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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.55 by root, Thu Mar 23 07:06:17 2006 UTC vs.
Revision 1.92 by root, Sat Mar 3 19:32:00 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
44our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
73 elevation
74
45 name name_pl custom_name title race 75 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
47 #events 77 #todo-events
48 animation is_animated 78 animation is_animated
49 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 81 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 83 nrof level direction type subtype attacktype
54 84
55 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
87 117
88 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 120));
91 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
92sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
99 239
100sub load_ref($) { 240sub load_ref($) {
101 my ($path) = @_; 241 my ($path) = @_;
102 242
103 open my $fh, "<", $path 243 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 244 or die "$path: $!";
105 binmode $fh;
106 local $/; 245 local $/;
107 246
108 thaw <$fh> 247 thaw <$fh>
109} 248}
110 249
111sub save_ref($$) { 250sub save_ref($$) {
112 my ($ref, $path) = @_; 251 my ($ref, $path) = @_;
113 252
114 open my $fh, ">", "$path~" 253 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 254 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 255 print $fh freeze $ref;
118 close $fh; 256 close $fh;
119 rename "$path~", $path 257 rename "$path~", $path
120 or die "$path: $!"; 258 or die "$path: $!";
121} 259}
122 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 330sub normalize_object($) {
124 my ($ob) = @_; 331 my ($ob) = @_;
125 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 353 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 354 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 355 can_apply pass_thru can_pass_thru
129 ); 356 )};
130 357
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 358 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361
362 # convert movement strings to bitsets
363 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 364 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 365
135 my $flags = 0; 366 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 367 }
158 368
369 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 370 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 371 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 372 }
162 if (defined (my $v = delete $ob->{slow_move})) { 373 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 374 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 375 $ob->{move_slow_penalty} = $v;
165 } 376 }
166 if (defined (my $v = delete $ob->{walk_on})) { 377 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 378 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 379 }
170 if (defined (my $v = delete $ob->{walk_off})) { 380 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 381 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 382 }
174 if (defined (my $v = delete $ob->{fly_on})) { 383 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 384 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 385 }
178 if (defined (my $v = delete $ob->{fly_off})) { 386 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 387 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 388 }
182 if (defined (my $v = delete $ob->{flying})) { 389 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 390 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 391 }
392
393 # convert idiotic event_xxx things into objects
394 while (my ($event, $subtype) = each %EVENT_TYPE) {
395 if (exists $ob->{"event_${event}_plugin"}) {
396 push @{$ob->{inventory}}, {
397 _name => "event_$event",
398 title => delete $ob->{"event_${event}_plugin"},
399 slaying => delete $ob->{"event_${event}"},
400 name => delete $ob->{"event_${event}_options"},
401 };
402 }
403 }
404
405 # some archetypes had "+3" instead of the canonical "3", so fix
406 $ob->{dam} *= 1 if exists $ob->{dam};
186 407
187 $ob 408 $ob
188} 409}
189 410
411# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 412sub normalize_arch($) {
191 my ($ob) = @_; 413 my ($ob) = @_;
192 414
193 normalize_object $ob; 415 normalize_object $ob;
194 416
221 delete $ob->{$k}; 443 delete $ob->{$k};
222 } 444 }
223 } 445 }
224 } 446 }
225 447
448 # a speciality for the editor
449 if (exists $ob->{attack_movement}) {
450 my $am = delete $ob->{attack_movement};
451 $ob->{attack_movement_bits_0_3} = $am & 15;
452 $ob->{attack_movement_bits_4_7} = $am & 240;
453 }
454
455 $ob
456}
457
458sub attr_thaw($) {
459 my ($ob) = @_;
460
461 $ob->{attach} = from_json $ob->{attach}
462 if exists $ob->{attach};
463
464 $ob
465}
466
467sub attr_freeze($) {
468 my ($ob) = @_;
469
470 $ob->{attach} = Crossfire::to_json $ob->{attach}
471 if exists $ob->{attach};
472
226 $ob 473 $ob
227} 474}
228 475
229sub read_pak($) { 476sub read_pak($) {
230 my ($path) = @_; 477 my ($path) = @_;
231 478
232 my %pak; 479 my %pak;
233 480
234 open my $fh, "<", $path 481 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 482 or Carp::croak "$_[0]: $!";
236 binmode $fh; 483 binmode $fh;
237 while (<$fh>) { 484 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 485 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 486 $path =~ s/.*\///;
241 } 488 }
242 489
243 \%pak 490 \%pak
244} 491}
245 492
246sub read_arch($) { 493sub read_arch($;$) {
247 my ($path) = @_; 494 my ($path, $toplevel) = @_;
248 495
249 my %arc; 496 my %arc;
250 my ($more, $prev); 497 my ($more, $prev);
498 my $comment;
251 499
252 open my $fh, "<", $path 500 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 501 or Carp::croak "$path: $!";
254 502
255 binmode $fh; 503# binmode $fh;
256 504
257 my $parse_block; $parse_block = sub { 505 my $parse_block; $parse_block = sub {
258 my %arc = @_; 506 my %arc = @_;
259 507
260 while (<$fh>) { 508 while (<$fh>) {
261 s/\s+$//; 509 s/\s+$//;
262 if (/^end$/i) { 510 if (/^end$/i) {
263 last; 511 last;
512
264 } elsif (/^arch (\S+)$/i) { 513 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 514 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
515
266 } elsif (/^lore$/i) { 516 } elsif (/^lore$/i) {
267 while (<$fh>) { 517 while (<$fh>) {
268 last if /^endlore\s*$/i; 518 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 519 $arc{lore} .= $_;
270 } 520 }
271 } elsif (/^msg$/i) { 521 } elsif (/^msg$/i) {
272 while (<$fh>) { 522 while (<$fh>) {
273 last if /^endmsg\s*$/i; 523 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 524 $arc{msg} .= $_;
275 } 525 }
526 } elsif (/^anim$/i) {
527 while (<$fh>) {
528 last if /^mina\s*$/i;
529 chomp;
530 push @{ $arc{anim} }, $_;
531 }
276 } elsif (/^(\S+)\s*(.*)$/) { 532 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 533 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 534 } elsif (/^\s*#/) {
535 $arc{_comment} .= "$_\n";
536
537 } elsif (/^\s*$/) {
279 # 538 #
280 } else { 539 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 540 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 541 }
283 } 542 }
289 s/\s+$//; 548 s/\s+$//;
290 if (/^more$/i) { 549 if (/^more$/i) {
291 $more = $prev; 550 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 551 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 552 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 553 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 undef $comment;
555 delete $arc{_comment} unless length $arc{_comment};
556 $arc->{_atype} = 'object';
295 557
296 if ($more) { 558 if ($more) {
297 $more->{more} = $arc; 559 $more->{more} = $arc;
298 } else { 560 } else {
299 $arc{$name} = $arc; 561 $arc{$name} = $arc;
300 } 562 }
301 $prev = $arc; 563 $prev = $arc;
302 $more = undef; 564 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 565 } elsif (/^arch (\S+)$/i) {
304 my $name = $1; 566 my $name = $1;
305 my $arc = normalize_object $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'arch';
306 571
307 if ($more) { 572 if ($more) {
308 $more->{more} = $arc; 573 $more->{more} = $arc;
309 } else { 574 } else {
310 push @{ $arc{arch} }, $arc; 575 push @{ $arc{arch} }, $arc;
311 } 576 }
312 $prev = $arc; 577 $prev = $arc;
313 $more = undef; 578 $more = undef;
579 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580 if ($1 eq "lev_array") {
581 while (<$fh>) {
582 last if /^endplst\s*$/;
583 push @{$toplevel->{lev_array}}, $_+0;
584 }
585 } else {
586 $toplevel->{$1} = $2;
587 }
588 } elsif (/^\s*#/) {
589 $comment .= "$_\n";
314 } elsif (/^\s*($|#)/) { 590 } elsif (/^\s*($|#)/) {
315 # 591 #
316 } else { 592 } else {
317 warn "$path: unparseable top-level line '$_'"; 593 die "$path: unparseable top-level line '$_'";
318 } 594 }
319 } 595 }
320 596
321 undef $parse_block; # work around bug in perl not freeing $fh etc. 597 undef $parse_block; # work around bug in perl not freeing $fh etc.
