }
399# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
400# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
401# // Walls
402# edit_type |= IGUIConstants.TILE_EDIT_WALL;
403# }
404# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
405# getAttributeValue("connected", defarch) != 0) {
406# // Connected Objects
407# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
408# }
409# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
410# arch_type == 66 || arch_type == 41 || arch_type == 95) {
411# // Exit: teleporter/exit/trapdoors
412# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
413# }
414# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
415# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
416# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
417# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
418# arch_type == 124 || arch_type == 130)) {
419# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
420# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
421# }
422# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
423# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
424# arch_type == 91 || arch_type == 21 || arch_type == 24) {
425# // Door: door/special door/gates + keys
426# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
427# }
428# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
429# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
430# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
431# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
432# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
433# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
434# arch_type == 122 || arch_type == 3)) {
435# // Equipment: weapons/armour/wands/rods
436# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
437# }
438#
439# return(edit_type);
440#
441#
442}
443 942
444sub init($) { 943 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
445 my ($cachedir) = @_;
446 944
447 return if %ARCH; 945 \%cache
448 946 };
449 mkdir $cachedir, 0777;
450 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
451} 947}
452
453$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
454
455init $VARDIR;
456 948
457=head1 AUTHOR 949=head1 AUTHOR
458 950
459 Marc Lehmann <schmorp@schmorp.de> 951 Marc Lehmann <schmorp@schmorp.de>
460 http://home.schmorp.de/ 952 http://home.schmorp.de/

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