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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.80 by root, Tue Feb 6 22:08:14 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
48 unique template 66 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 69));
52 70
53our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
72 elevation
73
54 name name_pl custom_name title race 74 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
56 #todo-events 76 #todo-events
57 animation is_animated 77 animation is_animated
58 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 80 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 82 nrof level direction type subtype attacktype
63 83
64 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
96 116
97 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 119));
100 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
101sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
107sub MOVE_ALL (){ 0xff } 143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
108 145
109sub load_ref($) { 146sub load_ref($) {
110 my ($path) = @_; 147 my ($path) = @_;
111 148
112 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 150 or die "$path: $!";
114 binmode $fh;
115 local $/; 151 local $/;
116 152
117 thaw <$fh> 153 thaw <$fh>
118} 154}
119 155
120sub save_ref($$) { 156sub save_ref($$) {
121 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
122 158
123 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 160 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 161 print $fh freeze $ref;
127 close $fh; 162 close $fh;
128 rename "$path~", $path 163 rename "$path~", $path
129 or die "$path: $!"; 164 or die "$path: $!";
130} 165}
131 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 205sub normalize_object($) {
133 my ($ob) = @_; 206 my ($ob) = @_;
134 207
208 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 209 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 210 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 211 can_apply pass_thru can_pass_thru
138 ); 212 )};
139 213
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 214 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217
218 # convert movement strings to bitsets
219 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 220 next unless exists $ob->{$attr};
221
222 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223
142 next if $ob->{$attr} =~ /^\d+$/; 224 next if $ob->{$attr} =~ /^\d+$/;
143 225
144 my $flags = 0; 226 my $flags = 0;
145 227
146 # assume list 228 # assume list
163 } 245 }
164 246
165 $ob->{$attr} = $flags; 247 $ob->{$attr} = $flags;
166 } 248 }
167 249
250 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 251 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 252 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 } 253 }
171 if (defined (my $v = delete $ob->{slow_move})) { 254 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 255 $ob->{move_slow} |= MOVE_WALK;
173 $ob->{move_slow_penalty} = $v; 256 $ob->{move_slow_penalty} = $v;
174 } 257 }
175 if (defined (my $v = delete $ob->{walk_on})) { 258 if (defined (my $v = delete $ob->{walk_on})) {
259 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 260 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177 : $ob->{move_on} & ~MOVE_WALK; 261 : $ob->{move_on} & ~MOVE_WALK;
178 } 262 }
179 if (defined (my $v = delete $ob->{walk_off})) { 263 if (defined (my $v = delete $ob->{walk_off})) {
264 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 265 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181 : $ob->{move_off} & ~MOVE_WALK; 266 : $ob->{move_off} & ~MOVE_WALK;
182 } 267 }
183 if (defined (my $v = delete $ob->{fly_on})) { 268 if (defined (my $v = delete $ob->{fly_on})) {
269 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 270 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185 : $ob->{move_on} & ~MOVE_FLY_LOW; 271 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 272 }
187 if (defined (my $v = delete $ob->{fly_off})) { 273 if (defined (my $v = delete $ob->{fly_off})) {
274 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 275 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189 : $ob->{move_off} & ~MOVE_FLY_LOW; 276 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 277 }
191 if (defined (my $v = delete $ob->{flying})) { 278 if (defined (my $v = delete $ob->{flying})) {
279 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 280 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW; 281 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 282 }
195 283
284 # convert idiotic event_xxx things into objects
285 while (my ($event, $subtype) = each %EVENT_TYPE) {
286 if (exists $ob->{"event_${event}_plugin"}) {
287 push @{$ob->{inventory}}, {
288 _name => "event_$event",
289 title => delete $ob->{"event_${event}_plugin"},
290 slaying => delete $ob->{"event_${event}"},
291 name => delete $ob->{"event_${event}_options"},
292 };
293 }
294 }
295
296 # some archetypes had "+3" instead of the canonical "3", so fix
297 $ob->{dam} *= 1 if exists $ob->{dam};
298
196 $ob 299 $ob
197} 300}
198 301
302# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 303sub normalize_arch($) {
200 my ($ob) = @_; 304 my ($ob) = @_;
201 305
202 normalize_object $ob; 306 normalize_object $ob;
203 307
230 delete $ob->{$k}; 334 delete $ob->{$k};
231 } 335 }
232 } 336 }
233 } 337 }
234 338
339 # a speciality for the editor
340 if (exists $ob->{attack_movement}) {
341 my $am = delete $ob->{attack_movement};
342 $ob->{attack_movement_bits_0_3} = $am & 15;
343 $ob->{attack_movement_bits_4_7} = $am & 240;
344 }
345
346 $ob
347}
348
349sub attr_thaw($) {
350 my ($ob) = @_;
351
352 $ob->{attach} = from_json $ob->{attach}
353 if exists $ob->{attach};
354
355 $ob
356}
357
358sub attr_freeze($) {
359 my ($ob) = @_;
360
361 $ob->{attach} = Crossfire::to_json $ob->{attach}
362 if exists $ob->{attach};
363
235 $ob 364 $ob
236} 365}
237 366
238sub read_pak($) { 367sub read_pak($) {
239 my ($path) = @_; 368 my ($path) = @_;
240 369
241 my %pak; 370 my %pak;
242 371
243 open my $fh, "<", $path 372 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 373 or Carp::croak "$_[0]: $!";
245 binmode $fh; 374 binmode $fh;
246 while (<$fh>) { 375 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 376 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 377 $path =~ s/.*\///;
250 } 379 }
251 380
252 \%pak 381 \%pak
253} 382}
254 383
255sub read_arch($) { 384sub read_arch($;$) {
256 my ($path) = @_; 385 my ($path, $toplevel) = @_;
257 386
258 my %arc; 387 my %arc;
259 my ($more, $prev); 388 my ($more, $prev);
389 my $comment;
260 390
261 open my $fh, "<", $path 391 open my $fh, "<:raw:perlio:utf8", $path
262 or Carp::croak "$path: $!"; 392 or Carp::croak "$path: $!";
263 393
264 binmode $fh; 394# binmode $fh;
265 395
266 my $parse_block; $parse_block = sub { 396 my $parse_block; $parse_block = sub {
267 my %arc = @_; 397 my %arc = @_;
268 398
269 while (<$fh>) { 399 while (<$fh>) {
270 s/\s+$//; 400 s/\s+$//;
271 if (/^end$/i) { 401 if (/^end$/i) {
272 last; 402 last;
403
273 } elsif (/^arch (\S+)$/i) { 404 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 405 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
406
275 } elsif (/^lore$/i) { 407 } elsif (/^lore$/i) {
276 while (<$fh>) { 408 while (<$fh>) {
277 last if /^endlore\s*$/i; 409 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 410 $arc{lore} .= $_;
279 } 411 }
280 } elsif (/^msg$/i) { 412 } elsif (/^msg$/i) {
281 while (<$fh>) { 413 while (<$fh>) {
282 last if /^endmsg\s*$/i; 414 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 415 $arc{msg} .= $_;
284 } 416 }
417 } elsif (/^anim$/i) {
418 while (<$fh>) {
419 last if /^mina\s*$/i;
420 chomp;
421 push @{ $arc{anim} }, $_;
422 }
285 } elsif (/^(\S+)\s*(.*)$/) { 423 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 424 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 425 } elsif (/^\s*#/) {
426 $arc{_comment} .= $_;
427
428 } elsif (/^\s*$/) {
288 # 429 #
289 } else { 430 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 431 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 432 }
292 } 433 }
296 437
297 while (<$fh>) { 438 while (<$fh>) {
298 s/\s+$//; 439 s/\s+$//;
299 if (/^more$/i) { 440 if (/^more$/i) {
300 $more = $prev; 441 $more = $prev;
442 } elsif (/^\s*#/) {
443 $comment .= $_;
301 } elsif (/^object (\S+)$/i) { 444 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 445 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 446 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
447 delete $arc{_comment} unless length $arc{_comment};
448 $arc->{_atype} = 'object';
304 449
305 if ($more) { 450 if ($more) {
306 $more->{more} = $arc; 451 $more->{more} = $arc;
307 } else { 452 } else {
308 $arc{$name} = $arc; 453 $arc{$name} = $arc;
309 } 454 }
310 $prev = $arc; 455 $prev = $arc;
311 $more = undef; 456 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 457 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 458 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 459 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
460 delete $arc{_comment} unless length $arc{_comment};
461 $arc->{_atype} = 'arch';
315 462
316 if ($more) { 463 if ($more) {
317 $more->{more} = $arc; 464 $more->{more} = $arc;
318 } else { 465 } else {
319 push @{ $arc{arch} }, $arc; 466 push @{ $arc{arch} }, $arc;
320 } 467 }
321 $prev = $arc; 468 $prev = $arc;
322 $more = undef; 469 $more = undef;
470 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471 if ($1 eq "lev_array") {
472 while (<$fh>) {
473 last if /^endplst\s*$/;
474 push @{$toplevel->{lev_array}}, $_+0;
475 }
476 } else {
477 $toplevel->{$1} = $2;
478 }
323 } elsif (/^\s*($|#)/) { 479 } elsif (/^\s*($|#)/) {
324 # 480 #
325 } else { 481 } else {
326 warn "$path: unparseable top-level line '$_'"; 482 die "$path: unparseable top-level line '$_'";
327 } 483 }
328 } 484 }
329 485
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 486 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 487
332 \%arc 488 \%arc
489}
490
491sub archlist_to_string {
492 my ($arch) = @_;
493
494 my $str;
495
496 my $append; $append = sub {
497 my %a = %{$_[0]};
498
499 Crossfire::attr_freeze \%a;
