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/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.55 by root, Thu Mar 23 07:06:17 2006 UTC vs.
Revision 1.107 by root, Wed May 9 11:44:40 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
37 msg => "endmsg", 41 msg => "endmsg",
38 lore => "endlore", 42 lore => "endlore",
39 maplore => "endmaplore", 43 maplore => "endmaplore",
40); 44);
41 45
46# movement bit type, PITA
47our %FIELD_MOVEMENT = map +($_ => undef),
48 qw(move_type move_block move_allow move_on move_off move_slow);
49
42# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 51# to the other editors.
52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
54 name attach swap_time reset_timeout fixed_resettime difficulty region
55 shopitems shopgreed shopmin shopmax shoprace
56 darkness width height enter_x enter_y msg maplore
57 unique template
58 outdoor temp pressure humid windspeed winddir sky nosmooth
59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
60));
61
44our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
65 elevation
66
45 name name_pl custom_name title race 67 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
47 #events
48 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
49 Str Dex Con Wis Pow Cha Int 71 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 73 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 75 nrof level direction type subtype attacktype
54 76
55 resist_physical resist_magic resist_fire resist_electricity 77 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 78 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 79 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 80 resist_paralyze resist_turn_undead resist_fear resist_cancellation
61 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
62 84
63 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
64 value carrying weight invisible state magic 86 value carrying weight invisible state magic
65 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
66 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
67 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
68 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
69 item_power duration range 91 item_power duration range
70 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
71 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
82 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
83 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
87 110
88 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
91 129
92sub MOVE_WALK (){ 0x01 } 130sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 136sub MOVE_SHIP (){ 0x20 }
137sub MOVE_KNOWN (){ 0x3f } # all of above
138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
99 239
100sub load_ref($) { 240sub load_ref($) {
101 my ($path) = @_; 241 my ($path) = @_;
102 242
103 open my $fh, "<", $path 243 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 244 or die "$path: $!";
105 binmode $fh;
106 local $/; 245 local $/;
107 246
108 thaw <$fh> 247 thaw <$fh>
109} 248}
110 249
111sub save_ref($$) { 250sub save_ref($$) {
112 my ($ref, $path) = @_; 251 my ($ref, $path) = @_;
113 252
114 open my $fh, ">", "$path~" 253 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 254 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 255 print $fh freeze $ref;
118 close $fh; 256 close $fh;
119 rename "$path~", $path 257 rename "$path~", $path
120 or die "$path: $!"; 258 or die "$path: $!";
121} 259}
122 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 330sub normalize_object($) {
124 my ($ob) = @_; 331 my ($ob) = @_;
125 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # color_fg is used as default for magicmap if magicmap does not exist
353 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
354
355 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 356 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 357 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 358 can_apply pass_thru can_pass_thru color_bg color_fg
129 ); 359 )};
130 360
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 361 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
362 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
363 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
364
365 # convert movement strings to bitsets
366 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 367 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 368
135 my $flags = 0; 369 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 370 }
158 371
372 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 373 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 374 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 375 }
