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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.54 by root, Thu Mar 23 06:45:23 2006 UTC vs.
Revision 1.146 by root, Sun Nov 11 23:31:42 2012 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '2.0';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
61 name attach swap_time reset_timeout fixed_resettime difficulty
62 region music
63 shopitems shopgreed shopmin shopmax shoprace
64 darkness width height enter_x enter_y msg maplore
65 unique template
66 outdoor temp pressure humid windspeed winddir sky nosmooth
67 tile_path_1 tile_path_2 tile_path_3 tile_path_4
68));
69
44our @FIELD_ORDER = (qw( 70our @FIELD_ORDER = (qw(
71 inherit
72
73 elevation
74
45 name name_pl custom_name title race 75 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch
47 #events 77 sound sound_destroy face animation is_animated
48 animation is_animated 78 magicmap glyph smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 81 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 83 nrof level direction type subtype attacktype
54 84
55 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 91 resist_life_stealing resist_disease
62 92
63 path_attuned path_repelled path_denied material materialname 93 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 94 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 95 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 96 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 97 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 98 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 99 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 100 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 101 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 112 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 113 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 114 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 115 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 116 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117 precious
87 118
88 body_range body_arm body_torso body_head body_neck body_skill 119 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 120 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 121));
122
123our %EVENT_TYPE = (
124 apply => 1,
125 attack => 2,
126 death => 3,
127 drop => 4,
128 pickup => 5,
129 say => 6,
130 stop => 7,
131 time => 8,
132 throw => 9,
133 trigger => 10,
134 close => 11,
135 timer => 12,
136);
137
138# 1 up 2 right 4 down 8 left
139our %WALLDIR = (
140 0 => 0,
141 1_2 => 1,
142 1_4 => 2,
143 2_2_1 => 3,
144 1_1 => 4,
145 2_1_1 => 5,
146 2_2_2 => 6,
147 3_2 => 7,
148 1_3 => 8,
149 2_2_4 => 9,
150 2_1_2 => 10,
151 3_1 => 11,
152 2_2_3 => 12,
153 3_4 => 13,
154 3_3 => 14,
155 4 => 15,
156);
91 157
92sub MOVE_WALK (){ 0x01 } 158sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 159sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 160sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 161sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 162sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 163sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 164sub MOVE_SHIP (){ 0x20 }
165sub MOVE_KNOWN (){ 0x3f } # all of above
166sub MOVE_ALL (){ 0x10000 } # very special value
167
168our %MOVE_TYPE = (
169 walk => MOVE_WALK,
170 fly_low => MOVE_FLY_LOW,
171 fly_high => MOVE_FLY_HIGH,
172 flying => MOVE_FLYING,
173 swim => MOVE_SWIM,
174 boat => MOVE_BOAT,
175 ship => MOVE_SHIP,
176 all => MOVE_ALL,
177);
178
179our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
180
181{
182 package Deliantra::MoveType;
183
184 use overload
185 '=' => sub { bless [@{$_[0]}], ref $_[0] },
186 '""' => \&as_string,
187 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
188 '<=' => sub {
189 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
190 ? $_[0][1] & $MOVE_TYPE{$_[1]}
191 : undef
192 },
193 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
194 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
195 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
196 'x=' => sub { # toggle between off, + and -
197 my $cur = $_[0] >= $_[1];
198 if (!defined $cur) {
199 if ($_[0] >= "all") {
200 $_[0] -= $_[1];
201 } else {
202 $_[0] += $_[1];
203 }
204 } elsif ($cur) {
205 $_[0] -= $_[1];
206 } else {
207 $_[0] /= $_[1];
208 }
209
210 $_[0]
211 },
212 'eq' => sub { "$_[0]" eq "$_[1]" },
213 'ne' => sub { "$_[0]" ne "$_[1]" },
214 ;
215
216 sub TO_JSON {
217 $_[0][0]
218 }
219}
220
221sub Deliantra::MoveType::new {
222 my ($class, $string) = @_;
223
224 my $mask;
225 my $value;
226
227 if ($string =~ /^\s*\d+\s*$/) {
228 $mask = MOVE_ALL;
229 $value = $string+0;
230 } else {
231 for (split /\s+/, lc $string) {
232 if (s/^-//) {
233 $mask |= $MOVE_TYPE{$_};
234 $value &= ~$MOVE_TYPE{$_};
235 } else {
236 $mask |= $MOVE_TYPE{$_};
237 $value |= $MOVE_TYPE{$_};
238 }
239 }
240 }
241
242 (bless [$mask, $value], $class)->normalise
243}
244
245sub Deliantra::MoveType::normalise {
246 my ($self) = @_;
247
248 if ($self->[0] & MOVE_ALL) {
249 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
250 $self->[0] &= $mask;
251 $self->[1] &= $mask;
252 }
253
254 $self->[1] &= $self->[0];
255
256 $self
257}
258
259sub Deliantra::MoveType::as_string {
260 my ($self) = @_;
261
262 my @res;
263
264 my ($mask, $value) = @$self;
265
266 for (@Deliantra::MOVE_TYPE) {
267 my $bit = $Deliantra::MOVE_TYPE{$_};
268 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
269 $mask &= ~$bit;
270 push @res, $value & $bit ? $_ : "-$_";
271 }
272 }
273
274 join " ", @res
275}
99 276
100sub load_ref($) { 277sub load_ref($) {
101 my ($path) = @_; 278 my ($path) = @_;
102 279
103 open my $fh, "<", $path 280 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 281 or die "$path: $!";
105 binmode $fh;
106 local $/; 282 local $/;
107 283
108 thaw <$fh> 284 thaw <$fh>
109} 285}
110 286
111sub save_ref($$) { 287sub save_ref($$) {
112 my ($ref, $path) = @_; 288 my ($ref, $path) = @_;
113 289
114 open my $fh, ">", "$path~" 290 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 291 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 292 print $fh freeze $ref;
118 close $fh; 293 close $fh;
119 rename "$path~", $path 294 rename "$path~", $path
120 or die "$path: $!"; 295 or die "$path: $!";
121} 296}
122 297
298my %attack_mask = (
299 physical => 0x00000001,
300 magic => 0x00000002,
301 fire => 0x00000004,
302 electricity => 0x00000008,
303 cold => 0x00000010,
304 confusion => 0x00000020,
305 acid => 0x00000040,
306 drain => 0x00000080,
307 weaponmagic => 0x00000100,
308 ghosthit => 0x00000200,
309 poison => 0x00000400,
310 slow => 0x00000800,
311 paralyze => 0x00001000,
312 turn_undead => 0x00002000,
313 fear => 0x00004000,
314 cancellation => 0x00008000,
315 deplete => 0x00010000,
316 death => 0x00020000,
317 chaos => 0x00040000,
318 counterspell => 0x00080000,
319 godpower => 0x00100000,
320 holyword => 0x00200000,
321 blind => 0x00400000,
322 internal => 0x00800000,
323 life_stealing => 0x01000000,
324 disease => 0x02000000,
325);
326
327sub _add_resist($$$) {
328 my ($ob, $mask, $value) = @_;
329
330 while (my ($k, $v) = each %attack_mask) {
331 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
332 }
333}
334
335my %MATERIAL = reverse
336 paper => 1,
337 iron => 2,
338 glass => 4,
339 leather => 8,
340 wood => 16,
341 organic => 32,
342 stone => 64,
343 cloth => 128,
344 adamant => 256,
345 liquid => 512,
346 tin => 1024,
347 bone => 2048,
348 ice => 4096,
349
350 # guesses
351 runestone => 12,
352 bronze => 18,
353 "ancient wood" => 20,
354 glass => 36,
355 marble => 66,
356 ice => 68,
357 stone => 70,
358 stone => 80,
359 cloth => 136,
360 ironwood => 144,
361 adamantium => 258,
362 glacium => 260,
363 blood => 544,
364;
365
366# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 367sub normalize_object($) {
124 my ($ob) = @_; 368 my ($ob) = @_;
125 369
370 delete $ob->{editable}; # deprecated
371
372 # convert material bitset to materialname, if possible
373 if (exists $ob->{material}) {
374 if (!$ob->{material}) {
375 delete $ob->{material};
376 } elsif (exists $ob->{materialname}) {
377 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
378 delete $ob->{material};
379 } else {
380 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
381 delete $ob->{material}; # assume materilname is more specific and nuke material
382 }
383 } elsif (my $name = $MATERIAL{$ob->{material}}) {
384 delete $ob->{material};
385 $ob->{materialname} = $name;
386 } else {
387 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
388 }
389 }
390
391 # check whether attachment is the same as in the archetype
392 if (exists $ob->{attach}) {
393 my $arch = $ARCH{$ob->{_name}};
394 my $js = JSON::XS->new->utf8->canonical (1);
395
396 if (defined $arch->{attach}
397 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
398 delete $ob->{attach}
399 }
400 }
401
402 # color_fg is used as default for magicmap if magicmap does not exist
403 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
404
405 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 406 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 407 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 408 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 409 )};
130 410
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 411 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
412 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
413 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
414
415 # convert movement strings to bitsets
416 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 417 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 418
135 my $flags = 0; 419 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 420 }
158 421
422 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 423 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 424 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
161 } 425 }
162 if (defined (my $v = delete $ob->{slow_move})) { 426 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 427 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 428 $ob->{move_slow_penalty} = $v;
165 } 429 }
166 if (defined (my $v = delete $ob->{walk_on})) { 430 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 431 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 432 }
170 if (defined (my $v = delete $ob->{walk_off})) { 433 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 434 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 435 }
174 if (defined (my $v = delete $ob->{fly_on})) { 436 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 437 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 438 }
178 if (defined (my $v = delete $ob->{fly_off})) { 439 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 440 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 441 }
182 if (defined (my $v = delete $ob->{flying})) { 442 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 443 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 444 }
445
446 # convert idiotic event_xxx things into objects
447 while (my ($event, $subtype) = each %EVENT_TYPE) {
448 if (exists $ob->{"event_${event}_plugin"}) {
449 push @{$ob->{inventory}}, {
450 _name => "event_$event",
451 title => delete $ob->{"event_${event}_plugin"},
452 slaying => delete $ob->{"event_${event}"},
453 name => delete $ob->{"event_${event}_options"},
454 };
455 }
456 }
457
458 # some archetypes had "+3" instead of the canonical "3", so fix
459 $ob->{dam} *= 1 if exists $ob->{dam};
186 460
187 $ob 461 $ob
188} 462}
189 463
464# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 465sub normalize_arch($) {
191 my ($ob) = @_; 466 my ($ob) = @_;
192 467
193 normalize_object $ob; 468 normalize_object $ob;
469
470 return if $ob->{_atype} eq "object";
194 471
195 my $arch = $ARCH{$ob->{_name}} 472 my $arch = $ARCH{$ob->{_name}}
196 or (warn "$ob->{_name}: no such archetype", return $ob); 473 or (warn "$ob->{_name}: no such archetype", return $ob);
197 474
198 if ($arch->{type} == 22) { # map 475 if ($arch->{type} == 22) { # map
221 delete $ob->{$k}; 498 delete $ob->{$k};
222 } 499 }
223 } 500 }
224 } 501 }
225 502
503 # a speciality for the editor
504 if (exists $ob->{attack_movement}) {
505 my $am = delete $ob->{attack_movement};
506 $ob->{attack_movement_bits_0_3} = $am & 15;
507 $ob->{attack_movement_bits_4_7} = $am & 240;
508 }
509
510 $ob
511}
512
513sub attr_thaw($) {
514 my ($ob) = @_;
515
516 $ob->{attach} = decode_json $ob->{attach}
517 if exists $ob->{attach};
