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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.47 by root, Thu Mar 16 01:42:22 2006 UTC vs.
Revision 1.128 by root, Sun Sep 28 05:58:01 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.222';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
25);
22 26
23our $LIB = $ENV{CROSSFIRE_LIBDIR} 27use JSON::XS qw(decode_json encode_json);
24 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n";
25 28
29our $LIB = $ENV{DELIANTRA_LIBDIR};
30
31our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
32 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
33 : File::Spec->tmpdir . "/deliantra";
34
35mkdir $VARDIR, 0777;
36
26sub TILESIZE (){ 32 } 37sub TILESIZE (){ 32 }
38sub CACHESTRIDE (){ 64 }
27 39
28our $VARDIR;
29our %ARCH; 40our %ARCH;
41our %FACE; # face32
30our %FACE; 42our %FACEDATA;
31our $TILE; 43our $TILE;
32 44
33our %FIELD_MULTILINE = ( 45our %FIELD_MULTILINE = (
34 msg => "endmsg", 46 msg => "endmsg",
35 lore => "endlore", 47 lore => "endlore",
48 maplore => "endmaplore",
36); 49);
37 50
38# not used yet, maybe alphabetical is ok 51# movement bit type, PITA
52our %FIELD_MOVEMENT = map +($_ => undef),
53 qw(move_type move_block move_allow move_on move_off move_slow);
54
55# same as in server save routine, to (hopefully) be compatible
56# to the other editors.
57our @FIELD_ORDER_MAP = (qw(
58 file_format_version
59 name attach swap_time reset_timeout fixed_resettime difficulty region
60 shopitems shopgreed shopmin shopmax shoprace
61 darkness width height enter_x enter_y msg maplore
62 unique template
63 outdoor temp pressure humid windspeed winddir sky nosmooth
64 tile_path_1 tile_path_2 tile_path_3 tile_path_4
65));
66
39our @FIELD_ORDER = (qw(name name_pl)); 67our @FIELD_ORDER = (qw(
68 inherit
40 69
70 elevation
71
72 name name_pl custom_name attach title race
73 slaying skill msg lore other_arch
74 sound sound_destroy face animation is_animated
75 magicmap smoothlevel smoothface
76 str dex con wis pow cha int
77 hp maxhp sp maxsp grace maxgrace
78 exp perm_exp expmul
79 food dam luck wc ac x y speed speed_left move_state attack_movement
80 nrof level direction type subtype attacktype
81
82 resist_physical resist_magic resist_fire resist_electricity
83 resist_cold resist_confusion resist_acid resist_drain
84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
86 resist_deplete resist_death resist_chaos resist_counterspell
87 resist_godpower resist_holyword resist_blind resist_internal
88 resist_life_stealing resist_disease
89
90 path_attuned path_repelled path_denied material materialname
91 value carrying weight invisible state magic
92 last_heal last_sp last_grace last_eat
93 connected glow_radius randomitems tresure_env npx_status npc_program
94 run_away pick_up container will_apply smoothlevel
95 current_weapon_script weapontype tooltype elevation client_type
96 item_power duration range
97 range_modifier duration_modifier dam_modifier gen_sp_armour
98 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99
100 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101 friendly generator is_thrown auto_apply treasure player sold see_invisible
102 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103 splitting hitback startequip blocksview undead scared unaggressive
104 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108 random_move only_attack confused stealth cursed damned see_anywhere
109 known_magical known_cursed can_use_skill been_applied has_ready_scroll
110 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114 precious
115
