ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.52 by root, Mon Mar 20 02:15:36 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable; 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41 41
42# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
43our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
44 121
45sub MOVE_WALK (){ 0x01 } 122sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 123sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 124sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 125sub MOVE_FLYING (){ 0x06 }
49sub MOVE_SWIM (){ 0x08 } 126sub MOVE_SWIM (){ 0x08 }
50sub MOVE_BOAT (){ 0x10 } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
51sub MOVE_ALL (){ 0xff } 129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
52 131
53sub load_ref($) { 132sub load_ref($) {
54 my ($path) = @_; 133 my ($path) = @_;
55 134
56 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
57 or die "$path: $!"; 136 or die "$path: $!";
58 binmode $fh;
59 local $/; 137 local $/;
60 138
61 Storable::thaw <$fh> 139 thaw <$fh>
62} 140}
63 141
64sub save_ref($$) { 142sub save_ref($$) {
65 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
66 144
67 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
68 or die "$path~: $!"; 146 or die "$path~: $!";
69 binmode $fh;
70 print $fh Storable::freeze $ref; 147 print $fh freeze $ref;
71 close $fh; 148 close $fh;
72 rename "$path~", $path 149 rename "$path~", $path
73 or die "$path: $!"; 150 or die "$path: $!";
74} 151}
75 152
153# object as in "Object xxx", i.e. archetypes
76sub normalize_object($) { 154sub normalize_object($) {
77 my ($ob) = @_; 155 my ($ob) = @_;
78 156
157 # nuke outdated or never supported fields
79 delete $ob->{$_} for qw( 158 delete $ob->{$_} for qw(
80 can_knockback can_parry can_impale can_cut can_dam_armour 159 can_knockback can_parry can_impale can_cut can_dam_armour
81 can_apply pass_thru can_pass_thru 160 can_apply pass_thru can_pass_thru
82 ); 161 );
83 162
84 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
85 next unless exists $ob->{$attr}; 165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
86 next if $ob->{$attr} =~ /^\d+$/; 169 next if $ob->{$attr} =~ /^\d+$/;
87 170
88 my $flags = 0; 171 my $flags = 0;
89 172
90 # assume list 173 # assume list
107 } 190 }
108 191
109 $ob->{$attr} = $flags; 192 $ob->{$attr} = $flags;
110 } 193 }
111 194
195 # convert outdated movement flags to new movement sets
112 if (defined (my $v = delete $ob->{no_pass})) { 196 if (defined (my $v = delete $ob->{no_pass})) {
113 $ob->{move_block} = $v ? MOVE_ALL : 0; 197 $ob->{move_block} = $v ? MOVE_ALL : 0;
114 } 198 }
115 if (defined (my $v = delete $ob->{slow_move})) { 199 if (defined (my $v = delete $ob->{slow_move})) {
116 $ob->{move_slow} |= MOVE_WALK; 200 $ob->{move_slow} |= MOVE_WALK;
135 if (defined (my $v = delete $ob->{flying})) { 219 if (defined (my $v = delete $ob->{flying})) {
136 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
137 : $ob->{move_type} & ~MOVE_FLY_LOW; 221 : $ob->{move_type} & ~MOVE_FLY_LOW;
138 } 222 }
139 223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
140 $ob 236 $ob
141} 237}
142 238
239# arch as in "arch xxx", ie.. objects
143sub normalize_arch($) { 240sub normalize_arch($) {
144 my ($ob) = @_; 241 my ($ob) = @_;
145 242
146 normalize_object $ob; 243 normalize_object $ob;
147 244
174 delete $ob->{$k}; 271 delete $ob->{$k};
175 } 272 }
176 } 273 }
177 } 274 }
178 275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
179 $ob 283 $ob
180} 284}
181 285
182sub read_pak($) { 286sub read_pak($) {
183 my ($path) = @_; 287 my ($path) = @_;
184 288
185 my %pak; 289 my %pak;
186 290
187 open my $fh, "<", $path 291 open my $fh, "<:raw:perlio", $path
188 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
189 binmode $fh; 293 binmode $fh;
190 while (<$fh>) { 294 while (<$fh>) {
191 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
192 $path =~ s/.*\///; 296 $path =~ s/.*\///;
200 my ($path) = @_; 304 my ($path) = @_;