322 598
323 \%arc 599 \%arc
600}
601
602sub archlist_to_string {
603 my ($arch) = @_;
604
605 my $str;
606
607 my $append; $append = sub {
608 my %a = %{$_[0]};
609
610 Crossfire::attr_freeze \%a;
611 Crossfire::normalize_arch \%a;
612
613 # undo the bit-split we did before
614 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616 | (delete $a{attack_movement_bits_4_7});
617 }
618
619 if (my $comment = delete $a{_comment}) {
620 if ($comment =~ /[^\n\s#]/) {
621 $str .= $comment;
622 }
623 }
624
625 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626
627 my $inv = delete $a{inventory};
628 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629 my $anim = delete $a{anim};
630
631 if ($a{_atype} eq 'object') {
632 $str .= join "\n", "anim", @$anim, "mina\n"
633 if $anim;
634 }
635
636 my @kv;
637
638 for ($a{_name} eq "map"
639 ? @Crossfire::FIELD_ORDER_MAP
640 : @Crossfire::FIELD_ORDER) {
641 push @kv, [$_, delete $a{$_}]
642 if exists $a{$_};
643 }
644
645 for (sort keys %a) {
646 next if /^_/; # ignore our _-keys
647 push @kv, [$_, delete $a{$_}];
648 }
649
650 for (@kv) {
651 my ($k, $v) = @$_;
652
653 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654 $v =~ s/\n$//;
655 $str .= "$k\n$v\n$end\n";
656 } else {
657 $str .= "$k $v\n";
658 }
659 }
660
661 if ($inv) {
662 $append->($_) for @$inv;
663 }
664
665 $str .= "end\n";
666
667 if ($a{_atype} eq 'object') {
668 if ($more) {
669 $str .= "more\n";
670 $append->($more) if $more;
671 } else {
672 $str .= "\n";
673 }
674 }
675 };
676
677 for (@$arch) {
678 $append->($_);
679 }
680
681 $str
324} 682}
325 683
326# put all archs into a hash with editor_face as it's key 684# put all archs into a hash with editor_face as it's key
327# NOTE: the arrays in the hash values are references to 685# NOTE: the arrays in the hash values are references to
328# the archs from $ARCH 686# the archs from $ARCH
329sub editor_archs { 687sub editor_archs {
330 my %paths; 688 my %paths;
331 689
332 for (keys %ARCH) { 690 for (keys %ARCH) {
333 my $arch = $ARCH{$_}; 691 my $arch = $ARCH{$_};
334 push @{$paths{$arch->{editor_folder}}}, \$arch; 692 push @{$paths{$arch->{editor_folder}}}, $arch;
335 } 693 }
336 694
337 \%paths 695 \%paths
338} 696}
339 697
349 my ($a) = @_; 707 my ($a) = @_;
350 708
351 my $o = $ARCH{$a->{_name}} 709 my $o = $ARCH{$a->{_name}}
352 or return; 710 or return;
353 711
354 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 712 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713 unless ($face) {
714 $face = $FACE{"blank.x11"}
355 or (warn "no face data found for arch '$a->{_name}'"), return; 715 or (warn "no face data found for arch '$a->{_name}'"), return;
716 }
356 717
357 if ($face->{w} > 1 || $face->{h} > 1) { 718 if ($face->{w} > 1 || $face->{h} > 1) {
358 # bigface 719 # bigface
359 return (0, 0, $face->{w} - 1, $face->{h} - 1); 720 return (0, 0, $face->{w} - 1, $face->{h} - 1);
360 721
404 my $type = $obj->{type} || $arch->{type}; 765 my $type = $obj->{type} || $arch->{type};
405 766
406 if ($type > 0) { 767 if ($type > 0) {
407 $root = $Crossfire::Data::ATTR{$type}; 768 $root = $Crossfire::Data::ATTR{$type};
408 } else { 769 } else {
770 my %a = (%$arch, %$obj);
771
772 if ($a{is_floor} && !$a{alive}) {
773 $root = $Crossfire::Data::TYPE{Floor};
774 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777 $root = $Crossfire::Data::TYPE{Wall};
778 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779 $root = $Crossfire::Data::TYPE{"Weak Wall"};
780 } else {
409 $root = $Crossfire::Data::TYPE{Misc}; 781 $root = $Crossfire::Data::TYPE{Misc};
410
411 type:
412 for (@Crossfire::Data::ATTR0) {
413 my $req = $_->{required}
414 or die "internal error: ATTR0 without 'required'";
415
416 keys %$req;
417 while (my ($k, $v) = each %$req) {
418 next type
419 unless $obj->{$k} == $v || $arch->{$k} == $v;
420 }
421
422 $root = $_;
423 } 782 }
424 } 783 }
425 784
426 my @import = ($root); 785 my @import = ($root);
427 786
469 ]; 828 ];
470 829
471 $attr 830 $attr
472} 831}
473 832
474sub arch_edit_sections {
475# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
476# edit_type = 0;