500 Crossfire::normalize_arch \%a;
501
502 # undo the bit-split we did before
503 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505 | (delete $a{attack_movement_bits_4_7});
506 }
507
508 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509
510 my $inv = delete $a{inventory};
511 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512 my $anim = delete $a{anim};
513
514 my @kv;
515
516 for ($a{_name} eq "map"
517 ? @Crossfire::FIELD_ORDER_MAP
518 : @Crossfire::FIELD_ORDER) {
519 push @kv, [$_, delete $a{$_}]
520 if exists $a{$_};
521 }
522
523 for (sort keys %a) {
524 next if /^_/; # ignore our _-keys
525 push @kv, [$_, delete $a{$_}];
526 }
527
528 for (@kv) {
529 my ($k, $v) = @$_;
530
531 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532 $v =~ s/\n$//;
533 $str .= "$k\n$v\n$end\n";
534 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535 if ($v & ~Crossfire::MOVE_ALL or !$v) {
536 $str .= "$k $v\n";
537
538 } elsif ($v & Crossfire::MOVE_ALLBIT) {
539 $str .= "$k all";
540
541 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546
547 $str .= "\n";
548
549 } else {
550 $str .= $k;
551
552 $str .= " walk" if $v & Crossfire::MOVE_WALK;
553 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557
558 $str .= "\n";
559 }
560 } else {
561 $str .= "$k $v\n";
562 }
563 }
564
565 if ($inv) {
566 $append->($_) for @$inv;
567 }
568
569 if ($a{_atype} eq 'object') {
570 $str .= join "\n", "anim", @$anim, "mina\n"
571 if $anim;
572 }
573
574 $str .= "end\n";
575
576 if (($a{_atype} eq 'object') && $more) {
577 $str .= "\nmore\n";
578 $append->($more) if $more;
579 }
580 };
581
582 for (@$arch) {
583 $append->($_);
584 }
585
586 $str
333} 587}
334 588
335# put all archs into a hash with editor_face as it's key 589# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 590# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 591# the archs from $ARCH
338sub editor_archs { 592sub editor_archs {
339 my %paths; 593 my %paths;
340 594
341 for (keys %ARCH) { 595 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 596 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 597 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 598 }
345 599
346 \%paths 600 \%paths
347} 601}
348 602
358 my ($a) = @_; 612 my ($a) = @_;
359 613
360 my $o = $ARCH{$a->{_name}} 614 my $o = $ARCH{$a->{_name}}
361 or return; 615 or return;
362 616
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 617 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
618 unless ($face) {
619 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 620 or (warn "no face data found for arch '$a->{_name}'"), return;
621 }
365 622
366 if ($face->{w} > 1 || $face->{h} > 1) { 623 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 624 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 625 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 626
413 my $type = $obj->{type} || $arch->{type}; 670 my $type = $obj->{type} || $arch->{type};
414 671
415 if ($type > 0) { 672 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 673 $root = $Crossfire::Data::ATTR{$type};
417 } else { 674 } else {
675 my %a = (%$arch, %$obj);
676
677 if ($a{is_floor} && !$a{alive}) {
678 $root = $Crossfire::Data::TYPE{Floor};
679 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
680 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
681 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
682 $root = $Crossfire::Data::TYPE{Wall};
683 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
684 $root = $Crossfire::Data::TYPE{"Weak Wall"};
685 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 686 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 687 }
433 } 688 }
434 689
435 my @import = ($root); 690 my @import = ($root);
436 691
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 865 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 866 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!"; 867 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0]; 868 *FACE = $_[0];
614 }, sub { 869 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0"; 870 my $tile = read_pak "$LIB/crossfire.0";
618 871
619 my %cache; 872 my %cache;
620 873
621 my $idx = 0; 874 my $idx = 0;
622 875
623 for my $name (sort keys %$tile) { 876 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile (); 877 my $pb = new Gtk2::Gdk::PixbufLoader;
625 print $fh $tile->{$name}; 878 $pb->write ($tile->{$name});
626 close $fh; 879 $pb->close;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 880 my $pb = $pb->get_pixbuf;
628 unlink $filename;
629 881
630 my $tile = $cache{$name} = { 882 my $tile = $cache{$name} = {
631 pb => $pb, 883 pb => $pb,
632 idx => $idx, 884 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 885 w => int $pb->get_width / TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 903 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 } 904 }
653 } 905 }
654 } 906 }
655 907
656 $pb->save ("$VARDIR/tilecache.png", "png"); 908 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
657 909
658 \%cache 910 \%cache
659 }; 911 };
660} 912}
661 913

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