116 body_range body_arm body_torso body_head body_neck body_skill
117 body_finger body_shoulder body_foot body_hand body_wrist body_waist
118));
119
120our %EVENT_TYPE = (
121 apply => 1,
122 attack => 2,
123 death => 3,
124 drop => 4,
125 pickup => 5,
126 say => 6,
127 stop => 7,
128 time => 8,
129 throw => 9,
130 trigger => 10,
131 close => 11,
132 timer => 12,
133);
134
41sub MOVE_WALK (){ 0x1 } 135sub MOVE_WALK (){ 0x01 }
42sub MOVE_FLY_LOW (){ 0x2 } 136sub MOVE_FLY_LOW (){ 0x02 }
43sub MOVE_FLY_HIGH (){ 0x4 } 137sub MOVE_FLY_HIGH (){ 0x04 }
44sub MOVE_FLYING (){ 0x6 } 138sub MOVE_FLYING (){ 0x06 }
45sub MOVE_SWIM (){ 0x8 } 139sub MOVE_SWIM (){ 0x08 }
46sub MOVE_ALL (){ 0xf } 140sub MOVE_BOAT (){ 0x10 }
141sub MOVE_SHIP (){ 0x20 }
142sub MOVE_KNOWN (){ 0x3f } # all of above
143sub MOVE_ALL (){ 0x10000 } # very special value
144
145our %MOVE_TYPE = (
146 walk => MOVE_WALK,
147 fly_low => MOVE_FLY_LOW,
148 fly_high => MOVE_FLY_HIGH,
149 flying => MOVE_FLYING,
150 swim => MOVE_SWIM,
151 boat => MOVE_BOAT,
152 ship => MOVE_SHIP,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = keys %MOVE_TYPE;
157
158{
159 package Deliantra::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Deliantra::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Deliantra::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Deliantra::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Deliantra::MOVE_TYPE) {
235 my $bit = $Deliantra::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
47 244
48sub load_ref($) { 245sub load_ref($) {
49 my ($path) = @_; 246 my ($path) = @_;
50 247
51 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
52 or die "$path: $!"; 249 or die "$path: $!";
53 binmode $fh;
54 local $/; 250 local $/;
55 251
56 Storable::thaw <$fh> 252 thaw <$fh>
57} 253}
58 254
59sub save_ref($$) { 255sub save_ref($$) {
60 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
61 257
62 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
63 or die "$path~: $!"; 259 or die "$path~: $!";
64 binmode $fh;
65 print $fh Storable::freeze $ref; 260 print $fh freeze $ref;
66 close $fh; 261 close $fh;
67 rename "$path~", $path 262 rename "$path~", $path
68 or die "$path: $!"; 263 or die "$path: $!";
69} 264}
70 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
335sub normalize_object($) {
336 my ($ob) = @_;
337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # check whether attachment is the same as in the archetype
358 if (exists $ob->{attach}) {
359 my $arch = $ARCH{$ob->{_name}};
360 my $js = JSON::XS->new->utf8->canonical (1);
361
362 if (defined $arch->{attach}
363 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
364 delete $ob->{attach}
365 }
366 }
367
368 # color_fg is used as default for magicmap if magicmap does not exist
369 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
370
371 # nuke outdated or never supported fields
372 delete @$ob{qw(
373 can_knockback can_parry can_impale can_cut can_dam_armour
374 can_apply pass_thru can_pass_thru color_bg color_fg
375 )};
376
377 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
378 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
379 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
380
381 # convert movement strings to bitsets
382 for my $attr (keys %FIELD_MOVEMENT) {
383 next unless exists $ob->{$attr};
384
385 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
386 }
387
388 # convert outdated movement flags to new movement sets
389 if (defined (my $v = delete $ob->{no_pass})) {
390 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
391 }
392 if (defined (my $v = delete $ob->{slow_move})) {
393 $ob->{move_slow} += "walk";
394 $ob->{move_slow_penalty} = $v;
395 }
396 if (defined (my $v = delete $ob->{walk_on})) {
397 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
398 }
399 if (defined (my $v = delete $ob->{walk_off})) {
400 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
401 }
402 if (defined (my $v = delete $ob->{fly_on})) {
403 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
404 }
405 if (defined (my $v = delete $ob->{fly_off})) {
406 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
407 }
408 if (defined (my $v = delete $ob->{flying})) {
409 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
410 }
411
412 # convert idiotic event_xxx things into objects
413 while (my ($event, $subtype) = each %EVENT_TYPE) {
414 if (exists $ob->{"event_${event}_plugin"}) {
415 push @{$ob->{inventory}}, {
416 _name => "event_$event",
417 title => delete $ob->{"event_${event}_plugin"},
418 slaying => delete $ob->{"event_${event}"},
419 name => delete $ob->{"event_${event}_options"},
420 };
421 }
422 }
423
424 # some archetypes had "+3" instead of the canonical "3", so fix
425 $ob->{dam} *= 1 if exists $ob->{dam};
426
427 $ob
428}
429
430# arch as in "arch xxx", ie.. objects
71sub normalize_arch($) { 431sub normalize_arch($) {
72 my ($ob) = @_; 432 my ($ob) = @_;
73 433
434 normalize_object $ob;
435
436 return if $ob->{_atype} eq "object";
437
74 my $arch = $ARCH{$ob->{_name}} 438 my $arch = $ARCH{$ob->{_name}}
75 or (warn "$ob->{_name}: no such archetype", return $ob); 439 or (warn "$ob->{_name}: no such archetype", return $ob);
76
77 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
78 440
79 if ($arch->{type} == 22) { # map 441 if ($arch->{type} == 22) { # map
80 my %normalize = ( 442 my %normalize = (
81 "enter_x" => "hp", 443 "enter_x" => "hp",
82 "enter_y" => "sp", 444 "enter_y" => "sp",
92 while (my ($k2, $k1) = each %normalize) { 454 while (my ($k2, $k1) = each %normalize) {
93 if (defined (my $v = delete $ob->{$k1})) { 455 if (defined (my $v = delete $ob->{$k1})) {
94 $ob->{$k2} = $v; 456 $ob->{$k2} = $v;
95 } 457 }
96 } 458 }
97 } 459 } else {
98
99 if (defined (my $v = delete $ob->{no_pass})) {
100 $ob->{move_block} = $v ? MOVE_ALL : 0;
101 }
102 if (defined (my $v = delete $ob->{walk_on})) {
103 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
104 : $ob->{move_on} & ~MOVE_WALK;
105 }
106 if (defined (my $v = delete $ob->{walk_off})) {
107 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
108 : $ob->{move_off} & ~MOVE_WALK;
109 }
110 if (defined (my $v = delete $ob->{fly_on})) {
111 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
112 : $ob->{move_on} & ~MOVE_FLY_LOW;
113 }
114 if (defined (my $v = delete $ob->{fly_off})) {
115 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
116 : $ob->{move_off} & ~MOVE_FLY_LOW;
117 }
118 if (defined (my $v = delete $ob->{flying})) {
119 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
120 : $ob->{move_type} & ~MOVE_FLY_LOW;
121 }
122
123 # if value matches archetype default, delete 460 # if value matches archetype default, delete
124 while (my ($k, $v) = each %$ob) { 461 while (my ($k, $v) = each %$ob) {
125 if (exists $arch->{$k} and $arch->{$k} eq $v) { 462 if (exists $arch->{$k} and $arch->{$k} eq $v) {
126 next if $k eq "_name"; 463 next if $k eq "_name";
127 delete $ob->{$k}; 464 delete $ob->{$k};
128 } 465 }
466 }
467 }
468
469 # a speciality for the editor
470 if (exists $ob->{attack_movement}) {
471 my $am = delete $ob->{attack_movement};
472 $ob->{attack_movement_bits_0_3} = $am & 15;
