… | |
… | |
36 | our %FIELD_MULTILINE = ( |
36 | our %FIELD_MULTILINE = ( |
37 | msg => "endmsg", |
37 | msg => "endmsg", |
38 | lore => "endlore", |
38 | lore => "endlore", |
39 | maplore => "endmaplore", |
39 | maplore => "endmaplore", |
40 | ); |
40 | ); |
|
|
41 | |
|
|
42 | # movement bit type, PITA |
|
|
43 | our %FIELD_MOVEMENT = map +($_ => undef), |
|
|
44 | qw(move_type move_block move_allow move_on move_off move_slow); |
41 | |
45 | |
42 | # same as in server save routine, to (hopefully) be compatible |
46 | # same as in server save routine, to (hopefully) be compatible |
43 | # to the other editors. |
47 | # to the other editors. |
44 | our @FIELD_ORDER_MAP = (qw( |
48 | our @FIELD_ORDER_MAP = (qw( |
45 | name swap_time reset_timeout fixed_resettime difficulty region |
49 | name swap_time reset_timeout fixed_resettime difficulty region |
… | |
… | |
49 | outdoor temp pressure humid windspeed winddir sky nosmooth |
53 | outdoor temp pressure humid windspeed winddir sky nosmooth |
50 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
54 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
51 | )); |
55 | )); |
52 | |
56 | |
53 | our @FIELD_ORDER = (qw( |
57 | our @FIELD_ORDER = (qw( |
|
|
58 | elevation |
|
|
59 | |
54 | name name_pl custom_name title race |
60 | name name_pl custom_name title race |
55 | slaying skill msg lore other_arch face |
61 | slaying skill msg lore other_arch face |
56 | #todo-events |
62 | #todo-events |
57 | animation is_animated |
63 | animation is_animated |
58 | Str Dex Con Wis Pow Cha Int |
64 | str dex con wis pow cha int |
59 | hp maxhp sp maxsp grace maxgrace |
65 | hp maxhp sp maxsp grace maxgrace |
60 | exp perm_exp expmul |
66 | exp perm_exp expmul |
61 | food dam luck wc ac x y speed speed_left move_state attack_movement |
67 | food dam luck wc ac x y speed speed_left move_state attack_movement |
62 | nrof level direction type subtype |
68 | nrof level direction type subtype attacktype |
63 | |
69 | |
64 | resist_physical resist_magic resist_fire resist_electricity |
70 | resist_physical resist_magic resist_fire resist_electricity |
65 | resist_cold resist_confusion resist_acid resist_drain |
71 | resist_cold resist_confusion resist_acid resist_drain |
66 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
72 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
67 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
73 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
… | |
… | |
102 | sub MOVE_FLY_LOW (){ 0x02 } |
108 | sub MOVE_FLY_LOW (){ 0x02 } |
103 | sub MOVE_FLY_HIGH (){ 0x04 } |
109 | sub MOVE_FLY_HIGH (){ 0x04 } |
104 | sub MOVE_FLYING (){ 0x06 } |
110 | sub MOVE_FLYING (){ 0x06 } |
105 | sub MOVE_SWIM (){ 0x08 } |
111 | sub MOVE_SWIM (){ 0x08 } |
106 | sub MOVE_BOAT (){ 0x10 } |
112 | sub MOVE_BOAT (){ 0x10 } |
|
|
113 | sub MOVE_KNOWN (){ 0x1f } # all of above |
107 | sub MOVE_ALL (){ 0xff } |
114 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
115 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
108 | |
116 | |
109 | sub load_ref($) { |
117 | sub load_ref($) { |
110 | my ($path) = @_; |
118 | my ($path) = @_; |
111 | |
119 | |
112 | open my $fh, "<", $path |
120 | open my $fh, "<", $path |
… | |
… | |
135 | delete $ob->{$_} for qw( |
143 | delete $ob->{$_} for qw( |
136 | can_knockback can_parry can_impale can_cut can_dam_armour |
144 | can_knockback can_parry can_impale can_cut can_dam_armour |
137 | can_apply pass_thru can_pass_thru |
145 | can_apply pass_thru can_pass_thru |
138 | ); |
146 | ); |
139 | |
147 | |
140 | for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
148 | for my $attr (keys %FIELD_MOVEMENT) { |
141 | next unless exists $ob->{$attr}; |
149 | next unless exists $ob->{$attr}; |
|
|
150 | |
|
|
151 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
|
|
152 | |
142 | next if $ob->{$attr} =~ /^\d+$/; |
153 | next if $ob->{$attr} =~ /^\d+$/; |
143 | |
154 | |
144 | my $flags = 0; |
155 | my $flags = 0; |
145 | |
156 | |
146 | # assume list |
157 | # assume list |
… | |
… | |
228 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
239 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
229 | next if $k eq "_name"; |
240 | next if $k eq "_name"; |
230 | delete $ob->{$k}; |
241 | delete $ob->{$k}; |
231 | } |
242 | } |
232 | } |
243 | } |
|
|
244 | } |
|
|
245 | |
|
|
246 | # a speciality for the editor |
|
|
247 | if (exists $ob->{attack_movement}) { |
|
|
248 | my $am = delete $ob->{attack_movement}; |
|
|
249 | $ob->{attack_movement_bits_0_3} = $am & 15; |
|
|
250 | $ob->{attack_movement_bits_4_7} = $am & 240; |
233 | } |
251 | } |
234 | |
252 | |
235 | $ob |
253 | $ob |
236 | } |
254 | } |
237 | |
255 | |
… | |
… | |
309 | } |
327 | } |
310 | $prev = $arc; |
328 | $prev = $arc; |
311 | $more = undef; |
329 | $more = undef; |
312 | } elsif (/^arch (\S+)$/i) { |
330 | } elsif (/^arch (\S+)$/i) { |
313 | my $name = $1; |
331 | my $name = $1; |
314 | my $arc = normalize_object $parse_block->(_name => $name); |
332 | my $arc = normalize_arch $parse_block->(_name => $name); |
315 | |
333 | |
316 | if ($more) { |
334 | if ($more) { |
317 | $more->{more} = $arc; |
335 | $more->{more} = $arc; |
318 | } else { |
336 | } else { |
319 | push @{ $arc{arch} }, $arc; |
337 | push @{ $arc{arch} }, $arc; |
… | |
… | |
610 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
628 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
611 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
629 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
612 | or die "$VARDIR/tilecache.png: $!"; |
630 | or die "$VARDIR/tilecache.png: $!"; |
613 | *FACE = $_[0]; |
631 | *FACE = $_[0]; |
614 | }, sub { |
632 | }, sub { |
615 | require File::Temp; |
|
|
616 | |
|
|
617 | my $tile = read_pak "$LIB/crossfire.0"; |
633 | my $tile = read_pak "$LIB/crossfire.0"; |
618 | |
634 | |
619 | my %cache; |
635 | my %cache; |
620 | |
636 | |
621 | my $idx = 0; |
637 | my $idx = 0; |
622 | |
638 | |
623 | for my $name (sort keys %$tile) { |
639 | for my $name (sort keys %$tile) { |
624 | my ($fh, $filename) = File::Temp::tempfile (); |
640 | my $pb = new Gtk2::Gdk::PixbufLoader; |
625 | print $fh $tile->{$name}; |
641 | $pb->write ($tile->{$name}); |
626 | close $fh; |
642 | $pb->close; |
627 | my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; |
643 | my $pb = $pb->get_pixbuf; |
628 | unlink $filename; |
|
|
629 | |
644 | |
630 | my $tile = $cache{$name} = { |
645 | my $tile = $cache{$name} = { |
631 | pb => $pb, |
646 | pb => $pb, |
632 | idx => $idx, |
647 | idx => $idx, |
633 | w => int $pb->get_width / TILESIZE, |
648 | w => int $pb->get_width / TILESIZE, |
… | |
… | |
651 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
666 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
652 | } |
667 | } |
653 | } |
668 | } |
654 | } |
669 | } |
655 | |
670 | |
656 | $pb->save ("$VARDIR/tilecache.png", "png"); |
671 | $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
657 | |
672 | |
658 | \%cache |
673 | \%cache |
659 | }; |
674 | }; |
660 | } |
675 | } |
661 | |
676 | |