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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.121 by root, Mon Apr 14 00:35:17 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Deliantra;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '1.14';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch
22 *ARCH $TILE *FACE *FACEDATA
23 TILESIZE CACHESTRIDE
24 editor_archs arch_extents
22); 25);
23 26
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 27use JSON::XS qw(decode_json encode_json);
25 28
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 29our $LIB = $ENV{DELIANTRA_LIBDIR} || $ENV{CROSSFIRE_LIBDIR};
30
31our $OLDDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
32 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
33 : File::Spec->tmpdir . "/crossfire";
34
35our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
36 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
37 : File::Spec->tmpdir . "/deliantra";
27 38
28mkdir $VARDIR, 0777; 39mkdir $VARDIR, 0777;
29 40
30sub TILESIZE (){ 32 } 41sub TILESIZE (){ 32 }
42sub CACHESTRIDE (){ 64 }
31 43
32our %ARCH; 44our %ARCH;
45our %FACE; # face32
33our %FACE; 46our %FACEDATA;
34our $TILE; 47our $TILE;
35 48
36our %FIELD_MULTILINE = ( 49our %FIELD_MULTILINE = (
37 msg => "endmsg", 50 msg => "endmsg",
38 lore => "endlore", 51 lore => "endlore",
39 maplore => "endmaplore", 52 maplore => "endmaplore",
40); 53);
41 54
55# movement bit type, PITA
56our %FIELD_MOVEMENT = map +($_ => undef),
57 qw(move_type move_block move_allow move_on move_off move_slow);
58
42# same as in server save routine, to (hopefully) be compatible 59# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 60# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 61our @FIELD_ORDER_MAP = (qw(
62 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
48 unique template 66 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 69));
52 70
53our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
72 inherit
73
74 elevation
75
54 name name_pl custom_name title race 76 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 77 slaying skill msg lore other_arch
56 #todo-events
57 animation is_animated 78 face animation is_animated
79 magicmap smoothlevel smoothface
58 Str Dex Con Wis Pow Cha Int 80 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 81 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 82 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 83 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 84 nrof level direction type subtype attacktype
63 85
64 resist_physical resist_magic resist_fire resist_electricity 86 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 87 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 88 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 89 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_life_stealing resist_disease 92 resist_life_stealing resist_disease
71 93
72 path_attuned path_repelled path_denied material materialname 94 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic 95 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat 96 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program 97 connected glow_radius randomitems tresure_env npx_status npc_program
76 run_away pick_up container will_apply smoothlevel 98 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type 99 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range 100 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour 101 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 102 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll 113 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 114 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 115 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 116 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 117 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
118 precious
96 119
97 body_range body_arm body_torso body_head body_neck body_skill 120 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 121 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 122));
123
124our %EVENT_TYPE = (
125 apply => 1,
126 attack => 2,
127 death => 3,
128 drop => 4,
129 pickup => 5,
130 say => 6,
131 stop => 7,
132 time => 8,
133 throw => 9,
134 trigger => 10,
135 close => 11,
136 timer => 12,
137);
100 138
101sub MOVE_WALK (){ 0x01 } 139sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 140sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 141sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 142sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 143sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 144sub MOVE_BOAT (){ 0x10 }
107sub MOVE_ALL (){ 0xff } 145sub MOVE_SHIP (){ 0x20 }
146sub MOVE_KNOWN (){ 0x3f } # all of above
147sub MOVE_ALL (){ 0x10000 } # very special value
148
149our %MOVE_TYPE = (
150 walk => MOVE_WALK,
151 fly_low => MOVE_FLY_LOW,
152 fly_high => MOVE_FLY_HIGH,
153 flying => MOVE_FLYING,
154 swim => MOVE_SWIM,
155 boat => MOVE_BOAT,
156 ship => MOVE_SHIP,
157 all => MOVE_ALL,
158);
159
160our @MOVE_TYPE = keys %MOVE_TYPE;
161
162{
163 package Deliantra::MoveType;
164
165 use overload
166 '=' => sub { bless [@{$_[0]}], ref $_[0] },
167 '""' => \&as_string,
168 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
169 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
170 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
171 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
172 'x=' => sub {
173 my $cur = $_[0] >= $_[1];
174 if (!defined $cur) {
175 if ($_[0] >= "all") {
176 $_[0] -= $_[1];
177 } else {
178 $_[0] += $_[1];
179 }
180 } elsif ($cur) {
181 $_[0] -= $_[1];
182 } else {
183 $_[0] /= $_[1];
184 }
185
186 $_[0]
187 },
188 'eq' => sub { "$_[0]" eq "$_[1]" },
189 'ne' => sub { "$_[0]" ne "$_[1]" },
190 ;
191}
192
193sub Deliantra::MoveType::new {
194 my ($class, $string) = @_;
195
196 my $mask;
197 my $value;
198
199 if ($string =~ /^\s*\d+\s*$/) {
200 $mask = MOVE_ALL;
201 $value = $string+0;
202 } else {
203 for (split /\s+/, lc $string) {
204 if (s/^-//) {
205 $mask |= $MOVE_TYPE{$_};
206 $value &= ~$MOVE_TYPE{$_};
207 } else {
208 $mask |= $MOVE_TYPE{$_};
209 $value |= $MOVE_TYPE{$_};
210 }
211 }
212 }
213
214 (bless [$mask, $value], $class)->normalise
215}
216
217sub Deliantra::MoveType::normalise {
218 my ($self) = @_;
219
220 if ($self->[0] & MOVE_ALL) {
221 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
222 $self->[0] &= $mask;
223 $self->[1] &= $mask;
224 }
225
226 $self->[1] &= $self->[0];
227
228 $self
229}
230
231sub Deliantra::MoveType::as_string {
232 my ($self) = @_;
233
234 my @res;
235
236 my ($mask, $value) = @$self;
237
238 for (@Deliantra::MOVE_TYPE) {
239 my $bit = $Deliantra::MOVE_TYPE{$_};
240 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
241 $mask &= ~$bit;
242 push @res, $value & $bit ? $_ : "-$_";
243 }
244 }
245
246 join " ", @res
247}
108 248
109sub load_ref($) { 249sub load_ref($) {
110 my ($path) = @_; 250 my ($path) = @_;
111 251
112 open my $fh, "<", $path 252 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 253 or die "$path: $!";
114 binmode $fh;
115 local $/; 254 local $/;
116 255
117 thaw <$fh> 256 thaw <$fh>
118} 257}
119 258
120sub save_ref($$) { 259sub save_ref($$) {
121 my ($ref, $path) = @_; 260 my ($ref, $path) = @_;
122 261
123 open my $fh, ">", "$path~" 262 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 263 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 264 print $fh freeze $ref;
127 close $fh; 265 close $fh;
128 rename "$path~", $path 266 rename "$path~", $path
129 or die "$path: $!"; 267 or die "$path: $!";
130} 268}
131 269
270my %attack_mask = (
271 physical => 0x00000001,
272 magic => 0x00000002,
273 fire => 0x00000004,
274 electricity => 0x00000008,
275 cold => 0x00000010,
276 confusion => 0x00000020,
277 acid => 0x00000040,
278 drain => 0x00000080,
279 weaponmagic => 0x00000100,
280 ghosthit => 0x00000200,
281 poison => 0x00000400,
282 slow => 0x00000800,
283 paralyze => 0x00001000,
284 turn_undead => 0x00002000,
285 fear => 0x00004000,
286 cancellation => 0x00008000,
287 deplete => 0x00010000,
288 death => 0x00020000,
289 chaos => 0x00040000,
290 counterspell => 0x00080000,
291 godpower => 0x00100000,
292 holyword => 0x00200000,
293 blind => 0x00400000,
294 internal => 0x00800000,
295 life_stealing => 0x01000000,
296 disease => 0x02000000,
297);
298
299sub _add_resist($$$) {
300 my ($ob, $mask, $value) = @_;
301
302 while (my ($k, $v) = each %attack_mask) {
303 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
304 }
305}
306
307my %MATERIAL = reverse
308 paper => 1,
309 iron => 2,
310 glass => 4,
311 leather => 8,
312 wood => 16,
313 organic => 32,
314 stone => 64,
315 cloth => 128,
316 adamant => 256,
317 liquid => 512,
318 tin => 1024,
319 bone => 2048,
320 ice => 4096,
321
322 # guesses
323 runestone => 12,
324 bronze => 18,
325 "ancient wood" => 20,
326 glass => 36,
327 marble => 66,
328 ice => 68,
329 stone => 70,
330 stone => 80,
331 cloth => 136,
332 ironwood => 144,
333 adamantium => 258,
334 glacium => 260,
335 blood => 544,
336;
337
338# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 339sub normalize_object($) {
133 my ($ob) = @_; 340 my ($ob) = @_;
134 341
342 # convert material bitset to materialname, if possible
343 if (exists $ob->{material}) {
344 if (!$ob->{material}) {
345 delete $ob->{material};
346 } elsif (exists $ob->{materialname}) {
347 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
348 delete $ob->{material};
349 } else {
350 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
351 delete $ob->{material}; # assume materilname is more specific and nuke material
352 }
353 } elsif (my $name = $MATERIAL{$ob->{material}}) {
354 delete $ob->{material};
355 $ob->{materialname} = $name;
356 } else {
357 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
358 }
359 }
360
361 # check whether attachment is the same as in the archetype
362 if (exists $ob->{attach}) {
363 my $arch = $ARCH{$ob->{_name}};
364 my $js = JSON::XS->new->utf8->canonical (1);
365
366 if (defined $arch->{attach}
367 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
368 delete $ob->{attach}
369 }
370 }
371
372 # color_fg is used as default for magicmap if magicmap does not exist
373 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
374
375 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 376 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 377 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 378 can_apply pass_thru can_pass_thru color_bg color_fg
138 ); 379 )};
139 380
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 381 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
382 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
383 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
384
385 # convert movement strings to bitsets
386 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 387 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143 388
144 my $flags = 0; 389 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 } 390 }
167 391
392 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 393 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 394 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "";
170 } 395 }
171 if (defined (my $v = delete $ob->{slow_move})) { 396 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 397 $ob->{move_slow} += "walk";
173 $ob->{move_slow_penalty} = $v; 398 $ob->{move_slow_penalty} = $v;
174 } 399 }
175 if (defined (my $v = delete $ob->{walk_on})) { 400 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 401 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
177 : $ob->{move_on} & ~MOVE_WALK;
178 } 402 }
179 if (defined (my $v = delete $ob->{walk_off})) { 403 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 404 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
181 : $ob->{move_off} & ~MOVE_WALK;
182 } 405 }
183 if (defined (my $v = delete $ob->{fly_on})) { 406 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 407 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 408 }
187 if (defined (my $v = delete $ob->{fly_off})) { 409 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 410 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 411 }
191 if (defined (my $v = delete $ob->{flying})) { 412 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 413 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 414 }
415
416 # convert idiotic event_xxx things into objects
417 while (my ($event, $subtype) = each %EVENT_TYPE) {
418 if (exists $ob->{"event_${event}_plugin"}) {
419 push @{$ob->{inventory}}, {
420 _name => "event_$event",
421 title => delete $ob->{"event_${event}_plugin"},
422 slaying => delete $ob->{"event_${event}"},
423 name => delete $ob->{"event_${event}_options"},
424 };
425 }
426 }
427
428 # some archetypes had "+3" instead of the canonical "3", so fix
429 $ob->{dam} *= 1 if exists $ob->{dam};
195 430
196 $ob 431 $ob
197} 432}
198 433
434# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 435sub normalize_arch($) {
200 my ($ob) = @_; 436 my ($ob) = @_;
201 437
202 normalize_object $ob; 438 normalize_object $ob;
203 439
230 delete $ob->{$k}; 466 delete $ob->{$k};
231 } 467 }
232 } 468 }
233 } 469 }
234 470
471 # a speciality for the editor
472 if (exists $ob->{attack_movement}) {
473 my $am = delete $ob->{attack_movement};
474 $ob->{attack_movement_bits_0_3} = $am & 15;
475 $ob->{attack_movement_bits_4_7} = $am & 240;
476 }
477
478 $ob
479}
480
481sub attr_thaw($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = decode_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
490sub attr_freeze($) {
491 my ($ob) = @_;
492
493 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
494 if exists $ob->{attach};
495
235 $ob 496 $ob
236} 497}
237 498
238sub read_pak($) { 499sub read_pak($) {
239 my ($path) = @_; 500 my ($path) = @_;
240 501
241 my %pak; 502 my %pak;
242 503
243 open my $fh, "<", $path 504 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 505 or Carp::croak "$_[0]: $!";
245 binmode $fh; 506 binmode $fh;
246 while (<$fh>) { 507 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 508 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 509 $path =~ s/.*\///;
250 } 511 }
251 512
252 \%pak 513 \%pak
253} 514}
254 515
255sub read_arch($) { 516sub read_arch($;$) {
256 my ($path) = @_; 517 my ($path, $toplevel) = @_;
257 518
258 my %arc; 519 my %arc;
259 my ($more, $prev); 520 my ($more, $prev);
521 my $comment;
260 522
261 open my $fh, "<", $path 523 open my $fh, "<:raw:perlio:utf8", $path
262 or Carp::croak "$path: $!"; 524 or Carp::croak "$path: $!";
263 525
264 binmode $fh; 526# binmode $fh;
265 527
266 my $parse_block; $parse_block = sub { 528 my $parse_block; $parse_block = sub {
267 my %arc = @_; 529 my %arc = @_;
268 530
269 while (<$fh>) { 531 while (<$fh>) {
270 s/\s+$//; 532 s/\s+$//;
271 if (/^end$/i) { 533 if (/^end$/i) {
272 last; 534 last;
535
273 } elsif (/^arch (\S+)$/i) { 536 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 537 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
538
275 } elsif (/^lore$/i) { 539 } elsif (/^lore$/i) {
276 while (<$fh>) { 540 while (<$fh>) {
277 last if /^endlore\s*$/i; 541 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 542 $arc{lore} .= $_;
279 } 543 }
280 } elsif (/^msg$/i) { 544 } elsif (/^msg$/i) {
281 while (<$fh>) { 545 while (<$fh>) {
282 last if /^endmsg\s*$/i; 546 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 547 $arc{msg} .= $_;
284 } 548 }
549 } elsif (/^anim$/i) {
550 while (<$fh>) {
551 last if /^mina\s*$/i;
552 chomp;
553 push @{ $arc{anim} }, $_;
554 }
285 } elsif (/^(\S+)\s*(.*)$/) { 555 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 556 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 557 } elsif (/^\s*#/) {
558 $arc{_comment} .= "$_\n";
559
560 } elsif (/^\s*$/) {
288 # 561 #
289 } else { 562 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 563 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 564 }
292 } 565 }
298 s/\s+$//; 571 s/\s+$//;
299 if (/^more$/i) { 572 if (/^more$/i) {
300 $more = $prev; 573 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 574 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 575 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 576 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
577 undef $comment;
578 delete $arc{_comment} unless length $arc{_comment};
579 $arc->{_atype} = 'object';
304 580
305 if ($more) { 581 if ($more) {
306 $more->{more} = $arc; 582 $more->{more} = $arc;
307 } else { 583 } else {
308 $arc{$name} = $arc; 584 $arc{$name} = $arc;
309 } 585 }
310 $prev = $arc; 586 $prev = $arc;
311 $more = undef; 587 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 588 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 589 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 590 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
591 undef $comment;
592 delete $arc{_comment} unless length $arc{_comment};
593 $arc->{_atype} = 'arch';
315 594
316 if ($more) { 595 if ($more) {
317 $more->{more} = $arc; 596 $more->{more} = $arc;
318 } else { 597 } else {
319 push @{ $arc{arch} }, $arc; 598 push @{ $arc{arch} }, $arc;
320 } 599 }
321 $prev = $arc; 600 $prev = $arc;
322 $more = undef; 601 $more = undef;
602 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
603 if ($1 eq "lev_array") {
604 while (<$fh>) {
605 last if /^endplst\s*$/;
606 push @{$toplevel->{lev_array}}, $_+0;
607 }
608 } else {
609 $toplevel->{$1} = $2;
610 }
611 } elsif (/^\s*#/) {
612 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 613 } elsif (/^\s*($|#)/) {
324 # 614 #
325 } else { 615 } else {
326 warn "$path: unparseable top-level line '$_'"; 616 die "$path: unparseable top-level line '$_'";
327 } 617 }
328 } 618 }
329 619
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 620 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 621
332 \%arc 622 \%arc
623}
624
625sub archlist_to_string {
626 my ($arch) = @_;
627
628 my $str;
629
630 my $append; $append = sub {
631 my %a = %{$_[0]};
632
633 Deliantra::attr_freeze \%a;
634 Deliantra::normalize_arch \%a;
635
636 # undo the bit-split we did before
637 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
638 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
639 | (delete $a{attack_movement_bits_4_7});
640 }
641
642 if (my $comment = delete $a{_comment}) {
643 if ($comment =~ /[^\n\s#]/) {
644 $str .= $comment;
645 }
646 }
647
648 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
649
650 my $inv = delete $a{inventory};
651 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
652 my $anim = delete $a{anim};
653
654 if ($a{_atype} eq 'object') {
655 $str .= join "\n", "anim", @$anim, "mina\n"
656 if $anim;
657 }
658
659 my @kv;
660
661 for ($a{_name} eq "map"
662 ? @Deliantra::FIELD_ORDER_MAP
663 : @Deliantra::FIELD_ORDER) {
664 push @kv, [$_, delete $a{$_}]
665 if exists $a{$_};
666 }
667
668 for (sort keys %a) {
669 next if /^_/; # ignore our _-keys
670 push @kv, [$_, delete $a{$_}];
671 }
672
673 for (@kv) {
674 my ($k, $v) = @$_;
675
676 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
677 $v =~ s/\n$//;
678 $str .= "$k\n$v\n$end\n";
679 } else {
680 $str .= "$k $v\n";
681 }
682 }
683
684 if ($inv) {
685 $append->($_) for @$inv;
686 }
687
688 $str .= "end\n";
689
690 if ($a{_atype} eq 'object') {
691 if ($more) {
692 $str .= "more\n";
693 $append->($more) if $more;
694 } else {
695 $str .= "\n";
696 }
697 }
698 };
699
700 for (@$arch) {
701 $append->($_);
702 }
703
704 $str
333} 705}
334 706
335# put all archs into a hash with editor_face as it's key 707# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 708# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 709# the archs from $ARCH
338sub editor_archs { 710sub editor_archs {
339 my %paths; 711 my %paths;
340 712
341 for (keys %ARCH) { 713 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 714 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 715 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 716 }
345 717
346 \%paths 718 \%paths
347} 719}
348 720
358 my ($a) = @_; 730 my ($a) = @_;
359 731
360 my $o = $ARCH{$a->{_name}} 732 my $o = $ARCH{$a->{_name}}
361 or return; 733 or return;
362 734
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 735 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
736 unless ($face) {
737 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 738 or (warn "no face data found for arch '$a->{_name}'"), return;
739 }
365 740
366 if ($face->{w} > 1 || $face->{h} > 1) { 741 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 742 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 743 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 744
402=cut 777=cut
403 778
404sub arch_attr($) { 779sub arch_attr($) {
405 my ($obj) = @_; 780 my ($obj) = @_;
406 781
407 require Crossfire::Data; 782 require Deliantra::Data;
408 783
409 my $root; 784 my $root;
410 my $attr = { }; 785 my $attr = { };
411 786
412 my $arch = $ARCH{ $obj->{_name} }; 787 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type}; 788 my $type = $obj->{type} || $arch->{type};
414 789
415 if ($type > 0) { 790 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 791 $root = $Deliantra::Data::ATTR{$type};
417 } else { 792 } else {
793 my %a = (%$arch, %$obj);
794
795 if ($a{is_floor} && !$a{alive}) {
796 $root = $Deliantra::Data::TYPE{Floor};
797 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
798 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
799 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
800 $root = $Deliantra::Data::TYPE{Wall};
801 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
802 $root = $Deliantra::Data::TYPE{"Weak Wall"};
803 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 804 $root = $Deliantra::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 805 }
433 } 806 }
434 807
435 my @import = ($root); 808 my @import = ($root);
436 809
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 810 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
438 unless $type == 116; 811 unless $type == 116;
439 812
440 my (%ignore); 813 my (%ignore);
441 my (@section_order, %section, @attr_order); 814 my (@section_order, %section, @attr_order);
442 815
443 while (my $type = shift @import) { 816 while (my $type = shift @import) {
817 push @import,
818 grep $_,
819 map $Deliantra::Data::TYPE{$_},
444 push @import, @{$type->{import} || []}; 820 @{$type->{import} || []};
445 821
446 $attr->{$_} ||= $type->{$_} 822 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use); 823 for qw(name desc use);
448 824
449 for (@{$type->{ignore} || []}) { 825 for (@{$type->{ignore} || []}) {
478 ]; 854 ];
479 855
480 $attr 856 $attr
481} 857}
482 858
483sub arch_edit_sections {
484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485# edit_type = 0;
486# else if (edit_type != 0) {
