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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.53 by root, Wed Mar 22 03:32:09 2006 UTC vs.
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC

37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41 41
42# not used yet, maybe alphabetical is ok 42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore
48 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51));
52
43our @FIELD_ORDER = (qw(name name_pl)); 53our @FIELD_ORDER = (qw(
54 name name_pl custom_name title race
55 slaying skill msg lore other_arch face
56 #todo-events
57 animation is_animated
58 Str Dex Con Wis Pow Cha Int
59 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype
63
64 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation
68 resist_deplete resist_death resist_chaos resist_counterspell
69 resist_godpower resist_holyword resist_blind resist_internal
70 resist_life_stealing resist_disease
71
72 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program
76 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
81
82 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
83 friendly generator is_thrown auto_apply treasure player sold see_invisible
84 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
85 splitting hitback startequip blocksview undead scared unaggressive
86 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
87 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
88 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
89 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
90 random_move only_attack confused stealth cursed damned see_anywhere
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
96
97 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99));
44 100
45sub MOVE_WALK (){ 0x01 } 101sub MOVE_WALK (){ 0x01 }
46sub MOVE_FLY_LOW (){ 0x02 } 102sub MOVE_FLY_LOW (){ 0x02 }
47sub MOVE_FLY_HIGH (){ 0x04 } 103sub MOVE_FLY_HIGH (){ 0x04 }
48sub MOVE_FLYING (){ 0x06 } 104sub MOVE_FLYING (){ 0x06 }
212 268
213 while (<$fh>) { 269 while (<$fh>) {
214 s/\s+$//; 270 s/\s+$//;
215 if (/^end$/i) { 271 if (/^end$/i) {
216 last; 272 last;
217 } elsif (/^arch (\S+)$/) { 273 } elsif (/^arch (\S+)$/i) {
218 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
219 } elsif (/^lore$/) { 275 } elsif (/^lore$/i) {
220 while (<$fh>) { 276 while (<$fh>) {
221 last if /^endlore\s*$/i; 277 last if /^endlore\s*$/i;
222 $arc{lore} .= $_; 278 $arc{lore} .= $_;
223 } 279 }
224 } elsif (/^msg$/) { 280 } elsif (/^msg$/i) {
225 while (<$fh>) { 281 while (<$fh>) {
226 last if /^endmsg\s*$/i; 282 last if /^endmsg\s*$/i;
227 $arc{msg} .= $_; 283 $arc{msg} .= $_;
228 } 284 }
229 } elsif (/^(\S+)\s*(.*)$/) { 285 } elsif (/^(\S+)\s*(.*)$/) {
252 $arc{$name} = $arc; 308 $arc{$name} = $arc;
253 } 309 }
254 $prev = $arc; 310 $prev = $arc;
255 $more = undef; 311 $more = undef;
256 } elsif (/^arch (\S+)$/i) { 312 } elsif (/^arch (\S+)$/i) {
313 my $name = $1;
257 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 314 my $arc = normalize_object $parse_block->(_name => $name);
315
316 if ($more) {
317 $more->{more} = $arc;
318 } else {
319 push @{ $arc{arch} }, $arc;
320 }
321 $prev = $arc;
322 $more = undef;
258 } elsif (/^\s*($|#)/) { 323 } elsif (/^\s*($|#)/) {
259 # 324 #
260 } else { 325 } else {
261 warn "$path: unparseable top-level line '$_'"; 326 warn "$path: unparseable top-level line '$_'";
262 } 327 }

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