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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.135 by root, Tue Nov 3 14:56:58 2009 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.25';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
48 unique template 64 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 67));
52 68
53our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation
73
54 name name_pl custom_name title race 74 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
56 #todo-events 76 sound sound_destroy face animation is_animated
57 animation is_animated 77 magicmap smoothlevel smoothface
58 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 80 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 82 nrof level direction type subtype attacktype
63 83
64 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
71 91
72 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic 93 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
76 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range 98 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
96 117
97 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
100 136
101sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
107sub MOVE_ALL (){ 0xff } 143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170 'x=' => sub {
171 my $cur = $_[0] >= $_[1];
172 if (!defined $cur) {
173 if ($_[0] >= "all") {
174 $_[0] -= $_[1];
175 } else {
176 $_[0] += $_[1];
177 }
178 } elsif ($cur) {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] /= $_[1];
182 }
183
184 $_[0]
185 },
186 'eq' => sub { "$_[0]" eq "$_[1]" },
187 'ne' => sub { "$_[0]" ne "$_[1]" },
188 ;
189
190 sub TO_JSON {
191 $_[0][0]
192 }
193}
194
195sub Deliantra::MoveType::new {
196 my ($class, $string) = @_;
197
198 my $mask;
199 my $value;
200
201 if ($string =~ /^\s*\d+\s*$/) {
202 $mask = MOVE_ALL;
203 $value = $string+0;
204 } else {
205 for (split /\s+/, lc $string) {
206 if (s/^-//) {
207 $mask |= $MOVE_TYPE{$_};
208 $value &= ~$MOVE_TYPE{$_};
209 } else {
210 $mask |= $MOVE_TYPE{$_};
211 $value |= $MOVE_TYPE{$_};
212 }
213 }
214 }
215
216 (bless [$mask, $value], $class)->normalise
217}
218
219sub Deliantra::MoveType::normalise {
220 my ($self) = @_;
221
222 if ($self->[0] & MOVE_ALL) {
223 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224 $self->[0] &= $mask;
225 $self->[1] &= $mask;
226 }
227
228 $self->[1] &= $self->[0];
229
230 $self
231}
232
233sub Deliantra::MoveType::as_string {
234 my ($self) = @_;
235
236 my @res;
237
238 my ($mask, $value) = @$self;
239
240 for (@Deliantra::MOVE_TYPE) {
241 my $bit = $Deliantra::MOVE_TYPE{$_};
242 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243 $mask &= ~$bit;
244 push @res, $value & $bit ? $_ : "-$_";
245 }
246 }
247
248 join " ", @res
249}
108 250
109sub load_ref($) { 251sub load_ref($) {
110 my ($path) = @_; 252 my ($path) = @_;
111 253
112 open my $fh, "<", $path 254 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 255 or die "$path: $!";
114 binmode $fh;
115 local $/; 256 local $/;
116 257
117 thaw <$fh> 258 thaw <$fh>
118} 259}
119 260
120sub save_ref($$) { 261sub save_ref($$) {
121 my ($ref, $path) = @_; 262 my ($ref, $path) = @_;
122 263
123 open my $fh, ">", "$path~" 264 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 265 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 266 print $fh freeze $ref;
127 close $fh; 267 close $fh;
128 rename "$path~", $path 268 rename "$path~", $path
129 or die "$path: $!"; 269 or die "$path: $!";
130} 270}
131 271
272my %attack_mask = (
273 physical => 0x00000001,
274 magic => 0x00000002,
275 fire => 0x00000004,
276 electricity => 0x00000008,
277 cold => 0x00000010,
278 confusion => 0x00000020,
279 acid => 0x00000040,
280 drain => 0x00000080,
281 weaponmagic => 0x00000100,
282 ghosthit => 0x00000200,
283 poison => 0x00000400,
284 slow => 0x00000800,
285 paralyze => 0x00001000,
286 turn_undead => 0x00002000,
287 fear => 0x00004000,
288 cancellation => 0x00008000,
289 deplete => 0x00010000,
290 death => 0x00020000,
291 chaos => 0x00040000,
292 counterspell => 0x00080000,
293 godpower => 0x00100000,
294 holyword => 0x00200000,
295 blind => 0x00400000,
296 internal => 0x00800000,
297 life_stealing => 0x01000000,
298 disease => 0x02000000,
299);
300
301sub _add_resist($$$) {
302 my ($ob, $mask, $value) = @_;
303
304 while (my ($k, $v) = each %attack_mask) {
305 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
306 }
307}
308
309my %MATERIAL = reverse
310 paper => 1,
311 iron => 2,
312 glass => 4,
313 leather => 8,
314 wood => 16,
315 organic => 32,
316 stone => 64,
317 cloth => 128,
318 adamant => 256,
319 liquid => 512,
320 tin => 1024,
321 bone => 2048,
322 ice => 4096,
323
324 # guesses
325 runestone => 12,
