… | |
… | |
4 | |
4 | |
5 | =cut |
5 | =cut |
6 | |
6 | |
7 | package Crossfire; |
7 | package Crossfire; |
8 | |
8 | |
9 | our $VERSION = '0.1'; |
9 | our $VERSION = '0.96'; |
10 | |
10 | |
11 | use strict; |
11 | use strict; |
12 | |
12 | |
13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
… | |
… | |
19 | |
19 | |
20 | our @EXPORT = qw( |
20 | our @EXPORT = qw( |
21 | read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
21 | read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 | ); |
22 | ); |
23 | |
23 | |
|
|
24 | use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working |
|
|
25 | |
|
|
26 | sub from_json($) { |
|
|
27 | $JSON::Syck::ImplicitUnicode = 1; |
|
|
28 | JSON::Syck::Load $_[0] |
|
|
29 | } |
|
|
30 | |
|
|
31 | sub to_json($) { |
|
|
32 | $JSON::Syck::ImplicitUnicode = 0; |
|
|
33 | JSON::Syck::Dump $_[0] |
|
|
34 | } |
|
|
35 | |
24 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
36 | our $LIB = $ENV{CROSSFIRE_LIBDIR}; |
25 | |
37 | |
26 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; |
38 | our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" |
|
|
39 | : $ENV{AppData} ? "$ENV{APPDATA}/crossfire" |
|
|
40 | : File::Spec->tmpdir . "/crossfire"; |
27 | |
41 | |
28 | mkdir $VARDIR, 0777; |
42 | mkdir $VARDIR, 0777; |
29 | |
43 | |
30 | sub TILESIZE (){ 32 } |
44 | sub TILESIZE (){ 32 } |
31 | |
45 | |
… | |
… | |
37 | msg => "endmsg", |
51 | msg => "endmsg", |
38 | lore => "endlore", |
52 | lore => "endlore", |
39 | maplore => "endmaplore", |
53 | maplore => "endmaplore", |
40 | ); |
54 | ); |
41 | |
55 | |
|
|
56 | # movement bit type, PITA |
|
|
57 | our %FIELD_MOVEMENT = map +($_ => undef), |
|
|
58 | qw(move_type move_block move_allow move_on move_off move_slow); |
|
|
59 | |
42 | # same as in server save routine, to (hopefully) be compatible |
60 | # same as in server save routine, to (hopefully) be compatible |
43 | # to the other editors. |
61 | # to the other editors. |
|
|
62 | our @FIELD_ORDER_MAP = (qw( |
|
|
63 | name attach swap_time reset_timeout fixed_resettime difficulty region |
|
|
64 | shopitems shopgreed shopmin shopmax shoprace |
|
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65 | darkness width height enter_x enter_y msg maplore |
|
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66 | unique template |
|
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67 | outdoor temp pressure humid windspeed winddir sky nosmooth |
|
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68 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
|
|
69 | )); |
|
|
70 | |
44 | our @FIELD_ORDER = (qw( |
71 | our @FIELD_ORDER = (qw( |
|
|
72 | elevation |
|
|
73 | |
45 | name name_pl custom_name title race |
74 | name name_pl custom_name attach title race |
46 | slaying skill msg lore other_arch face |
75 | slaying skill msg lore other_arch face |
47 | #events |
76 | #todo-events |
48 | animation is_animated |
77 | animation is_animated |
49 | Str Dex Con Wis Pow Cha Int |
78 | str dex con wis pow cha int |
50 | hp maxhp sp maxsp grace maxgrace |
79 | hp maxhp sp maxsp grace maxgrace |
51 | exp perm_exp expmul |
80 | exp perm_exp expmul |
52 | food dam luck wc ac x y speed speed_left move_state attack_movement |
81 | food dam luck wc ac x y speed speed_left move_state attack_movement |
53 | nrof level direction type subtype |
82 | nrof level direction type subtype attacktype |
54 | |
83 | |
55 | resist_physical resist_magic resist_fire resist_electricity |
84 | resist_physical resist_magic resist_fire resist_electricity |
56 | resist_cold resist_confusion resist_acid resist_drain |
85 | resist_cold resist_confusion resist_acid resist_drain |
57 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
86 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
58 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
87 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
… | |