487# // all flags from 'check_type' must be unset in this arch because they get recalculated now
488# edit_type &= ~check_type;
489# }
490#
491# }
492# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493# getAttributeValue("alive", defarch) == 1 &&
494# (getAttributeValue("monster", defarch) == 1 ||
495# getAttributeValue("generator", defarch) == 1)) {
496# // Monster: monsters/npcs/generators
497# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498# }
499# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501# // Walls
502# edit_type |= IGUIConstants.TILE_EDIT_WALL;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505# getAttributeValue("connected", defarch) != 0) {
506# // Connected Objects
507# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508# }
509# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510# arch_type == 66 || arch_type == 41 || arch_type == 95) {
511# // Exit: teleporter/exit/trapdoors
512# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513# }
514# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518# arch_type == 124 || arch_type == 130)) {
519# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524# arch_type == 91 || arch_type == 21 || arch_type == 24) {
525# // Door: door/special door/gates + keys
526# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527# }
528# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534# arch_type == 122 || arch_type == 3)) {
535# // Equipment: weapons/armour/wands/rods
536# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537# }
538#
539# return(edit_type);
540#
541#
542}
543
544sub cache_file($$&&) { 859sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_; 860 my ($src, $cache, $load, $create) = @_;
546 861
547 my ($size, $mtime) = (stat $src)[7,9] 862 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!"; 863 or Carp::croak "$src: $!";
596 }, sub { 911 }, sub {
597 read_arch "$LIB/archetypes" 912 read_arch "$LIB/archetypes"
598 }; 913 };
599} 914}
600 915
916sub construct_tilecache_pb {
917 my ($idx, $cache) = @_;
918
919 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
920
921 while (my ($name, $tile) = each %$cache) {
922 my $tpb = delete $tile->{pb};
923 my $ofs = $tile->{idx};
924
925 for my $x (0 .. $tile->{w} - 1) {
926 for my $y (0 .. $tile->{h} - 1) {
927 my $idx = $ofs + $x + $y * $tile->{w};
928 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
929 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
930 }
931 }
932 }
933
934 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
935
936 $cache
937}
938
939sub use_tilecache {
940 my ($face) = @_;
941 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
942 or die "$VARDIR/tilecache.png: $!";
943 *FACE = $_[0];
944}
945
601=item load_tilecache 946=item load_tilecache
602 947
603(Re-)Load %TILE and %FACE. 948(Re-)Load %TILE and %FACE.
604 949
605=cut 950=cut
606 951
607sub load_tilecache() { 952sub load_tilecache() {
608 require Gtk2; 953 require Gtk2;
609 954
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 955 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub { 956 sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache; 957 my %cache;
958 my $facedata = Storable::retrieve "$LIB/facedata";
620 959
960 $facedata->{version} == 2
961 or die "$LIB/facedata: version mismatch, cannot proceed.";
962
963 my $faces = $facedata->{faceinfo};
621 my $idx = 0; 964 my $idx = 0;
622 965
623 for my $name (sort keys %$tile) { 966 for (sort keys %$faces) {
624 my ($fh, $filename) = File::Temp::tempfile (); 967 my ($face, $info) = ($_, $faces->{$_});
625 print $fh $tile->{$name}; 968
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 969 my $pb = new Gtk2::Gdk::PixbufLoader;
628 unlink $filename; 970 $pb->write ($info->{data32});
971 $pb->close;
972 my $pb = $pb->get_pixbuf;
629 973
630 my $tile = $cache{$name} = { 974 my $tile = $cache{$face} = {
631 pb => $pb, 975 pb => $pb,
632 idx => $idx, 976 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 977 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE, 978 h => int $pb->get_height / TILESIZE,
635 }; 979 };
636
637 980
638 $idx += $tile->{w} * $tile->{h}; 981 $idx += $tile->{w} * $tile->{h};
982 }
983
984 construct_tilecache_pb $idx, \%cache;
985
986 \%cache
639 } 987 };
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660} 988}
661 989
662=head1 AUTHOR 990=head1 AUTHOR
663 991
664 Marc Lehmann <schmorp@schmorp.de> 992 Marc Lehmann <schmorp@schmorp.de>
668 http://www.ta-sa.org/ 996 http://www.ta-sa.org/
669 997
670=cut 998=cut
671 999
6721 10001
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