326 bronze => 18,
327 "ancient wood" => 20,
328 glass => 36,
329 marble => 66,
330 ice => 68,
331 stone => 70,
332 stone => 80,
333 cloth => 136,
334 ironwood => 144,
335 adamantium => 258,
336 glacium => 260,
337 blood => 544,
338;
339
340# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 341sub normalize_object($) {
133 my ($ob) = @_; 342 my ($ob) = @_;
134 343
344 delete $ob->{editable}; # deprecated
345
346 # convert material bitset to materialname, if possible
347 if (exists $ob->{material}) {
348 if (!$ob->{material}) {
349 delete $ob->{material};
350 } elsif (exists $ob->{materialname}) {
351 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
352 delete $ob->{material};
353 } else {
354 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
355 delete $ob->{material}; # assume materilname is more specific and nuke material
356 }
357 } elsif (my $name = $MATERIAL{$ob->{material}}) {
358 delete $ob->{material};
359 $ob->{materialname} = $name;
360 } else {
361 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
362 }
363 }
364
365 # check whether attachment is the same as in the archetype
366 if (exists $ob->{attach}) {
367 my $arch = $ARCH{$ob->{_name}};
368 my $js = JSON::XS->new->utf8->canonical (1);
369
370 if (defined $arch->{attach}
371 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
372 delete $ob->{attach}
373 }
374 }
375
376 # color_fg is used as default for magicmap if magicmap does not exist
377 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
378
379 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 380 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 381 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 382 can_apply pass_thru can_pass_thru color_bg color_fg
138 ); 383 )};
139 384
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 385 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
386 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
387 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
388
389 # convert movement strings to bitsets
390 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 391 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143 392
144 my $flags = 0; 393 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 } 394 }
167 395
396 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 397 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 398 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
170 } 399 }
171 if (defined (my $v = delete $ob->{slow_move})) { 400 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 401 $ob->{move_slow} += "walk";
173 $ob->{move_slow_penalty} = $v; 402 $ob->{move_slow_penalty} = $v;
174 } 403 }
175 if (defined (my $v = delete $ob->{walk_on})) { 404 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 405 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
177 : $ob->{move_on} & ~MOVE_WALK;
178 } 406 }
179 if (defined (my $v = delete $ob->{walk_off})) { 407 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 408 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
181 : $ob->{move_off} & ~MOVE_WALK;
182 } 409 }
183 if (defined (my $v = delete $ob->{fly_on})) { 410 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 411 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 412 }
187 if (defined (my $v = delete $ob->{fly_off})) { 413 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 414 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 415 }
191 if (defined (my $v = delete $ob->{flying})) { 416 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 417 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 418 }
419
420 # convert idiotic event_xxx things into objects
421 while (my ($event, $subtype) = each %EVENT_TYPE) {
422 if (exists $ob->{"event_${event}_plugin"}) {
423 push @{$ob->{inventory}}, {
424 _name => "event_$event",
425 title => delete $ob->{"event_${event}_plugin"},
426 slaying => delete $ob->{"event_${event}"},
427 name => delete $ob->{"event_${event}_options"},
428 };
429 }
430 }
431
432 # some archetypes had "+3" instead of the canonical "3", so fix
433 $ob->{dam} *= 1 if exists $ob->{dam};
195 434
196 $ob 435 $ob
197} 436}
198 437
438# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 439sub normalize_arch($) {
200 my ($ob) = @_; 440 my ($ob) = @_;
201 441
202 normalize_object $ob; 442 normalize_object $ob;
443
444 return if $ob->{_atype} eq "object";
203 445
204 my $arch = $ARCH{$ob->{_name}} 446 my $arch = $ARCH{$ob->{_name}}
205 or (warn "$ob->{_name}: no such archetype", return $ob); 447 or (warn "$ob->{_name}: no such archetype", return $ob);
206 448
207 if ($arch->{type} == 22) { # map 449 if ($arch->{type} == 22) { # map
230 delete $ob->{$k}; 472 delete $ob->{$k};
231 } 473 }
232 } 474 }
233 } 475 }
234 476
477 # a speciality for the editor
