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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.74 by root, Wed Sep 20 15:38:21 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.91';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
23 35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27 39
37 msg => "endmsg", 49 msg => "endmsg",
38 lore => "endlore", 50 lore => "endlore",
39 maplore => "endmaplore", 51 maplore => "endmaplore",
40); 52);
41 53
54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
42# same as in server save routine, to (hopefully) be compatible 58# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 59# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 60our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
48 unique template 64 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 67));
52 68
53our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
70 elevation
71
54 name name_pl custom_name title race 72 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch face
56 #todo-events 74 #todo-events
57 animation is_animated 75 animation is_animated
58 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 78 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 80 nrof level direction type subtype attacktype
63 81
64 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
96 114
97 body_range body_arm body_torso body_head body_neck body_skill 115 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 117));
100 118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
101sub MOVE_WALK (){ 0x01 } 134sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 135sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 136sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 137sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 138sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
107sub MOVE_ALL (){ 0xff } 141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
108 143
109sub load_ref($) { 144sub load_ref($) {
110 my ($path) = @_; 145 my ($path) = @_;
111 146
112 open my $fh, "<", $path 147 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 148 or die "$path: $!";
114 binmode $fh;
115 local $/; 149 local $/;
116 150
117 thaw <$fh> 151 thaw <$fh>
118} 152}
119 153
120sub save_ref($$) { 154sub save_ref($$) {
121 my ($ref, $path) = @_; 155 my ($ref, $path) = @_;
122 156
123 open my $fh, ">", "$path~" 157 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 158 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 159 print $fh freeze $ref;
127 close $fh; 160 close $fh;
128 rename "$path~", $path 161 rename "$path~", $path
129 or die "$path: $!"; 162 or die "$path: $!";
130} 163}
131 164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 203sub normalize_object($) {
133 my ($ob) = @_; 204 my ($ob) = @_;
134 205
206 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 207 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 208 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 209 can_apply pass_thru can_pass_thru
138 ); 210 )};
139 211
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
142 next if $ob->{$attr} =~ /^\d+$/; 222 next if $ob->{$attr} =~ /^\d+$/;
143 223
144 my $flags = 0; 224 my $flags = 0;
145 225
146 # assume list 226 # assume list
163 } 243 }
164 244
165 $ob->{$attr} = $flags; 245 $ob->{$attr} = $flags;
166 } 246 }
167 247
248 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 249 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 250 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 } 251 }
171 if (defined (my $v = delete $ob->{slow_move})) { 252 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 253 $ob->{move_slow} |= MOVE_WALK;
173 $ob->{move_slow_penalty} = $v; 254 $ob->{move_slow_penalty} = $v;
174 } 255 }
175 if (defined (my $v = delete $ob->{walk_on})) { 256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177 : $ob->{move_on} & ~MOVE_WALK; 259 : $ob->{move_on} & ~MOVE_WALK;
178 } 260 }
179 if (defined (my $v = delete $ob->{walk_off})) { 261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181 : $ob->{move_off} & ~MOVE_WALK; 264 : $ob->{move_off} & ~MOVE_WALK;
182 } 265 }
183 if (defined (my $v = delete $ob->{fly_on})) { 266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185 : $ob->{move_on} & ~MOVE_FLY_LOW; 269 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 270 }
187 if (defined (my $v = delete $ob->{fly_off})) { 271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189 : $ob->{move_off} & ~MOVE_FLY_LOW; 274 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 275 }
191 if (defined (my $v = delete $ob->{flying})) { 276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW; 279 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 280 }
195 281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
294 # some archetypes had "+3" instead of the canonical "3", so fix
