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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.55 by root, Thu Mar 23 07:06:17 2006 UTC vs.
Revision 1.97 by root, Sun Mar 11 00:18:45 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.97';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
64 name attach swap_time reset_timeout fixed_resettime difficulty region
65 shopitems shopgreed shopmin shopmax shoprace
66 darkness width height enter_x enter_y msg maplore
67 unique template
68 outdoor temp pressure humid windspeed winddir sky nosmooth
69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
70));
71
44our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
73 elevation
74
45 name name_pl custom_name title race 75 name name_pl custom_name attach title race
46 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
47 #events 77 #todo-events
48 animation is_animated 78 animation is_animated
49 Str Dex Con Wis Pow Cha Int 79 str dex con wis pow cha int
50 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
51 exp perm_exp expmul 81 exp perm_exp expmul
52 food dam luck wc ac x y speed speed_left move_state attack_movement 82 food dam luck wc ac x y speed speed_left move_state attack_movement
53 nrof level direction type subtype 83 nrof level direction type subtype attacktype
54 84
55 resist_physical resist_magic resist_fire resist_electricity 85 resist_physical resist_magic resist_fire resist_electricity
56 resist_cold resist_confusion resist_acid resist_drain 86 resist_cold resist_confusion resist_acid resist_drain
57 resist_weaponmagic resist_ghosthit resist_poison resist_slow 87 resist_weaponmagic resist_ghosthit resist_poison resist_slow
58 resist_paralyze resist_turn_undead resist_fear resist_cancellation 88 resist_paralyze resist_turn_undead resist_fear resist_cancellation
87 117
88 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
89 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
90)); 120));
91 121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
136
92sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
93sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
94sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
95sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
96sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
97sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
98sub MOVE_ALL (){ 0xff } 143sub MOVE_KNOWN (){ 0x1f } # all of above
144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 if ($_[0] >= "all") {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] += $_[1];
175 }
176 } elsif ($cur) {
177 $_[0] -= $_[1];
178 } else {
179 $_[0] /= $_[1];
180 }
181
182 $_[0]
183 },
184 'eq' => sub { "$_[0]" eq "$_[1]" },
185 'ne' => sub { "$_[0]" ne "$_[1]" },
186 ;
187}
188
189sub Crossfire::MoveType::new {
190 my ($class, $string) = @_;
191
192 my $mask;
193 my $value;
194
195 if ($string =~ /^\s*\d+\s*$/) {
196 $mask = MOVE_ALL;
197 $value = $string+0;
198 } else {
199 for (split /\s+/, lc $string) {
200 if (s/^-//) {
201 $mask |= $MOVE_TYPE{$_};
202 $value &= ~$MOVE_TYPE{$_};
203 } else {
204 $mask |= $MOVE_TYPE{$_};
205 $value |= $MOVE_TYPE{$_};
206 }
207 }
208 }
209
210 (bless [$mask, $value], $class)->normalise
211}
212
213sub Crossfire::MoveType::normalise {
214 my ($self) = @_;
215
216 if ($self->[0] & MOVE_ALL) {
217 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218 $self->[0] &= $mask;
219 $self->[1] &= $mask;
220 }
221
222 $self->[1] &= $self->[0];
223
224 $self
225}
226
227sub Crossfire::MoveType::as_string {
228 my ($self) = @_;
229
230 my @res;
231
232 my ($mask, $value) = @$self;
233
234 for (@Crossfire::MOVE_TYPE) {
235 my $bit = $Crossfire::MOVE_TYPE{$_};
236 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237 $mask &= ~$bit;
238 push @res, $value & $bit ? $_ : "-$_";
239 }
240 }
241
242 join " ", @res
243}
99 244
100sub load_ref($) { 245sub load_ref($) {
101 my ($path) = @_; 246 my ($path) = @_;