… | |
87 | |
116 | |
88 | body_range body_arm body_torso body_head body_neck body_skill |
117 | body_range body_arm body_torso body_head body_neck body_skill |
89 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
118 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
90 | )); |
119 | )); |
91 | |
120 | |
|
|
121 | our %EVENT_TYPE = ( |
|
|
122 | apply => 1, |
|
|
123 | attack => 2, |
|
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124 | death => 3, |
|
|
125 | drop => 4, |
|
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126 | pickup => 5, |
|
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127 | say => 6, |
|
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128 | stop => 7, |
|
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129 | time => 8, |
|
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130 | throw => 9, |
|
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131 | trigger => 10, |
|
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132 | close => 11, |
|
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133 | timer => 12, |
|
|
134 | ); |
|
|
135 | |
92 | sub MOVE_WALK (){ 0x01 } |
136 | sub MOVE_WALK (){ 0x01 } |
93 | sub MOVE_FLY_LOW (){ 0x02 } |
137 | sub MOVE_FLY_LOW (){ 0x02 } |
94 | sub MOVE_FLY_HIGH (){ 0x04 } |
138 | sub MOVE_FLY_HIGH (){ 0x04 } |
95 | sub MOVE_FLYING (){ 0x06 } |
139 | sub MOVE_FLYING (){ 0x06 } |
96 | sub MOVE_SWIM (){ 0x08 } |
140 | sub MOVE_SWIM (){ 0x08 } |
97 | sub MOVE_BOAT (){ 0x10 } |
141 | sub MOVE_BOAT (){ 0x10 } |
|
|
142 | sub MOVE_KNOWN (){ 0x1f } # all of above |
98 | sub MOVE_ALL (){ 0xff } |
143 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
144 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
99 | |
145 | |
100 | sub load_ref($) { |
146 | sub load_ref($) { |
101 | my ($path) = @_; |
147 | my ($path) = @_; |
102 | |
148 | |
103 | open my $fh, "<", $path |
149 | open my $fh, "<:raw:perlio", $path |
104 | or die "$path: $!"; |
150 | or die "$path: $!"; |
105 | binmode $fh; |
|
|
106 | local $/; |
151 | local $/; |
107 | |
152 | |
108 | thaw <$fh> |
153 | thaw <$fh> |
109 | } |
154 | } |
110 | |
155 | |
111 | sub save_ref($$) { |
156 | sub save_ref($$) { |
112 | my ($ref, $path) = @_; |
157 | my ($ref, $path) = @_; |
113 | |
158 | |
114 | open my $fh, ">", "$path~" |
159 | open my $fh, ">:raw:perlio", "$path~" |
115 | or die "$path~: $!"; |
160 | or die "$path~: $!"; |
116 | binmode $fh; |
|
|
117 | print $fh freeze $ref; |
161 | print $fh freeze $ref; |
118 | close $fh; |
162 | close $fh; |
119 | rename "$path~", $path |
163 | rename "$path~", $path |
120 | or die "$path: $!"; |
164 | or die "$path: $!"; |
121 | } |
165 | } |
122 | |
166 | |
|
|
167 | my %attack_mask = ( |
|
|
168 | physical => 0x00000001, |
|
|
169 | magic => 0x00000002, |
|
|
170 | fire => 0x00000004, |
|
|
171 | electricity => 0x00000008, |
|
|
172 | cold => 0x00000010, |
|
|
173 | confusion => 0x00000020, |
|
|
174 | acid => 0x00000040, |
|
|
175 | drain => 0x00000080, |
|
|
176 | weaponmagic => 0x00000100, |
|
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177 | ghosthit => 0x00000200, |
|
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178 | poison => 0x00000400, |
|
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179 | slow => 0x00000800, |
|
|
180 | paralyze => 0x00001000, |
|
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181 | turn_undead => 0x00002000, |
|
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182 | fear => 0x00004000, |
|
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183 | cancellation => 0x00008000, |
|
|
184 | deplete => 0x00010000, |
|
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185 | death => 0x00020000, |
|
|
186 | chaos => 0x00040000, |
|
|
187 | counterspell => 0x00080000, |
|
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188 | godpower => 0x00100000, |
|