295 $ob->{dam} *= 1 if exists $ob->{dam};
296
196 $ob 297 $ob
197} 298}
198 299
300# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 301sub normalize_arch($) {
200 my ($ob) = @_; 302 my ($ob) = @_;
201 303
202 normalize_object $ob; 304 normalize_object $ob;
203 305
230 delete $ob->{$k}; 332 delete $ob->{$k};
231 } 333 }
232 } 334 }
233 } 335 }
234 336
337 # a speciality for the editor
338 if (exists $ob->{attack_movement}) {
339 my $am = delete $ob->{attack_movement};
340 $ob->{attack_movement_bits_0_3} = $am & 15;
341 $ob->{attack_movement_bits_4_7} = $am & 240;
342 }
343
344 $ob
345}
346
347sub attr_thaw($) {
348 my ($ob) = @_;
349
350 $ob->{attach} = from_json $ob->{attach}
351 if exists $ob->{attach};
352
353 $ob
354}
355
356sub attr_freeze($) {
357 my ($ob) = @_;
358
359 $ob->{attach} = Crossfire::to_json $ob->{attach}
360 if exists $ob->{attach};
361
235 $ob 362 $ob
236} 363}
237 364
238sub read_pak($) { 365sub read_pak($) {
239 my ($path) = @_; 366 my ($path) = @_;
240 367
241 my %pak; 368 my %pak;
242 369
243 open my $fh, "<", $path 370 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 371 or Carp::croak "$_[0]: $!";
245 binmode $fh; 372 binmode $fh;
246 while (<$fh>) { 373 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 374 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 375 $path =~ s/.*\///;
250 } 377 }
251 378
252 \%pak 379 \%pak
253} 380}
254 381
255sub read_arch($) { 382sub read_arch($;$) {
256 my ($path) = @_; 383 my ($path, $toplevel) = @_;
257 384
258 my %arc; 385 my %arc;
259 my ($more, $prev); 386 my ($more, $prev);
260 387
261 open my $fh, "<", $path 388 open my $fh, "<:raw:perlio:utf8", $path
262 or Carp::croak "$path: $!"; 389 or Carp::croak "$path: $!";
263 390
264 binmode $fh; 391# binmode $fh;
265 392
266 my $parse_block; $parse_block = sub { 393 my $parse_block; $parse_block = sub {
267 my %arc = @_; 394 my %arc = @_;
268 395
269 while (<$fh>) { 396 while (<$fh>) {
270 s/\s+$//; 397 s/\s+$//;
271 if (/^end$/i) { 398 if (/^end$/i) {
272 last; 399 last;
273 } elsif (/^arch (\S+)$/i) { 400 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 401 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
275 } elsif (/^lore$/i) { 402 } elsif (/^lore$/i) {
276 while (<$fh>) { 403 while (<$fh>) {
277 last if /^endlore\s*$/i; 404 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 405 $arc{lore} .= $_;
279 } 406 }
280 } elsif (/^msg$/i) { 407 } elsif (/^msg$/i) {
281 while (<$fh>) { 408 while (<$fh>) {
282 last if /^endmsg\s*$/i; 409 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 410 $arc{msg} .= $_;
284 } 411 }
412 } elsif (/^anim$/i) {
413 while (<$fh>) {
414 last if /^mina\s*$/i;
415 chomp;
416 push @{ $arc{anim} }, $_;
417 }
285 } elsif (/^(\S+)\s*(.*)$/) { 418 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 419 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 420 } elsif (/^\s*($|#)/) {
288 # 421 #
289 } else { 422 } else {
298 s/\s+$//; 431 s/\s+$//;
299 if (/^more$/i) { 432 if (/^more$/i) {
300 $more = $prev; 433 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 434 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 435 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 436 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
437 $arc->{_atype} = 'object';
304 438
305 if ($more) { 439 if ($more) {
306 $more->{more} = $arc; 440 $more->{more} = $arc;
307 } else { 441 } else {
308 $arc{$name} = $arc; 442 $arc{$name} = $arc;
309 } 443 }
310 $prev = $arc; 444 $prev = $arc;
311 $more = undef; 445 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 446 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 447 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 448 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
449 $arc->{_atype} = 'arch';
315 450
316 if ($more) { 451 if ($more) {
317 $more->{more} = $arc; 452 $more->{more} = $arc;
318 } else { 453 } else {
319 push @{ $arc{arch} }, $arc; 454 push @{ $arc{arch} }, $arc;
320 } 455 }
321 $prev = $arc; 456 $prev = $arc;
322 $more = undef; 457 $more = undef;
458 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
459 if ($1 eq "lev_array") {
460 while (<$fh>) {
461 last if /^endplst\s*$/;
462 push @{$toplevel->{lev_array}}, $_+0;
463 }
464 } else {
465 $toplevel->{$1} = $2;
466 }
323 } elsif (/^\s*($|#)/) { 467 } elsif (/^\s*($|#)/) {
324 # 468 #
325 } else { 469 } else {
326 warn "$path: unparseable top-level line '$_'"; 470 die "$path: unparseable top-level line '$_'";
327 } 471 }
328 } 472 }
329 473
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 474 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 475
332 \%arc 476 \%arc
477}
478
479sub archlist_to_string {
480 my ($arch) = @_;
481
482 my $str;
483
484 my $append; $append = sub {
485 my %a = %{$_[0]};
486
487 Crossfire::attr_freeze \%a;
488 Crossfire::normalize_arch \%a;
489
490 # undo the bit-split we did before