102 247
103 open my $fh, "<", $path 248 open my $fh, "<:raw:perlio", $path
104 or die "$path: $!"; 249 or die "$path: $!";
105 binmode $fh;
106 local $/; 250 local $/;
107 251
108 thaw <$fh> 252 thaw <$fh>
109} 253}
110 254
111sub save_ref($$) { 255sub save_ref($$) {
112 my ($ref, $path) = @_; 256 my ($ref, $path) = @_;
113 257
114 open my $fh, ">", "$path~" 258 open my $fh, ">:raw:perlio", "$path~"
115 or die "$path~: $!"; 259 or die "$path~: $!";
116 binmode $fh;
117 print $fh freeze $ref; 260 print $fh freeze $ref;
118 close $fh; 261 close $fh;
119 rename "$path~", $path 262 rename "$path~", $path
120 or die "$path: $!"; 263 or die "$path: $!";
121} 264}
122 265
266my %attack_mask = (
267 physical => 0x00000001,
268 magic => 0x00000002,
269 fire => 0x00000004,
270 electricity => 0x00000008,
271 cold => 0x00000010,
272 confusion => 0x00000020,
273 acid => 0x00000040,
274 drain => 0x00000080,
275 weaponmagic => 0x00000100,
276 ghosthit => 0x00000200,
277 poison => 0x00000400,
278 slow => 0x00000800,
279 paralyze => 0x00001000,
280 turn_undead => 0x00002000,
281 fear => 0x00004000,
282 cancellation => 0x00008000,
283 deplete => 0x00010000,
284 death => 0x00020000,
285 chaos => 0x00040000,
286 counterspell => 0x00080000,
287 godpower => 0x00100000,
288 holyword => 0x00200000,
289 blind => 0x00400000,
290 internal => 0x00800000,
291 life_stealing => 0x01000000,
292 disease => 0x02000000,
293);
294
295sub _add_resist($$$) {
296 my ($ob, $mask, $value) = @_;
297
298 while (my ($k, $v) = each %attack_mask) {
299 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 }
301}
302
303my %MATERIAL = reverse
304 paper => 1,
305 iron => 2,
306 glass => 4,
307 leather => 8,
308 wood => 16,
309 organic => 32,
310 stone => 64,
311 cloth => 128,
312 adamant => 256,
313 liquid => 512,
314 tin => 1024,
315 bone => 2048,
316 ice => 4096,
317
318 # guesses
319 runestone => 12,
320 bronze => 18,
321 "ancient wood" => 20,
322 glass => 36,
323 marble => 66,
324 ice => 68,
325 stone => 70,
326 stone => 80,
327 cloth => 136,
328 ironwood => 144,
329 adamantium => 258,
330 glacium => 260,
331 blood => 544,
332;
333
334# object as in "Object xxx", i.e. archetypes
123sub normalize_object($) { 335sub normalize_object($) {
124 my ($ob) = @_; 336 my ($ob) = @_;
125 337
338 # convert material bitset to materialname, if possible
339 if (exists $ob->{material}) {
340 if (!$ob->{material}) {
341 delete $ob->{material};
342 } elsif (exists $ob->{materialname}) {
343 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344 delete $ob->{material};
345 } else {
346 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347 delete $ob->{material}; # assume materilname is more specific and nuke material
348 }
349 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350 delete $ob->{material};
351 $ob->{materialname} = $name;
352 } else {
353 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 }
355 }
356
357 # color_fg is used as default for magicmap if magicmap does not exist
358 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
359
360 # nuke outdated or never supported fields
126 delete $ob->{$_} for qw( 361 delete @$ob{qw(
127 can_knockback can_parry can_impale can_cut can_dam_armour 362 can_knockback can_parry can_impale can_cut can_dam_armour
128 can_apply pass_thru can_pass_thru 363 can_apply pass_thru can_pass_thru color_bg
129 ); 364 )};
130 365
131 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 366 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
367 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
368 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
369
370 # convert movement strings to bitsets
371 for my $attr (keys %FIELD_MOVEMENT) {
132 next unless exists $ob->{$attr}; 372 next unless exists $ob->{$attr};
133 next if $ob->{$attr} =~ /^\d+$/;
134 373
135 my $flags = 0; 374 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
136
137 # assume list
