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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.141 by root, Mon Mar 22 00:58:17 2010 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire - Crossfire maphandling 3Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4
5=over 4
4 6
5=cut 7=cut
6 8
7package Crossfire; 9package Deliantra;
8 10
9our $VERSION = '0.1'; 11our $VERSION = '1.30';
10 12
11use strict; 13use common::sense;
12 14
13use base 'Exporter'; 15use base 'Exporter';
14 16
15use Carp (); 17use Carp ();
16use File::Spec; 18use File::Spec;
17use List::Util qw(min max); 19use List::Util qw(min max);
18use Storable qw(freeze thaw); 20use Storable qw(freeze thaw);
19 21
20our @EXPORT = qw( 22our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 23 read_pak read_arch
24 *ARCH $TILE *FACE *FACEDATA
25 TILESIZE CACHESTRIDE
26 editor_archs arch_extents
22); 27);
23 28
29use JSON::XS qw(decode_json encode_json);
30
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 31our $LIB = $ENV{DELIANTRA_LIBDIR};
25 32
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 33our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34 : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35 : File::Spec->tmpdir . "/deliantra";
27 36
28mkdir $VARDIR, 0777; 37mkdir $VARDIR, 0777;
29 38
30sub TILESIZE (){ 32 } 39sub TILESIZE (){ 32 }
40sub CACHESTRIDE (){ 64 }
31 41
32our %ARCH; 42our %ARCH;
43our %FACE; # face32
33our %FACE; 44our %FACEDATA;
34our $TILE; 45our $TILE;
35 46
36our %FIELD_MULTILINE = ( 47our %FIELD_MULTILINE = (
37 msg => "endmsg", 48 msg => "endmsg",
38 lore => "endlore", 49 lore => "endlore",
39 maplore => "endmaplore", 50 maplore => "endmaplore",
40); 51);
41 52
53# movement bit type, PITA
54our %FIELD_MOVEMENT = map +($_ => undef),
55 qw(move_type move_block move_allow move_on move_off move_slow);
56
42# same as in server save routine, to (hopefully) be compatible 57# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 58# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 59our @FIELD_ORDER_MAP = (qw(
60 file_format_version
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
48 unique template 64 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 67));
52 68
53our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 inherit
71
72 elevation
73
54 name name_pl custom_name title race 74 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch
56 #todo-events 76 sound sound_destroy face animation is_animated
57 animation is_animated 77 magicmap smoothlevel smoothface
58 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 80 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 82 nrof level direction type subtype attacktype
63 83
64 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_life_stealing resist_disease 90 resist_life_stealing resist_disease
71 91
72 path_attuned path_repelled path_denied material materialname 92 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic 93 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat 94 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program 95 connected glow_radius randomitems tresure_env npx_status npc_program
76 run_away pick_up container will_apply smoothlevel 96 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type 97 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range 98 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour 99 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll 111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 precious
96 117
97 body_range body_arm body_torso body_head body_neck body_skill 118 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 119 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 120));
121
122our %EVENT_TYPE = (
123 apply => 1,
124 attack => 2,
125 death => 3,
126 drop => 4,
127 pickup => 5,
128 say => 6,
129 stop => 7,
130 time => 8,
131 throw => 9,
132 trigger => 10,
133 close => 11,
134 timer => 12,
135);
100 136
101sub MOVE_WALK (){ 0x01 } 137sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 138sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
107sub MOVE_ALL (){ 0xff } 143sub MOVE_SHIP (){ 0x20 }
144sub MOVE_KNOWN (){ 0x3f } # all of above
145sub MOVE_ALL (){ 0x10000 } # very special value
146
147our %MOVE_TYPE = (
148 walk => MOVE_WALK,
149 fly_low => MOVE_FLY_LOW,
150 fly_high => MOVE_FLY_HIGH,
151 flying => MOVE_FLYING,
152 swim => MOVE_SWIM,
153 boat => MOVE_BOAT,
154 ship => MOVE_SHIP,
155 all => MOVE_ALL,
156);
157
158our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159
160{
161 package Deliantra::MoveType;
162
163 use overload
164 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 '""' => \&as_string,
166 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167 '<=' => sub {
168 ($_[0][0] & $MOVE_TYPE{$_[1]}) == $MOVE_TYPE{$_[1]}
169 ? $_[0][1] & $MOVE_TYPE{$_[1]}
170 : undef
171 },
172 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
173 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
174 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
175 'x=' => sub { # toggle between off, + and -
176 my $cur = $_[0] >= $_[1];
177 if (!defined $cur) {
178 if ($_[0] >= "all") {
179 $_[0] -= $_[1];
180 } else {
181 $_[0] += $_[1];
182 }
183 } elsif ($cur) {
184 $_[0] -= $_[1];
185 } else {
186 $_[0] /= $_[1];
187 }
188
189 $_[0]
190 },
191 'eq' => sub { "$_[0]" eq "$_[1]" },
192 'ne' => sub { "$_[0]" ne "$_[1]" },
193 ;
194
195 sub TO_JSON {
196 $_[0][0]
197 }
198}
199
200sub Deliantra::MoveType::new {
201 my ($class, $string) = @_;
202
203 my $mask;
204 my $value;
205
206 if ($string =~ /^\s*\d+\s*$/) {
207 $mask = MOVE_ALL;
208 $value = $string+0;
209 } else {
210 for (split /\s+/, lc $string) {
211 if (s/^-//) {
212 $mask |= $MOVE_TYPE{$_};
213 $value &= ~$MOVE_TYPE{$_};
214 } else {
215 $mask |= $MOVE_TYPE{$_};
216 $value |= $MOVE_TYPE{$_};
217 }
218 }
219 }
220
221 (bless [$mask, $value], $class)->normalise
222}
223
224sub Deliantra::MoveType::normalise {
225 my ($self) = @_;
226
227 if ($self->[0] & MOVE_ALL) {
228 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
229 $self->[0] &= $mask;
230 $self->[1] &= $mask;
231 }
232
233 $self->[1] &= $self->[0];
234
235 $self
236}
237
238sub Deliantra::MoveType::as_string {
239 my ($self) = @_;
240
241 my @res;
242
243 my ($mask, $value) = @$self;
244
245 for (@Deliantra::MOVE_TYPE) {
246 my $bit = $Deliantra::MOVE_TYPE{$_};
247 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
248 $mask &= ~$bit;
249 push @res, $value & $bit ? $_ : "-$_";
250 }
251 }
252
253 join " ", @res
254}
108 255
109sub load_ref($) { 256sub load_ref($) {
110 my ($path) = @_; 257 my ($path) = @_;
111 258
112 open my $fh, "<", $path 259 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 260 or die "$path: $!";
114 binmode $fh;
115 local $/; 261 local $/;
116 262
117 thaw <$fh> 263 thaw <$fh>
118} 264}
119 265
120sub save_ref($$) { 266sub save_ref($$) {
121 my ($ref, $path) = @_; 267 my ($ref, $path) = @_;
122 268
123 open my $fh, ">", "$path~" 269 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 270 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 271 print $fh freeze $ref;
127 close $fh; 272 close $fh;
128 rename "$path~", $path 273 rename "$path~", $path
129 or die "$path: $!"; 274 or die "$path: $!";
130} 275}
131 276
277my %attack_mask = (
278 physical => 0x00000001,
279 magic => 0x00000002,
280 fire => 0x00000004,
281 electricity => 0x00000008,
282 cold => 0x00000010,
283 confusion => 0x00000020,
284 acid => 0x00000040,
285 drain => 0x00000080,
286 weaponmagic => 0x00000100,
287 ghosthit => 0x00000200,
288 poison => 0x00000400,
289 slow => 0x00000800,
290 paralyze => 0x00001000,
291 turn_undead => 0x00002000,
292 fear => 0x00004000,
293 cancellation => 0x00008000,
294 deplete => 0x00010000,
295 death => 0x00020000,
296 chaos => 0x00040000,
297 counterspell => 0x00080000,
298 godpower => 0x00100000,
299 holyword => 0x00200000,
300 blind => 0x00400000,
301 internal => 0x00800000,
302 life_stealing => 0x01000000,
303 disease => 0x02000000,
304);
305
306sub _add_resist($$$) {
307 my ($ob, $mask, $value) = @_;
308
309 while (my ($k, $v) = each %attack_mask) {
310 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
311 }
312}
313
314my %MATERIAL = reverse
315 paper => 1,
316 iron => 2,
317 glass => 4,
318 leather => 8,
319 wood => 16,
320 organic => 32,
321 stone => 64,
322 cloth => 128,
323 adamant => 256,
324 liquid => 512,
325 tin => 1024,
326 bone => 2048,
327 ice => 4096,
328
329 # guesses
330 runestone => 12,
331 bronze => 18,
332 "ancient wood" => 20,
333 glass => 36,
334 marble => 66,
335 ice => 68,
336 stone => 70,
337 stone => 80,
338 cloth => 136,
339 ironwood => 144,
340 adamantium => 258,
341 glacium => 260,
342 blood => 544,
343;
344
345# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 346sub normalize_object($) {
133 my ($ob) = @_; 347 my ($ob) = @_;
134 348
349 delete $ob->{editable}; # deprecated
350
351 # convert material bitset to materialname, if possible
352 if (exists $ob->{material}) {
353 if (!$ob->{material}) {
354 delete $ob->{material};
355 } elsif (exists $ob->{materialname}) {
356 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
357 delete $ob->{material};
358 } else {
359 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
360 delete $ob->{material}; # assume materilname is more specific and nuke material
361 }
362 } elsif (my $name = $MATERIAL{$ob->{material}}) {
363 delete $ob->{material};
364 $ob->{materialname} = $name;
365 } else {
366 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
367 }
368 }
369
370 # check whether attachment is the same as in the archetype
371 if (exists $ob->{attach}) {
372 my $arch = $ARCH{$ob->{_name}};
373 my $js = JSON::XS->new->utf8->canonical (1);
374
375 if (defined $arch->{attach}
376 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
377 delete $ob->{attach}
378 }
379 }
380
381 # color_fg is used as default for magicmap if magicmap does not exist
382 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
383
384 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 385 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 386 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 387 can_apply pass_thru can_pass_thru color_bg color_fg
138 ); 388 )};
139 389
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 390 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
391 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
392 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
393
394 # convert movement strings to bitsets
395 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 396 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143 397
144 my $flags = 0; 398 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 } 399 }
167 400
401 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 402 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 403 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
170 } 404 }
171 if (defined (my $v = delete $ob->{slow_move})) { 405 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 406 $ob->{move_slow} += "walk";
173 $ob->{move_slow_penalty} = $v; 407 $ob->{move_slow_penalty} = $v;
174 } 408 }
175 if (defined (my $v = delete $ob->{walk_on})) { 409 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 410 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
177 : $ob->{move_on} & ~MOVE_WALK;
178 } 411 }
179 if (defined (my $v = delete $ob->{walk_off})) { 412 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 413 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
181 : $ob->{move_off} & ~MOVE_WALK;
182 } 414 }
183 if (defined (my $v = delete $ob->{fly_on})) { 415 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 416 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 417 }
187 if (defined (my $v = delete $ob->{fly_off})) { 418 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 419 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 420 }
191 if (defined (my $v = delete $ob->{flying})) { 421 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 422 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 423 }
424
425 # convert idiotic event_xxx things into objects
426 while (my ($event, $subtype) = each %EVENT_TYPE) {
427 if (exists $ob->{"event_${event}_plugin"}) {
428 push @{$ob->{inventory}}, {
429 _name => "event_$event",
430 title => delete $ob->{"event_${event}_plugin"},
431 slaying => delete $ob->{"event_${event}"},
432 name => delete $ob->{"event_${event}_options"},
433 };
434 }
435 }
436
437 # some archetypes had "+3" instead of the canonical "3", so fix
438 $ob->{dam} *= 1 if exists $ob->{dam};
195 439
196 $ob 440 $ob
197} 441}
198 442
443# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 444sub normalize_arch($) {
200 my ($ob) = @_; 445 my ($ob) = @_;
201 446
202 normalize_object $ob; 447 normalize_object $ob;
448
449 return if $ob->{_atype} eq "object";
203 450
204 my $arch = $ARCH{$ob->{_name}} 451 my $arch = $ARCH{$ob->{_name}}
205 or (warn "$ob->{_name}: no such archetype", return $ob); 452 or (warn "$ob->{_name}: no such archetype", return $ob);
206 453
207 if ($arch->{type} == 22) { # map 454 if ($arch->{type} == 22) { # map
230 delete $ob->{$k}; 477 delete $ob->{$k};
231 } 478 }
232 } 479 }
233 } 480 }
234 481
482 # a speciality for the editor
483 if (exists $ob->{attack_movement}) {
484 my $am = delete $ob->{attack_movement};
485 $ob->{attack_movement_bits_0_3} = $am & 15;
486 $ob->{attack_movement_bits_4_7} = $am & 240;
487 }
488
489 $ob
490}
491
492sub attr_thaw($) {
493 my ($ob) = @_;
494
495 $ob->{attach} = decode_json $ob->{attach}
496 if exists $ob->{attach};
497
498 $ob
499}
500
501sub attr_freeze($) {
502 my ($ob) = @_;
503
504 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
505 if exists $ob->{attach};
506
235 $ob 507 $ob
236} 508}
237 509
238sub read_pak($) { 510sub read_pak($) {
239 my ($path) = @_; 511 my ($path) = @_;
240 512
241 my %pak; 513 my %pak;
242 514
243 open my $fh, "<", $path 515 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 516 or Carp::croak "$_[0]: $!";
245 binmode $fh; 517 binmode $fh;
246 while (<$fh>) { 518 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 519 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 520 $path =~ s/.*\///;
250 } 522 }
251 523
252 \%pak 524 \%pak
253} 525}
254 526
255sub read_arch($) { 527sub read_arch($;$) {
256 my ($path) = @_; 528 my ($path, $toplevel) = @_;
257 529
258 my %arc; 530 my %arc;
259 my ($more, $prev); 531 my ($more, $prev);
532 my $comment;
260 533
261 open my $fh, "<", $path 534 open my $fh, "<:utf8", $path
262 or Carp::croak "$path: $!"; 535 or Carp::croak "$path: $!";
263 536
264 binmode $fh; 537# binmode $fh;
265 538
266 my $parse_block; $parse_block = sub { 539 my $parse_block; $parse_block = sub {
267 my %arc = @_; 540 my %arc = @_;
268 541
269 while (<$fh>) { 542 while (<$fh>) {
270 s/\s+$//; 543 s/\s+$//;
271 if (/^end$/i) { 544 if (/^end$/i) {
272 last; 545 last;
546
273 } elsif (/^arch (\S+)$/i) { 547 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 548 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
549
275 } elsif (/^lore$/i) { 550 } elsif (/^lore$/i) {
276 while (<$fh>) { 551 while (<$fh>) {
277 last if /^endlore\s*$/i; 552 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 553 $arc{lore} .= $_;
279 } 554 }
280 } elsif (/^msg$/i) { 555 } elsif (/^msg$/i) {
281 while (<$fh>) { 556 while (<$fh>) {
282 last if /^endmsg\s*$/i; 557 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 558 $arc{msg} .= $_;
284 } 559 }
560 } elsif (/^anim$/i) {
561 while (<$fh>) {
562 last if /^mina\s*$/i;
563 chomp;
564 push @{ $arc{anim} }, $_;
565 }
285 } elsif (/^(\S+)\s*(.*)$/) { 566 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 567 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 568 } elsif (/^\s*#/) {
569 $arc{_comment} .= "$_\n";
570
571 } elsif (/^\s*$/) {
288 # 572 #
289 } else { 573 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 574 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 575 }
292 } 576 }
298 s/\s+$//; 582 s/\s+$//;
299 if (/^more$/i) { 583 if (/^more$/i) {
300 $more = $prev; 584 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 585 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 586 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 587 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
588 undef $comment;
589 delete $arc{_comment} unless length $arc{_comment};
590 $arc->{_atype} = 'object';
304 591
305 if ($more) { 592 if ($more) {
306 $more->{more} = $arc; 593 $more->{more} = $arc;
307 } else { 594 } else {
308 $arc{$name} = $arc; 595 $arc{$name} = $arc;
309 } 596 }
310 $prev = $arc; 597 $prev = $arc;
311 $more = undef; 598 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 599 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 600 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 601 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
602 undef $comment;
603 delete $arc{_comment} unless length $arc{_comment};
604 $arc->{_atype} = 'arch';
315 605
316 if ($more) { 606 if ($more) {
317 $more->{more} = $arc; 607 $more->{more} = $arc;
318 } else { 608 } else {
319 push @{ $arc{arch} }, $arc; 609 push @{ $arc{arch} }, $arc;
320 } 610 }
321 $prev = $arc; 611 $prev = $arc;
322 $more = undef; 612 $more = undef;
613 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
614 if ($1 eq "lev_array") {
615 while (<$fh>) {
616 last if /^endplst\s*$/;
617 push @{$toplevel->{lev_array}}, $_+0;
618 }
619 } else {
620 $toplevel->{$1} = $2;
621 }
622 } elsif (/^\s*#/) {
623 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 624 } elsif (/^\s*($|#)/) {
324 # 625 #
325 } else { 626 } else {
326 warn "$path: unparseable top-level line '$_'"; 627 die "$path: unparseable top-level line '$_'";
327 } 628 }
328 } 629 }
329 630
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 631 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 632
332 \%arc 633 \%arc
634}
635
636sub archlist_to_string {
637 my ($arch) = @_;
638
639 my $str;
640
641 my $append; $append = sub {
642 my %a = %{$_[0]};
643
644 Deliantra::attr_freeze \%a;
645 Deliantra::normalize_arch \%a;
646
647 # undo the bit-split we did before
648 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
649 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
650 | (delete $a{attack_movement_bits_4_7});
651 }
652
653 if (my $comment = delete $a{_comment}) {
654 if ($comment =~ /[^\n\s#]/) {
655 $str .= $comment;
656 }
657 }
658
659 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
660
661 my $inv = delete $a{inventory};
662 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
663 my $anim = delete $a{anim};
664
665 if ($a{_atype} eq 'object') {
666 $str .= join "\n", "anim", @$anim, "mina\n"
667 if $anim;
668 }
669
670 my @kv;
671
672 for ($a{_name} eq "map"
673 ? @Deliantra::FIELD_ORDER_MAP
674 : @Deliantra::FIELD_ORDER) {
675 push @kv, [$_, delete $a{$_}]
676 if exists $a{$_};
677 }
678
679 for (sort keys %a) {
680 next if /^_/; # ignore our _-keys
681 push @kv, [$_, delete $a{$_}];
682 }
683
684 for (@kv) {
685 my ($k, $v) = @$_;
686
687 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
688 $v =~ s/\n$//;
689 $str .= "$k\n$v\n$end\n";
690 } else {
691 $str .= "$k $v\n";
692 }
693 }
694
695 if ($inv) {
696 $append->($_) for @$inv;
697 }
698
699 $str .= "end\n";
700
701 if ($a{_atype} eq 'object') {
702 if ($more) {
703 $str .= "more\n";
704 $append->($more) if $more;
705 } else {
706 $str .= "\n";
707 }
708 }
709 };
710
711 for (@$arch) {
712 $append->($_);
713 }
714
715 $str
333} 716}
334 717
335# put all archs into a hash with editor_face as it's key 718# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 719# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 720# the archs from $ARCH
338sub editor_archs { 721sub editor_archs {
339 my %paths; 722 my %paths;
340 723
341 for (keys %ARCH) { 724 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 725 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 726 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 727 }
345 728
346 \%paths 729 \%paths
347} 730}
348 731
358 my ($a) = @_; 741 my ($a) = @_;
359 742
360 my $o = $ARCH{$a->{_name}} 743 my $o = $ARCH{$a->{_name}}
361 or return; 744 or return;
362 745
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 746 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
747 unless ($face) {
748 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 749 or (warn "no face data found for arch '$a->{_name}'"), return;
750 }
365 751
366 if ($face->{w} > 1 || $face->{h} > 1) { 752 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 753 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 754 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 755
402=cut 788=cut
403 789
404sub arch_attr($) { 790sub arch_attr($) {
405 my ($obj) = @_; 791 my ($obj) = @_;
406 792
407 require Crossfire::Data; 793 require Deliantra::Data;
408 794
409 my $root; 795 my $root;
410 my $attr = { }; 796 my $attr = { };
411 797
412 my $arch = $ARCH{ $obj->{_name} }; 798 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type}; 799 my $type = $obj->{type} || $arch->{type};
414 800
415 if ($type > 0) { 801 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 802 $root = $Deliantra::Data::ATTR{$type};
417 } else { 803 } else {
804 my %a = (%$arch, %$obj);
805
806 if ($a{is_floor} && !$a{alive}) {
807 $root = $Deliantra::Data::TYPE{Floor};
808 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
809 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
810 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
811 $root = $Deliantra::Data::TYPE{Wall};
812 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
813 $root = $Deliantra::Data::TYPE{"Weak Wall"};
814 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 815 $root = $Deliantra::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 } 816 }
430
431 $root = $_;
432 }
433 } 817 }
434 818
819 my (%ignore);
435 my @import = ($root); 820 my @import = ($root);
821
822 my @new_import;
823 while (my $type = shift @import) {
824 # first import everything we will need:
825 push @import,
826 grep $_,
827 map $Deliantra::Data::TYPE{$_},
828 @{$type->{import} || []};
829
830 # and compute the ignored attributes
831 for (@{$type->{ignore} || []}) {
832 $ignore{$_}++ for ref $_ ? @$_ : $_;
833 }
834
835 push @new_import, $type;
436 836 }
837 (@import) = @new_import;
838
839 # then add defaults to the back of the list, so they are added
840 # as last resort.
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR 841 push @import, \%Deliantra::Data::DEFAULT_ATTR
438 unless $type == 116; 842 unless $type == 116;
439 843
440 my (%ignore);
441 my (@section_order, %section, @attr_order); 844 my (@section_order, %section, @attr_order);
442 845
846 # @import = root, imported, default
443 while (my $type = shift @import) { 847 while (my $type = pop @import) {
444 push @import, @{$type->{import} || []};
445
446 $attr->{$_} ||= $type->{$_} 848 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use); 849 for qw(name desc use);
448
449 for (@{$type->{ignore} || []}) {
450 $ignore{$_}++ for ref $_ ? @$_ : $_;
451 }
452 850
453 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) { 851 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
454 my ($name, $attr) = @$_; 852 my ($name, $attr) = @$_;
455 push @section_order, $name; 853 push @section_order, $name;
456 for (@$attr) { 854 for (@$attr) {
457 my ($k, $v) = @$_; 855 my ($k, $v) = @$_;
458 push @attr_order, $k; 856 push @attr_order, $k;
459 $section{$name}{$k} ||= $v; 857 $section{$name}{$k} = $v; # overwrite, so that the root decides
460 }
461 } 858 }
859 }
860 }
861
862 # remove ignores for "root" type
863 for (
864 map @{$_->[1]}, # section attributes
865 [general => ($root->{attr} || [])],
866 @{$root->{section} || []}
867 ) {
868 my ($k, $v) = @$_;
869 # skip fixed attributes, if they are ignored thats fine
870 next if $v->{type} eq 'fixed';
871
872 delete $ignore{$k}; # if the attributes are defined explicitly they
873 # should NOT be ignored. ignore should mainly
874 # hit imported/inherited attributes.
462 } 875 }
463 876
464 $attr->{section} = [ 877 $attr->{section} = [
465 map !exists $section{$_} ? () : do { 878 map !exists $section{$_} ? () : do {
466 my $attr = delete $section{$_}; 879 my $attr = delete $section{$_};
470 map exists $attr->{$_} && !$ignore{$_} 883 map exists $attr->{$_} && !$ignore{$_}
471 ? [$_ => delete $attr->{$_}] : (), 884 ? [$_ => delete $attr->{$_}] : (),
472 @attr_order 885 @attr_order
473 ] 886 ]
474 }, 887 },
475
476 exists $section{$_} ? [$_ => delete $section{$_}] : (), 888 exists $section{$_} ? [$_ => delete $section{$_}] : (),
477 @section_order 889 @section_order
478 ]; 890 ];
479 891
480 $attr 892 $attr
481}
482
483sub arch_edit_sections {
484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485# edit_type = 0;
486# else if (edit_type != 0) {
487# // all flags from 'check_type' must be unset in this arch because they get recalculated now
488# edit_type &= ~check_type;
489# }
490#
491# }
492# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493# getAttributeValue("alive", defarch) == 1 &&
494# (getAttributeValue("monster", defarch) == 1 ||
495# getAttributeValue("generator", defarch) == 1)) {
496# // Monster: monsters/npcs/generators
497# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498# }
499# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501# // Walls
502# edit_type |= IGUIConstants.TILE_EDIT_WALL;
503# }
504# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505# getAttributeValue("connected", defarch) != 0) {
506# // Connected Objects
507# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508# }
509# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510# arch_type == 66 || arch_type == 41 || arch_type == 95) {
511# // Exit: teleporter/exit/trapdoors
512# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513# }
514# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518# arch_type == 124 || arch_type == 130)) {
519# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524# arch_type == 91 || arch_type == 21 || arch_type == 24) {
525# // Door: door/special door/gates + keys
526# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527# }
528# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534# arch_type == 122 || arch_type == 3)) {
535# // Equipment: weapons/armour/wands/rods
536# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537# }
538#
539# return(edit_type);
540#
541#
542} 893}
543 894
544sub cache_file($$&&) { 895sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_; 896 my ($src, $cache, $load, $create) = @_;
546 897
596 }, sub { 947 }, sub {
597 read_arch "$LIB/archetypes" 948 read_arch "$LIB/archetypes"
598 }; 949 };
599} 950}
600 951
952sub construct_tilecache_pb {
953 my ($idx, $cache) = @_;
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
956
957 while (my ($name, $tile) = each %$cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 $cache
973}
974
975sub use_tilecache {
976 my ($face) = @_;
977 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
978 or die "$VARDIR/tilecache.png: $!";
979 *FACE = $_[0];
980}
981
601=item load_tilecache 982=item load_tilecache
602 983
603(Re-)Load %TILE and %FACE. 984(Re-)Load %TILE and %FACE.
604 985
605=cut 986=cut
606 987
607sub load_tilecache() { 988sub load_tilecache() {
608 require Gtk2; 989 require Gtk2;
609 990
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 991 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub { 992 sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache; 993 my %cache;
994 my $facedata = Storable::retrieve "$LIB/facedata";
620 995
996 $facedata->{version} == 2
997 or die "$LIB/facedata: version mismatch, cannot proceed.";
998
999 my $faces = $facedata->{faceinfo};
621 my $idx = 0; 1000 my $idx = 0;
622 1001
623 for my $name (sort keys %$tile) { 1002 for (sort keys %$faces) {
624 my ($fh, $filename) = File::Temp::tempfile (); 1003 my ($face, $info) = ($_, $faces->{$_});
625 print $fh $tile->{$name}; 1004
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 1005 my $pb = new Gtk2::Gdk::PixbufLoader;
628 unlink $filename; 1006 $pb->write ($info->{data32});
1007 $pb->close;
1008 my $pb = $pb->get_pixbuf;
629 1009
630 my $tile = $cache{$name} = { 1010 my $tile = $cache{$face} = {
631 pb => $pb, 1011 pb => $pb,
632 idx => $idx, 1012 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 1013 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE, 1014 h => int $pb->get_height / TILESIZE,
635 }; 1015 };
636
637 1016
638 $idx += $tile->{w} * $tile->{h}; 1017 $idx += $tile->{w} * $tile->{h};
1018 }
1019
1020 construct_tilecache_pb $idx, \%cache;
1021
1022 \%cache
639 } 1023 };
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660} 1024}
1025
1026=back
661 1027
662=head1 AUTHOR 1028=head1 AUTHOR
663 1029
664 Marc Lehmann <schmorp@schmorp.de> 1030 Marc Lehmann <schmorp@schmorp.de>
665 http://home.schmorp.de/ 1031 http://home.schmorp.de/
668 http://www.ta-sa.org/ 1034 http://www.ta-sa.org/
669 1035
670=cut 1036=cut
671 1037
6721 10381
1039

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