491 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
492 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
493 | (delete $a{attack_movement_bits_4_7});
494 }
495
496 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
497
498 my $inv = delete $a{inventory};
499 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
500 my $anim = delete $a{anim};
501
502 my @kv;
503
504 for ($a{_name} eq "map"
505 ? @Crossfire::FIELD_ORDER_MAP
506 : @Crossfire::FIELD_ORDER) {
507 push @kv, [$_, delete $a{$_}]
508 if exists $a{$_};
509 }
510
511 for (sort keys %a) {
512 next if /^_/; # ignore our _-keys
513 push @kv, [$_, delete $a{$_}];
514 }
515
516 for (@kv) {
517 my ($k, $v) = @$_;
518
519 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
520 $v =~ s/\n$//;
521 $str .= "$k\n$v\n$end\n";
522 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
523 if ($v & ~Crossfire::MOVE_ALL or !$v) {
524 $str .= "$k $v\n";
525
526 } elsif ($v & Crossfire::MOVE_ALLBIT) {
527 $str .= "$k all";
528
529 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
530 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
531 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
532 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
533 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
534
535 $str .= "\n";
536
537 } else {
538 $str .= $k;
539
540 $str .= " walk" if $v & Crossfire::MOVE_WALK;
541 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
542 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
543 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
544 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
545
546 $str .= "\n";
547 }
548 } else {
549 $str .= "$k $v\n";
550 }
551 }
552
553 if ($inv) {
554 $append->($_) for @$inv;
555 }
556
557 if ($a{_atype} eq 'object') {
558 $str .= join "\n", "anim", @$anim, "mina\n"
559 if $anim;
560 }
561
562 $str .= "end\n";
563
564 if (($a{_atype} eq 'object') && $more) {
565 $str .= "\nmore\n";
566 $append->($more) if $more;
567 }
568 };
569
570 for (@$arch) {
571 $append->($_);
572 }
573
574 $str
333} 575}
334 576
335# put all archs into a hash with editor_face as it's key 577# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 578# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 579# the archs from $ARCH
338sub editor_archs { 580sub editor_archs {
339 my %paths; 581 my %paths;
340 582
341 for (keys %ARCH) { 583 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 584 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 585 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 586 }
345 587
346 \%paths 588 \%paths
347} 589}
348 590
413 my $type = $obj->{type} || $arch->{type}; 655 my $type = $obj->{type} || $arch->{type};
414 656
415 if ($type > 0) { 657 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 658 $root = $Crossfire::Data::ATTR{$type};
417 } else { 659 } else {
660 my %a = (%$arch, %$obj);
661
662 if ($a{is_floor} && !$a{alive}) {
663 $root = $Crossfire::Data::TYPE{Floor};
664 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
665 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
666 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
667 $root = $Crossfire::Data::TYPE{Wall};
668 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
669 $root = $Crossfire::Data::TYPE{"Weak Wall"};
670 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 671 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 672 }
433 } 673 }
434 674
435 my @import = ($root); 675 my @import = ($root);
436 676
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 850 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 851 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!"; 852 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0]; 853 *FACE = $_[0];
614 }, sub { 854 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0"; 855 my $tile = read_pak "$LIB/crossfire.0";
618 856
619 my %cache; 857 my %cache;
620 858
621 my $idx = 0; 859 my $idx = 0;
622 860
623 for my $name (sort keys %$tile) { 861 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile (); 862 my $pb = new Gtk2::Gdk::PixbufLoader;
625 print $fh $tile->{$name}; 863 $pb->write ($tile->{$name});
626 close $fh; 864 $pb->close;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 865 my $pb = $pb->get_pixbuf;
628 unlink $filename;
629 866
630 my $tile = $cache{$name} = { 867 my $tile = $cache{$name} = {
631 pb => $pb, 868 pb => $pb,
632 idx => $idx, 869 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 870 w => int $pb->get_width / TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 888 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 } 889 }
653 } 890 }
654 } 891 }
655 892
656 $pb->save ("$VARDIR/tilecache.png", "png"); 893 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
657 894
658 \%cache 895 \%cache
659 }; 896 };
660} 897}
661 898

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