138 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139 $flags |= MOVE_WALK if $flag eq "walk";
140 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142 $flags |= MOVE_FLYING if $flag eq "flying";
143 $flags |= MOVE_SWIM if $flag eq "swim";
144 $flags |= MOVE_BOAT if $flag eq "boat";
145 $flags |= MOVE_ALL if $flag eq "all";
146
147 $flags &= ~MOVE_WALK if $flag eq "-walk";
148 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150 $flags &= ~MOVE_FLYING if $flag eq "-flying";
151 $flags &= ~MOVE_SWIM if $flag eq "-swim";
152 $flags &= ~MOVE_BOAT if $flag eq "-boat";
153 $flags &= ~MOVE_ALL if $flag eq "-all";
154 }
155
156 $ob->{$attr} = $flags;
157 } 375 }
158 376
377 # convert outdated movement flags to new movement sets
159 if (defined (my $v = delete $ob->{no_pass})) { 378 if (defined (my $v = delete $ob->{no_pass})) {
160 $ob->{move_block} = $v ? MOVE_ALL : 0; 379 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
161 } 380 }
162 if (defined (my $v = delete $ob->{slow_move})) { 381 if (defined (my $v = delete $ob->{slow_move})) {
163 $ob->{move_slow} |= MOVE_WALK; 382 $ob->{move_slow} += "walk";
164 $ob->{move_slow_penalty} = $v; 383 $ob->{move_slow_penalty} = $v;
165 } 384 }
166 if (defined (my $v = delete $ob->{walk_on})) { 385 if (defined (my $v = delete $ob->{walk_on})) {
167 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
168 : $ob->{move_on} & ~MOVE_WALK;
169 } 387 }
170 if (defined (my $v = delete $ob->{walk_off})) { 388 if (defined (my $v = delete $ob->{walk_off})) {
171 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
172 : $ob->{move_off} & ~MOVE_WALK;
173 } 390 }
174 if (defined (my $v = delete $ob->{fly_on})) { 391 if (defined (my $v = delete $ob->{fly_on})) {
175 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
176 : $ob->{move_on} & ~MOVE_FLY_LOW;
177 } 393 }
178 if (defined (my $v = delete $ob->{fly_off})) { 394 if (defined (my $v = delete $ob->{fly_off})) {
179 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
180 : $ob->{move_off} & ~MOVE_FLY_LOW;
181 } 396 }
182 if (defined (my $v = delete $ob->{flying})) { 397 if (defined (my $v = delete $ob->{flying})) {
183 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 398 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
184 : $ob->{move_type} & ~MOVE_FLY_LOW;
185 } 399 }
400
401 # convert idiotic event_xxx things into objects
402 while (my ($event, $subtype) = each %EVENT_TYPE) {
403 if (exists $ob->{"event_${event}_plugin"}) {
404 push @{$ob->{inventory}}, {
405 _name => "event_$event",
406 title => delete $ob->{"event_${event}_plugin"},
407 slaying => delete $ob->{"event_${event}"},
408 name => delete $ob->{"event_${event}_options"},
409 };
410 }
411 }
412
413 # some archetypes had "+3" instead of the canonical "3", so fix
414 $ob->{dam} *= 1 if exists $ob->{dam};
186 415
187 $ob 416 $ob
188} 417}
189 418
419# arch as in "arch xxx", ie.. objects
190sub normalize_arch($) { 420sub normalize_arch($) {
191 my ($ob) = @_; 421 my ($ob) = @_;
192 422
193 normalize_object $ob; 423 normalize_object $ob;
194 424
221 delete $ob->{$k}; 451 delete $ob->{$k};
222 } 452 }
223 } 453 }
224 } 454 }
225 455
456 # a speciality for the editor
457 if (exists $ob->{attack_movement}) {
458 my $am = delete $ob->{attack_movement};
459 $ob->{attack_movement_bits_0_3} = $am & 15;
460 $ob->{attack_movement_bits_4_7} = $am & 240;
461 }
462
463 $ob
464}
465
466sub attr_thaw($) {
467 my ($ob) = @_;
468
469 $ob->{attach} = from_json $ob->{attach}
470 if exists $ob->{attach};
471
472 $ob
473}
474
475sub attr_freeze($) {
476 my ($ob) = @_;
477
478 $ob->{attach} = Crossfire::to_json $ob->{attach}
479 if exists $ob->{attach};
480
226 $ob 481 $ob
227} 482}
228 483
229sub read_pak($) { 484sub read_pak($) {
230 my ($path) = @_; 485 my ($path) = @_;
231 486
232 my %pak; 487 my %pak;
233 488
234 open my $fh, "<", $path 489 open my $fh, "<:raw:perlio", $path
235 or Carp::croak "$_[0]: $!"; 490 or Carp::croak "$_[0]: $!";
236 binmode $fh; 491 binmode $fh;
237 while (<$fh>) { 492 while (<$fh>) {
238 my ($type, $id, $len, $path) = split; 493 my ($type, $id, $len, $path) = split;
239 $path =~ s/.*\///; 494 $path =~ s/.*\///;
241 } 496 }
242 497
243 \%pak 498 \%pak
244} 499}
245 500
246sub read_arch($) { 501sub read_arch($;$) {
247 my ($path) = @_; 502 my ($path, $toplevel) = @_;
248 503
249 my %arc; 504 my %arc;
250 my ($more, $prev); 505 my ($more, $prev);
506 my $comment;
251 507
252 open my $fh, "<", $path 508 open my $fh, "<:raw:perlio:utf8", $path
253 or Carp::croak "$path: $!"; 509 or Carp::croak "$path: $!";
254 510
255 binmode $fh; 511# binmode $fh;
256 512
257 my $parse_block; $parse_block = sub { 513 my $parse_block; $parse_block = sub {
258 my %arc = @_; 514 my %arc = @_;
259 515
260 while (<$fh>) { 516 while (<$fh>) {
261 s/\s+$//; 517 s/\s+$//;
262 if (/^end$/i) { 518 if (/^end$/i) {
263 last; 519 last;
520
264 } elsif (/^arch (\S+)$/i) { 521 } elsif (/^arch (\S+)$/i) {
265 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 522 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
523
266 } elsif (/^lore$/i) { 524 } elsif (/^lore$/i) {
267 while (<$fh>) { 525 while (<$fh>) {
268 last if /^endlore\s*$/i; 526 last if /^endlore\s*$/i;
269 $arc{lore} .= $_; 527 $arc{lore} .= $_;
270 } 528 }
271 } elsif (/^msg$/i) { 529 } elsif (/^msg$/i) {
272 while (<$fh>) { 530 while (<$fh>) {
273 last if /^endmsg\s*$/i; 531 last if /^endmsg\s*$/i;
274 $arc{msg} .= $_; 532 $arc{msg} .= $_;
275 } 533 }
534 } elsif (/^anim$/i) {
535 while (<$fh>) {
536 last if /^mina\s*$/i;
537 chomp;
538 push @{ $arc{anim} }, $_;
539 }
276 } elsif (/^(\S+)\s*(.*)$/) { 540 } elsif (/^(\S+)\s*(.*)$/) {
277 $arc{lc $1} = $2; 541 $arc{lc $1} = $2;
278 } elsif (/^\s*($|#)/) { 542 } elsif (/^\s*#/) {
543 $arc{_comment} .= "$_\n";
544
545 } elsif (/^\s*$/) {
279 # 546 #
280 } else { 547 } else {
281 warn "$path: unparsable line '$_' in arch $arc{_name}"; 548 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 } 549 }
283 } 550 }
289 s/\s+$//; 556 s/\s+$//;
290 if (/^more$/i) { 557 if (/^more$/i) {
291 $more = $prev; 558 $more = $prev;
292 } elsif (/^object (\S+)$/i) { 559 } elsif (/^object (\S+)$/i) {
293 my $name = $1; 560 my $name = $1;
294 my $arc = normalize_object $parse_block->(_name => $name); 561 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
562 undef $comment;
563 delete $arc{_comment} unless length $arc{_comment};
564 $arc->{_atype} = 'object';
295 565
296 if ($more) { 566 if ($more) {
297 $more->{more} = $arc; 567 $more->{more} = $arc;
298 } else { 568 } else {
299 $arc{$name} = $arc; 569 $arc{$name} = $arc;
300 } 570 }
301 $prev = $arc; 571 $prev = $arc;
302 $more = undef; 572 $more = undef;
303 } elsif (/^arch (\S+)$/i) { 573 } elsif (/^arch (\S+)$/i) {
304 my $name = $1; 574 my $name = $1;
305 my $arc = normalize_object $parse_block->(_name => $name); 575 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
576 undef $comment;
577 delete $arc{_comment} unless length $arc{_comment};
578 $arc->{_atype} = 'arch';
306 579
307 if ($more) { 580 if ($more) {
308 $more->{more} = $arc; 581 $more->{more} = $arc;
309 } else { 582 } else {
310 push @{ $arc{arch} }, $arc; 583 push @{ $arc{arch} }, $arc;
311 } 584 }
312 $prev = $arc; 585 $prev = $arc;
313 $more = undef; 586 $more = undef;
587 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
588 if ($1 eq "lev_array") {
589 while (<$fh>) {
590 last if /^endplst\s*$/;
591 push @{$toplevel->{lev_array}}, $_+0;
592 }
593 } else {
594 $toplevel->{$1} = $2;
595 }
596 } elsif (/^\s*#/) {
597 $comment .= "$_\n";
314 } elsif (/^\s*($|#)/) { 598 } elsif (/^\s*($|#)/) {
315 # 599 #
316 } else { 600 } else {
317 warn "$path: unparseable top-level line '$_'"; 601 die "$path: unparseable top-level line '$_'";
318 } 602 }
319 } 603 }
320 604
321 undef $parse_block; # work around bug in perl not freeing $fh etc. 605 undef $parse_block; # work around bug in perl not freeing $fh etc.
322 606
323 \%arc 607 \%arc
608}
609
610sub archlist_to_string {
611 my ($arch) = @_;
612
613 my $str;
614
615 my $append; $append = sub {
616 my %a = %{$_[0]};
617
618 Crossfire::attr_freeze \%a;
619 Crossfire::normalize_arch \%a;
620
621 # undo the bit-split we did before
622 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
623 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
624 | (delete $a{attack_movement_bits_4_7});
625 }
626
627 if (my $comment = delete $a{_comment}) {
628 if ($comment =~ /[^\n\s#]/) {
629 $str .= $comment;
630 }
631 }
632
633 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
634
635 my $inv = delete $a{inventory};
636 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
637 my $anim = delete $a{anim};
638
639 if ($a{_atype} eq 'object') {
640 $str .= join "\n", "anim", @$anim, "mina\n"
641 if $anim;
642 }
643
644 my @kv;
645
646 for ($a{_name} eq "map"
647 ? @Crossfire::FIELD_ORDER_MAP
648 : @Crossfire::FIELD_ORDER) {
649 push @kv, [$_, delete $a{$_}]
650 if exists $a{$_};
651 }
652
653 for (sort keys %a) {
654 next if /^_/; # ignore our _-keys
655 push @kv, [$_, delete $a{$_}];
656 }
657
658 for (@kv) {
659 my ($k, $v) = @$_;
660
661 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
662 $v =~ s/\n$//;
663 $str .= "$k\n$v\n$end\n";
664 } else {
665 $str .= "$k $v\n";
666 }
667 }
668
669 if ($inv) {
670 $append->($_) for @$inv;
671 }
672
673 $str .= "end\n";
674
675 if ($a{_atype} eq 'object') {
676 if ($more) {
677 $str .= "more\n";
678 $append->($more) if $more;
679 } else {
680 $str .= "\n";
681 }
682 }
683 };
684
685 for (@$arch) {
686 $append->($_);
687 }
688
689 $str
324} 690}
325 691
326# put all archs into a hash with editor_face as it's key 692# put all archs into a hash with editor_face as it's key
327# NOTE: the arrays in the hash values are references to 693# NOTE: the arrays in the hash values are references to
328# the archs from $ARCH 694# the archs from $ARCH
329sub editor_archs { 695sub editor_archs {
330 my %paths; 696 my %paths;
331 697
332 for (keys %ARCH) { 698 for (keys %ARCH) {
333 my $arch = $ARCH{$_}; 699 my $arch = $ARCH{$_};
334 push @{$paths{$arch->{editor_folder}}}, \$arch; 700 push @{$paths{$arch->{editor_folder}}}, $arch;
335 } 701 }
336 702
337 \%paths 703 \%paths
338} 704}
339 705
349 my ($a) = @_; 715 my ($a) = @_;
350 716
351 my $o = $ARCH{$a->{_name}} 717 my $o = $ARCH{$a->{_name}}
352 or return; 718 or return;
353 719
354 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 720 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
721 unless ($face) {
722 $face = $FACE{"blank.x11"}
355 or (warn "no face data found for arch '$a->{_name}'"), return; 723 or (warn "no face data found for arch '$a->{_name}'"), return;
724 }
356 725
357 if ($face->{w} > 1 || $face->{h} > 1) { 726 if ($face->{w} > 1 || $face->{h} > 1) {
358 # bigface 727 # bigface
359 return (0, 0, $face->{w} - 1, $face->{h} - 1); 728 return (0, 0, $face->{w} - 1, $face->{h} - 1);
360 729
404 my $type = $obj->{type} || $arch->{type}; 773 my $type = $obj->{type} || $arch->{type};
405 774
406 if ($type > 0) { 775 if ($type > 0) {
407 $root = $Crossfire::Data::ATTR{$type}; 776 $root = $Crossfire::Data::ATTR{$type};
408 } else { 777 } else {
778 my %a = (%$arch, %$obj);
779
780 if ($a{is_floor} && !$a{alive}) {
781 $root = $Crossfire::Data::TYPE{Floor};
782 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
783 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
784 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
785 $root = $Crossfire::Data::TYPE{Wall};
786 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
787 $root = $Crossfire::Data::TYPE{"Weak Wall"};
788 } else {
409 $root = $Crossfire::Data::TYPE{Misc}; 789 $root = $Crossfire::Data::TYPE{Misc};
410
411 type:
412 for (@Crossfire::Data::ATTR0) {
413 my $req = $_->{required}
414 or die "internal error: ATTR0 without 'required'";
415
416 keys %$req;
417 while (my ($k, $v) = each %$req) {
418 next type
419 unless $obj->{$k} == $v || $arch->{$k} == $v;
420 }
421
422 $root = $_;
423 } 790 }
424 } 791 }
425 792
426 my @import = ($root); 793 my @import = ($root);
427 794
469 ]; 836 ];
470 837
471 $attr 838 $attr
472} 839}
473 840
474sub arch_edit_sections {
475# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
476# edit_type = 0;
477# else if (edit_type != 0) {
478# // all flags from 'check_type' must be unset in this arch because they get recalculated now
479# edit_type &= ~check_type;
480# }
481#
482# }
483# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
484# getAttributeValue("alive", defarch) == 1 &&
485# (getAttributeValue("monster", defarch) == 1 ||
486# getAttributeValue("generator", defarch) == 1)) {
487# // Monster: monsters/npcs/generators
488# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
489# }
490# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
491# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
492# // Walls
493# edit_type |= IGUIConstants.TILE_EDIT_WALL;
494# }
495# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
496# getAttributeValue("connected", defarch) != 0) {
497# // Connected Objects
498# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
499# }
500# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
501# arch_type == 66 || arch_type == 41 || arch_type == 95) {
502# // Exit: teleporter/exit/trapdoors
503# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
504# }
505# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
506# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
507# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
508# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
509# arch_type == 124 || arch_type == 130)) {
510# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
511# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
514# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
515# arch_type == 91 || arch_type == 21 || arch_type == 24) {
516# // Door: door/special door/gates + keys
517# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
518# }
519# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
520# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
521# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
522# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
523# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
524# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
525# arch_type == 122 || arch_type == 3)) {
526# // Equipment: weapons/armour/wands/rods
527# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
528# }
529#
530# return(edit_type);
531#
532#
533}
534
535sub cache_file($$&&) { 841sub cache_file($$&&) {
536 my ($src, $cache, $load, $create) = @_; 842 my ($src, $cache, $load, $create) = @_;
537 843
538 my ($size, $mtime) = (stat $src)[7,9] 844 my ($size, $mtime) = (stat $src)[7,9]
539 or Carp::croak "$src: $!"; 845 or Carp::croak "$src: $!";
601 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 907 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
602 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 908 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
603 or die "$VARDIR/tilecache.png: $!"; 909 or die "$VARDIR/tilecache.png: $!";
604 *FACE = $_[0]; 910 *FACE = $_[0];
605 }, sub { 911 }, sub {
606 require File::Temp;
607
608 my $tile = read_pak "$LIB/crossfire.0"; 912 my $tile = read_pak "$LIB/crossfire.0";
609 913
610 my %cache; 914 my %cache;
611 915
612 my $idx = 0; 916 my $idx = 0;
613 917
614 for my $name (sort keys %$tile) { 918 for my $name (sort keys %$tile) {
615 my ($fh, $filename) = File::Temp::tempfile (); 919 my $pb = new Gtk2::Gdk::PixbufLoader;
616 print $fh $tile->{$name}; 920 $pb->write ($tile->{$name});
617 close $fh; 921 $pb->close;
618 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 922 my $pb = $pb->get_pixbuf;
619 unlink $filename;
620 923
621 my $tile = $cache{$name} = { 924 my $tile = $cache{$name} = {
622 pb => $pb, 925 pb => $pb,
623 idx => $idx, 926 idx => $idx,
624 w => int $pb->get_width / TILESIZE, 927 w => int $pb->get_width / TILESIZE,
642 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 945 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
643 } 946 }
644 } 947 }
645 } 948 }
646 949
647 $pb->save ("$VARDIR/tilecache.png", "png"); 950 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
648 951
649 \%cache 952 \%cache
650 }; 953 };
651} 954}
652 955

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