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189 | holyword => 0x00200000, |
|
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190 | blind => 0x00400000, |
|
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191 | internal => 0x00800000, |
|
|
192 | life_stealing => 0x01000000, |
|
|
193 | disease => 0x02000000, |
|
|
194 | ); |
|
|
195 | |
|
|
196 | sub _add_resist($$$) { |
|
|
197 | my ($ob, $mask, $value) = @_; |
|
|
198 | |
|
|
199 | while (my ($k, $v) = each %attack_mask) { |
|
|
200 | $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v; |
|
|
201 | } |
|
|
202 | } |
|
|
203 | |
|
|
204 | my %MATERIAL = reverse |
|
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205 | paper => 1, |
|
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206 | iron => 2, |
|
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207 | glass => 4, |
|
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208 | leather => 8, |
|
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209 | wood => 16, |
|
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210 | organic => 32, |
|
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211 | stone => 64, |
|
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212 | cloth => 128, |
|
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213 | adamant => 256, |
|
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214 | liquid => 512, |
|
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215 | tin => 1024, |
|
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216 | bone => 2048, |
|
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217 | ice => 4096, |
|
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218 | |
|
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219 | # guesses |
|
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220 | runestone => 12, |
|
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221 | bronze => 18, |
|
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222 | "ancient wood" => 20, |
|
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223 | glass => 36, |
|
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224 | marble => 66, |
|
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225 | ice => 68, |
|
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226 | stone => 70, |
|
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227 | stone => 80, |
|
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228 | cloth => 136, |
|
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229 | ironwood => 144, |
|
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230 | adamantium => 258, |
|
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231 | glacium => 260, |
|
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232 | blood => 544, |
|
|
233 | ; |
|
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234 | |
|
|
235 | # object as in "Object xxx", i.e. archetypes |
123 | sub normalize_object($) { |
236 | sub normalize_object($) { |
124 | my ($ob) = @_; |
237 | my ($ob) = @_; |
125 | |
238 | |
|
|
239 | # convert material bitset to materialname, if possible |
|
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240 | if (exists $ob->{material}) { |
|
|
241 | if (!$ob->{material}) { |
|
|
242 | delete $ob->{material}; |
|
|
243 | } elsif (exists $ob->{materialname}) { |
|
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244 | if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) { |
|
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245 | delete $ob->{material}; |
|
|
246 | } else { |
|
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247 | warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n"; |
|
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248 | delete $ob->{material}; # assume materilname is more specific and nuke material |
|
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249 | } |
|
|
250 | } elsif (my $name = $MATERIAL{$ob->{material}}) { |
