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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.135 by root, Tue Nov 3 14:56:58 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty region
62 shopitems shopgreed shopmin shopmax shoprace
63 darkness width height enter_x enter_y msg maplore
64 unique template
65 outdoor temp pressure humid windspeed winddir sky nosmooth
66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
67));
68
44our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation
73
45 name name_pl custom_name title race 74 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
47 #events 76 sound sound_destroy face animation is_animated
48 animation is_animated 77 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 80 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 82 nrof level direction type subtype attacktype
54 83
55 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
62 91
63 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 93 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 98 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
87 117
88 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
91 136
92sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
99 250
100sub load_ref($) { 251sub load_ref($) {
101 my ($path) = @_; 252 my ($path) = @_;
102 253
103 open my $fh, "<", $path 254 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 255 or die "$path: $!";
105 binmode $fh;
106 local $/; 256 local $/;
107 257
108 thaw <$fh> 258 thaw <$fh>
109} 259}
110 260
111sub save_ref($$) { 261sub save_ref($$) {
112 my ($ref, $path) = @_; 262 my ($ref, $path) = @_;
113 263
114 open my $fh, ">", "$path~" 264 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 265 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 266 print $fh freeze $ref;
118 close $fh; 267 close $fh;
119 rename "$path~", $path 268 rename "$path~", $path
120 or die "$path: $!"; 269 or die "$path: $!";
121} 270}
122 271
272my %attack_mask = (
273 physical => 0x00000001,
274 magic => 0x00000002,
275 fire => 0x00000004,
276 electricity => 0x00000008,
277 cold => 0x00000010,
278 confusion => 0x00000020,
279 acid => 0x00000040,
280 drain => 0x00000080,
281 weaponmagic => 0x00000100,
282 ghosthit => 0x00000200,
283 poison => 0x00000400,
284 slow => 0x00000800,
285 paralyze => 0x00001000,
286 turn_undead => 0x00002000,
287 fear => 0x00004000,
288 cancellation => 0x00008000,
289 deplete => 0x00010000,
290 death => 0x00020000,
291 chaos => 0x00040000,
292 counterspell => 0x00080000,
293 godpower => 0x00100000,
294 holyword => 0x00200000,
295 blind => 0x00400000,
296 internal => 0x00800000,
297 life_stealing => 0x01000000,
298 disease => 0x02000000,
299);
300
301sub _add_resist($$$) {
302 my ($ob, $mask, $value) = @_;
303
304 while (my ($k, $v) = each %attack_mask) {
305 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
306 }
307}
308
309my %MATERIAL = reverse
310 paper => 1,
311 iron => 2,
312 glass => 4,
313 leather => 8,
314 wood => 16,
315 organic => 32,
316 stone => 64,
317 cloth => 128,
318 adamant => 256,
319 liquid => 512,
320 tin => 1024,
321 bone => 2048,
322 ice => 4096,
323
324 # guesses
325 runestone => 12,
326 bronze => 18,
327 "ancient wood" => 20,
328 glass => 36,
329 marble => 66,
330 ice => 68,
331 stone => 70,
332 stone => 80,
333 cloth => 136,
334 ironwood => 144,
335 adamantium => 258,
336 glacium => 260,
337 blood => 544,
338;
339
340# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 341sub normalize_object($) {
124 my ($ob) = @_; 342 my ($ob) = @_;
125 343
344 delete $ob->{editable}; # deprecated
345
346 # convert material bitset to materialname, if possible
347 if (exists $ob->{material}) {
348 if (!$ob->{material}) {
349 delete $ob->{material};
350 } elsif (exists $ob->{materialname}) {
351 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
352 delete $ob->{material};
353 } else {
354 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
355 delete $ob->{material}; # assume materilname is more specific and nuke material
356 }
