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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.53 by root, Wed Mar 22 03:32:09 2006 UTC vs.
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC

37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41 41
42# not used yet, maybe alphabetical is ok 42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
43our @FIELD_ORDER = (qw(name name_pl)); 44our @FIELD_ORDER = (qw(
45 name name_pl custom_name title race
46 slaying skill msg lore other_arch face
47 #events
48 animation is_animated
49 Str Dex Con Wis Pow Cha Int
50 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype
54
55 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation
59 resist_deplete resist_death resist_chaos resist_counterspell
60 resist_godpower resist_holyword resist_blind resist_internal
61 resist_life_stealing resist_disease
62
63 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program
67 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
72
73 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
74 friendly generator is_thrown auto_apply treasure player sold see_invisible
75 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
76 splitting hitback startequip blocksview undead scared unaggressive
77 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
78 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
79 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
80 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
81 random_move only_attack confused stealth cursed damned see_anywhere
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
87
88 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90));
44 91
45sub MOVE_WALK (){ 0x01 } 92sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 93sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 94sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 95sub MOVE_FLYING (){ 0x06 }

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