518
519 $ob
520}
521
522sub attr_freeze($) {
523 my ($ob) = @_;
524
525 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
526 if exists $ob->{attach};
527
226 $ob 528 $ob
227} 529}
228 530
229sub read_pak($) { 531sub read_pak($) {
230 my ($path) = @_; 532 my ($path) = @_;
231 533
232 my %pak; 534 my %pak;
233 535
234 open my $fh, "<", $path 536 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 537 or Carp::croak "$_[0]: $!";
236 binmode $fh; 538 binmode $fh;
237 while (<$fh>) { 539 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 540 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 541 $path =~ s/.*\///;
241 } 543 }
242 544
243 \%pak 545 \%pak
244} 546}
245 547
246sub read_arch($) { 548sub read_arch($;$) {
247 my ($path) = @_; 549 my ($path, $toplevel) = @_;
248 550
249 my %arc; 551 my %arc;
250 my ($more, $prev); 552 my ($more, $prev);
553 my $comment;
251 554
252 open my $fh, "<", $path 555 open my $fh, "<:utf8", $path
253 or Carp::croak "$path: $!"; 556 or Carp::croak "$path: $!";
254 557
255 binmode $fh; 558# binmode $fh;
256 559
257 my $parse_block; $parse_block = sub { 560 my $parse_block; $parse_block = sub {
258 my %arc = @_; 561 my %arc = @_;
259 562
260 while (<$fh>) { 563 while (<$fh>) {
261 s/\s+$//; 564 s/\s+$//;
262 if (/^end$/i) { 565 if (/^end$/i) {
263 last; 566 last;
567
264 } elsif (/^arch (\S+)$/) { 568 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 569 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
570
266 } elsif (/^lore$/) { 571 } elsif (/^lore$/i) {
267 while (<$fh>) { 572 while (<$fh>) {
268 last if /^endlore\s*$/i; 573 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 574 $arc{lore} .= $_;
270 } 575 }
271 } elsif (/^msg$/) { 576 } elsif (/^msg$/i) {
272 while (<$fh>) { 577 while (<$fh>) {
273 last if /^endmsg\s*$/i; 578 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 579 $arc{msg} .= $_;
275 } 580 }
581 } elsif (/^anim$/i) {
582 while (<$fh>) {
583 last if /^mina\s*$/i;
584 chomp;
585 push @{ $arc{anim} }, $_;
586 }
276 } elsif (/^(\S+)\s*(.*)$/) { 587 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 588 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 589 } elsif (/^\s*#/) {
590 $arc{_comment} .= "$_\n";
591
592 } elsif (/^\s*$/) {
279 # 593 #
280 } else { 594 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 595 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 596 }
283 } 597 }
289 s/\s+$//; 603 s/\s+$//;
290 if (/^more$/i) { 604 if (/^more$/i) {
291 $more = $prev; 605 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 606 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 607 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 608 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
609 undef $comment;
610 delete $arc{_comment} unless length $arc{_comment};
611 $arc->{_atype} = 'object';
295 612
296 if ($more) { 613 if ($more) {
297 $more->{more} = $arc; 614 $more->{more} = $arc;
298 } else { 615 } else {
299 $arc{$name} = $arc; 616 $arc{$name} = $arc;
300 } 617 }
301 $prev = $arc; 618 $prev = $arc;
302 $more = undef; 619 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 620 } elsif (/^arch (\S+)$/i) {
304 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 621 my $name = $1;
622 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
623 undef $comment;
624 delete $arc{_comment} unless length $arc{_comment};
625 $arc->{_atype} = 'arch';
626
627 if ($more) {
628 $more->{more} = $arc;
629 } else {
630 push @{ $arc{arch} }, $arc;
631 }
632 $prev = $arc;
633 $more = undef;
634 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
635 if ($1 eq "lev_array") {
636 while (<$fh>) {
637 last if /^endplst\s*$/;
638 push @{$toplevel->{lev_array}}, $_+0;
639 }
640 } else {
641 $toplevel->{$1} = $2;
642 }
643 } elsif (/^\s*#/) {
644 $comment .= "$_\n";
305 } elsif (/^\s*($|#)/) { 645 } elsif (/^\s*($|#)/) {
306 # 646 #
307 } else { 647 } else {
308 warn "$path: unparseable top-level line '$_'"; 648 die "$path: unparseable top-level line '$_'";
309 } 649 }
310 } 650 }
311 651
312 undef $parse_block; # work around bug in perl not freeing $fh etc. 652 undef $parse_block; # work around bug in perl not freeing $fh etc.
313 653
314 \%arc 654 \%arc
655}
656
657sub archlist_to_string {
658 my ($arch) = @_;
659
660 my $str;
661
662 my $append; $append = sub {
663 my %a = %{$_[0]};
664
665 Deliantra::attr_freeze \%a;
666 Deliantra::normalize_arch \%a;
667
668 # undo the bit-split we did before
669 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
670 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
671 | (delete $a{attack_movement_bits_4_7});
672 }
673
674 if (my $comment = delete $a{_comment}) {
675 if ($comment =~ /[^\n\s#]/) {
676 $str .= $comment;
677 }
678 }
679
680 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
681
682 my $inv = delete $a{inventory};
683 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
684 my $anim = delete $a{anim};
685
686 if ($a{_atype} eq 'object') {
687 $str .= join "\n", "anim", @$anim, "mina\n"
688 if $anim;
689 }
690
691 my @kv;
692
693 for ($a{_name} eq "map"
694 ? @Deliantra::FIELD_ORDER_MAP
695 : @Deliantra::FIELD_ORDER) {
696 push @kv, [$_, delete $a{$_}]
697 if exists $a{$_};
698 }
699
700 for (sort keys %a) {
701 next if /^_/; # ignore our _-keys
702 push @kv, [$_, delete $a{$_}];
703 }
704
705 for (@kv) {
706 my ($k, $v) = @$_;
707
708 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
709 $v =~ s/\n$//;
710 $str .= "$k\n$v\n$end\n";
711 } else {
712 $str .= "$k $v\n";
713 }
714 }
715
716 if ($inv) {
717 $append->($_) for @$inv;
718 }
719
720 $str .= "end\n";
721
722 if ($a{_atype} eq 'object') {
723 if ($more) {
724 $str .= "more\n";
725 $append->($more) if $more;
726 } else {
727 $str .= "\n";
728 }
729 }
730 };
731
732 for (@$arch) {
733 $append->($_);
734 }
735
736 $str
315} 737}
316 738
317# put all archs into a hash with editor_face as it's key 739# put all archs into a hash with editor_face as it's key
318# NOTE: the arrays in the hash values are references to 740# NOTE: the arrays in the hash values are references to
319# the archs from $ARCH 741# the archs from $ARCH
320sub editor_archs { 742sub editor_archs {
321 my %paths; 743 my %paths;
322 744
323 for (keys %ARCH) { 745 for (keys %ARCH) {
324 my $arch = $ARCH{$_}; 746 my $arch = $ARCH{$_};
325 push @{$paths{$arch->{editor_folder}}}, \$arch; 747 push @{$paths{$arch->{editor_folder}}}, $arch;
326 } 748 }
327 749
328 \%paths 750 \%paths
329} 751}
330 752
340 my ($a) = @_; 762 my ($a) = @_;
341 763
342 my $o = $ARCH{$a->{_name}} 764 my $o = $ARCH{$a->{_name}}
343 or return; 765 or return;
344 766
345 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 767 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
768 unless ($face) {
769 $face = $FACE{"blank.x11"}
346 or (warn "no face data found for arch '$a->{_name}'"), return; 770 or (warn "no face data found for arch '$a->{_name}'"), return;
771 }
347 772
348 if ($face->{w} > 1 || $face->{h} > 1) { 773 if ($face->{w} > 1 || $face->{h} > 1) {
349 # bigface 774 # bigface
350 return (0, 0, $face->{w} - 1, $face->{h} - 1); 775 return (0, 0, $face->{w} - 1, $face->{h} - 1);
351 776
384=cut 809=cut
385 810
386sub arch_attr($) { 811sub arch_attr($) {
387 my ($obj) = @_; 812 my ($obj) = @_;
388 813
389 require Crossfire::Data; 814 require Deliantra::Data;
390 815
391 my $root; 816 my $root;
392 my $attr = { }; 817 my $attr = { };
393 818
394 my $arch = $ARCH{ $obj->{_name} }; 819 my $arch = $ARCH{ $obj->{_name} };
395 my $type = $obj->{type} || $arch->{type}; 820 my $type = $obj->{type} || $arch->{type};
396 821
397 if ($type > 0) { 822 if ($type > 0) {
398 $root = $Crossfire::Data::ATTR{$type}; 823 $root = $Deliantra::Data::ATTR{$type};
399 } else { 824 } else {
825 my %a = (%$arch, %$obj);
826
827 if ($a{is_floor} && !$a{alive}) {
828 $root = $Deliantra::Data::TYPE{Floor};
829 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
830 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
831 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
832 $root = $Deliantra::Data::TYPE{Wall};
833 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
834 $root = $Deliantra::Data::TYPE{"Weak Wall"};
835 } else {
400 $root = $Crossfire::Data::TYPE{Misc}; 836 $root = $Deliantra::Data::TYPE{Misc};
401
402 type:
403 for (@Crossfire::Data::ATTR0) {
404 my $req = $_->{required}
405 or die "internal error: ATTR0 without 'required'";
406
407 keys %$req;
408 while (my ($k, $v) = each %$req) {
409 next type
410 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 } 837 }
412
413 $root = $_;
414 }
415 } 838 }
416 839
840 my (%ignore);
417 my @import = ($root); 841 my @import = ($root);
842
843 my @new_import;
844 while (my $type = shift @import) {
845 # first import everything we will need:
846 push @import,
847 grep $_,
848 map $Deliantra::Data::TYPE{$_},
849 @{$type->{import} || []};
850
851 # and compute the ignored attributes
852 for (@{$type->{ignore} || []}) {
853 $ignore{$_}++ for ref $_ ? @$_ : $_;
854 }
855
856 push @new_import, $type;
418 857 }
858 (@import) = @new_import;
859
860 # then add defaults to the back of the list, so they are added
861 # as last resort.