357 } elsif (my $name = $MATERIAL{$ob->{material}}) {
358 delete $ob->{material};
359 $ob->{materialname} = $name;
360 } else {
361 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
362 }
363 }
364
365 # check whether attachment is the same as in the archetype
366 if (exists $ob->{attach}) {
367 my $arch = $ARCH{$ob->{_name}};
368 my $js = JSON::XS->new->utf8->canonical (1);
369
370 if (defined $arch->{attach}
371 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
372 delete $ob->{attach}
373 }
374 }
375
376 # color_fg is used as default for magicmap if magicmap does not exist
377 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
378
379 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 380 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 381 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 382 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 383 )};
130 384
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 385 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
386 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
387 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
388
389 # convert movement strings to bitsets
390 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 391 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 392
135 my $flags = 0; 393 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 394 }
158 395
396 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 397 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 398 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
161 } 399 }
162 if (defined (my $v = delete $ob->{slow_move})) { 400 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 401 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 402 $ob->{move_slow_penalty} = $v;
165 } 403 }
166 if (defined (my $v = delete $ob->{walk_on})) { 404 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 405 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 406 }
170 if (defined (my $v = delete $ob->{walk_off})) { 407 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 408 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 409 }
174 if (defined (my $v = delete $ob->{fly_on})) { 410 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 412 }
178 if (defined (my $v = delete $ob->{fly_off})) { 413 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 415 }
182 if (defined (my $v = delete $ob->{flying})) { 416 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 417 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 418 }
419
420 # convert idiotic event_xxx things into objects
421 while (my ($event, $subtype) = each %EVENT_TYPE) {
422 if (exists $ob->{"event_${event}_plugin"}) {
423 push @{$ob->{inventory}}, {
424 _name => "event_$event",
425 title => delete $ob->{"event_${event}_plugin"},
426 slaying => delete $ob->{"event_${event}"},
427 name => delete $ob->{"event_${event}_options"},
428 };
429 }
430 }
431
432 # some archetypes had "+3" instead of the canonical "3", so fix
433 $ob->{dam} *= 1 if exists $ob->{dam};
186 434
187 $ob 435 $ob
188} 436}
189 437
438# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 439sub normalize_arch($) {
191 my ($ob) = @_; 440 my ($ob) = @_;
192 441
193 normalize_object $ob; 442 normalize_object $ob;
443
444 return if $ob->{_atype} eq "object";
194 445
195 my $arch = $ARCH{$ob->{_name}} 446 my $arch = $ARCH{$ob->{_name}}
196 or (warn "$ob->{_name}: no such archetype", return $ob); 447 or (warn "$ob->{_name}: no such archetype", return $ob);
197 448
198 if ($arch->{type} == 22) { # map 449 if ($arch->{type} == 22) { # map
221 delete $ob->{$k}; 472 delete $ob->{$k};
222 } 473 }
223 } 474 }
224 } 475 }
225 476
477 # a speciality for the editor
478 if (exists $ob->{attack_movement}) {
479 my $am = delete $ob->{attack_movement};
480 $ob->{attack_movement_bits_0_3} = $am & 15;
481 $ob->{attack_movement_bits_4_7} = $am & 240;
482 }
483
484 $ob
485}
486
487sub attr_thaw($) {
488 my ($ob) = @_;
489
490 $ob->{attach} = decode_json $ob->{attach}
491 if exists $ob->{attach};
492
493 $ob
494}
495
496sub attr_freeze($) {