|
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251 | delete $ob->{material}; |
|
|
252 | $ob->{materialname} = $name; |
|
|
253 | } else { |
|
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254 | warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n"; |
|
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255 | } |
|
|
256 | } |
|
|
257 | |
|
|
258 | # nuke outdated or never supported fields |
126 | delete $ob->{$_} for qw( |
259 | delete @$ob{qw( |
127 | can_knockback can_parry can_impale can_cut can_dam_armour |
260 | can_knockback can_parry can_impale can_cut can_dam_armour |
128 | can_apply pass_thru can_pass_thru |
261 | can_apply pass_thru can_pass_thru |
129 | ); |
262 | )}; |
130 | |
263 | |
131 | for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
264 | if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; } |
|
|
265 | if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; } |
|
|
266 | if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; } |
|
|
267 | |
|
|
268 | # convert movement strings to bitsets |
|
|
269 | for my $attr (keys %FIELD_MOVEMENT) { |
132 | next unless exists $ob->{$attr}; |
270 | next unless exists $ob->{$attr}; |
|
|
271 | |
|
|
272 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
|
|
273 | |
133 | next if $ob->{$attr} =~ /^\d+$/; |
274 | next if $ob->{$attr} =~ /^\d+$/; |
134 | |
275 | |
135 | my $flags = 0; |
276 | my $flags = 0; |
136 | |
277 | |
137 | # assume list |
278 | # assume list |
… | |
… | |
154 | } |
295 | } |
155 | |
296 | |
156 | $ob->{$attr} = $flags; |
297 | $ob->{$attr} = $flags; |
157 | } |
298 | } |
158 | |
299 | |
|
|
300 | # convert outdated movement flags to new movement sets |
159 | if (defined (my $v = delete $ob->{no_pass})) { |
301 | if (defined (my $v = delete $ob->{no_pass})) { |
160 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
302 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
161 | } |
303 | } |
162 | if (defined (my $v = delete $ob->{slow_move})) { |
304 | if (defined (my $v = delete $ob->{slow_move})) { |
163 | $ob->{move_slow} |= MOVE_WALK; |
305 | $ob->{move_slow} |= MOVE_WALK; |
164 | $ob->{move_slow_penalty} = $v; |
306 | $ob->{move_slow_penalty} = $v; |
165 | } |
307 | } |
166 | if (defined (my $v = delete $ob->{walk_on})) { |
308 | if (defined (my $v = delete $ob->{walk_on})) { |
|
|
309 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
167 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
310 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK |
168 | : $ob->{move_on} & ~MOVE_WALK; |
311 | : $ob->{move_on} & ~MOVE_WALK; |
169 | } |
312 | } |
170 | if (defined (my $v = delete $ob->{walk_off})) { |
313 | if (defined (my $v = delete $ob->{walk_off})) { |
|
|
314 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
171 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
315 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK |
172 | : $ob->{move_off} & ~MOVE_WALK; |
316 | : $ob->{move_off} & ~MOVE_WALK; |
173 | } |
317 | } |
174 | if (defined (my $v = delete $ob->{fly_on})) { |
318 | if (defined (my $v = delete $ob->{fly_on})) { |
|
|
319 | $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on}; |
175 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
320 | $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW |
176 | : $ob->{move_on} & ~MOVE_FLY_LOW; |
321 | : $ob->{move_on} & ~MOVE_FLY_LOW; |
177 | } |
322 | } |
178 | if (defined (my $v = delete $ob->{fly_off})) { |
323 | if (defined (my $v = delete $ob->{fly_off})) { |
|
|
324 | $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off}; |
179 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
325 | $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW |
180 | : $ob->{move_off} & ~MOVE_FLY_LOW; |
326 | : $ob->{move_off} & ~MOVE_FLY_LOW; |
181 | } |
327 | } |
182 | if (defined (my $v = delete $ob->{flying})) { |