473 $ob->{attack_movement_bits_4_7} = $am & 240;
129 } 474 }
130 475
131 $ob 476 $ob
132} 477}
133 478
479sub attr_thaw($) {
480 my ($ob) = @_;
481
482 $ob->{attach} = decode_json $ob->{attach}
483 if exists $ob->{attach};
484
485 $ob
486}
487
488sub attr_freeze($) {
489 my ($ob) = @_;
490
491 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
492 if exists $ob->{attach};
493
494 $ob
495}
496
134sub read_pak($;$) { 497sub read_pak($) {
135 my ($path, $cache) = @_; 498 my ($path) = @_;
136 499
137 eval {
138 defined $cache
139 && -M $cache < -M $path
140 && load_ref $cache
141 } or do {
142 my %pak; 500 my %pak;
143 501
144 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio", $path
145 or Carp::croak "$_[0]: $!"; 503 or Carp::croak "$_[0]: $!";
146 binmode $fh; 504 binmode $fh;
147 while (<$fh>) { 505 while (<$fh>) {
148 my ($type, $id, $len, $path) = split; 506 my ($type, $id, $len, $path) = split;
149 $path =~ s/.*\///; 507 $path =~ s/.*\///;
150 read $fh, $pak{$path}, $len; 508 read $fh, $pak{$path}, $len;
151 } 509 }
152 510
153 save_ref \%pak, $cache
154 if defined $cache;
155
156 \%pak 511 \%pak
157 }
158} 512}
159 513
160sub read_arch($;$) { 514sub read_arch($;$) {
161 my ($path, $cache) = @_; 515 my ($path, $toplevel) = @_;
162 516
163 eval {
164 defined $cache
165 && -M $cache < -M $path
166 && load_ref $cache
167 } or do {
168 my %arc; 517 my %arc;
169 my ($more, $prev); 518 my ($more, $prev);
519 my $comment;
170 520
171 open my $fh, "<", $path 521 open my $fh, "<:utf8", $path
172 or Carp::croak "$path: $!"; 522 or Carp::croak "$path: $!";
173 523
174 binmode $fh; 524# binmode $fh;
175 525
176 my $parse_block; $parse_block = sub { 526 my $parse_block; $parse_block = sub {
177 my %arc = @_; 527 my %arc = @_;
178
179 while (<$fh>) {
180 s/\s+$//;
181 if (/^end$/i) {
182 last;
183 } elsif (/^arch (\S+)$/) {
184 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
185 } elsif (/^lore$/) {
186 while (<$fh>) {
187 last if /^endlore\s*$/i;
188 $arc{lore} .= $_;
189 }
190 } elsif (/^msg$/) {
191 while (<$fh>) {
192 last if /^endmsg\s*$/i;
193 $arc{msg} .= $_;
194 }
195 } elsif (/^(\S+)\s*(.*)$/) {
196 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) {
198 #
199 } else {
200 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 }
202 }
203
204 \%arc
205 };
206 528
207 while (<$fh>) { 529 while (<$fh>) {
208 s/\s+$//; 530 s/\s+$//;
209 if (/^more$/i) { 531 if (/^end$/i) {
210 $more = $prev; 532 last;
533
211 } elsif (/^object (\S+)$/i) { 534 } elsif (/^arch (\S+)$/i) {
212 my $name = $1; 535 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
213 my $arc = $parse_block->(_name => $name);
214 536
215 if ($more) { 537 } elsif (/^lore$/i) {
216 $more->{more} = $arc; 538 while (<$fh>) {
217 } else { 539 last if /^endlore\s*$/i;
218 $arc{$name} = $arc; 540 $arc{lore} .= $_;
219 } 541 }
220 $prev = $arc; 542 } elsif (/^msg$/i) {
221 $more = undef; 543 while (<$fh>) {
544 last if /^endmsg\s*$/i;
545 $arc{msg} .= $_;
546 }
547 } elsif (/^anim$/i) {
548 while (<$fh>) {
549 last if /^mina\s*$/i;
550 chomp;
551 push @{ $arc{anim} }, $_;
552 }
222 } elsif (/^arch (\S+)$/i) { 553 } elsif (/^(\S+)\s*(.*)$/) {
223 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 554 $arc{lc $1} = $2;
224 } elsif (/^\s*($|#)/) { 555 } elsif (/^\s*#/) {
556 $arc{_comment} .= "$_\n";
557
558 } elsif (/^\s*$/) {
225 # 559 #
226 } else { 560 } else {
227 warn "$path: unparseable top-level line '$_'"; 561 warn "$path: unparsable line '$_' in arch $arc{_name}";
228 }
229 } 562 }
230 563 }
231 undef $parse_block; # work around bug in perl not freeing $fh etc.