162 if (defined (my $v = delete $ob->{slow_move})) { 376 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 377 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 378 $ob->{move_slow_penalty} = $v;
165 } 379 }
166 if (defined (my $v = delete $ob->{walk_on})) { 380 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 381 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 382 }
170 if (defined (my $v = delete $ob->{walk_off})) { 383 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 384 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 385 }
174 if (defined (my $v = delete $ob->{fly_on})) { 386 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 387 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 388 }
178 if (defined (my $v = delete $ob->{fly_off})) { 389 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 390 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 391 }
182 if (defined (my $v = delete $ob->{flying})) { 392 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 393 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 394 }
395
396 # convert idiotic event_xxx things into objects
397 while (my ($event, $subtype) = each %EVENT_TYPE) {
398 if (exists $ob->{"event_${event}_plugin"}) {
399 push @{$ob->{inventory}}, {
400 _name => "event_$event",
401 title => delete $ob->{"event_${event}_plugin"},
402 slaying => delete $ob->{"event_${event}"},
403 name => delete $ob->{"event_${event}_options"},
404 };
405 }
406 }
407
408 # some archetypes had "+3" instead of the canonical "3", so fix
409 $ob->{dam} *= 1 if exists $ob->{dam};
186 410
187 $ob 411 $ob
188} 412}
189 413
414# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 415sub normalize_arch($) {
191 my ($ob) = @_; 416 my ($ob) = @_;
192 417
193 normalize_object $ob; 418 normalize_object $ob;
194 419
221 delete $ob->{$k}; 446 delete $ob->{$k};
222 } 447 }
223 } 448 }
224 } 449 }
225 450
451 # a speciality for the editor
452 if (exists $ob->{attack_movement}) {
453 my $am = delete $ob->{attack_movement};
454 $ob->{attack_movement_bits_0_3} = $am & 15;
455 $ob->{attack_movement_bits_4_7} = $am & 240;
456 }
457
458 $ob
459}
460
461sub attr_thaw($) {
462 my ($ob) = @_;
463
464 $ob->{attach} = from_json $ob->{attach}
465 if exists $ob->{attach};
466
467 $ob
468}
469
470sub attr_freeze($) {
471 my ($ob) = @_;
472
473 $ob->{attach} = Crossfire::to_json $ob->{attach}
474 if exists $ob->{attach};
475
226 $ob 476 $ob
227} 477}
228 478
229sub read_pak($) { 479sub read_pak($) {
230 my ($path) = @_; 480 my ($path) = @_;
231 481
232 my %pak; 482 my %pak;
233 483
234 open my $fh, "<", $path 484 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 485 or Carp::croak "$_[0]: $!";
236 binmode $fh; 486 binmode $fh;
237 while (<$fh>) { 487 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 488 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 489 $path =~ s/.*\///;
241 } 491 }
242 492
243 \%pak 493 \%pak
244} 494}
245 495
246sub read_arch($) { 496sub read_arch($;$) {
247 my ($path) = @_; 497 my ($path, $toplevel) = @_;
248 498
249 my %arc; 499 my %arc;
250 my ($more, $prev); 500 my ($more, $prev);
501 my $comment;
251 502
252 open my $fh, "<", $path 503 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 504 or Carp::croak "$path: $!";
254 505
255 binmode $fh; 506# binmode $fh;
256 507
257 my $parse_block; $parse_block = sub { 508 my $parse_block; $parse_block = sub {
258 my %arc = @_; 509 my %arc = @_;
259 510
260 while (<$fh>) { 511 while (<$fh>) {
261 s/\s+$//; 512 s/\s+$//;
262 if (/^end$/i) { 513 if (/^end$/i) {
263 last; 514 last;
515
264 } elsif (/^arch (\S+)$/i) { 516 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 517 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
518
266 } elsif (/^lore$/i) { 519 } elsif (/^lore$/i) {
267 while (<$fh>) { 520 while (<$fh>) {
268 last if /^endlore\s*$/i; 521 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 522 $arc{lore} .= $_;
270 } 523 }
271 } elsif (/^msg$/i) { 524 } elsif (/^msg$/i) {
272 while (<$fh>) { 525 while (<$fh>) {
273 last if /^endmsg\s*$/i; 526 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 527 $arc{msg} .= $_;
275 } 528 }
529 } elsif (/^anim$/i) {
530 while (<$fh>) {
531 last if /^mina\s*$/i;
532 chomp;
533 push @{ $arc{anim} }, $_;
534 }
276 } elsif (/^(\S+)\s*(.*)$/) { 535 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 536 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 537 } elsif (/^\s*#/) {
538 $arc{_comment} .= "$_\n";
539
540 } elsif (/^\s*$/) {
279 # 541 #
280 } else { 542 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 543 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 544 }
283 } 545 }
289 s/\s+$//; 551 s/\s+$//;
290 if (/^more$/i) { 552 if (/^more$/i) {
291 $more = $prev; 553 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 554 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 555 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 556 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