328 | if (defined (my $v = delete $ob->{flying})) { |
|
|
329 | $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type}; |
183 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
330 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
184 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
331 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
185 | } |
332 | } |
186 | |
333 | |
|
|
334 | # convert idiotic event_xxx things into objects |
|
|
335 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
|
|
336 | if (exists $ob->{"event_${event}_plugin"}) { |
|
|
337 | push @{$ob->{inventory}}, { |
|
|
338 | _name => "event_$event", |
|
|
339 | title => delete $ob->{"event_${event}_plugin"}, |
|
|
340 | slaying => delete $ob->{"event_${event}"}, |
|
|
341 | name => delete $ob->{"event_${event}_options"}, |
|
|
342 | }; |
|
|
343 | } |
|
|
344 | } |
|
|
345 | |
|
|
346 | # some archetypes had "+3" instead of the canonical "3", so fix |
|
|
347 | $ob->{dam} *= 1 if exists $ob->{dam}; |
|
|
348 | |
187 | $ob |
349 | $ob |
188 | } |
350 | } |
189 | |
351 | |
|
|
352 | # arch as in "arch xxx", ie.. objects |
190 | sub normalize_arch($) { |
353 | sub normalize_arch($) { |
191 | my ($ob) = @_; |
354 | my ($ob) = @_; |
192 | |
355 | |
193 | normalize_object $ob; |
356 | normalize_object $ob; |
194 | |
357 | |
… | |
… | |
221 | delete $ob->{$k}; |
384 | delete $ob->{$k}; |
222 | } |
385 | } |
223 | } |
386 | } |
224 | } |
387 | } |
225 | |
388 | |
|
|
389 | # a speciality for the editor |
|
|
390 | if (exists $ob->{attack_movement}) { |
|
|
391 | my $am = delete $ob->{attack_movement}; |
|
|
392 | $ob->{attack_movement_bits_0_3} = $am & 15; |
|
|
393 | $ob->{attack_movement_bits_4_7} = $am & 240; |
|
|
394 | } |
|
|
395 | |
|
|
396 | $ob |
|
|
397 | } |
|
|
398 | |
|
|
399 | sub attr_thaw($) { |
|
|
400 | my ($ob) = @_; |
|
|
401 | |
|
|
402 | $ob->{attach} = from_json $ob->{attach} |
|
|
403 | if exists $ob->{attach}; |
|
|
404 | |
|
|
405 | $ob |
|
|
406 | } |
|
|
407 | |
|
|
408 | sub attr_freeze($) { |
|
|
409 | my ($ob) = @_; |
|
|
410 | |
|
|
411 | $ob->{attach} = Crossfire::to_json $ob->{attach} |
|
|
412 | if exists $ob->{attach}; |
|
|
413 | |
226 | $ob |
414 | $ob |
227 | } |
415 | } |
228 | |
416 | |
229 | sub read_pak($) { |
417 | sub read_pak($) { |
230 | my ($path) = @_; |
418 | my ($path) = @_; |
231 | |
419 | |
232 | my %pak; |
420 | my %pak; |
233 | |
421 | |
234 | open my $fh, "<", $path |
422 | open my $fh, "<:raw:perlio", $path |
235 | or Carp::croak "$_[0]: $!"; |
423 | or Carp::croak "$_[0]: $!"; |
236 | binmode $fh; |
424 | binmode $fh; |
237 | while (<$fh>) { |
425 | while (<$fh>) { |
238 | my ($type, $id, $len, $path) = split; |
426 | my ($type, $id, $len, $path) = split; |
239 | $path =~ s/.*\///; |
427 | $path =~ s/.*\///; |
… | |
… | |
241 | } |
429 | } |
242 | |
430 | |
243 | \%pak |
431 | \%pak |
244 | } |
432 | } |
245 | |
433 | |
246 | sub read_arch($) { |
434 | sub read_arch($;$) { |
247 | my ($path) = @_; |
435 | my ($path, $toplevel) = @_; |
248 | |
436 | |
249 | my %arc; |
437 | my %arc; |
250 | my ($more, $prev); |
438 | my ($more, $prev); |
|
|
439 | my $comment; |
251 | |
440 | |
252 | open my $fh, "<", $path |
441 | open my $fh, "<:raw:perlio:utf8", $path |
253 | or Carp::croak "$path: $!"; |
442 | or Carp::croak "$path: $!"; |
254 | |
443 | |
255 | binmode $fh; |
444 | # binmode $fh; |
256 | |
445 | |
257 | my $parse_block; $parse_block = sub { |
446 | my $parse_block; $parse_block = sub { |
258 | my %arc = @_; |
447 | my %arc = @_; |
259 | |
448 | |
260 | while (<$fh>) { |
449 | while (<$fh>) { |
261 | s/\s+$//; |
450 | s/\s+$//; |
262 | if (/^end$/i) { |
451 | if (/^end$/i) { |
263 | last; |
452 | last; |
|
|
453 | |
264 | } elsif (/^arch (\S+)$/i) { |
454 | } elsif (/^arch (\S+)$/i) { |
265 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
455 | push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1); |
|
|
456 | |
266 | } elsif (/^lore$/i) { |
457 | } elsif (/^lore$/i) { |
267 | while (<$fh>) { |
458 | while (<$fh>) { |
268 | last if /^endlore\s*$/i; |
459 | last if /^endlore\s*$/i; |
269 | $arc{lore} .= $_; |
460 | $arc{lore} .= $_; |
270 | } |
461 | } |
271 | } elsif (/^msg$/i) { |
462 | } elsif (/^msg$/i) { |
272 | while (<$fh>) { |
463 | while (<$fh>) { |
273 | last if /^endmsg\s*$/i; |
464 | last if /^endmsg\s*$/i; |
274 | $arc{msg} .= $_; |
465 | $arc{msg} .= $_; |
275 | } |
466 | } |
|
|
467 | } elsif (/^anim$/i) { |
|
|
468 | while (<$fh>) { |
|
|
469 | last if /^mina\s*$/i; |
|
|
470 | chomp; |
|
|
471 | push @{ $arc{anim} }, $_; |
|
|
472 | } |
276 | } elsif (/^(\S+)\s*(.*)$/) { |
473 | } elsif (/^(\S+)\s*(.*)$/) { |
277 | $arc{lc $1} = $2; |
474 | $arc{lc $1} = $2; |
278 | } elsif (/^\s*($|#)/) { |
475 | } elsif (/^\s*#/) { |
|
|
476 | $arc{_comment} .= "$_\n"; |
|
|
477 | |
|
|
478 | } elsif (/^\s*$/) { |
279 | # |
479 | # |
280 | } else { |
480 | } else { |
281 | warn "$path: unparsable line '$_' in arch $arc{_name}"; |
481 | warn "$path: unparsable line '$_' in arch $arc{_name}"; |
282 | } |
482 | } |
283 | } |
483 | } |
… | |
… | |
289 | s/\s+$//; |
489 | s/\s+$//; |
290 | if (/^more$/i) { |
490 | if (/^more$/i) { |
291 | $more = $prev; |
491 | $more = $prev; |
292 | } elsif (/^object (\S+)$/i) { |
492 | } elsif (/^object (\S+)$/i) { |
293 | my $name = $1; |
493 | my $name = $1; |
294 | my $arc = normalize_object $parse_block->(_name => $name); |
494 | my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment); |
|
|
495 | undef $comment; |
|
|
496 | delete $arc{_comment} unless length $arc{_comment}; |
|
|
497 | $arc->{_atype} = 'object'; |
295 | |
498 | |
296 | if ($more) { |
499 | if ($more) { |
297 | $more->{more} = $arc; |
500 | $more->{more} = $arc; |
298 | } else { |
501 | } else { |
299 | $arc{$name} = $arc; |
502 | $arc{$name} = $arc; |
300 | } |
503 | } |
301 | $prev = $arc; |
504 | $prev = $arc; |
302 | $more = undef; |
505 | $more = undef; |
303 | } elsif (/^arch (\S+)$/i) { |
506 | } elsif (/^arch (\S+)$/i) { |
304 | my $name = $1; |
507 | my $name = $1; |
305 | my $arc = normalize_object $parse_block->(_name => $name); |
508 | my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment); |
|
|
509 | undef $comment; |
|
|
510 | delete $arc{_comment} unless length $arc{_comment}; |
|
|
511 | $arc->{_atype} = 'arch'; |
306 | |
512 | |
307 | if ($more) { |
513 | if ($more) { |
308 | $more->{more} = $arc; |
514 | $more->{more} = $arc; |
309 | } else { |
515 | } else { |
310 | push @{ $arc{arch} }, $arc; |
516 | push @{ $arc{arch} }, $arc; |
311 | } |
517 | } |
312 | $prev = $arc; |
518 | $prev = $arc; |
313 | $more = undef; |
519 | $more = undef; |
|
|
520 | } elsif ($toplevel && /^(\S+)\s+(.*)$/) { |
|
|
521 | if ($1 eq "lev_array") { |
|
|
522 | while (<$fh>) { |
|
|
523 | last if /^endplst\s*$/; |
|
|
524 | push @{$toplevel->{lev_array}}, $_+0; |
|
|
525 | } |
|
|
526 | } else { |
|
|
527 | $toplevel->{$1} = $2; |
|
|
528 | } |
|
|
529 | } elsif (/^\s*#/) { |
|
|
530 | $comment .= "$_\n"; |
314 | } elsif (/^\s*($|#)/) { |
531 | } elsif (/^\s*($|#)/) { |
315 | # |
532 | # |
316 | } else { |
533 | } else { |
317 | warn "$path: unparseable top-level line '$_'"; |
534 | die "$path: unparseable top-level line '$_'"; |
318 | } |
535 | } |
319 | } |
536 | } |
320 | |
537 | |
321 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
538 | undef $parse_block; # work around bug in perl not freeing $fh etc. |
322 | |
539 | |
323 | \%arc |
540 | \%arc |
|
|
541 | } |
|
|
542 | |
|
|
543 | sub archlist_to_string { |
|
|
544 | my ($arch) = @_; |
|
|
545 | |
|
|
546 | my $str; |
|
|
547 | |
|
|
548 | my $append; $append = sub { |
|
|
549 | my %a = %{$_[0]}; |
|
|
550 | |
|
|
551 | Crossfire::attr_freeze \%a; |
|
|
552 | Crossfire::normalize_arch \%a; |
|
|
553 | |
|
|
554 | # undo the bit-split we did before |
|
|