232
233 save_ref \%arc, $cache
234 if defined $cache;
235 564
236 \%arc 565 \%arc
237 } 566 };
567
568 while (<$fh>) {
569 s/\s+$//;
570 if (/^more$/i) {
571 $more = $prev;
572 } elsif (/^object (\S+)$/i) {
573 my $name = $1;
574 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
575 undef $comment;
576 delete $arc{_comment} unless length $arc{_comment};
577 $arc->{_atype} = 'object';
578
579 if ($more) {
580 $more->{more} = $arc;
581 } else {
582 $arc{$name} = $arc;
583 }
584 $prev = $arc;
585 $more = undef;
586 } elsif (/^arch (\S+)$/i) {
587 my $name = $1;
588 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
589 undef $comment;
590 delete $arc{_comment} unless length $arc{_comment};
591 $arc->{_atype} = 'arch';
592
593 if ($more) {
594 $more->{more} = $arc;
595 } else {
596 push @{ $arc{arch} }, $arc;
597 }
598 $prev = $arc;
599 $more = undef;
600 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
601 if ($1 eq "lev_array") {
602 while (<$fh>) {
603 last if /^endplst\s*$/;
604 push @{$toplevel->{lev_array}}, $_+0;
605 }
606 } else {
607 $toplevel->{$1} = $2;
608 }
609 } elsif (/^\s*#/) {
610 $comment .= "$_\n";
611 } elsif (/^\s*($|#)/) {
612 #
613 } else {
614 die "$path: unparseable top-level line '$_'";
615 }
616 }
617
618 undef $parse_block; # work around bug in perl not freeing $fh etc.
619
620 \%arc
621}
622
623sub archlist_to_string {
624 my ($arch) = @_;
625
626 my $str;
627
628 my $append; $append = sub {
629 my %a = %{$_[0]};
630
631 Deliantra::attr_freeze \%a;
632 Deliantra::normalize_arch \%a;
633
634 # undo the bit-split we did before
635 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
636 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
637 | (delete $a{attack_movement_bits_4_7});
638 }
639
640 if (my $comment = delete $a{_comment}) {
641 if ($comment =~ /[^\n\s#]/) {
642 $str .= $comment;
643 }
644 }
645
646 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
647
648 my $inv = delete $a{inventory};
649 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
650 my $anim = delete $a{anim};
651
652 if ($a{_atype} eq 'object') {
653 $str .= join "\n", "anim", @$anim, "mina\n"
654 if $anim;
655 }
656
657 my @kv;
658
659 for ($a{_name} eq "map"
660 ? @Deliantra::FIELD_ORDER_MAP
661 : @Deliantra::FIELD_ORDER) {
662 push @kv, [$_, delete $a{$_}]
663 if exists $a{$_};
664 }
665
666 for (sort keys %a) {
667 next if /^_/; # ignore our _-keys
668 push @kv, [$_, delete $a{$_}];
669 }
670
671 for (@kv) {
672 my ($k, $v) = @$_;
673
674 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
675 $v =~ s/\n$//;
676 $str .= "$k\n$v\n$end\n";
677 } else {
678 $str .= "$k $v\n";
679 }
680 }
681
682 if ($inv) {
683 $append->($_) for @$inv;
684 }
685
686 $str .= "end\n";
687
688 if ($a{_atype} eq 'object') {
689 if ($more) {
690 $str .= "more\n";
691 $append->($more) if $more;
692 } else {
693 $str .= "\n";
694 }
695 }
696 };
697
698 for (@$arch) {
699 $append->($_);
700 }
701
702 $str
238} 703}
239 704
240# put all archs into a hash with editor_face as it's key 705# put all archs into a hash with editor_face as it's key
241# NOTE: the arrays in the hash values are references to 706# NOTE: the arrays in the hash values are references to
242# the archs from $ARCH 707# the archs from $ARCH
243sub editor_archs { 708sub editor_archs {
244 my %paths; 709 my %paths;
245 710
246 for (keys %ARCH) { 711 for (keys %ARCH) {
247 my $arch = $ARCH{$_}; 712 my $arch = $ARCH{$_};
248 push @{$paths{$arch->{editor_folder}}}, \$arch; 713 push @{$paths{$arch->{editor_folder}}}, $arch;
249 } 714 }
250 715
251 \%paths 716 \%paths
252} 717}
253 718
263 my ($a) = @_; 728 my ($a) = @_;
264 729
265 my $o = $ARCH{$a->{_name}} 730 my $o = $ARCH{$a->{_name}}
266 or return; 731 or return;
267 732
268 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 733 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
734 unless ($face) {
735 $face = $FACE{"blank.x11"}
269 or (warn "no face data found for arch '$a->{_name}'"), return; 736 or (warn "no face data found for arch '$a->{_name}'"), return;
737 }
270 738
271 if ($face->{w} > 1 || $face->{h} > 1) { 739 if ($face->{w} > 1 || $face->{h} > 1) {
272 # bigface 740 # bigface
273 return (0, 0, $face->{w} - 1, $face->{h} - 1); 741 return (0, 0, $face->{w} - 1, $face->{h} - 1);
274 742
307=cut 775=cut
308 776
309sub arch_attr($) { 777sub arch_attr($) {
310 my ($obj) = @_; 778 my ($obj) = @_;
311 779
312 require Crossfire::Data; 780 require Deliantra::Data;
313 781
314 my $root; 782 my $root;
783 my $attr = { };
315 784
316 my $arch = $ARCH{ $obj->{_name} }; 785 my $arch = $ARCH{ $obj->{_name} };
317 my $type = $obj->{type} || $arch->{type}; 786 my $type = $obj->{type} || $arch->{type};
318 787
319 if ($type > 0) { 788 if ($type > 0) {
320 $root = $Crossfire::Data::ATTR{$type}; 789 $root = $Deliantra::Data::ATTR{$type};
321 } else { 790 } else {
791 my %a = (%$arch, %$obj);
792
793 if ($a{is_floor} && !$a{alive}) {
794 $root = $Deliantra::Data::TYPE{Floor};
795 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
796 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
797 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
798 $root = $Deliantra::Data::TYPE{Wall};
799 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
800 $root = $Deliantra::Data::TYPE{"Weak Wall"};
801 } else {
322 $root = $Crossfire::Data::TYPE{Misc}; 802 $root = $Deliantra::Data::TYPE{Misc};
323
324 type:
325 for (@Crossfire::Data::ATTR0) {
326 my $req = $_->{required}
327 or die "internal error: ATTR0 without 'required'";
328
329 keys %$req;
330 while (my ($k, $v) = each %$req) {
331 next type
332 unless $obj->{$k} eq $v || $arch->{$k} eq $v;
333 } 803 }
334
335 $root = $_;
336 }
337 } 804 }
338
339 my $attr = { };
340 805
341 my @import = ($root); 806 my @import = ($root);
342 807
343 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 808 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
344 unless $type == 116; 809 unless $type == 116;
345 810
346 my (%ignore); 811 my (%ignore);
347 my (@section_order, %section, @attr_order); 812 my (@section_order, %section, @attr_order);
348 813
349 while (my $type = shift @import) { 814 while (my $type = shift @import) {
815 push @import,
816 grep $_,
817 map $Deliantra::Data::TYPE{$_},
350 push @import, @{$type->{import} || []}; 818 @{$type->{import} || []};
351 819
352 $attr->{$_} ||= $type->{$_} 820 $attr->{$_} ||= $type->{$_}
353 for qw(name desc use); 821 for qw(name desc use);
354 822
355 for (@{$type->{ignore} || []}) { 823 for (@{$type->{ignore} || []}) {
384 ]; 852 ];
385 853
386 $attr 854 $attr
387} 855}
388 856
389sub arch_edit_sections { 857sub cache_file($$&&) {
390# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 858 my ($src, $cache, $load, $create) = @_;
391# edit_type = 0; 859
392# else if (edit_type != 0) { 860 my ($size, $mtime) = (stat $src)[7,9]
393# // all flags from 'check_type' must be unset in this arch because they get recalculated now 861 or Carp::croak "$src: $!";
394# edit_type &= ~check_type; 862
863 if (-e $cache) {
864 my $ref = eval { load_ref $cache };
865
866 if ($ref->{version} == 1
867 && $ref->{size} == $size
868 && $ref->{mtime} == $mtime
869 && eval { $load->($ref->{data}); 1 }) {
870 return;
395# } 871 }
396# 872 }
873
874 my $ref = {
875 version => 1,
876 size => $size,
877 mtime => $mtime,
878 data => $create->(),
879 };
880
881 $load->($ref->{data});
882
883 save_ref $ref, $cache;
884}
885
886=item set_libdir $path
887
888Sets the library directory to the given path
889(default: $ENV{CROSSFIRE_LIBDIR}).
890
891You have to (re-)load the archetypes and tilecache manually after steting
892the library path.
893
894=cut
895
896sub set_libdir($) {
897 $LIB = $_[0];
898}
899
900=item load_archetypes
901
902(Re-)Load archetypes into %ARCH.
903
904=cut
905
906sub load_archetypes() {
907 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
908 *ARCH = $_[0];
909 }, sub {
910 read_arch "$LIB/archetypes"
911 };
912}
913
914sub construct_tilecache_pb {
915 my ($idx, $cache) = @_;
916
917 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
918
919 while (my ($name, $tile) = each %$cache) {
920 my $tpb = delete $tile->{pb};
921 my $ofs = $tile->{idx};
922
923 for my $x (0 .. $tile->{w} - 1) {
924 for my $y (0 .. $tile->{h} - 1) {
925 my $idx = $ofs + $x + $y * $tile->{w};
926 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
927 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
928 }
397# } 929 }
398# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 && 930 }
399# getAttributeValue("alive", defarch) == 1 &&
400# (getAttributeValue("monster", defarch) == 1 ||
401# getAttributeValue("generator", defarch) == 1)) {
402# // Monster: monsters/npcs/generators
403# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
404# }
405# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
406# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
407# // Walls
408# edit_type |= IGUIConstants.TILE_EDIT_WALL;
409# }
410# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
411# getAttributeValue("connected", defarch) != 0) {
412# // Connected Objects
413# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
414# }
415# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
416# arch_type == 66 || arch_type == 41 || arch_type == 95) {
417# // Exit: teleporter/exit/trapdoors
418# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
419# }
420# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
421# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
422# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
423# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
424# arch_type == 124 || arch_type == 130)) {
425# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
426# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
427# }
428# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
429# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
430# arch_type == 91 || arch_type == 21 || arch_type == 24) {
431# // Door: door/special door/gates + keys
432# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
433# }
434# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
435# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
436# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
437# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
438# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
439# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
440# arch_type == 122 || arch_type == 3)) {
441# // Equipment: weapons/armour/wands/rods
442# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
443# }
444#
445# return(edit_type);
446#
447#
448}
449 931
450sub init($) { 932 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
933
934 $cache
935}
936
937sub use_tilecache {
451 my ($cachedir) = @_; 938 my ($face) = @_;
452 939 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
453 return if %ARCH; 940 or die "$VARDIR/tilecache.png: $!";
454 941 *FACE = $_[0];
455 mkdir $cachedir, 0777;
456 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
457} 942}
458 943
459$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 944=item load_tilecache
460 945
461init $VARDIR; 946(Re-)Load %TILE and %FACE.
947
948=cut
949
950sub load_tilecache() {
951 require Gtk2;
952
953 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
954 sub {
955 my %cache;
956 my $facedata = Storable::retrieve "$LIB/facedata";
957
958 $facedata->{version} == 2
959 or die "$LIB/facedata: version mismatch, cannot proceed.";
960
961 my $faces = $facedata->{faceinfo};
962 my $idx = 0;
963
964 for (sort keys %$faces) {
965 my ($face, $info) = ($_, $faces->{$_});
966
967 my $pb = new Gtk2::Gdk::PixbufLoader;
968 $pb->write ($info->{data32});
969 $pb->close;
970 my $pb = $pb->get_pixbuf;
971
972 my $tile = $cache{$face} = {
973 pb => $pb,
974 idx => $idx,
975 w => int $pb->get_width / TILESIZE,
976 h => int $pb->get_height / TILESIZE,
977 };
978
979 $idx += $tile->{w} * $tile->{h};
980 }
981
982 construct_tilecache_pb $idx, \%cache;
983
984 \%cache
985 };
986}
462 987
463=head1 AUTHOR 988=head1 AUTHOR
464 989
465 Marc Lehmann <schmorp@schmorp.de> 990 Marc Lehmann <schmorp@schmorp.de>
466 http://home.schmorp.de/ 991 http://home.schmorp.de/
469 http://www.ta-sa.org/ 994 http://www.ta-sa.org/
470 995
471=cut 996=cut
472 997
4731 9981
999

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