201 305
202 my %arc; 306 my %arc;
203 my ($more, $prev); 307 my ($more, $prev);
204 308
205 open my $fh, "<", $path 309 open my $fh, "<:raw:perlio:utf8", $path
206 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
207 311
208 binmode $fh; 312 binmode $fh;
209 313
210 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
212 316
213 while (<$fh>) { 317 while (<$fh>) {
214 s/\s+$//; 318 s/\s+$//;
215 if (/^end$/i) { 319 if (/^end$/i) {
216 last; 320 last;
217 } elsif (/^arch (\S+)$/) { 321 } elsif (/^arch (\S+)$/i) {
218 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
219 } elsif (/^lore$/) { 323 } elsif (/^lore$/i) {
220 while (<$fh>) { 324 while (<$fh>) {
221 last if /^endlore\s*$/i; 325 last if /^endlore\s*$/i;
222 $arc{lore} .= $_; 326 $arc{lore} .= $_;
223 } 327 }
224 } elsif (/^msg$/) { 328 } elsif (/^msg$/i) {
225 while (<$fh>) { 329 while (<$fh>) {
226 last if /^endmsg\s*$/i; 330 last if /^endmsg\s*$/i;
227 $arc{msg} .= $_; 331 $arc{msg} .= $_;
228 } 332 }
229 } elsif (/^(\S+)\s*(.*)$/) { 333 } elsif (/^(\S+)\s*(.*)$/) {
252 $arc{$name} = $arc; 356 $arc{$name} = $arc;
253 } 357 }
254 $prev = $arc; 358 $prev = $arc;
255 $more = undef; 359 $more = undef;
256 } elsif (/^arch (\S+)$/i) { 360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
257 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
258 } elsif (/^\s*($|#)/) { 371 } elsif (/^\s*($|#)/) {
259 # 372 #
260 } else { 373 } else {
261 warn "$path: unparseable top-level line '$_'"; 374 warn "$path: unparseable top-level line '$_'";
262 } 375 }
273sub editor_archs { 386sub editor_archs {
274 my %paths; 387 my %paths;
275 388
276 for (keys %ARCH) { 389 for (keys %ARCH) {
277 my $arch = $ARCH{$_}; 390 my $arch = $ARCH{$_};
278 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
279 } 392 }
280 393
281 \%paths 394 \%paths
282} 395}
283 396
348 my $type = $obj->{type} || $arch->{type}; 461 my $type = $obj->{type} || $arch->{type};
349 462
350 if ($type > 0) { 463 if ($type > 0) {
351 $root = $Crossfire::Data::ATTR{$type}; 464 $root = $Crossfire::Data::ATTR{$type};
352 } else { 465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
353 $root = $Crossfire::Data::TYPE{Misc}; 477 $root = $Crossfire::Data::TYPE{Misc};
354
355 type:
356 for (@Crossfire::Data::ATTR0) {
357 my $req = $_->{required}
358 or die "internal error: ATTR0 without 'required'";
359
360 keys %$req;
361 while (my ($k, $v) = each %$req) {
362 next type
363 unless $obj->{$k} == $v || $arch->{$k} == $v;
364 }
365
366 $root = $_;
367 } 478 }
368 } 479 }
369 480
370 my @import = ($root); 481 my @import = ($root);
371 482
545 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
546 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
547 or die "$VARDIR/tilecache.png: $!"; 658 or die "$VARDIR/tilecache.png: $!";
548 *FACE = $_[0]; 659 *FACE = $_[0];
549 }, sub { 660 }, sub {
550 require File::Temp;
551
552 my $tile = read_pak "$LIB/crossfire.0"; 661 my $tile = read_pak "$LIB/crossfire.0";
553 662
554 my %cache; 663 my %cache;
555 664
556 my $idx = 0; 665 my $idx = 0;
557 666
558 for my $name (sort keys %$tile) { 667 for my $name (sort keys %$tile) {
559 my ($fh, $filename) = File::Temp::tempfile (); 668 my $pb = new Gtk2::Gdk::PixbufLoader;
560 print $fh $tile->{$name}; 669 $pb->write ($tile->{$name});
561 close $fh; 670 $pb->close;
562 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 671 my $pb = $pb->get_pixbuf;
563 unlink $filename;
564 672
565 my $tile = $cache{$name} = { 673 my $tile = $cache{$name} = {
566 pb => $pb, 674 pb => $pb,
567 idx => $idx, 675 idx => $idx,
568 w => int $pb->get_width / TILESIZE, 676 w => int $pb->get_width / TILESIZE,
586 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
587 } 695 }
588 } 696 }
589 } 697 }
590 698
591 $pb->save ("$VARDIR/tilecache.png", "png"); 699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
592 700
593 \%cache 701 \%cache
594 }; 702 };
595} 703}
596 704

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines