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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.30 by root, Thu Feb 23 14:54:44 2006 UTC vs.
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC

13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use File::Spec; 16use File::Spec;
17use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
18 19
19#XXX: The map_* procedures scream for a map-object
20
21our @EXPORT = 20our @EXPORT = qw(
22 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
23 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
26 29
27sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
28 31
29our $VARDIR;
30our %ARCH; 32our %ARCH;
31our %FACE; 33our %FACE;
32our $TILE; 34our $TILE;
33 35
34our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
35 msg => "endmsg", 37 msg => "endmsg",
36 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
37); 40);
38 41
39# not used yet, maybe alphabetical is ok 42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore
48 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51));
52
40our @FIELD_ORDER = (qw(name name_pl)); 53our @FIELD_ORDER = (qw(
54 name name_pl custom_name title race
55 slaying skill msg lore other_arch face
56 #todo-events
57 animation is_animated
58 Str Dex Con Wis Pow Cha Int
59 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype
41 63
64 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation
68 resist_deplete resist_death resist_chaos resist_counterspell
69 resist_godpower resist_holyword resist_blind resist_internal
70 resist_life_stealing resist_disease
71
72 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program
76 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
81
82 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
83 friendly generator is_thrown auto_apply treasure player sold see_invisible
84 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
85 splitting hitback startequip blocksview undead scared unaggressive
86 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
87 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
88 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
89 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
90 random_move only_attack confused stealth cursed damned see_anywhere
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
96
97 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99));
100
42sub MOVE_WALK (){ 0x1 } 101sub MOVE_WALK (){ 0x01 }
43sub MOVE_FLY_LOW (){ 0x2 } 102sub MOVE_FLY_LOW (){ 0x02 }
44sub MOVE_FLY_HIGH (){ 0x4 } 103sub MOVE_FLY_HIGH (){ 0x04 }
45sub MOVE_FLYING (){ 0x6 } 104sub MOVE_FLYING (){ 0x06 }
46sub MOVE_SWIM (){ 0x8 } 105sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 }
47sub MOVE_ALL (){ 0xf } 107sub MOVE_ALL (){ 0xff }
48
49BEGIN {
50 if ($^O eq "MSWin32") {
51 eval "use FreezeThaw qw(freeze thaw)";
52 } else {
53 eval "use Storable qw(freeze thaw)";
54 }
55}
56 108
57sub load_ref($) { 109sub load_ref($) {
58 my ($path) = @_; 110 my ($path) = @_;
59 111
60 open my $fh, "<:raw", "$path~" 112 open my $fh, "<", $path
61 or die "$path~: $!"; 113 or die "$path: $!";
114 binmode $fh;
62 local $/; 115 local $/;
116
63 thaw <$fh> 117 thaw <$fh>
64} 118}
65 119
66sub save_ref($$) { 120sub save_ref($$) {
67 my ($ref, $path) = @_; 121 my ($ref, $path) = @_;
68 122
69 open my $fh, ">:raw", "$path~" 123 open my $fh, ">", "$path~"
70 or die "$path~: $!"; 124 or die "$path~: $!";
71 my $ref = freeze $ref; 125 binmode $fh;
72 print $fh $ref; 126 print $fh freeze $ref;
73 close $fh; 127 close $fh;
74 rename "$path~", $path 128 rename "$path~", $path
75 or die "$path: $!"; 129 or die "$path: $!";
76} 130}
77 131
132sub normalize_object($) {
133 my ($ob) = @_;
134
135 delete $ob->{$_} for qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru
138 );
139
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
141 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143
144 my $flags = 0;
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 }
167
168 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 }
171 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK;
173 $ob->{move_slow_penalty} = $v;
174 }
175 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177 : $ob->{move_on} & ~MOVE_WALK;
178 }
179 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181 : $ob->{move_off} & ~MOVE_WALK;
182 }
183 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 }
187 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 }
191 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 }
195
196 $ob
197}
198
78sub normalize_arch($) { 199sub normalize_arch($) {
79 my ($ob) = @_; 200 my ($ob) = @_;
80 201
202 normalize_object $ob;
203
81 my $arch = $ARCH{$ob->{_name}} 204 my $arch = $ARCH{$ob->{_name}}
82 or (warn "$ob->{_name}: no such archetype", return $ob); 205 or (warn "$ob->{_name}: no such archetype", return $ob);
83
84 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
85 206
86 if ($arch->{type} == 22) { # map 207 if ($arch->{type} == 22) { # map
87 my %normalize = ( 208 my %normalize = (
88 "enter_x" => "hp", 209 "enter_x" => "hp",
89 "enter_y" => "sp", 210 "enter_y" => "sp",
99 while (my ($k2, $k1) = each %normalize) { 220 while (my ($k2, $k1) = each %normalize) {
100 if (defined (my $v = delete $ob->{$k1})) { 221 if (defined (my $v = delete $ob->{$k1})) {
101 $ob->{$k2} = $v; 222 $ob->{$k2} = $v;
102 } 223 }
103 } 224 }
104 } 225 } else {
105
106 if (defined (my $v = delete $ob->{no_pass})) {
107 $ob->{move_block} = $v ? MOVE_ALL : 0;
108 }
109 if (defined (my $v = delete $ob->{walk_on})) {
110 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
111 : $ob->{move_on} & ~MOVE_WALK;
112 }
113 if (defined (my $v = delete $ob->{walk_off})) {
114 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
115 : $ob->{move_off} & ~MOVE_WALK;
116 }
117 if (defined (my $v = delete $ob->{fly_on})) {
118 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
119 : $ob->{move_on} & ~MOVE_FLY_LOW;
120 }
121 if (defined (my $v = delete $ob->{fly_off})) {
122 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
123 : $ob->{move_off} & ~MOVE_FLY_LOW;
124 }
125 if (defined (my $v = delete $ob->{flying})) {
126 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
127 : $ob->{move_type} & ~MOVE_FLY_LOW;
128 }
129
130 # if value matches archetype default, delete 226 # if value matches archetype default, delete
131 while (my ($k, $v) = each %$ob) { 227 while (my ($k, $v) = each %$ob) {
132 if (exists $arch->{$k} and $arch->{$k} eq $v) { 228 if (exists $arch->{$k} and $arch->{$k} eq $v) {
133 next if $k eq "_name"; 229 next if $k eq "_name";
134 delete $ob->{$k}; 230 delete $ob->{$k};
231 }
135 } 232 }
136 } 233 }
137 234
138 $ob 235 $ob
139} 236}
140 237
141sub read_pak($;$) { 238sub read_pak($) {
142 my ($path, $cache) = @_; 239 my ($path) = @_;
143 240
144 eval {
145 defined $cache
146 && -M $cache < -M $path
147 && load_ref $cache
148 } or do {
149 my %pak; 241 my %pak;
150 242
151 open my $fh, "<:raw", $path 243 open my $fh, "<", $path
152 or Carp::croak "$_[0]: $!"; 244 or Carp::croak "$_[0]: $!";
245 binmode $fh;
153 while (<$fh>) { 246 while (<$fh>) {
154 my ($type, $id, $len, $path) = split; 247 my ($type, $id, $len, $path) = split;
155 $path =~ s/.*\///; 248 $path =~ s/.*\///;
156 read $fh, $pak{$path}, $len; 249 read $fh, $pak{$path}, $len;
157 } 250 }
158 251
159 save_ref \%pak, $cache
160 if defined $cache;
161
162 \%pak 252 \%pak
163 }
164} 253}
165 254
166sub read_arch($;$) { 255sub read_arch($) {
167 my ($path, $cache) = @_; 256 my ($path) = @_;
168 257
169 eval {
170 defined $cache
171 && -M $cache < -M $path
172 && load_ref $cache
173 } or do {
174 my %arc; 258 my %arc;
175 my ($more, $prev); 259 my ($more, $prev);
176 260
177 open my $fh, "<:raw", $path 261 open my $fh, "<", $path
178 or Carp::croak "$path: $!"; 262 or Carp::croak "$path: $!";
179 263
264 binmode $fh;
265
180 my $parse_block; $parse_block = sub { 266 my $parse_block; $parse_block = sub {
181 my %arc = @_; 267 my %arc = @_;
182
183 while (<$fh>) {
184 s/\s+$//;
185 if (/^end$/i) {
186 last;
187 } elsif (/^arch (\S+)$/) {
188 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
189 } elsif (/^lore$/) {
190 while (<$fh>) {
191 last if /^endlore\s*$/i;
192 $arc{lore} .= $_;
193 }
194 } elsif (/^msg$/) {
195 while (<$fh>) {
196 last if /^endmsg\s*$/i;
197 $arc{msg} .= $_;
198 }
199 } elsif (/^(\S+)\s*(.*)$/) {
200 $arc{lc $1} = $2;
201 } elsif (/^\s*($|#)/) {
202 #
203 } else {
204 warn "$path: unparsable line '$_' in arch $arc{_name}";
205 }
206 }
207
208 \%arc
209 };
210 268
211 while (<$fh>) { 269 while (<$fh>) {
212 s/\s+$//; 270 s/\s+$//;
213 if (/^more$/i) { 271 if (/^end$/i) {
214 $more = $prev; 272 last;
215 } elsif (/^object (\S+)$/i) { 273 } elsif (/^arch (\S+)$/i) {
216 my $name = $1; 274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
217 my $arc = $parse_block->(_name => $name); 275 } elsif (/^lore$/i) {
218 276 while (<$fh>) {
219 if ($more) { 277 last if /^endlore\s*$/i;
220 $more->{more} = $arc;
221 } else {
222 $arc{$name} = $arc; 278 $arc{lore} .= $_;
223 } 279 }
224 $prev = $arc; 280 } elsif (/^msg$/i) {
225 $more = undef; 281 while (<$fh>) {
282 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_;
284 }
226 } elsif (/^arch (\S+)$/i) { 285 } elsif (/^(\S+)\s*(.*)$/) {
227 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 286 $arc{lc $1} = $2;
228 } elsif (/^\s*($|#)/) { 287 } elsif (/^\s*($|#)/) {
229 # 288 #
230 } else { 289 } else {
231 warn "$path: unparseable top-level line '$_'"; 290 warn "$path: unparsable line '$_' in arch $arc{_name}";
232 }
233 } 291 }
234 292 }
235 undef $parse_block; # work around bug in perl not freeing $fh etc.
236
237 save_ref \%arc, $cache
238 if defined $cache;
239 293
240 \%arc 294 \%arc
241 } 295 };
296
297 while (<$fh>) {
298 s/\s+$//;
299 if (/^more$/i) {
300 $more = $prev;
301 } elsif (/^object (\S+)$/i) {
302 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name);
304
305 if ($more) {
306 $more->{more} = $arc;
307 } else {
308 $arc{$name} = $arc;
309 }
310 $prev = $arc;
311 $more = undef;
312 } elsif (/^arch (\S+)$/i) {
313 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name);
315
316 if ($more) {
317 $more->{more} = $arc;
318 } else {
319 push @{ $arc{arch} }, $arc;
320 }
321 $prev = $arc;
322 $more = undef;
323 } elsif (/^\s*($|#)/) {
324 #
325 } else {
326 warn "$path: unparseable top-level line '$_'";
327 }
328 }
329
330 undef $parse_block; # work around bug in perl not freeing $fh etc.
331
332 \%arc
242} 333}
243 334
244# put all archs into a hash with editor_face as it's key 335# put all archs into a hash with editor_face as it's key
245# NOTE: the arrays in the hash values are references to 336# NOTE: the arrays in the hash values are references to
246# the archs from $ARCH 337# the archs from $ARCH
267 my ($a) = @_; 358 my ($a) = @_;
268 359
269 my $o = $ARCH{$a->{_name}} 360 my $o = $ARCH{$a->{_name}}
270 or return; 361 or return;
271 362
272 my $face = $FACE{$a->{face} || $o->{face}} 363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
273 or (warn "no face data found for arch '$a->{_name}'"), return; 364 or (warn "no face data found for arch '$a->{_name}'"), return;
274 365
275 if ($face->{w} > 1 || $face->{h} > 1) { 366 if ($face->{w} > 1 || $face->{h} > 1) {
276 # bigface 367 # bigface
277 return (0, 0, $face->{w} - 1, $face->{h} - 1); 368 return (0, 0, $face->{w} - 1, $face->{h} - 1);
309 import 400 import
310 401
311=cut 402=cut
312 403
313sub arch_attr($) { 404sub arch_attr($) {
314 my ($arch) = @_; 405 my ($obj) = @_;
315 406
316 require Crossfire::Data; 407 require Crossfire::Data;
317 408
409 my $root;
318 my $attr; 410 my $attr = { };
411
412 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type};
319 414
320 if ($arch->{type} > 0) { 415 if ($type > 0) {
321 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 416 $root = $Crossfire::Data::ATTR{$type};
322 } else { 417 } else {
323 $attr = $Crossfire::Data::TYPE{Misc}; 418 $root = $Crossfire::Data::TYPE{Misc};
324 419
325 type: 420 type:
326 for (@Crossfire::Data::ATTR0) { 421 for (@Crossfire::Data::ATTR0) {
327 my $req = $_->{required} 422 my $req = $_->{required}
328 or die "internal error: ATTR0 without 'required'"; 423 or die "internal error: ATTR0 without 'required'";
329 424
425 keys %$req;
330 while (my ($k, $v) = each %$req) { 426 while (my ($k, $v) = each %$req) {
331 next type 427 next type
332 unless $arch->{$k} == $v; 428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 }
433 }
434
435 my @import = ($root);
436
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
438 unless $type == 116;
439
440 my (%ignore);
441 my (@section_order, %section, @attr_order);
442
443 while (my $type = shift @import) {
444 push @import, @{$type->{import} || []};
445
446 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use);
448
449 for (@{$type->{ignore} || []}) {
450 $ignore{$_}++ for ref $_ ? @$_ : $_;
451 }
452
453 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
454 my ($name, $attr) = @$_;
455 push @section_order, $name;
456 for (@$attr) {
457 my ($k, $v) = @$_;
458 push @attr_order, $k;
459 $section{$name}{$k} ||= $v;
460 }
461 }
462 }
463
464 $attr->{section} = [
465 map !exists $section{$_} ? () : do {
466 my $attr = delete $section{$_};
467
468 [
469 $_,
470 map exists $attr->{$_} && !$ignore{$_}
471 ? [$_ => delete $attr->{$_}] : (),
472 @attr_order
473 ]
333 } 474 },
334
335 $attr = $_;
336 } 475
337 } 476 exists $section{$_} ? [$_ => delete $section{$_}] : (),
477 @section_order
478 ];
338 479
339 $attr || \%Crossfire::Data::DEFAULT_ATTR; 480 $attr
340} 481}
341 482
342sub arch_edit_sections { 483sub arch_edit_sections {
343# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 484# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
344# edit_type = 0; 485# edit_type = 0;
398# return(edit_type); 539# return(edit_type);
399# 540#
400# 541#
401} 542}
402 543
403sub init($) { 544sub cache_file($$&&) {
404 my ($cachedir) = @_; 545 my ($src, $cache, $load, $create) = @_;
405 546
406 return if %ARCH; 547 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!";
407 549
408 mkdir $cachedir, 0777; 550 if (-e $cache) {
409 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 551 my $ref = eval { load_ref $cache };
410}
411 552
412$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 553 if ($ref->{version} == 1
554 && $ref->{size} == $size
555 && $ref->{mtime} == $mtime
556 && eval { $load->($ref->{data}); 1 }) {
557 return;
558 }
559 }
413 560
414init $VARDIR; 561 my $ref = {
562 version => 1,
563 size => $size,
564 mtime => $mtime,
565 data => $create->(),
566 };
567
568 $load->($ref->{data});
569
570 save_ref $ref, $cache;
571}
572
573=item set_libdir $path
574
575Sets the library directory to the given path
576(default: $ENV{CROSSFIRE_LIBDIR}).
577
578You have to (re-)load the archetypes and tilecache manually after steting
579the library path.
580
581=cut
582
583sub set_libdir($) {
584 $LIB = $_[0];
585}
586
587=item load_archetypes
588
589(Re-)Load archetypes into %ARCH.
590
591=cut
592
593sub load_archetypes() {
594 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
595 *ARCH = $_[0];
596 }, sub {
597 read_arch "$LIB/archetypes"
598 };
599}
600
601=item load_tilecache
602
603(Re-)Load %TILE and %FACE.
604
605=cut
606
607sub load_tilecache() {
608 require Gtk2;
609
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache;
620
621 my $idx = 0;
622
623 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile ();
625 print $fh $tile->{$name};
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
628 unlink $filename;
629
630 my $tile = $cache{$name} = {
631 pb => $pb,
632 idx => $idx,
633 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE,
635 };
636
637
638 $idx += $tile->{w} * $tile->{h};
639 }
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660}
415 661
416=head1 AUTHOR 662=head1 AUTHOR
417 663
418 Marc Lehmann <schmorp@schmorp.de> 664 Marc Lehmann <schmorp@schmorp.de>
419 http://home.schmorp.de/ 665 http://home.schmorp.de/

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