557 undef $comment;
558 delete $arc{_comment} unless length $arc{_comment};
559 $arc->{_atype} = 'object';
295 560
296 if ($more) { 561 if ($more) {
297 $more->{more} = $arc; 562 $more->{more} = $arc;
298 } else { 563 } else {
299 $arc{$name} = $arc; 564 $arc{$name} = $arc;
300 } 565 }
301 $prev = $arc; 566 $prev = $arc;
302 $more = undef; 567 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 568 } elsif (/^arch (\S+)$/i) {
304 my $name = $1; 569 my $name = $1;
305 my $arc = normalize_object $parse_block->(_name => $name); 570 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
571 undef $comment;
572 delete $arc{_comment} unless length $arc{_comment};
573 $arc->{_atype} = 'arch';
306 574
307 if ($more) { 575 if ($more) {
308 $more->{more} = $arc; 576 $more->{more} = $arc;
309 } else { 577 } else {
310 push @{ $arc{arch} }, $arc; 578 push @{ $arc{arch} }, $arc;
311 } 579 }
312 $prev = $arc; 580 $prev = $arc;
313 $more = undef; 581 $more = undef;
582 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
583 if ($1 eq "lev_array") {
584 while (<$fh>) {
585 last if /^endplst\s*$/;
586 push @{$toplevel->{lev_array}}, $_+0;
587 }
588 } else {
589 $toplevel->{$1} = $2;
590 }
591 } elsif (/^\s*#/) {
592 $comment .= "$_\n";
314 } elsif (/^\s*($|#)/) { 593 } elsif (/^\s*($|#)/) {
315 # 594 #
316 } else { 595 } else {
317 warn "$path: unparseable top-level line '$_'"; 596 die "$path: unparseable top-level line '$_'";
318 } 597 }
319 } 598 }
320 599
321 undef $parse_block; # work around bug in perl not freeing $fh etc. 600 undef $parse_block; # work around bug in perl not freeing $fh etc.
322 601
323 \%arc 602 \%arc
603}
604
605sub archlist_to_string {
606 my ($arch) = @_;
607
608 my $str;
609
610 my $append; $append = sub {
611 my %a = %{$_[0]};
612
613 Crossfire::attr_freeze \%a;
614 Crossfire::normalize_arch \%a;
615
616 # undo the bit-split we did before
617 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
618 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
619 | (delete $a{attack_movement_bits_4_7});
620 }
621
622 if (my $comment = delete $a{_comment}) {
623 if ($comment =~ /[^\n\s#]/) {
624 $str .= $comment;
625 }
626 }
627
628 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
629
630 my $inv = delete $a{inventory};
631 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
632 my $anim = delete $a{anim};
633
634 if ($a{_atype} eq 'object') {
635 $str .= join "\n", "anim", @$anim, "mina\n"
636 if $anim;
637 }
638
639 my @kv;
640
641 for ($a{_name} eq "map"
642 ? @Crossfire::FIELD_ORDER_MAP
643 : @Crossfire::FIELD_ORDER) {
644 push @kv, [$_, delete $a{$_}]
645 if exists $a{$_};
646 }
647
648 for (sort keys %a) {
649 next if /^_/; # ignore our _-keys
650 push @kv, [$_, delete $a{$_}];
651 }
652
653 for (@kv) {
654 my ($k, $v) = @$_;
655
656 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
657 $v =~ s/\n$//;
658 $str .= "$k\n$v\n$end\n";
659 } else {
660 $str .= "$k $v\n";
661 }
662 }
663
664 if ($inv) {
665 $append->($_) for @$inv;
666 }
667
668 $str .= "end\n";
669
670 if ($a{_atype} eq 'object') {
671 if ($more) {
672 $str .= "more\n";
673 $append->($more) if $more;
674 } else {
675 $str .= "\n";
676 }
677 }
678 };
679
680 for (@$arch) {
681 $append->($_);
682 }
683
684 $str
324} 685}
325 686
326# put all archs into a hash with editor_face as it's key 687# put all archs into a hash with editor_face as it's key
327# NOTE: the arrays in the hash values are references to 688# NOTE: the arrays in the hash values are references to
328# the archs from $ARCH 689# the archs from $ARCH
329sub editor_archs { 690sub editor_archs {
330 my %paths; 691 my %paths;
331 692
332 for (keys %ARCH) { 693 for (keys %ARCH) {
333 my $arch = $ARCH{$_}; 694 my $arch = $ARCH{$_};
334 push @{$paths{$arch->{editor_folder}}}, \$arch; 695 push @{$paths{$arch->{editor_folder}}}, $arch;
335 } 696 }
336 697
337 \%paths 698 \%paths
338} 699}
339 700
349 my ($a) = @_; 710 my ($a) = @_;
350 711
351 my $o = $ARCH{$a->{_name}} 712 my $o = $ARCH{$a->{_name}}
352 or return; 713 or return;
353 714
354 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 715 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
716 unless ($face) {
717 $face = $FACE{"blank.x11"}
355 or (warn "no face data found for arch '$a->{_name}'"), return; 718 or (warn "no face data found for arch '$a->{_name}'"), return;
719 }
356 720
357 if ($face->{w} > 1 || $face->{h} > 1) { 721 if ($face->{w} > 1 || $face->{h} > 1) {
358 # bigface 722 # bigface
359 return (0, 0, $face->{w} - 1, $face->{h} - 1); 723 return (0, 0, $face->{w} - 1, $face->{h} - 1);
360 724
404 my $type = $obj->{type} || $arch->{type}; 768 my $type = $obj->{type} || $arch->{type};
405 769
406 if ($type > 0) { 770 if ($type > 0) {
407 $root = $Crossfire::Data::ATTR{$type}; 771 $root = $Crossfire::Data::ATTR{$type};
408 } else { 772 } else {
773 my %a = (%$arch, %$obj);
774
775 if ($a{is_floor} && !$a{alive}) {
776 $root = $Crossfire::Data::TYPE{Floor};
777 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
778 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
779 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
780 $root = $Crossfire::Data::TYPE{Wall};
781 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
782 $root = $Crossfire::Data::TYPE{"Weak Wall"};
783 } else {
409 $root = $Crossfire::Data::TYPE{Misc}; 784 $root = $Crossfire::Data::TYPE{Misc};
410
411 type:
412 for (@Crossfire::Data::ATTR0) {
413 my $req = $_->{required}
414 or die "internal error: ATTR0 without 'required'";
415
416 keys %$req;
417 while (my ($k, $v) = each %$req) {
418 next type
419 unless $obj->{$k} == $v || $arch->{$k} == $v;
420 }
421
422 $root = $_;
423 } 785 }
424 } 786 }
425 787
426 my @import = ($root); 788 my @import = ($root);
427 789
469 ]; 831 ];
470 832
471 $attr 833 $attr
472} 834}
473 835
474sub arch_edit_sections {
475# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
476# edit_type = 0;
477# else if (edit_type != 0) {
478# // all flags from 'check_type' must be unset in this arch because they get recalculated now
479# edit_type &= ~check_type;
480# }
481#
482# }
483# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
484# getAttributeValue("alive", defarch) == 1 &&
485# (getAttributeValue("monster", defarch) == 1 ||
486# getAttributeValue("generator", defarch) == 1)) {
487# // Monster: monsters/npcs/generators
488# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
489# }
490# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
491# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
492# // Walls
493# edit_type |= IGUIConstants.TILE_EDIT_WALL;
494# }
495# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
496# getAttributeValue("connected", defarch) != 0) {
497# // Connected Objects
498# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
499# }
500# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
501# arch_type == 66 || arch_type == 41 || arch_type == 95) {
502# // Exit: teleporter/exit/trapdoors
503# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
504# }
505# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
506# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
507# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
508# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
509# arch_type == 124 || arch_type == 130)) {
510# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
511# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
514# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
515# arch_type == 91 || arch_type == 21 || arch_type == 24) {
516# // Door: door/special door/gates + keys
517# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
518# }
519# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
520# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
521# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
522# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
523# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
524# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
525# arch_type == 122 || arch_type == 3)) {
526# // Equipment: weapons/armour/wands/rods
527# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
528# }
529#
530# return(edit_type);
531#
532#
533}
534
535sub cache_file($$&&) { 836sub cache_file($$&&) {
536 my ($src, $cache, $load, $create) = @_; 837 my ($src, $cache, $load, $create) = @_;
537 838
538 my ($size, $mtime) = (stat $src)[7,9] 839 my ($size, $mtime) = (stat $src)[7,9]
539 or Carp::croak "$src: $!"; 840 or Carp::croak "$src: $!";
587 }, sub { 888 }, sub {
588 read_arch "$LIB/archetypes" 889 read_arch "$LIB/archetypes"
589 }; 890 };
590} 891}
591 892
893sub construct_tilecache_pb {
894 my ($idx, $cache) = @_;
895
896 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
897
898 while (my ($name, $tile) = each %$cache) {
899 my $tpb = delete $tile->{pb};
900 my $ofs = $tile->{idx};
901
902 for my $x (0 .. $tile->{w} - 1) {
903 for my $y (0 .. $tile->{h} - 1) {
904 my $idx = $ofs + $x + $y * $tile->{w};
905 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
906 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
907 }
908 }
909 }
910
911 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
912
913 $cache
914}
915
916sub use_tilecache {
917 my ($face) = @_;
918 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
919 or die "$VARDIR/tilecache.png: $!";
920 *FACE = $_[0];
921}
922
592=item load_tilecache 923=item load_tilecache
593 924
594(Re-)Load %TILE and %FACE. 925(Re-)Load %TILE and %FACE.
595 926
596=cut 927=cut
597 928
598sub load_tilecache() { 929sub load_tilecache() {
599 require Gtk2; 930 require Gtk2;
600 931
932 if (-e "$LIB/crossfire.0") { # Crossfire1 version
601 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 933 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
602 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 934 sub {
603 or die "$VARDIR/tilecache.png: $!";
604 *FACE = $_[0];
605 }, sub {
606 require File::Temp;
607
608 my $tile = read_pak "$LIB/crossfire.0"; 935 my $tile = read_pak "$LIB/crossfire.0";
609 936
610 my %cache; 937 my %cache;
611 938
612 my $idx = 0; 939 my $idx = 0;
613 940
614 for my $name (sort keys %$tile) { 941 for my $name (sort keys %$tile) {
615 my ($fh, $filename) = File::Temp::tempfile (); 942 my $pb = new Gtk2::Gdk::PixbufLoader;
616 print $fh $tile->{$name}; 943 $pb->write ($tile->{$name});
617 close $fh; 944 $pb->close;
618 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 945 my $pb = $pb->get_pixbuf;
619 unlink $filename;
620 946
621 my $tile = $cache{$name} = { 947 my $tile = $cache{$name} = {
622 pb => $pb, 948 pb => $pb,
623 idx => $idx, 949 idx => $idx,
624 w => int $pb->get_width / TILESIZE, 950 w => int $pb->get_width / TILESIZE,
625 h => int $pb->get_height / TILESIZE, 951 h => int $pb->get_height / TILESIZE,
952 };
953
954 $idx += $tile->{w} * $tile->{h};
955 }
956
957 construct_tilecache_pb $idx, \%cache;
958
959 \%cache
626 }; 960 };
961
962 } else { # Crossfire+ version
963 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
964 sub {
965 my %cache;
966 my $facedata = Storable::retrieve "$LIB/facedata";
967
968 $facedata->{version} == 2
969 or die "$LIB/facedata: version mismatch, cannot proceed.";
970
971 my $faces = $facedata->{faceinfo};
972 my $idx = 0;
973
974 for (sort keys %$faces) {
975 my ($face, $info) = ($_, $faces->{$_});
976
977 my $pb = new Gtk2::Gdk::PixbufLoader;
978 $pb->write ($info->{data32});
979 $pb->close;
980 my $pb = $pb->get_pixbuf;
981
982 my $tile = $cache{$face} = {
983 pb => $pb,
984 idx => $idx,
985 w => int $pb->get_width / TILESIZE,
986 h => int $pb->get_height / TILESIZE,
627 987 };
628 988
629 $idx += $tile->{w} * $tile->{h}; 989 $idx += $tile->{w} * $tile->{h};
630 }
631
632 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
633
634 while (my ($name, $tile) = each %cache) {
635 my $tpb = delete $tile->{pb};
636 my $ofs = $tile->{idx};
637
638 for my $x (0 .. $tile->{w} - 1) {
639 for my $y (0 .. $tile->{h} - 1) {
640 my $idx = $ofs + $x + $y * $tile->{w};
641 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
642 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
643 } 990 }
991
992 construct_tilecache_pb $idx, \%cache;
993
994 \%cache
644 } 995 };
645 }
646
647 $pb->save ("$VARDIR/tilecache.png", "png");
648
649 \%cache
650 }; 996 }
651} 997}
652 998
653=head1 AUTHOR 999=head1 AUTHOR
654 1000
655 Marc Lehmann <schmorp@schmorp.de> 1001 Marc Lehmann <schmorp@schmorp.de>

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