555 | if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) { |
|
|
556 | $a{attack_movement} = (delete $a{attack_movement_bits_0_3}) |
|
|
557 | | (delete $a{attack_movement_bits_4_7}); |
|
|
558 | } |
|
|
559 | |
|
|
560 | if (my $comment = delete $a{_comment}) { |
|
|
561 | if ($comment =~ /[^\n\s#]/) { |
|
|
562 | $str .= $comment; |
|
|
563 | } |
|
|
564 | } |
|
|
565 | |
|
|
566 | $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n"; |
|
|
567 | |
|
|
568 | my $inv = delete $a{inventory}; |
|
|
569 | my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some |
|
|
570 | my $anim = delete $a{anim}; |
|
|
571 | |
|
|
572 | my @kv; |
|
|
573 | |
|
|
574 | for ($a{_name} eq "map" |
|
|
575 | ? @Crossfire::FIELD_ORDER_MAP |
|
|
576 | : @Crossfire::FIELD_ORDER) { |
|
|
577 | push @kv, [$_, delete $a{$_}] |
|
|
578 | if exists $a{$_}; |
|
|
579 | } |
|
|
580 | |
|
|
581 | for (sort keys %a) { |
|
|
582 | next if /^_/; # ignore our _-keys |
|
|
583 | push @kv, [$_, delete $a{$_}]; |
|
|
584 | } |
|
|
585 | |
|
|
586 | for (@kv) { |
|
|
587 | my ($k, $v) = @$_; |
|
|
588 | |
|
|
589 | if (my $end = $Crossfire::FIELD_MULTILINE{$k}) { |
|
|
590 | $v =~ s/\n$//; |
|
|
591 | $str .= "$k\n$v\n$end\n"; |
|
|
592 | } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) { |
|
|
593 | if ($v & ~Crossfire::MOVE_ALL or !$v) { |
|
|
594 | $str .= "$k $v\n"; |
|
|
595 | |
|
|
596 | } elsif ($v & Crossfire::MOVE_ALLBIT) { |
|
|
597 | $str .= "$k all"; |
|
|
598 | |
|
|
599 | $str .= " -walk" unless $v & Crossfire::MOVE_WALK; |
|
|
600 | $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW; |
|
|
601 | $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH; |
|
|
602 | $str .= " -swim" unless $v & Crossfire::MOVE_SWIM; |
|
|
603 | $str .= " -boat" unless $v & Crossfire::MOVE_BOAT; |
|
|
604 | |
|
|
605 | $str .= "\n"; |
|
|
606 | |
|
|
607 | } else { |
|
|
608 | $str .= $k; |
|
|
609 | |
|
|
610 | $str .= " walk" if $v & Crossfire::MOVE_WALK; |
|
|
611 | $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW; |
|
|
612 | $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH; |
|
|
613 | $str .= " swim" if $v & Crossfire::MOVE_SWIM; |
|
|
614 | $str .= " boat" if $v & Crossfire::MOVE_BOAT; |
|
|
615 | |
|
|
616 | $str .= "\n"; |
|
|
617 | } |
|
|
618 | } else { |
|
|
619 | $str .= "$k $v\n"; |
|
|
620 | } |
|
|
621 | } |
|
|
622 | |
|
|
623 | if ($inv) { |
|
|
624 | $append->($_) for @$inv; |
|
|
625 | } |
|
|
626 | |
|
|
627 | if ($a{_atype} eq 'object') { |
|
|
628 | $str .= join "\n", "anim", @$anim, "mina\n" |
|
|
629 | if $anim; |
|
|
630 | } |
|
|
631 | |
|
|
632 | $str .= "end\n"; |
|
|
633 | |
|
|
634 | if ($a{_atype} eq 'object') { |
|
|
635 | if ($more) { |
|
|
636 | $str .= "more\n"; |
|
|
637 | $append->($more) if $more; |
|
|
638 | } else { |
|
|
639 | $str .= "\n"; |
|
|
640 | } |
|
|
641 | } |
|
|
642 | }; |
|
|
643 | |
|
|
644 | for (@$arch) { |
|
|
645 | $append->($_); |
|
|
646 | } |
|
|
647 | |
|
|
648 | $str |
324 | } |
649 | } |
325 | |
650 | |
326 | # put all archs into a hash with editor_face as it's key |
651 | # put all archs into a hash with editor_face as it's key |
327 | # NOTE: the arrays in the hash values are references to |
652 | # NOTE: the arrays in the hash values are references to |
328 | # the archs from $ARCH |
653 | # the archs from $ARCH |
329 | sub editor_archs { |
654 | sub editor_archs { |
330 | my %paths; |
655 | my %paths; |
331 | |
656 | |
332 | for (keys %ARCH) { |
657 | for (keys %ARCH) { |
333 | my $arch = $ARCH{$_}; |
658 | my $arch = $ARCH{$_}; |
334 | push @{$paths{$arch->{editor_folder}}}, \$arch; |
659 | push @{$paths{$arch->{editor_folder}}}, $arch; |
335 | } |
660 | } |
336 | |
661 | |
337 | \%paths |
662 | \%paths |
338 | } |
663 | } |
339 | |
664 | |
… | |
… | |
349 | my ($a) = @_; |
674 | my ($a) = @_; |
350 | |
675 | |
351 | my $o = $ARCH{$a->{_name}} |
676 | my $o = $ARCH{$a->{_name}} |
