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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.13 by root, Thu Feb 9 20:54:42 2006 UTC vs.
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
17 19
18#XXX: The map_* procedures scream for a map-object
19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 arch_extends 22);
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# same as in server save routine, to (hopefully) be compatible
43# to the other editors.
44our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore
48 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51));
52
53our @FIELD_ORDER = (qw(
54 elevation
55
56 name name_pl custom_name title race
57 slaying skill msg lore other_arch face
58 #todo-events
59 animation is_animated
60 Str Dex Con Wis Pow Cha Int
61 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype
65
66 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation
70 resist_deplete resist_death resist_chaos resist_counterspell
71 resist_godpower resist_holyword resist_blind resist_internal
72 resist_life_stealing resist_disease
73
74 path_attuned path_repelled path_denied material materialname
75 value carrying weight invisible state magic
76 last_heal last_sp last_grace last_eat
77 connected glow_radius randomitems npx_status npc_program
78 run_away pick_up container will_apply smoothlevel
79 current_weapon_script weapontype tooltype elevation client_type
80 item_power duration range
81 range_modifier duration_modifier dam_modifier gen_sp_armour
82 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
83
84 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
85 friendly generator is_thrown auto_apply treasure player sold see_invisible
86 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
87 splitting hitback startequip blocksview undead scared unaggressive
88 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
89 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
90 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
91 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
92 random_move only_attack confused stealth cursed damned see_anywhere
93 known_magical known_cursed can_use_skill been_applied has_ready_scroll
94 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
98
99 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101));
102
103sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 }
109sub MOVE_ALL (){ 0xff }
110
111sub load_ref($) {
112 my ($path) = @_;
113
114 open my $fh, "<", $path
115 or die "$path: $!";
116 binmode $fh;
117 local $/;
118
119 thaw <$fh>
120}
121
122sub save_ref($$) {
123 my ($ref, $path) = @_;
124
125 open my $fh, ">", "$path~"
126 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref;
129 close $fh;
130 rename "$path~", $path
131 or die "$path: $!";
132}
133
134sub normalize_object($) {
135 my ($ob) = @_;
136
137 delete $ob->{$_} for qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru
24 ); 140 );
25 141
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 143 next unless exists $ob->{$attr};
144 next if $ob->{$attr} =~ /^\d+$/;
28 145
29sub TILESIZE (){ 32 } 146 my $flags = 0;
30 147
31our $ARCH; 148 # assume list
149 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150 $flags |= MOVE_WALK if $flag eq "walk";
151 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153 $flags |= MOVE_FLYING if $flag eq "flying";
154 $flags |= MOVE_SWIM if $flag eq "swim";
155 $flags |= MOVE_BOAT if $flag eq "boat";
156 $flags |= MOVE_ALL if $flag eq "all";
32 157
33our %FIELD_MULTILINE = ( 158 $flags &= ~MOVE_WALK if $flag eq "-walk";
34 msg => "endmsg", 159 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
35); 160 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161 $flags &= ~MOVE_FLYING if $flag eq "-flying";
162 $flags &= ~MOVE_SWIM if $flag eq "-swim";
163 $flags &= ~MOVE_BOAT if $flag eq "-boat";
164 $flags &= ~MOVE_ALL if $flag eq "-all";
165 }
36 166
37# not used yet, maybe alphabetical is ok 167 $ob->{$attr} = $flags;
38our @FIELD_ORDER = (qw(name name_pl)); 168 }
39 169
40# not used yet, AND NOT CHECKED, should also be BY TYPE 170 if (defined (my $v = delete $ob->{no_pass})) {
41our %FIELD_NORMALIZE = ( 171 $ob->{move_block} = $v ? MOVE_ALL : 0;
172 }
173 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK;
175 $ob->{move_slow_penalty} = $v;
176 }
177 if (defined (my $v = delete $ob->{walk_on})) {
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
179 : $ob->{move_on} & ~MOVE_WALK;
180 }
181 if (defined (my $v = delete $ob->{walk_off})) {
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
183 : $ob->{move_off} & ~MOVE_WALK;
184 }
185 if (defined (my $v = delete $ob->{fly_on})) {
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
187 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 }
189 if (defined (my $v = delete $ob->{fly_off})) {
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
191 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 }
193 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 }
197
198 $ob
199}
200
201sub normalize_arch($) {
202 my ($ob) = @_;
203
204 normalize_object $ob;
205
206 my $arch = $ARCH{$ob->{_name}}
207 or (warn "$ob->{_name}: no such archetype", return $ob);
208
209 if ($arch->{type} == 22) { # map
210 my %normalize = (
42 "enter_x" => "hp", 211 "enter_x" => "hp",
43 "enter_y" => "sp", 212 "enter_y" => "sp",
44); 213 "width" => "x",
214 "height" => "y",
215 "reset_timeout" => "weight",
216 "swap_time" => "value",
217 "difficulty" => "level",
218 "darkness" => "invisible",
219 "fixed_resettime" => "stand_still",
220 );
45 221
222 while (my ($k2, $k1) = each %normalize) {
223 if (defined (my $v = delete $ob->{$k1})) {
224 $ob->{$k2} = $v;
225 }
226 }
227 } else {
228 # if value matches archetype default, delete
229 while (my ($k, $v) = each %$ob) {
230 if (exists $arch->{$k} and $arch->{$k} eq $v) {
231 next if $k eq "_name";
232 delete $ob->{$k};
233 }
234 }
235 }
236
237 # a speciality for the editor
238 if (exists $ob->{attack_movement}) {
239 my $am = delete $ob->{attack_movement};
240 $ob->{attack_movement_bits_0_3} = $am & 15;
241 $ob->{attack_movement_bits_4_7} = $am & 240;
242 }
243
244 $ob
245}
246
46sub read_pak($;$) { 247sub read_pak($) {
47 my ($path, $cache) = @_; 248 my ($path) = @_;
48 249
49 eval {
50 defined $cache
51 && -M $cache < -M $path
52 && Storable::retrieve $cache
53 } or do {
54 my %pak; 250 my %pak;
55 251
56 open my $fh, "<:raw", $path 252 open my $fh, "<", $path
57 or Carp::croak "$_[0]: $!"; 253 or Carp::croak "$_[0]: $!";
254 binmode $fh;
58 while (<$fh>) { 255 while (<$fh>) {
59 my ($type, $id, $len, $path) = split; 256 my ($type, $id, $len, $path) = split;
60 $path =~ s/.*\///; 257 $path =~ s/.*\///;
61 read $fh, $pak{$path}, $len; 258 read $fh, $pak{$path}, $len;
62 } 259 }
63 260
64 Storable::nstore \%pak, $cache
65 if defined $cache;
66
67 \%pak 261 \%pak
68 }
69} 262}
70 263
71sub read_arch($;$) { 264sub read_arch($) {
72 my ($path, $cache) = @_; 265 my ($path) = @_;
73 266
74 eval {
75 defined $cache
76 && -M $cache < -M $path
77 && Storable::retrieve $cache
78 } or do {
79 my %arc; 267 my %arc;
80 my ($more, $prev); 268 my ($more, $prev);
81 269
82 open my $fh, "<:raw", $path 270 open my $fh, "<", $path
83 or Carp::croak "$path: $!"; 271 or Carp::croak "$path: $!";
84 272
273 binmode $fh;
274
85 my $parse_block; $parse_block = sub { 275 my $parse_block; $parse_block = sub {
86 my %arc = @_; 276 my %arc = @_;
87
88 while (<$fh>) {
89 s/\s+$//;
90 if (/^end$/i) {
91 last;
92 } elsif (/^arch (\S+)$/) {
93 push @{ $arc{inventory} }, $parse_block->(_name => $1);
94 } elsif (/^lore$/) {
95 while (<$fh>) {
96 last if /^endlore\s*$/i;
97 $arc{lore} .= $_;
98 }
99 } elsif (/^msg$/) {
100 while (<$fh>) {
101 last if /^endmsg\s*$/i;
102 $arc{msg} .= $_;
103 }
104 } elsif (/^(\S+)\s*(.*)$/) {
105 $arc{lc $1} = $2;
106 } elsif (/^\s*($|#)/) {
107 #
108 } else {
109 warn "$path: unparsable line '$_' in arch $arc{_name}";
110 }
111 }
112
113 \%arc
114 };
115 277
116 while (<$fh>) { 278 while (<$fh>) {
117 s/\s+$//; 279 s/\s+$//;
118 if (/^more$/i) { 280 if (/^end$/i) {
119 $more = $prev; 281 last;
120 } elsif (/^object (\S+)$/i) { 282 } elsif (/^arch (\S+)$/i) {
121 my $name = $1; 283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
122 my $arc = $parse_block->(_name => $name); 284 } elsif (/^lore$/i) {
123 285 while (<$fh>) {
124 if ($more) { 286 last if /^endlore\s*$/i;
125 $more->{more} = $arc;
126 } else {
127 $arc{$name} = $arc; 287 $arc{lore} .= $_;
128 } 288 }
129 $prev = $arc; 289 } elsif (/^msg$/i) {
130 $more = undef; 290 while (<$fh>) {
291 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_;
293 }
131 } elsif (/^arch (\S+)$/i) { 294 } elsif (/^(\S+)\s*(.*)$/) {
132 push @{ $arc{arch} }, $parse_block->(_name => $1); 295 $arc{lc $1} = $2;
133 } elsif (/^\s*($|#)/) { 296 } elsif (/^\s*($|#)/) {
134 # 297 #
135 } else { 298 } else {
136 warn "$path: unparseable top-level line '$_'"; 299 warn "$path: unparsable line '$_' in arch $arc{_name}";
137 }
138 } 300 }
139 301 }
140 undef $parse_block; # work around bug in perl not freeing $fh etc.
141
142 Storable::nstore \%arc, $cache
143 if defined $cache;
144 302
145 \%arc 303 \%arc
146 } 304 };
147}
148 305
149# returns the arch/object stack from a tile on a map 306 while (<$fh>) {
150sub map_get_tile_stack { 307 s/\s+$//;
151 my ($map, $x, $y) = @_; 308 if (/^more$/i) {
152 my $as; 309 $more = $prev;
310 } elsif (/^object (\S+)$/i) {
311 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name);
153 313
154 if ($x > 0 || $x < $map->{width} 314 if ($more) {
155 || $y > 0 || $y < $map->{height}) { 315 $more->{more} = $arc;
316 } else {
317 $arc{$name} = $arc;
318 }
319 $prev = $arc;
320 $more = undef;
321 } elsif (/^arch (\S+)$/i) {
322 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name);
156 324
157 $as = $map->{map}{map}[$x][$y] || []; 325 if ($more) {
326 $more->{more} = $arc;
327 } else {
328 push @{ $arc{arch} }, $arc;
329 }
330 $prev = $arc;
331 $more = undef;
332 } elsif (/^\s*($|#)/) {
333 #
334 } else {
335 warn "$path: unparseable top-level line '$_'";
336 }
158 } 337 }
159 338
160 return $as; 339 undef $parse_block; # work around bug in perl not freeing $fh etc.
161}
162 340
163# pop the topmost arch/object from the stack of a tile on a map 341 \%arc
164sub map_pop_tile_stack {
165 my ($map, $x, $y) = @_;
166
167 if ($x > 0 || $x < $map->{width}
168 || $y > 0 || $y < $map->{height}) {
169
170 pop @{$map->{map}{map}[$x][$y]};
171 }
172} 342}
173
174# pushes the arch/object on the stack of a tile on a map
175sub map_push_tile_stack {
176 my ($map, $x, $y, $arch) = @_;
177
178 if ($x > 0 || $x < $map->{width}
179 || $y > 0 || $y < $map->{height}) {
180
181 push @{$map->{map}{map}[$x][$y]}, $arch;
182 }
183}
184
185 343
186# put all archs into a hash with editor_face as it's key 344# put all archs into a hash with editor_face as it's key
187# NOTE: the arrays in the hash values are references to 345# NOTE: the arrays in the hash values are references to
188# the archs from $ARCH 346# the archs from $ARCH
189sub editor_archs { 347sub editor_archs {
190 my %paths; 348 my %paths;
191 349
192 for (keys %$ARCH) { 350 for (keys %ARCH) {
193 my $arch = $ARCH->{$_}; 351 my $arch = $ARCH{$_};
194 push @{$paths{$arch->{editor_folder}}}, \$arch; 352 push @{$paths{$arch->{editor_folder}}}, \$arch;
195 } 353 }
196 354
197 return \%paths; 355 \%paths
198} 356}
199 357
200# arch_extends determines how the arch looks like on the map, 358=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
201# bigfaces, linked faces and single faces are handled here 359