497 my ($ob) = @_;
498
499 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
500 if exists $ob->{attach};
501
226 $ob 502 $ob
227} 503}
228 504
229sub read_pak($) { 505sub read_pak($) {
230 my ($path) = @_; 506 my ($path) = @_;
231 507
232 my %pak; 508 my %pak;
233 509
234 open my $fh, "<", $path 510 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 511 or Carp::croak "$_[0]: $!";
236 binmode $fh; 512 binmode $fh;
237 while (<$fh>) { 513 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 514 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 515 $path =~ s/.*\///;
241 } 517 }
242 518
243 \%pak 519 \%pak
244} 520}
245 521
246sub read_arch($) { 522sub read_arch($;$) {
247 my ($path) = @_; 523 my ($path, $toplevel) = @_;
248 524
249 my %arc; 525 my %arc;
250 my ($more, $prev); 526 my ($more, $prev);
527 my $comment;
251 528
252 open my $fh, "<", $path 529 open my $fh, "<:utf8", $path
253 or Carp::croak "$path: $!"; 530 or Carp::croak "$path: $!";
254 531
255 binmode $fh; 532# binmode $fh;
256 533
257 my $parse_block; $parse_block = sub { 534 my $parse_block; $parse_block = sub {
258 my %arc = @_; 535 my %arc = @_;
259 536
260 while (<$fh>) { 537 while (<$fh>) {
261 s/\s+$//; 538 s/\s+$//;
262 if (/^end$/i) { 539 if (/^end$/i) {
263 last; 540 last;
541
264 } elsif (/^arch (\S+)$/) { 542 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 543 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
544
266 } elsif (/^lore$/) { 545 } elsif (/^lore$/i) {
267 while (<$fh>) { 546 while (<$fh>) {
268 last if /^endlore\s*$/i; 547 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 548 $arc{lore} .= $_;
270 } 549 }
271 } elsif (/^msg$/) { 550 } elsif (/^msg$/i) {
272 while (<$fh>) { 551 while (<$fh>) {
273 last if /^endmsg\s*$/i; 552 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 553 $arc{msg} .= $_;
275 } 554 }
555 } elsif (/^anim$/i) {
556 while (<$fh>) {
557 last if /^mina\s*$/i;
558 chomp;
559 push @{ $arc{anim} }, $_;
560 }
276 } elsif (/^(\S+)\s*(.*)$/) { 561 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 562 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 563 } elsif (/^\s*#/) {
564 $arc{_comment} .= "$_\n";
565
566 } elsif (/^\s*$/) {
279 # 567 #
280 } else { 568 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 569 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 570 }
283 } 571 }
289 s/\s+$//; 577 s/\s+$//;
290 if (/^more$/i) { 578 if (/^more$/i) {
291 $more = $prev; 579 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 580 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 581 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 582 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
583 undef $comment;
584 delete $arc{_comment} unless length $arc{_comment};
585 $arc->{_atype} = 'object';
295 586
296 if ($more) { 587 if ($more) {
297 $more->{more} = $arc; 588 $more->{more} = $arc;
298 } else { 589 } else {
299 $arc{$name} = $arc; 590 $arc{$name} = $arc;
300 } 591 }
301 $prev = $arc; 592 $prev = $arc;
302 $more = undef; 593 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 594 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 595 my $name = $1;
596 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
597 undef $comment;
598 delete $arc{_comment} unless length $arc{_comment};
599 $arc->{_atype} = 'arch';
600
601 if ($more) {
602 $more->{more} = $arc;
603 } else {
604 push @{ $arc{arch} }, $arc;
605 }
606 $prev = $arc;
607 $more = undef;
608 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
609 if ($1 eq "lev_array") {
610 while (<$fh>) {
611 last if /^endplst\s*$/;
612 push @{$toplevel->{lev_array}}, $_+0;
613 }
614 } else {
615 $toplevel->{$1} = $2;
616 }
617 } elsif (/^\s*#/) {
618 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 619 } elsif (/^\s*($|#)/) {
306 # 620 #
307 } else { 621 } else {
308 warn "$path: unparseable top-level line '$_'"; 622 die "$path: unparseable top-level line '$_'";
309 } 623 }
310 } 624 }
311 625
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 626 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 627
314 \%arc 628 \%arc
629}
630
631sub archlist_to_string {
632 my ($arch) = @_;
633
634 my $str;
635
636 my $append; $append = sub {
637 my %a = %{$_[0]};
638
639 Deliantra::attr_freeze \%a;
640 Deliantra::normalize_arch \%a;
641
642 # undo the bit-split we did before
643 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
644 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
645 | (delete $a{attack_movement_bits_4_7});
646 }
647
648 if (my $comment = delete $a{_comment}) {
649 if ($comment =~ /[^\n\s#]/) {
650 $str .= $comment;
651 }
652 }
653
654 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
655
656 my $inv = delete $a{inventory};
657 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
658 my $anim = delete $a{anim};
659
660 if ($a{_atype} eq 'object') {
661 $str .= join "\n", "anim", @$anim, "mina\n"
662 if $anim;
663 }
664
665 my @kv;
666
667 for ($a{_name} eq "map"
668 ? @Deliantra::FIELD_ORDER_MAP
669 : @Deliantra::FIELD_ORDER) {
670 push @kv, [$_, delete $a{$_}]
671 if exists $a{$_};
672 }
673
674 for (sort keys %a) {
675 next if /^_/; # ignore our _-keys
676 push @kv, [$_, delete $a{$_}];
677 }
678
679 for (@kv) {
680 my ($k, $v) = @$_;
681
682 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
683 $v =~ s/\n$//;
684 $str .= "$k\n$v\n$end\n";
685 } else {
686 $str .= "$k $v\n";
687 }
688 }
689
690 if ($inv) {
691 $append->($_) for @$inv;
692 }
693
694 $str .= "end\n";
695
696 if ($a{_atype} eq 'object') {
697 if ($more) {
698 $str .= "more\n";
699 $append->($more) if $more;
700 } else {
701 $str .= "\n";
702 }
703 }
704 };
705
706 for (@$arch) {
707 $append->($_);
708 }
709
710 $str
315} 711}
316 712
317# put all archs into a hash with editor_face as it's key 713# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 714# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 715# the archs from $ARCH
320sub editor_archs { 716sub editor_archs {
321 my %paths; 717 my %paths;
322 718
323 for (keys %ARCH) { 719 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 720 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 721 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 722 }
327 723
328 \%paths 724 \%paths
329} 725}
330 726
340 my ($a) = @_; 736 my ($a) = @_;
341 737
342 my $o = $ARCH{$a->{_name}} 738 my $o = $ARCH{$a->{_name}}
343 or return; 739 or return;
344 740
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 741 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
742 unless ($face) {
743 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 744 or (warn "no face data found for arch '$a->{_name}'"), return;
745 }
347 746
348 if ($face->{w} > 1 || $face->{h} > 1) { 747 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 748 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 749 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 750
384=cut 783=cut
385 784
386sub arch_attr($) { 785sub arch_attr($) {
387 my ($obj) = @_; 786 my ($obj) = @_;
388 787
389 require Crossfire::Data; 788 require Deliantra::Data;
390 789
391 my $root; 790 my $root;
392 my $attr = { }; 791 my $attr = { };
393 792
394 my $arch = $ARCH{ $obj->{_name} }; 793 my $arch = $ARCH{ $obj->{_name} };
395 my $type = $obj->{type} || $arch->{type}; 794 my $type = $obj->{type} || $arch->{type};
396 795
397 if ($type > 0) { 796 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 797 $root = $Deliantra::Data::ATTR{$type};
399 } else { 798 } else {
799 my %a = (%$arch, %$obj);
800
801 if ($a{is_floor} && !$a{alive}) {
802 $root = $Deliantra::Data::TYPE{Floor};
803 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
805 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
806 $root = $Deliantra::Data::TYPE{Wall};
807 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
808 $root = $Deliantra::Data::TYPE{"Weak Wall"};
809 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 810 $root = $Deliantra::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 }
412
413 $root = $_;
414 } 811 }
415 } 812 }
416 813
417 my @import = ($root); 814 my @import = ($root);
418 815
