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37 | msg => "endmsg", |
37 | msg => "endmsg", |
38 | lore => "endlore", |
38 | lore => "endlore", |
39 | maplore => "endmaplore", |
39 | maplore => "endmaplore", |
40 | ); |
40 | ); |
41 | |
41 | |
42 | # not used yet, maybe alphabetical is ok |
42 | # same as in server save routine, to (hopefully) be compatible |
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43 | # to the other editors. |
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44 | our @FIELD_ORDER_MAP = (qw( |
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45 | name swap_time reset_timeout fixed_resettime difficulty region |
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46 | shopitems shopgreed shopmin shopmax shoprace |
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47 | darkness width height enter_x enter_y msg maplore |
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48 | unique template |
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49 | outdoor temp pressure humid windspeed winddir sky nosmooth |
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50 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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51 | )); |
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52 | |
43 | our @FIELD_ORDER = (qw(name name_pl)); |
53 | our @FIELD_ORDER = (qw( |
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54 | elevation |
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55 | |
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56 | name name_pl custom_name title race |
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57 | slaying skill msg lore other_arch face |
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58 | #todo-events |
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59 | animation is_animated |
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60 | Str Dex Con Wis Pow Cha Int |
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61 | hp maxhp sp maxsp grace maxgrace |
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62 | exp perm_exp expmul |
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63 | food dam luck wc ac x y speed speed_left move_state attack_movement |
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64 | nrof level direction type subtype |
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65 | |
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66 | resist_physical resist_magic resist_fire resist_electricity |
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67 | resist_cold resist_confusion resist_acid resist_drain |
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68 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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69 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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70 | resist_deplete resist_death resist_chaos resist_counterspell |
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71 | resist_godpower resist_holyword resist_blind resist_internal |
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72 | resist_life_stealing resist_disease |
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73 | |
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74 | path_attuned path_repelled path_denied material materialname |
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75 | value carrying weight invisible state magic |
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76 | last_heal last_sp last_grace last_eat |
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77 | connected glow_radius randomitems npx_status npc_program |
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78 | run_away pick_up container will_apply smoothlevel |
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79 | current_weapon_script weapontype tooltype elevation client_type |
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80 | item_power duration range |
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81 | range_modifier duration_modifier dam_modifier gen_sp_armour |
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82 | move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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83 | |
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84 | alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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85 | friendly generator is_thrown auto_apply treasure player sold see_invisible |
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86 | can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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87 | splitting hitback startequip blocksview undead scared unaggressive |
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88 | reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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89 | run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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90 | can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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91 | has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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92 | random_move only_attack confused stealth cursed damned see_anywhere |
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93 | known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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94 | can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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95 | has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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96 | is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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97 | activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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98 | |
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99 | body_range body_arm body_torso body_head body_neck body_skill |
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100 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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101 | )); |
44 | |
102 | |
45 | sub MOVE_WALK (){ 0x01 } |
103 | sub MOVE_WALK (){ 0x01 } |
46 | sub MOVE_FLY_LOW (){ 0x02 } |
104 | sub MOVE_FLY_LOW (){ 0x02 } |
47 | sub MOVE_FLY_HIGH (){ 0x04 } |
105 | sub MOVE_FLY_HIGH (){ 0x04 } |
48 | sub MOVE_FLYING (){ 0x06 } |
106 | sub MOVE_FLYING (){ 0x06 } |
… | |
… | |
174 | delete $ob->{$k}; |
232 | delete $ob->{$k}; |
175 | } |
233 | } |
176 | } |
234 | } |
177 | } |
235 | } |
178 | |
236 | |
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237 | # a speciality for the editor |
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238 | if (exists $ob->{attack_movement}) { |
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239 | my $am = delete $ob->{attack_movement}; |
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240 | $ob->{attack_movement_bits_0_3} = $am & 15; |
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241 | $ob->{attack_movement_bits_4_7} = $am & 240; |
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242 | } |
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243 | |
179 | $ob |
244 | $ob |
180 | } |
245 | } |
181 | |
246 | |
182 | sub read_pak($) { |
247 | sub read_pak($) { |
183 | my ($path) = @_; |
248 | my ($path) = @_; |
… | |
… | |
212 | |
277 | |
213 | while (<$fh>) { |
278 | while (<$fh>) { |
214 | s/\s+$//; |
279 | s/\s+$//; |
215 | if (/^end$/i) { |
280 | if (/^end$/i) { |
216 | last; |
281 | last; |
217 | } elsif (/^arch (\S+)$/) { |
282 | } elsif (/^arch (\S+)$/i) { |
218 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
283 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
219 | } elsif (/^lore$/) { |
284 | } elsif (/^lore$/i) { |
220 | while (<$fh>) { |
285 | while (<$fh>) { |
221 | last if /^endlore\s*$/i; |
286 | last if /^endlore\s*$/i; |
222 | $arc{lore} .= $_; |
287 | $arc{lore} .= $_; |
223 | } |
288 | } |
224 | } elsif (/^msg$/) { |
289 | } elsif (/^msg$/i) { |
225 | while (<$fh>) { |
290 | while (<$fh>) { |
226 | last if /^endmsg\s*$/i; |
291 | last if /^endmsg\s*$/i; |
227 | $arc{msg} .= $_; |
292 | $arc{msg} .= $_; |
228 | } |
293 | } |
229 | } elsif (/^(\S+)\s*(.*)$/) { |
294 | } elsif (/^(\S+)\s*(.*)$/) { |
… | |
… | |
252 | $arc{$name} = $arc; |
317 | $arc{$name} = $arc; |
253 | } |
318 | } |
254 | $prev = $arc; |
319 | $prev = $arc; |
255 | $more = undef; |
320 | $more = undef; |
256 | } elsif (/^arch (\S+)$/i) { |
321 | } elsif (/^arch (\S+)$/i) { |
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322 | my $name = $1; |
257 | push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); |
323 | my $arc = normalize_arch $parse_block->(_name => $name); |
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324 | |
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325 | if ($more) { |
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326 | $more->{more} = $arc; |
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327 | } else { |
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328 | push @{ $arc{arch} }, $arc; |
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329 | } |
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330 | $prev = $arc; |
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331 | $more = undef; |
258 | } elsif (/^\s*($|#)/) { |
332 | } elsif (/^\s*($|#)/) { |
259 | # |
333 | # |
260 | } else { |
334 | } else { |
261 | warn "$path: unparseable top-level line '$_'"; |
335 | warn "$path: unparseable top-level line '$_'"; |
262 | } |
336 | } |