202# it returns (<xoffset>, <yoffset>, <width>, <height>) 360arch_extents determines the extents of the given arch's face(s), linked
203# NOTE: non rectangular linked faces are not considered 361faces and single faces are handled here it returns (minx, miny, maxx,
362maxy)
363
364=cut
365
204sub arch_extends { 366sub arch_extents {
205 my ($a) = @_; 367 my ($a) = @_;
206 368
207 my $TC = \%Crossfire::Tilecache::TILECACHE; 369 my $o = $ARCH{$a->{_name}}
208
209 my $facename =
210 $a->{face} || $ARCH->{$a->{_name}}->{face}
211 or return (); 370 or return;
212 371
213 my $tile = $TC->{$facename} 372 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
214 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 373 or (warn "no face data found for arch '$a->{_name}'"), return;
215 374
216 if ($tile->{w} > 1 || $tile->{h} > 1) { 375 if ($face->{w} > 1 || $face->{h} > 1) {
217 # bigfaces 376 # bigface
218 return (0, 0, $tile->{w}, $tile->{h}); 377 return (0, 0, $face->{w} - 1, $face->{h} - 1);
219 378
220 } elsif ($a->{more}) { 379 } elsif ($o->{more}) {
221 # linked faces 380 # linked face
222 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 381 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
223 do {
224 $miw > (0 + $a->{x}) and $miw = $a->{x};
225 $mih > (0 + $a->{y}) and $mih = $a->{y};
226 $maw < (0 + $a->{x}) and $maw = $a->{x};
227 $mah < (0 + $a->{y}) and $mah = $a->{y};
228 } while $a = $a->{more};
229 382
230 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 383 for (; $o; $o = $o->{more}) {
384 $minx = min $minx, $o->{x};
385 $miny = min $miny, $o->{y};
386 $maxx = max $maxx, $o->{x};
387 $maxy = max $maxy, $o->{y};
388 }
389
390 return ($minx, $miny, $maxx, $maxy);
231 391
232 } else { 392 } else {
233 # single face 393 # single face
234 return (0, 0, 1, 1); 394 return (0, 0, 0, 0);
395 }
396}
397
398=item $type = arch_attr $arch
399
400Returns a hashref describing the object and its attributes. It can contain
401the following keys:
402
403 name the name, suitable for display purposes
404 ignore
405 attr
406 desc
407 use
408 section => [name => \%attr, name => \%attr]
409 import
410
411=cut
412
413sub arch_attr($) {
414 my ($obj) = @_;
415
416 require Crossfire::Data;
417
418 my $root;
419 my $attr = { };
420
421 my $arch = $ARCH{ $obj->{_name} };
422 my $type = $obj->{type} || $arch->{type};
423
424 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type};
426 } else {
427 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 }
442 }
443
444 my @import = ($root);
445
446 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
447 unless $type == 116;
448
449 my (%ignore);
450 my (@section_order, %section, @attr_order);
451
452 while (my $type = shift @import) {
453 push @import, @{$type->{import} || []};
454
455 $attr->{$_} ||= $type->{$_}
456 for qw(name desc use);
457
458 for (@{$type->{ignore} || []}) {
459 $ignore{$_}++ for ref $_ ? @$_ : $_;
460 }
461
462 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
463 my ($name, $attr) = @$_;
464 push @section_order, $name;
465 for (@$attr) {
466 my ($k, $v) = @$_;
467 push @attr_order, $k;
468 $section{$name}{$k} ||= $v;
469 }
470 }
471 }
472
473 $attr->{section} = [
474 map !exists $section{$_} ? () : do {
475 my $attr = delete $section{$_};
476
477 [
478 $_,
479 map exists $attr->{$_} && !$ignore{$_}
480 ? [$_ => delete $attr->{$_}] : (),
481 @attr_order
482 ]
483 },
484
485 exists $section{$_} ? [$_ => delete $section{$_}] : (),
486 @section_order
487 ];
488
489 $attr
490}
491
492sub arch_edit_sections {
493# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494# edit_type = 0;
495# else if (edit_type != 0) {
496# // all flags from 'check_type' must be unset in this arch because they get recalculated now
497# edit_type &= ~check_type;
498# }
499#
500# }
501# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502# getAttributeValue("alive", defarch) == 1 &&
503# (getAttributeValue("monster", defarch) == 1 ||
504# getAttributeValue("generator", defarch) == 1)) {
505# // Monster: monsters/npcs/generators
506# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507# }
508# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510# // Walls
511# edit_type |= IGUIConstants.TILE_EDIT_WALL;
512# }
513# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514# getAttributeValue("connected", defarch) != 0) {
515# // Connected Objects
516# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517# }
518# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519# arch_type == 66 || arch_type == 41 || arch_type == 95) {
520# // Exit: teleporter/exit/trapdoors
521# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522# }
523# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527# arch_type == 124 || arch_type == 130)) {
528# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530# }
531# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533# arch_type == 91 || arch_type == 21 || arch_type == 24) {
534# // Door: door/special door/gates + keys
535# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536# }
537# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543# arch_type == 122 || arch_type == 3)) {
544# // Equipment: weapons/armour/wands/rods
545# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546# }
547#
548# return(edit_type);
549#
550#
551}
552
553sub cache_file($$&&) {
554 my ($src, $cache, $load, $create) = @_;
555
556 my ($size, $mtime) = (stat $src)[7,9]
557 or Carp::croak "$src: $!";
558
559 if (-e $cache) {
560 my $ref = eval { load_ref $cache };
561
562 if ($ref->{version} == 1
563 && $ref->{size} == $size
564 && $ref->{mtime} == $mtime
565 && eval { $load->($ref->{data}); 1 }) {
566 return;
567 }
568 }
569
570 my $ref = {
571 version => 1,
572 size => $size,
573 mtime => $mtime,
574 data => $create->(),
235 } 575 };
236}
237 576
238sub init($) { 577 $load->($ref->{data});
239 my ($cachedir) = @_;
240 578
241 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 579 save_ref $ref, $cache;
580}
581
582=item set_libdir $path
583
584Sets the library directory to the given path
585(default: $ENV{CROSSFIRE_LIBDIR}).
586
587You have to (re-)load the archetypes and tilecache manually after steting
588the library path.
589
590=cut
591
592sub set_libdir($) {
593 $LIB = $_[0];
594}
595
596=item load_archetypes
597
598(Re-)Load archetypes into %ARCH.
599
600=cut
601
602sub load_archetypes() {
603 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
604 *ARCH = $_[0];
605 }, sub {
606 read_arch "$LIB/archetypes"
607 };
608}
609
610=item load_tilecache
611
612(Re-)Load %TILE and %FACE.
613
614=cut
615
616sub load_tilecache() {
617 require Gtk2;
618
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0];
623 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0";
627
628 my %cache;
629
630 my $idx = 0;
631
632 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile ();
634 print $fh $tile->{$name};
635 close $fh;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
637 unlink $filename;
638
639 my $tile = $cache{$name} = {
640 pb => $pb,
641 idx => $idx,
642 w => int $pb->get_width / TILESIZE,
643 h => int $pb->get_height / TILESIZE,
644 };
645
646
647 $idx += $tile->{w} * $tile->{h};
648 }
649
650 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651
652 while (my ($name, $tile) = each %cache) {
653 my $tpb = delete $tile->{pb};
654 my $ofs = $tile->{idx};
655
656 for my $x (0 .. $tile->{w} - 1) {
657 for my $y (0 .. $tile->{h} - 1) {
658 my $idx = $ofs + $x + $y * $tile->{w};
659 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 }
662 }
663 }
664
665 $pb->save ("$VARDIR/tilecache.png", "png");
666
667 \%cache
668 };
242} 669}
243 670
244=head1 AUTHOR 671=head1 AUTHOR
245 672
246 Marc Lehmann <schmorp@schmorp.de> 673 Marc Lehmann <schmorp@schmorp.de>

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