419 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 816 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
420 unless $type == 116; 817 unless $type == 116;
421 818
422 my (%ignore); 819 my (%ignore);
423 my (@section_order, %section, @attr_order); 820 my (@section_order, %section, @attr_order);
424 821
425 while (my $type = shift @import) { 822 while (my $type = shift @import) {
823 push @import,
824 grep $_,
825 map $Deliantra::Data::TYPE{$_},
426 push @import, @{$type->{import} || []}; 826 @{$type->{import} || []};
427 827
428 $attr->{$_} ||= $type->{$_} 828 $attr->{$_} ||= $type->{$_}
429 for qw(name desc use); 829 for qw(name desc use);
430 830
431 for (@{$type->{ignore} || []}) { 831 for (@{$type->{ignore} || []}) {
460 ]; 860 ];
461 861
462 $attr 862 $attr
463} 863}
464 864
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524}
525
526sub cache_file($$&&) { 865sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 866 my ($src, $cache, $load, $create) = @_;
528 867
529 my ($size, $mtime) = (stat $src)[7,9] 868 my ($size, $mtime) = (stat $src)[7,9]
530 or Carp::croak "$src: $!"; 869 or Carp::croak "$src: $!";
578 }, sub { 917 }, sub {
579 read_arch "$LIB/archetypes" 918 read_arch "$LIB/archetypes"
580 }; 919 };
581} 920}
582 921
922sub construct_tilecache_pb {
923 my ($idx, $cache) = @_;
924
925 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
926
927 while (my ($name, $tile) = each %$cache) {
928 my $tpb = delete $tile->{pb};
929 my $ofs = $tile->{idx};
930
931 for my $x (0 .. $tile->{w} - 1) {
932 for my $y (0 .. $tile->{h} - 1) {
933 my $idx = $ofs + $x + $y * $tile->{w};
934 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
935 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
936 }
937 }
938 }
939
940 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
941
942 $cache
943}
944
945sub use_tilecache {
946 my ($face) = @_;
947 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
948 or die "$VARDIR/tilecache.png: $!";
949 *FACE = $_[0];
950}
951
583=item load_tilecache 952=item load_tilecache
584 953
585(Re-)Load %TILE and %FACE. 954(Re-)Load %TILE and %FACE.
586 955
587=cut 956=cut
588 957
589sub load_tilecache() { 958sub load_tilecache() {
590 require Gtk2; 959 require Gtk2;
591 960
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 961 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub { 962 sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0";
600
601 my %cache; 963 my %cache;
964 my $facedata = Storable::retrieve "$LIB/facedata";
602 965
966 $facedata->{version} == 2
967 or die "$LIB/facedata: version mismatch, cannot proceed.";
968
969 my $faces = $facedata->{faceinfo};
603 my $idx = 0; 970 my $idx = 0;
604 971
605 for my $name (sort keys %$tile) { 972 for (sort keys %$faces) {
606 my ($fh, $filename) = File::Temp::tempfile (); 973 my ($face, $info) = ($_, $faces->{$_});
607 print $fh $tile->{$name}; 974
608 close $fh;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 975 my $pb = new Gtk2::Gdk::PixbufLoader;
610 unlink $filename; 976 $pb->write ($info->{data32});
977 $pb->close;
978 my $pb = $pb->get_pixbuf;
611 979
612 my $tile = $cache{$name} = { 980 my $tile = $cache{$face} = {
613 pb => $pb, 981 pb => $pb,
614 idx => $idx, 982 idx => $idx,
615 w => int $pb->get_width / TILESIZE, 983 w => int $pb->get_width / TILESIZE,
616 h => int $pb->get_height / TILESIZE, 984 h => int $pb->get_height / TILESIZE,
617 }; 985 };
618
619 986
620 $idx += $tile->{w} * $tile->{h}; 987 $idx += $tile->{w} * $tile->{h};
988 }
989
990 construct_tilecache_pb $idx, \%cache;
991
992 \%cache
621 } 993 };
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 }
635 }
636 }
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 };
642} 994}
995
996=back
643 997
644=head1 AUTHOR 998=head1 AUTHOR
645 999
646 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>
647 http://home.schmorp.de/ 1001 http://home.schmorp.de/
650 http://www.ta-sa.org/ 1004 http://www.ta-sa.org/
651 1005
652=cut 1006=cut
653 1007
6541 10081
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