478 if (exists $ob->{attack_movement}) {
479 my $am = delete $ob->{attack_movement};
480 $ob->{attack_movement_bits_0_3} = $am & 15;
481 $ob->{attack_movement_bits_4_7} = $am & 240;
482 }
483
484 $ob
485}
486
487sub attr_thaw($) {
488 my ($ob) = @_;
489
490 $ob->{attach} = decode_json $ob->{attach}
491 if exists $ob->{attach};
492
493 $ob
494}
495
496sub attr_freeze($) {
497 my ($ob) = @_;
498
499 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
500 if exists $ob->{attach};
501
235 $ob 502 $ob
236} 503}
237 504
238sub read_pak($) { 505sub read_pak($) {
239 my ($path) = @_; 506 my ($path) = @_;
240 507
241 my %pak; 508 my %pak;
242 509
243 open my $fh, "<", $path 510 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 511 or Carp::croak "$_[0]: $!";
245 binmode $fh; 512 binmode $fh;
246 while (<$fh>) { 513 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 514 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 515 $path =~ s/.*\///;
250 } 517 }
251 518
252 \%pak 519 \%pak
253} 520}
254 521
255sub read_arch($) { 522sub read_arch($;$) {
256 my ($path) = @_; 523 my ($path, $toplevel) = @_;
257 524
258 my %arc; 525 my %arc;
259 my ($more, $prev); 526 my ($more, $prev);
527 my $comment;
260 528
261 open my $fh, "<", $path 529 open my $fh, "<:utf8", $path
262 or Carp::croak "$path: $!"; 530 or Carp::croak "$path: $!";
263 531
264 binmode $fh; 532# binmode $fh;
265 533
266 my $parse_block; $parse_block = sub { 534 my $parse_block; $parse_block = sub {
267 my %arc = @_; 535 my %arc = @_;
268 536
269 while (<$fh>) { 537 while (<$fh>) {
270 s/\s+$//; 538 s/\s+$//;
271 if (/^end$/i) { 539 if (/^end$/i) {
272 last; 540 last;
541
273 } elsif (/^arch (\S+)$/i) { 542 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 543 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
544
275 } elsif (/^lore$/i) { 545 } elsif (/^lore$/i) {
276 while (<$fh>) { 546 while (<$fh>) {
277 last if /^endlore\s*$/i; 547 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 548 $arc{lore} .= $_;
279 } 549 }
280 } elsif (/^msg$/i) { 550 } elsif (/^msg$/i) {
281 while (<$fh>) { 551 while (<$fh>) {
282 last if /^endmsg\s*$/i; 552 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 553 $arc{msg} .= $_;
284 } 554 }
555 } elsif (/^anim$/i) {
556 while (<$fh>) {
557 last if /^mina\s*$/i;
558 chomp;
559 push @{ $arc{anim} }, $_;
560 }
285 } elsif (/^(\S+)\s*(.*)$/) { 561 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 562 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 563 } elsif (/^\s*#/) {
564 $arc{_comment} .= "$_\n";
565
566 } elsif (/^\s*$/) {
288 # 567 #
289 } else { 568 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 569 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 570 }
292 } 571 }
298 s/\s+$//; 577 s/\s+$//;
299 if (/^more$/i) { 578 if (/^more$/i) {
300 $more = $prev; 579 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 580 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 581 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 582 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
583 undef $comment;
584 delete $arc{_comment} unless length $arc{_comment};
585 $arc->{_atype} = 'object';
304 586
305 if ($more) { 587 if ($more) {
306 $more->{more} = $arc; 588 $more->{more} = $arc;
307 } else { 589 } else {
308 $arc{$name} = $arc; 590 $arc{$name} = $arc;
309 } 591 }
310 $prev = $arc; 592 $prev = $arc;
311 $more = undef; 593 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 594 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 595 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 596 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
597 undef $comment;
598 delete $arc{_comment} unless length $arc{_comment};
599 $arc->{_atype} = 'arch';
315 600
316 if ($more) { 601 if ($more) {
317 $more->{more} = $arc; 602 $more->{more} = $arc;
318 } else { 603 } else {
319 push @{ $arc{arch} }, $arc; 604 push @{ $arc{arch} }, $arc;
320 } 605 }
321 $prev = $arc; 606 $prev = $arc;
322 $more = undef; 607 $more = undef;
608 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
609 if ($1 eq "lev_array") {
610 while (<$fh>) {
611 last if /^endplst\s*$/;
612 push @{$toplevel->{lev_array}}, $_+0;
613 }
614 } else {
615 $toplevel->{$1} = $2;
616 }
617 } elsif (/^\s*#/) {
618 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 619 } elsif (/^\s*($|#)/) {
324 # 620 #
325 } else { 621 } else {
326 warn "$path: unparseable top-level line '$_'"; 622 die "$path: unparseable top-level line '$_'";
327 } 623 }
328 } 624 }
329 625
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 626 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 627
332 \%arc 628 \%arc
629}
630
631sub archlist_to_string {
632 my ($arch) = @_;
633
634 my $str;
635
636 my $append; $append = sub {
637 my %a = %{$_[0]};
638
639 Deliantra::attr_freeze \%a;
640 Deliantra::normalize_arch \%a;
641
642 # undo the bit-split we did before
643 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
644 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
645 | (delete $a{attack_movement_bits_4_7});
646 }
647
648 if (my $comment = delete $a{_comment}) {
649 if ($comment =~ /[^\n\s#]/) {
650 $str .= $comment;
651 }
652 }
653
654 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
655
656 my $inv = delete $a{inventory};
657 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
658 my $anim = delete $a{anim};
659
660 if ($a{_atype} eq 'object') {
661 $str .= join "\n", "anim", @$anim, "mina\n"
662 if $anim;
663 }
664
665 my @kv;
666
667 for ($a{_name} eq "map"
668 ? @Deliantra::FIELD_ORDER_MAP
669 : @Deliantra::FIELD_ORDER) {
670 push @kv, [$_, delete $a{$_}]
671 if exists $a{$_};
672 }
673
674 for (sort keys %a) {
675 next if /^_/; # ignore our _-keys
676 push @kv, [$_, delete $a{$_}];
677 }
678
679 for (@kv) {
680 my ($k, $v) = @$_;
681
682 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
683 $v =~ s/\n$//;
684 $str .= "$k\n$v\n$end\n";
685 } else {
686 $str .= "$k $v\n";
687 }
688 }
689
690 if ($inv) {
691 $append->($_) for @$inv;
692 }
693
694 $str .= "end\n";
695
696 if ($a{_atype} eq 'object') {
697 if ($more) {
698 $str .= "more\n";
699 $append->($more) if $more;
700 } else {
701 $str .= "\n";
702 }
703 }
704 };
705
706 for (@$arch) {
707 $append->($_);
708 }
709
710 $str
333} 711}
334 712
335# put all archs into a hash with editor_face as it's key 713# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 714# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 715# the archs from $ARCH
338sub editor_archs { 716sub editor_archs {
339 my %paths; 717 my %paths;
340 718
341 for (keys %ARCH) { 719 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 720 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 721 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 722 }
345 723
346 \%paths 724 \%paths
347} 725}
348 726
358 my ($a) = @_; 736 my ($a) = @_;
359 737
360 my $o = $ARCH{$a->{_name}} 738 my $o = $ARCH{$a->{_name}}
361 or return; 739 or return;
362 740
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 741 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
742 unless ($face) {
743 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 744 or (warn "no face data found for arch '$a->{_name}'"), return;
745 }
365 746
366 if ($face->{w} > 1 || $face->{h} > 1) { 747 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 748 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 749 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 750
402=cut 783=cut
403 784
404sub arch_attr($) { 785sub arch_attr($) {
405 my ($obj) = @_; 786 my ($obj) = @_;
406 787
407 require Crossfire::Data; 788 require Deliantra::Data;
408 789
409 my $root; 790 my $root;
410 my $attr = { }; 791 my $attr = { };
411 792
412 my $arch = $ARCH{ $obj->{_name} }; 793 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type}; 794 my $type = $obj->{type} || $arch->{type};
414 795
415 if ($type > 0) { 796 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 797 $root = $Deliantra::Data::ATTR{$type};
417 } else { 798 } else {
799 my %a = (%$arch, %$obj);
800
801 if ($a{is_floor} && !$a{alive}) {
802 $root = $Deliantra::Data::TYPE{Floor};
803 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
804 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
805 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
806 $root = $Deliantra::Data::TYPE{Wall};
807 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
808 $root = $Deliantra::Data::TYPE{"Weak Wall"};
809 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 810 $root = $Deliantra::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 811 }
433 } 812 }
434 813
435 my @import = ($root); 814 my @import = ($root);
436 815
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 816 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
438 unless $type == 116; 817 unless $type == 116;
439 818
440 my (%ignore); 819 my (%ignore);
441 my (@section_order, %section, @attr_order); 820 my (@section_order, %section, @attr_order);
442 821
443 while (my $type = shift @import) { 822 while (my $type = shift @import) {
823 push @import,
824 grep $_,
825 map $Deliantra::Data::TYPE{$_},
444 push @import, @{$type->{import} || []}; 826 @{$type->{import} || []};
445 827
446 $attr->{$_} ||= $type->{$_} 828 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use); 829 for qw(name desc use);
448 830
449 for (@{$type->{ignore} || []}) { 831 for (@{$type->{ignore} || []}) {
478 ]; 860 ];
479 861
480 $attr 862 $attr
481} 863}
482 864
483sub arch_edit_sections {