352 | or return; |
677 | or return; |
353 | |
678 | |
354 | my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} |
679 | my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}; |
|
|
680 | unless ($face) { |
|
|
681 | $face = $FACE{"blank.x11"} |
355 | or (warn "no face data found for arch '$a->{_name}'"), return; |
682 | or (warn "no face data found for arch '$a->{_name}'"), return; |
|
|
683 | } |
356 | |
684 | |
357 | if ($face->{w} > 1 || $face->{h} > 1) { |
685 | if ($face->{w} > 1 || $face->{h} > 1) { |
358 | # bigface |
686 | # bigface |
359 | return (0, 0, $face->{w} - 1, $face->{h} - 1); |
687 | return (0, 0, $face->{w} - 1, $face->{h} - 1); |
360 | |
688 | |
… | |
… | |
404 | my $type = $obj->{type} || $arch->{type}; |
732 | my $type = $obj->{type} || $arch->{type}; |
405 | |
733 | |
406 | if ($type > 0) { |
734 | if ($type > 0) { |
407 | $root = $Crossfire::Data::ATTR{$type}; |
735 | $root = $Crossfire::Data::ATTR{$type}; |
408 | } else { |
736 | } else { |
|
|
737 | my %a = (%$arch, %$obj); |
|
|
738 | |
|
|
739 | if ($a{is_floor} && !$a{alive}) { |
|
|
740 | $root = $Crossfire::Data::TYPE{Floor}; |
|
|
741 | } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
|
|
742 | $root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
|
|
743 | } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
|
|
744 | $root = $Crossfire::Data::TYPE{Wall}; |
|
|
745 | } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
|
|
746 | $root = $Crossfire::Data::TYPE{"Weak Wall"}; |
|
|
747 | } else { |
409 | $root = $Crossfire::Data::TYPE{Misc}; |
748 | $root = $Crossfire::Data::TYPE{Misc}; |
410 | |
|
|
411 | type: |
|
|
412 | for (@Crossfire::Data::ATTR0) { |
|
|
413 | my $req = $_->{required} |
|
|
414 | or die "internal error: ATTR0 without 'required'"; |
|
|
415 | |
|
|
416 | keys %$req; |
|
|
417 | while (my ($k, $v) = each %$req) { |
|
|
418 | next type |
|
|
419 | unless $obj->{$k} == $v || $arch->{$k} == $v; |
|
|
420 | } |
|
|
421 | |
|
|
422 | $root = $_; |
|
|
423 | } |
749 | } |
424 | } |
750 | } |
425 | |
751 | |
426 | my @import = ($root); |
752 | my @import = ($root); |
427 | |
753 | |
… | |
… | |
601 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
927 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
602 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
928 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
603 | or die "$VARDIR/tilecache.png: $!"; |
929 | or die "$VARDIR/tilecache.png: $!"; |
604 | *FACE = $_[0]; |
930 | *FACE = $_[0]; |
605 | }, sub { |
931 | }, sub { |
606 | require File::Temp; |
|
|
607 | |
|
|
608 | my $tile = read_pak "$LIB/crossfire.0"; |
932 | my $tile = read_pak "$LIB/crossfire.0"; |
609 | |
933 | |
610 | my %cache; |
934 | my %cache; |
611 | |
935 | |
612 | my $idx = 0; |
936 | my $idx = 0; |
613 | |
937 | |
614 | for my $name (sort keys %$tile) { |
938 | for my $name (sort keys %$tile) { |
615 | my ($fh, $filename) = File::Temp::tempfile (); |
939 | my $pb = new Gtk2::Gdk::PixbufLoader; |
616 | print $fh $tile->{$name}; |
940 | $pb->write ($tile->{$name}); |
617 | close $fh; |
941 | $pb->close; |
618 | my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; |
942 | my $pb = $pb->get_pixbuf; |
619 | unlink $filename; |
|
|
620 | |
943 | |
621 | my $tile = $cache{$name} = { |
944 | my $tile = $cache{$name} = { |
622 | pb => $pb, |
945 | pb => $pb, |
623 | idx => $idx, |
946 | idx => $idx, |
624 | w => int $pb->get_width / TILESIZE, |
947 | w => int $pb->get_width / TILESIZE, |
… | |
… | |
642 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
965 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
643 | } |
966 | } |
644 | } |
967 | } |
645 | } |
968 | } |
646 | |
969 | |
647 | $pb->save ("$VARDIR/tilecache.png", "png"); |
970 | $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
648 | |
971 | |
649 | \%cache |
972 | \%cache |
650 | }; |
973 | }; |
651 | } |
974 | } |
652 | |
975 | |