ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
37 msg => "endmsg", 51 msg => "endmsg",
38 lore => "endlore", 52 lore => "endlore",
39 maplore => "endmaplore", 53 maplore => "endmaplore",
40); 54);
41 55
56# movement bit type, PITA
57our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
42# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 61# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
48 unique template 66 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 69));
52 70
53our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
72 elevation
73
54 name name_pl custom_name title race 74 name name_pl custom_name attach title race
55 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
56 #todo-events 76 #todo-events
57 animation is_animated 77 animation is_animated
58 Str Dex Con Wis Pow Cha Int 78 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 80 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 81 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 82 nrof level direction type subtype attacktype
63 83
64 resist_physical resist_magic resist_fire resist_electricity 84 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 85 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
96 116
97 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 119));
100 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
101sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 141sub MOVE_BOAT (){ 0x10 }
142sub MOVE_KNOWN (){ 0x1f } # all of above
107sub MOVE_ALL (){ 0xff } 143sub MOVE_ALLBIT (){ 0x10000 }
144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
108 145
109sub load_ref($) { 146sub load_ref($) {
110 my ($path) = @_; 147 my ($path) = @_;
111 148
112 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
113 or die "$path: $!"; 150 or die "$path: $!";
114 binmode $fh;
115 local $/; 151 local $/;
116 152
117 thaw <$fh> 153 thaw <$fh>
118} 154}
119 155
120sub save_ref($$) { 156sub save_ref($$) {
121 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
122 158
123 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
124 or die "$path~: $!"; 160 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref; 161 print $fh freeze $ref;
127 close $fh; 162 close $fh;
128 rename "$path~", $path 163 rename "$path~", $path
129 or die "$path: $!"; 164 or die "$path: $!";
130} 165}
131 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232;
233
234# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 235sub normalize_object($) {
133 my ($ob) = @_; 236 my ($ob) = @_;
134 237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 258 delete @$ob{qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 259 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 260 can_apply pass_thru can_pass_thru
138 ); 261 )};
139 262
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 269 next unless exists $ob->{$attr};
270
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272
142 next if $ob->{$attr} =~ /^\d+$/; 273 next if $ob->{$attr} =~ /^\d+$/;
143 274
144 my $flags = 0; 275 my $flags = 0;
145 276
146 # assume list 277 # assume list
163 } 294 }
164 295
165 $ob->{$attr} = $flags; 296 $ob->{$attr} = $flags;
166 } 297 }
167 298
299 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 300 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 301 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 } 302 }
171 if (defined (my $v = delete $ob->{slow_move})) { 303 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 304 $ob->{move_slow} |= MOVE_WALK;
173 $ob->{move_slow_penalty} = $v; 305 $ob->{move_slow_penalty} = $v;
174 } 306 }
175 if (defined (my $v = delete $ob->{walk_on})) { 307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177 : $ob->{move_on} & ~MOVE_WALK; 310 : $ob->{move_on} & ~MOVE_WALK;
178 } 311 }
179 if (defined (my $v = delete $ob->{walk_off})) { 312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181 : $ob->{move_off} & ~MOVE_WALK; 315 : $ob->{move_off} & ~MOVE_WALK;
182 } 316 }
183 if (defined (my $v = delete $ob->{fly_on})) { 317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185 : $ob->{move_on} & ~MOVE_FLY_LOW; 320 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 } 321 }
187 if (defined (my $v = delete $ob->{fly_off})) { 322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189 : $ob->{move_off} & ~MOVE_FLY_LOW; 325 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 } 326 }
191 if (defined (my $v = delete $ob->{flying})) { 327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW; 330 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 331 }
195 332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
196 $ob 348 $ob
197} 349}
198 350
351# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 352sub normalize_arch($) {
200 my ($ob) = @_; 353 my ($ob) = @_;
201 354
202 normalize_object $ob; 355 normalize_object $ob;
203 356
230 delete $ob->{$k}; 383 delete $ob->{$k};
231 } 384 }
232 } 385 }
233 } 386 }
234 387
388 # a speciality for the editor
389 if (exists $ob->{attack_movement}) {
390 my $am = delete $ob->{attack_movement};
391 $ob->{attack_movement_bits_0_3} = $am & 15;
392 $ob->{attack_movement_bits_4_7} = $am & 240;
393 }
394
395 $ob
396}
397
398sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405}
406
407sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
412
235 $ob 413 $ob
236} 414}
237 415
238sub read_pak($) { 416sub read_pak($) {
239 my ($path) = @_; 417 my ($path) = @_;
240 418
241 my %pak; 419 my %pak;
242 420
243 open my $fh, "<", $path 421 open my $fh, "<:raw:perlio", $path
244 or Carp::croak "$_[0]: $!"; 422 or Carp::croak "$_[0]: $!";
245 binmode $fh; 423 binmode $fh;
246 while (<$fh>) { 424 while (<$fh>) {
247 my ($type, $id, $len, $path) = split; 425 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///; 426 $path =~ s/.*\///;
250 } 428 }
251 429
252 \%pak 430 \%pak
253} 431}
254 432
255sub read_arch($) { 433sub read_arch($;$) {
256 my ($path) = @_; 434 my ($path, $toplevel) = @_;
257 435
258 my %arc; 436 my %arc;
259 my ($more, $prev); 437 my ($more, $prev);
438 my $comment;
260 439
261 open my $fh, "<", $path 440 open my $fh, "<:raw:perlio:utf8", $path
262 or Carp::croak "$path: $!"; 441 or Carp::croak "$path: $!";