484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485# edit_type = 0;
486# else if (edit_type != 0) {
487# // all flags from 'check_type' must be unset in this arch because they get recalculated now
488# edit_type &= ~check_type;
489# }
490#
491# }
492# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493# getAttributeValue("alive", defarch) == 1 &&
494# (getAttributeValue("monster", defarch) == 1 ||
495# getAttributeValue("generator", defarch) == 1)) {
496# // Monster: monsters/npcs/generators
497# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498# }
499# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501# // Walls
502# edit_type |= IGUIConstants.TILE_EDIT_WALL;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505# getAttributeValue("connected", defarch) != 0) {
506# // Connected Objects
507# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508# }
509# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510# arch_type == 66 || arch_type == 41 || arch_type == 95) {
511# // Exit: teleporter/exit/trapdoors
512# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513# }
514# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518# arch_type == 124 || arch_type == 130)) {
519# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524# arch_type == 91 || arch_type == 21 || arch_type == 24) {
525# // Door: door/special door/gates + keys
526# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527# }
528# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534# arch_type == 122 || arch_type == 3)) {
535# // Equipment: weapons/armour/wands/rods
536# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537# }
538#
539# return(edit_type);
540#
541#
542}
543
544sub cache_file($$&&) { 865sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_; 866 my ($src, $cache, $load, $create) = @_;
546 867
547 my ($size, $mtime) = (stat $src)[7,9] 868 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!"; 869 or Carp::croak "$src: $!";
596 }, sub { 917 }, sub {
597 read_arch "$LIB/archetypes" 918 read_arch "$LIB/archetypes"
598 }; 919 };
599} 920}
600 921
922sub construct_tilecache_pb {
923 my ($idx, $cache) = @_;
924
925 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
926
927 while (my ($name, $tile) = each %$cache) {
928 my $tpb = delete $tile->{pb};
929 my $ofs = $tile->{idx};
930
931 for my $x (0 .. $tile->{w} - 1) {
932 for my $y (0 .. $tile->{h} - 1) {
933 my $idx = $ofs + $x + $y * $tile->{w};
934 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
935 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
936 }
937 }
938 }
939
940 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
941
942 $cache
943}
944
945sub use_tilecache {
946 my ($face) = @_;
947 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
948 or die "$VARDIR/tilecache.png: $!";
949 *FACE = $_[0];
950}
951
601=item load_tilecache 952=item load_tilecache
602 953
603(Re-)Load %TILE and %FACE. 954(Re-)Load %TILE and %FACE.
604 955
605=cut 956=cut
606 957
607sub load_tilecache() { 958sub load_tilecache() {
608 require Gtk2; 959 require Gtk2;
609 960
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 961 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub { 962 sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache; 963 my %cache;
964 my $facedata = Storable::retrieve "$LIB/facedata";
620 965
966 $facedata->{version} == 2
967 or die "$LIB/facedata: version mismatch, cannot proceed.";
968
969 my $faces = $facedata->{faceinfo};
621 my $idx = 0; 970 my $idx = 0;
622 971
623 for my $name (sort keys %$tile) { 972 for (sort keys %$faces) {
624 my ($fh, $filename) = File::Temp::tempfile (); 973 my ($face, $info) = ($_, $faces->{$_});
625 print $fh $tile->{$name}; 974
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 975 my $pb = new Gtk2::Gdk::PixbufLoader;
628 unlink $filename; 976 $pb->write ($info->{data32});
977 $pb->close;
978 my $pb = $pb->get_pixbuf;
629 979
630 my $tile = $cache{$name} = { 980 my $tile = $cache{$face} = {
631 pb => $pb, 981 pb => $pb,
632 idx => $idx, 982 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 983 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE, 984 h => int $pb->get_height / TILESIZE,
635 }; 985 };
636
637 986
638 $idx += $tile->{w} * $tile->{h}; 987 $idx += $tile->{w} * $tile->{h};
988 }
989
990 construct_tilecache_pb $idx, \%cache;
991
992 \%cache
639 } 993 };
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660} 994}
995
996=back
661 997
662=head1 AUTHOR 998=head1 AUTHOR
663 999
664 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>
665 http://home.schmorp.de/ 1001 http://home.schmorp.de/
668 http://www.ta-sa.org/ 1004 http://www.ta-sa.org/
669 1005
670=cut 1006=cut
671 1007
6721 10081
1009

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