419 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 862 push @import, \%Deliantra::Data::DEFAULT_ATTR
420 unless $type == 116; 863 unless $type == 116;
421 864
422 my (%ignore);
423 my (@section_order, %section, @attr_order); 865 my (@section_order, %section, @attr_order);
424 866
867 # @import = root, imported, default
425 while (my $type = shift @import) { 868 while (my $type = pop @import) {
426 push @import, @{$type->{import} || []};
427
428 $attr->{$_} ||= $type->{$_} 869 $attr->{$_} ||= $type->{$_}
429 for qw(name desc use); 870 for qw(name desc use);
430
431 for (@{$type->{ignore} || []}) {
432 $ignore{$_}++ for ref $_ ? @$_ : $_;
433 }
434 871
435 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 872 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
436 my ($name, $attr) = @$_; 873 my ($name, $attr) = @$_;
437 push @section_order, $name; 874 push @section_order, $name;
438 for (@$attr) { 875 for (@$attr) {
439 my ($k, $v) = @$_; 876 my ($k, $v) = @$_;
440 push @attr_order, $k; 877 push @attr_order, $k;
441 $section{$name}{$k} ||= $v; 878 $section{$name}{$k} = $v; # overwrite, so that the root decides
442 }
443 } 879 }
880 }
881 }
882
883 # remove ignores for "root" type
884 for (
885 map @{$_->[1]}, # section attributes
886 [general => ($root->{attr} || [])],
887 @{$root->{section} || []}
888 ) {
889 my ($k, $v) = @$_;
890 # skip fixed attributes, if they are ignored thats fine
891 next if $v->{type} eq 'fixed';
892
893 delete $ignore{$k}; # if the attributes are defined explicitly they
894 # should NOT be ignored. ignore should mainly
895 # hit imported/inherited attributes.
444 } 896 }
445 897
446 $attr->{section} = [ 898 $attr->{section} = [
447 map !exists $section{$_} ? () : do { 899 map !exists $section{$_} ? () : do {
448 my $attr = delete $section{$_}; 900 my $attr = delete $section{$_};
452 map exists $attr->{$_} && !$ignore{$_} 904 map exists $attr->{$_} && !$ignore{$_}
453 ? [$_ => delete $attr->{$_}] : (), 905 ? [$_ => delete $attr->{$_}] : (),
454 @attr_order 906 @attr_order
455 ] 907 ]
456 }, 908 },
457
458 exists $section{$_} ? [$_ => delete $section{$_}] : (), 909 exists $section{$_} ? [$_ => delete $section{$_}] : (),
459 @section_order 910 @section_order
460 ]; 911 ];
461 912
462 $attr 913 $attr
463}
464
465sub arch_edit_sections {
466# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467# edit_type = 0;
468# else if (edit_type != 0) {
469# // all flags from 'check_type' must be unset in this arch because they get recalculated now
470# edit_type &= ~check_type;
471# }
472#
473# }
474# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475# getAttributeValue("alive", defarch) == 1 &&
476# (getAttributeValue("monster", defarch) == 1 ||
477# getAttributeValue("generator", defarch) == 1)) {
478# // Monster: monsters/npcs/generators
479# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480# }
481# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483# // Walls
484# edit_type |= IGUIConstants.TILE_EDIT_WALL;
485# }
486# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487# getAttributeValue("connected", defarch) != 0) {
488# // Connected Objects
489# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490# }
491# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492# arch_type == 66 || arch_type == 41 || arch_type == 95) {
493# // Exit: teleporter/exit/trapdoors
494# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495# }
496# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500# arch_type == 124 || arch_type == 130)) {
501# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506# arch_type == 91 || arch_type == 21 || arch_type == 24) {
507# // Door: door/special door/gates + keys
508# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516# arch_type == 122 || arch_type == 3)) {
517# // Equipment: weapons/armour/wands/rods
518# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519# }
520#
521# return(edit_type);
522#
523#
524} 914}
525 915
526sub cache_file($$&&) { 916sub cache_file($$&&) {
527 my ($src, $cache, $load, $create) = @_; 917 my ($src, $cache, $load, $create) = @_;
528 918
578 }, sub { 968 }, sub {
579 read_arch "$LIB/archetypes" 969 read_arch "$LIB/archetypes"
580 }; 970 };
581} 971}
582 972
973sub construct_tilecache_pb {
974 my ($idx, $cache) = @_;
975
976 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
977
978 while (my ($name, $tile) = each %$cache) {
979 my $tpb = delete $tile->{pb};
980 my $ofs = $tile->{idx};
981
982 for my $x (0 .. $tile->{w} - 1) {
983 for my $y (0 .. $tile->{h} - 1) {
984 my $idx = $ofs + $x + $y * $tile->{w};
985 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
986 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
987 }
988 }
989 }
990
991 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
992
993 $cache
994}
995
996sub use_tilecache {
997 my ($face) = @_;
998 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
999 or die "$VARDIR/tilecache.png: $!";
1000 *FACE = $_[0];
1001}
1002
583=item load_tilecache 1003=item load_tilecache
584 1004
585(Re-)Load %TILE and %FACE. 1005(Re-)Load %TILE and %FACE.
586 1006
587=cut 1007=cut
588 1008
589sub load_tilecache() { 1009sub load_tilecache() {
590 require Gtk2; 1010 require Gtk2;
591 1011
592 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 1012 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
593 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594 or die "$VARDIR/tilecache.png: $!";
595 *FACE = $_[0];
596 }, sub { 1013 sub {
597 require File::Temp;
598
599 my $tile = read_pak "$LIB/crossfire.0";
600
601 my %cache; 1014 my %cache;
1015 my $facedata = Storable::retrieve "$LIB/faceinfo";
602 1016
1017 open my $fh, "<", "$LIB/facedata"
1018 or die "$LIB/facedata: $!";
1019
1020 $facedata->{version} == 2
1021 or die "$LIB/facedata: version mismatch, cannot proceed.";
1022
1023 my $faces = $facedata->{faceinfo};
603 my $idx = 0; 1024 my $idx = 0;
604 1025
605 for my $name (sort keys %$tile) { 1026 for (sort keys %$faces) {
606 my ($fh, $filename) = File::Temp::tempfile (); 1027 my ($face, $info) = ($_, $faces->{$_});
607 print $fh $tile->{$name}; 1028
608 close $fh;
609 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 1029 my $pb = new Gtk2::Gdk::PixbufLoader;
610 unlink $filename;
611 1030
612 my $tile = $cache{$name} = { 1031 if (exists $info->{data32}) {
613 pb => $pb, 1032 $pb->write ($info->{data32});
614 idx => $idx, 1033 } else {
615 w => int $pb->get_width / TILESIZE, 1034 sysseek $fh, $info->{fofs32}, 0;
616 h => int $pb->get_height / TILESIZE, 1035 sysread $fh, my $buf, $info->{size32};
617 }; 1036 $pb->write ($buf);
618
619
620 $idx += $tile->{w} * $tile->{h};
621 }
622
623 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624
625 while (my ($name, $tile) = each %cache) {
626 my $tpb = delete $tile->{pb};
627 my $ofs = $tile->{idx};
628
629 for my $x (0 .. $tile->{w} - 1) {
630 for my $y (0 .. $tile->{h} - 1) {
631 my $idx = $ofs + $x + $y * $tile->{w};
632 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634 } 1037 }
1038 $pb->close;
1039 my $pb = $pb->get_pixbuf;
1040
1041 my $tile = $cache{$face} = {
1042 pb => $pb,
1043 idx => $idx,
1044 w => int $pb->get_width / TILESIZE,
1045 h => int $pb->get_height / TILESIZE,
635 } 1046 };
1047
1048 $idx += $tile->{w} * $tile->{h};
1049 }
1050
1051 construct_tilecache_pb $idx, \%cache;
1052
1053 \%cache
636 } 1054 };
637
638 $pb->save ("$VARDIR/tilecache.png", "png");
639
640 \%cache
641 };
642} 1055}
1056
1057=back
643 1058
644=head1 AUTHOR 1059=head1 AUTHOR
645 1060
646 Marc Lehmann <schmorp@schmorp.de> 1061 Marc Lehmann <schmorp@schmorp.de>
647 http://home.schmorp.de/ 1062 http://home.schmorp.de/
650 http://www.ta-sa.org/ 1065 http://www.ta-sa.org/
651 1066
652=cut 1067=cut
653 1068
6541 10691
1070

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