477# else if (edit_type != 0) {
478# // all flags from 'check_type' must be unset in this arch because they get recalculated now
479# edit_type &= ~check_type;
480# }
481#
482# }
483# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
484# getAttributeValue("alive", defarch) == 1 &&
485# (getAttributeValue("monster", defarch) == 1 ||
486# getAttributeValue("generator", defarch) == 1)) {
487# // Monster: monsters/npcs/generators
488# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
489# }
490# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
491# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
492# // Walls
493# edit_type |= IGUIConstants.TILE_EDIT_WALL;
494# }
495# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
496# getAttributeValue("connected", defarch) != 0) {
497# // Connected Objects
498# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
499# }
500# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
501# arch_type == 66 || arch_type == 41 || arch_type == 95) {
502# // Exit: teleporter/exit/trapdoors
503# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
504# }
505# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
506# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
507# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
508# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
509# arch_type == 124 || arch_type == 130)) {
510# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
511# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
514# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
515# arch_type == 91 || arch_type == 21 || arch_type == 24) {
516# // Door: door/special door/gates + keys
517# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
518# }
519# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
520# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
521# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
522# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
523# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
524# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
525# arch_type == 122 || arch_type == 3)) {
526# // Equipment: weapons/armour/wands/rods
527# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
528# }
529#
530# return(edit_type);
531#
532#
533}
534
535sub cache_file($$&&) { 833sub cache_file($$&&) {
536 my ($src, $cache, $load, $create) = @_; 834 my ($src, $cache, $load, $create) = @_;
537 835
538 my ($size, $mtime) = (stat $src)[7,9] 836 my ($size, $mtime) = (stat $src)[7,9]
539 or Carp::croak "$src: $!"; 837 or Carp::croak "$src: $!";
601 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 899 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
602 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 900 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
603 or die "$VARDIR/tilecache.png: $!"; 901 or die "$VARDIR/tilecache.png: $!";
604 *FACE = $_[0]; 902 *FACE = $_[0];
605 }, sub { 903 }, sub {
606 require File::Temp;
607
608 my $tile = read_pak "$LIB/crossfire.0"; 904 my $tile = read_pak "$LIB/crossfire.0";
609 905
610 my %cache; 906 my %cache;
611 907
612 my $idx = 0; 908 my $idx = 0;
613 909
614 for my $name (sort keys %$tile) { 910 for my $name (sort keys %$tile) {
615 my ($fh, $filename) = File::Temp::tempfile (); 911 my $pb = new Gtk2::Gdk::PixbufLoader;
616 print $fh $tile->{$name}; 912 $pb->write ($tile->{$name});
617 close $fh; 913 $pb->close;
618 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 914 my $pb = $pb->get_pixbuf;
619 unlink $filename;
620 915
621 my $tile = $cache{$name} = { 916 my $tile = $cache{$name} = {
622 pb => $pb, 917 pb => $pb,
623 idx => $idx, 918 idx => $idx,
624 w => int $pb->get_width / TILESIZE, 919 w => int $pb->get_width / TILESIZE,
642 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 937 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
643 } 938 }
644 } 939 }
645 } 940 }
646 941
647 $pb->save ("$VARDIR/tilecache.png", "png"); 942 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
648 943
649 \%cache 944 \%cache
650 }; 945 };
651} 946}
652 947

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