263 442
264 binmode $fh; 443# binmode $fh;
265 444
266 my $parse_block; $parse_block = sub { 445 my $parse_block; $parse_block = sub {
267 my %arc = @_; 446 my %arc = @_;
268 447
269 while (<$fh>) { 448 while (<$fh>) {
270 s/\s+$//; 449 s/\s+$//;
271 if (/^end$/i) { 450 if (/^end$/i) {
272 last; 451 last;
452
273 } elsif (/^arch (\S+)$/i) { 453 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
455
275 } elsif (/^lore$/i) { 456 } elsif (/^lore$/i) {
276 while (<$fh>) { 457 while (<$fh>) {
277 last if /^endlore\s*$/i; 458 last if /^endlore\s*$/i;
278 $arc{lore} .= $_; 459 $arc{lore} .= $_;
279 } 460 }
280 } elsif (/^msg$/i) { 461 } elsif (/^msg$/i) {
281 while (<$fh>) { 462 while (<$fh>) {
282 last if /^endmsg\s*$/i; 463 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_; 464 $arc{msg} .= $_;
284 } 465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
285 } elsif (/^(\S+)\s*(.*)$/) { 472 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2; 473 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) { 474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
288 # 478 #
289 } else { 479 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}"; 480 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 } 481 }
292 } 482 }
298 s/\s+$//; 488 s/\s+$//;
299 if (/^more$/i) { 489 if (/^more$/i) {
300 $more = $prev; 490 $more = $prev;
301 } elsif (/^object (\S+)$/i) { 491 } elsif (/^object (\S+)$/i) {
302 my $name = $1; 492 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name); 493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
304 497
305 if ($more) { 498 if ($more) {
306 $more->{more} = $arc; 499 $more->{more} = $arc;
307 } else { 500 } else {
308 $arc{$name} = $arc; 501 $arc{$name} = $arc;
309 } 502 }
310 $prev = $arc; 503 $prev = $arc;
311 $more = undef; 504 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 505 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 506 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
315 511
316 if ($more) { 512 if ($more) {
317 $more->{more} = $arc; 513 $more->{more} = $arc;
318 } else { 514 } else {
319 push @{ $arc{arch} }, $arc; 515 push @{ $arc{arch} }, $arc;
320 } 516 }
321 $prev = $arc; 517 $prev = $arc;
322 $more = undef; 518 $more = undef;
519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520 if ($1 eq "lev_array") {
521 while (<$fh>) {
522 last if /^endplst\s*$/;
523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
323 } elsif (/^\s*($|#)/) { 530 } elsif (/^\s*($|#)/) {
324 # 531 #
325 } else { 532 } else {
326 warn "$path: unparseable top-level line '$_'"; 533 die "$path: unparseable top-level line '$_'";
327 } 534 }
328 } 535 }
329 536
330 undef $parse_block; # work around bug in perl not freeing $fh etc. 537 undef $parse_block; # work around bug in perl not freeing $fh etc.
331 538
332 \%arc 539 \%arc
540}
541
542sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
641 };
642
643 for (@$arch) {
644 $append->($_);
645 }
646
647 $str
333} 648}
334 649
335# put all archs into a hash with editor_face as it's key 650# put all archs into a hash with editor_face as it's key
336# NOTE: the arrays in the hash values are references to 651# NOTE: the arrays in the hash values are references to
337# the archs from $ARCH 652# the archs from $ARCH
338sub editor_archs { 653sub editor_archs {
339 my %paths; 654 my %paths;
340 655
341 for (keys %ARCH) { 656 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 657 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 658 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 659 }
345 660
346 \%paths 661 \%paths
347} 662}
348 663
358 my ($a) = @_; 673 my ($a) = @_;
359 674
360 my $o = $ARCH{$a->{_name}} 675 my $o = $ARCH{$a->{_name}}
361 or return; 676 or return;
362 677
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
364 or (warn "no face data found for arch '$a->{_name}'"), return; 681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
365 683
366 if ($face->{w} > 1 || $face->{h} > 1) { 684 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface 685 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1); 686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369 687
413 my $type = $obj->{type} || $arch->{type}; 731 my $type = $obj->{type} || $arch->{type};
414 732
415 if ($type > 0) { 733 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 734 $root = $Crossfire::Data::ATTR{$type};
417 } else { 735 } else {
736 my %a = (%$arch, %$obj);
737
738 if ($a{is_floor} && !$a{alive}) {
739 $root = $Crossfire::Data::TYPE{Floor};
740 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743 $root = $Crossfire::Data::TYPE{Wall};
744 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745 $root = $Crossfire::Data::TYPE{"Weak Wall"};
746 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 747 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 748 }
433 } 749 }
434 750
435 my @import = ($root); 751 my @import = ($root);
436 752
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!"; 928 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0]; 929 *FACE = $_[0];
614 }, sub { 930 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0"; 931 my $tile = read_pak "$LIB/crossfire.0";
618 932
619 my %cache; 933 my %cache;
620 934
621 my $idx = 0; 935 my $idx = 0;
622 936
623 for my $name (sort keys %$tile) { 937 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile (); 938 my $pb = new Gtk2::Gdk::PixbufLoader;
625 print $fh $tile->{$name}; 939 $pb->write ($tile->{$name});
626 close $fh; 940 $pb->close;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 941 my $pb = $pb->get_pixbuf;
628 unlink $filename;
629 942
630 my $tile = $cache{$name} = { 943 my $tile = $cache{$name} = {
631 pb => $pb, 944 pb => $pb,
632 idx => $idx, 945 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 946 w => int $pb->get_width / TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 } 965 }
653 } 966 }
654 } 967 }
655 968
656 $pb->save ("$VARDIR/tilecache.png", "png"); 969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
657 970
658 \%cache 971 \%cache
659 }; 972 };
660} 973}
661 974

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines