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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.72 by root, Mon Sep 4 17:58:51 2006 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.9';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
18use Storable qw(freeze thaw); 18use Storable qw(freeze thaw);
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
23 35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27 39
37 msg => "endmsg", 49 msg => "endmsg",
38 lore => "endlore", 50 lore => "endlore",
39 maplore => "endmaplore", 51 maplore => "endmaplore",
40); 52);
41 53
54# movement bit type, PITA
55our %FIELD_MOVEMENT = map +($_ => undef),
56 qw(move_type move_block move_allow move_on move_off move_slow);
57
42# same as in server save routine, to (hopefully) be compatible 58# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 59# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 60our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 61 name attach swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace 62 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore 63 darkness width height enter_x enter_y msg maplore
48 unique template 64 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth 65 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 66 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 67));
52 68
53our @FIELD_ORDER = (qw( 69our @FIELD_ORDER = (qw(
54 elevation 70 elevation
55 71
56 name name_pl custom_name title race 72 name name_pl custom_name attach title race
57 slaying skill msg lore other_arch face 73 slaying skill msg lore other_arch face
58 #todo-events 74 #todo-events
59 animation is_animated 75 animation is_animated
60 Str Dex Con Wis Pow Cha Int 76 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 77 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 78 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 79 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 80 nrof level direction type subtype attacktype
65 81
66 resist_physical resist_magic resist_fire resist_electricity 82 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 83 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 84 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 85 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 114
99 body_range body_arm body_torso body_head body_neck body_skill 115 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 116 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 117));
102 118
119our %EVENT_TYPE = (
120 apply => 1,
121 attack => 2,
122 death => 3,
123 drop => 4,
124 pickup => 5,
125 say => 6,
126 stop => 7,
127 time => 8,
128 throw => 9,
129 trigger => 10,
130 close => 11,
131 timer => 12,
132);
133
103sub MOVE_WALK (){ 0x01 } 134sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 135sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 136sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 137sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 138sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 139sub MOVE_BOAT (){ 0x10 }
140sub MOVE_KNOWN (){ 0x1f } # all of above
109sub MOVE_ALL (){ 0xff } 141sub MOVE_ALLBIT (){ 0x10000 }
142sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
110 143
111sub load_ref($) { 144sub load_ref($) {
112 my ($path) = @_; 145 my ($path) = @_;
113 146
114 open my $fh, "<", $path 147 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 148 or die "$path: $!";
116 binmode $fh;
117 local $/; 149 local $/;
118 150
119 thaw <$fh> 151 thaw <$fh>
120} 152}
121 153
122sub save_ref($$) { 154sub save_ref($$) {
123 my ($ref, $path) = @_; 155 my ($ref, $path) = @_;
124 156
125 open my $fh, ">", "$path~" 157 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 158 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 159 print $fh freeze $ref;
129 close $fh; 160 close $fh;
130 rename "$path~", $path 161 rename "$path~", $path
131 or die "$path: $!"; 162 or die "$path: $!";
132} 163}
133 164
165my %attack_mask = (
166 physical => 0x00000001,
167 magic => 0x00000002,
168 fire => 0x00000004,
169 electricity => 0x00000008,
170 cold => 0x00000010,
171 confusion => 0x00000020,
172 acid => 0x00000040,
173 drain => 0x00000080,
174 weaponmagic => 0x00000100,
175 ghosthit => 0x00000200,
176 poison => 0x00000400,
177 slow => 0x00000800,
178 paralyze => 0x00001000,
179 turn_undead => 0x00002000,
180 fear => 0x00004000,
181 cancellation => 0x00008000,
182 deplete => 0x00010000,
183 death => 0x00020000,
184 chaos => 0x00040000,
185 counterspell => 0x00080000,
186 godpower => 0x00100000,
187 holyword => 0x00200000,
188 blind => 0x00400000,
189 internal => 0x00800000,
190 life_stealing => 0x01000000,
191 disease => 0x02000000,
192);
193
194sub _add_resist($$$) {
195 my ($ob, $mask, $value) = @_;
196
197 while (my ($k, $v) = each %attack_mask) {
198 $ob->{"resist_$k"} += $value if $mask & $v;
199 }
200}
201
202# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 203sub normalize_object($) {
135 my ($ob) = @_; 204 my ($ob) = @_;
136 205
206 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 207 delete @$ob{qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 208 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 209 can_apply pass_thru can_pass_thru
140 ); 210 )};
141 211
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 212 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215
216 # convert movement strings to bitsets
217 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 218 next unless exists $ob->{$attr};
219
220 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221
144 next if $ob->{$attr} =~ /^\d+$/; 222 next if $ob->{$attr} =~ /^\d+$/;
145 223
146 my $flags = 0; 224 my $flags = 0;
147 225
148 # assume list 226 # assume list
165 } 243 }
166 244
167 $ob->{$attr} = $flags; 245 $ob->{$attr} = $flags;
168 } 246 }
169 247
248 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 249 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 250 $ob->{move_block} = $v ? MOVE_ALL : 0;
172 } 251 }
173 if (defined (my $v = delete $ob->{slow_move})) { 252 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 253 $ob->{move_slow} |= MOVE_WALK;
175 $ob->{move_slow_penalty} = $v; 254 $ob->{move_slow_penalty} = $v;
176 } 255 }
177 if (defined (my $v = delete $ob->{walk_on})) { 256 if (defined (my $v = delete $ob->{walk_on})) {
257 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
178 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 258 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
179 : $ob->{move_on} & ~MOVE_WALK; 259 : $ob->{move_on} & ~MOVE_WALK;
180 } 260 }
181 if (defined (my $v = delete $ob->{walk_off})) { 261 if (defined (my $v = delete $ob->{walk_off})) {
262 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
182 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 263 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
183 : $ob->{move_off} & ~MOVE_WALK; 264 : $ob->{move_off} & ~MOVE_WALK;
184 } 265 }
185 if (defined (my $v = delete $ob->{fly_on})) { 266 if (defined (my $v = delete $ob->{fly_on})) {
267 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
186 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 268 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
187 : $ob->{move_on} & ~MOVE_FLY_LOW; 269 : $ob->{move_on} & ~MOVE_FLY_LOW;
188 } 270 }
189 if (defined (my $v = delete $ob->{fly_off})) { 271 if (defined (my $v = delete $ob->{fly_off})) {
272 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
190 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 273 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
191 : $ob->{move_off} & ~MOVE_FLY_LOW; 274 : $ob->{move_off} & ~MOVE_FLY_LOW;
192 } 275 }
193 if (defined (my $v = delete $ob->{flying})) { 276 if (defined (my $v = delete $ob->{flying})) {
277 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 278 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195 : $ob->{move_type} & ~MOVE_FLY_LOW; 279 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 280 }
197 281
282 # convert idiotic event_xxx things into objects
283 while (my ($event, $subtype) = each %EVENT_TYPE) {
284 if (exists $ob->{"event_${event}_plugin"}) {
285 push @{$ob->{inventory}}, {
286 _name => "event_$event",
287 title => delete $ob->{"event_${event}_plugin"},
288 slaying => delete $ob->{"event_${event}"},
289 name => delete $ob->{"event_${event}_options"},
290 };
291 }
292 }
293
198 $ob 294 $ob
199} 295}
200 296
297# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 298sub normalize_arch($) {
202 my ($ob) = @_; 299 my ($ob) = @_;
203 300
204 normalize_object $ob; 301 normalize_object $ob;
205 302
242 } 339 }
243 340
244 $ob 341 $ob
245} 342}
246 343
344sub attr_thaw($) {
345 my ($ob) = @_;
346
347 $ob->{attach} = from_json $ob->{attach}
348 if exists $ob->{attach};
349
350 $ob
351}
352
353sub attr_freeze($) {
354 my ($ob) = @_;
355
356 $ob->{attach} = Crossfire::to_json $ob->{attach}
357 if exists $ob->{attach};
358
359 $ob
360}
361
247sub read_pak($) { 362sub read_pak($) {
248 my ($path) = @_; 363 my ($path) = @_;
249 364
250 my %pak; 365 my %pak;
251 366
252 open my $fh, "<", $path 367 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 368 or Carp::croak "$_[0]: $!";
254 binmode $fh; 369 binmode $fh;
255 while (<$fh>) { 370 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 371 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 372 $path =~ s/.*\///;
259 } 374 }
260 375
261 \%pak 376 \%pak
262} 377}
263 378
264sub read_arch($) { 379sub read_arch($;$) {
265 my ($path) = @_; 380 my ($path, $toplevel) = @_;
266 381
267 my %arc; 382 my %arc;
268 my ($more, $prev); 383 my ($more, $prev);
269 384
270 open my $fh, "<", $path 385 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 386 or Carp::croak "$path: $!";
272 387
273 binmode $fh; 388# binmode $fh;
274 389
275 my $parse_block; $parse_block = sub { 390 my $parse_block; $parse_block = sub {
276 my %arc = @_; 391 my %arc = @_;
277 392
278 while (<$fh>) { 393 while (<$fh>) {
279 s/\s+$//; 394 s/\s+$//;
280 if (/^end$/i) { 395 if (/^end$/i) {
281 last; 396 last;
282 } elsif (/^arch (\S+)$/i) { 397 } elsif (/^arch (\S+)$/i) {
283 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 398 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
284 } elsif (/^lore$/i) { 399 } elsif (/^lore$/i) {
285 while (<$fh>) { 400 while (<$fh>) {
286 last if /^endlore\s*$/i; 401 last if /^endlore\s*$/i;
287 $arc{lore} .= $_; 402 $arc{lore} .= $_;
288 } 403 }
289 } elsif (/^msg$/i) { 404 } elsif (/^msg$/i) {
290 while (<$fh>) { 405 while (<$fh>) {
291 last if /^endmsg\s*$/i; 406 last if /^endmsg\s*$/i;
292 $arc{msg} .= $_; 407 $arc{msg} .= $_;
293 } 408 }
409 } elsif (/^anim$/i) {
410 while (<$fh>) {
411 last if /^mina\s*$/i;
412 chomp;
413 push @{ $arc{anim} }, $_;
414 }
294 } elsif (/^(\S+)\s*(.*)$/) { 415 } elsif (/^(\S+)\s*(.*)$/) {
295 $arc{lc $1} = $2; 416 $arc{lc $1} = $2;
296 } elsif (/^\s*($|#)/) { 417 } elsif (/^\s*($|#)/) {
297 # 418 #
298 } else { 419 } else {
307 s/\s+$//; 428 s/\s+$//;
308 if (/^more$/i) { 429 if (/^more$/i) {
309 $more = $prev; 430 $more = $prev;
310 } elsif (/^object (\S+)$/i) { 431 } elsif (/^object (\S+)$/i) {
311 my $name = $1; 432 my $name = $1;
312 my $arc = normalize_object $parse_block->(_name => $name); 433 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
434 $arc->{_atype} = 'object';
313 435
314 if ($more) { 436 if ($more) {
315 $more->{more} = $arc; 437 $more->{more} = $arc;
316 } else { 438 } else {
317 $arc{$name} = $arc; 439 $arc{$name} = $arc;
318 } 440 }
319 $prev = $arc; 441 $prev = $arc;
320 $more = undef; 442 $more = undef;
321 } elsif (/^arch (\S+)$/i) { 443 } elsif (/^arch (\S+)$/i) {
322 my $name = $1; 444 my $name = $1;
323 my $arc = normalize_arch $parse_block->(_name => $name); 445 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
446 $arc->{_atype} = 'arch';
324 447
325 if ($more) { 448 if ($more) {
326 $more->{more} = $arc; 449 $more->{more} = $arc;
327 } else { 450 } else {
328 push @{ $arc{arch} }, $arc; 451 push @{ $arc{arch} }, $arc;
329 } 452 }
330 $prev = $arc; 453 $prev = $arc;
331 $more = undef; 454 $more = undef;
455 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
456 if ($1 eq "lev_array") {
457 while (<$fh>) {
458 last if /^endplst\s*$/;
459 push @{$toplevel->{lev_array}}, $_+0;
460 }
461 } else {
462 $toplevel->{$1} = $2;
463 }
332 } elsif (/^\s*($|#)/) { 464 } elsif (/^\s*($|#)/) {
333 # 465 #
334 } else { 466 } else {
335 warn "$path: unparseable top-level line '$_'"; 467 die "$path: unparseable top-level line '$_'";
336 } 468 }
337 } 469 }
338 470
339 undef $parse_block; # work around bug in perl not freeing $fh etc. 471 undef $parse_block; # work around bug in perl not freeing $fh etc.
340 472
341 \%arc 473 \%arc
474}
475
476sub archlist_to_string {
477 my ($arch) = @_;
478
479 my $str;
480
481 my $append; $append = sub {
482 my %a = %{$_[0]};
483
484 Crossfire::attr_freeze \%a;
485 Crossfire::normalize_arch \%a;
486
487 # undo the bit-split we did before
488 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
489 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
490 | (delete $a{attack_movement_bits_4_7});
491 }
492
493 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
494
495 my $inv = delete $a{inventory};
496 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
497 my $anim = delete $a{anim};
498
499 my @kv;
500
501 for ($a{_name} eq "map"
502 ? @Crossfire::FIELD_ORDER_MAP
503 : @Crossfire::FIELD_ORDER) {
504 push @kv, [$_, delete $a{$_}]
505 if exists $a{$_};
506 }
507
508 for (sort keys %a) {
509 next if /^_/; # ignore our _-keys
510 push @kv, [$_, delete $a{$_}];
511 }
512
513 for (@kv) {
514 my ($k, $v) = @$_;
515
516 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
517 $v =~ s/\n$//;
518 $str .= "$k\n$v\n$end\n";
519 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
520 if ($v & ~Crossfire::MOVE_ALL or !$v) {
521 $str .= "$k $v\n";
522
523 } elsif ($v & Crossfire::MOVE_ALLBIT) {
524 $str .= "$k all";
525
526 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
527 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
528 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
529 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
530 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
531
532 $str .= "\n";
533
534 } else {
535 $str .= $k;
536
537 $str .= " walk" if $v & Crossfire::MOVE_WALK;
538 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
539 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
540 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
541 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
542
543 $str .= "\n";
544 }
545 } else {
546 $str .= "$k $v\n";
547 }
548 }
549
550 if ($inv) {
551 $append->($_) for @$inv;
552 }
553
554 if ($a{_atype} eq 'object') {
555 $str .= join "\n", "anim", @$anim, "mina\n"
556 if $anim;
557 }
558
559 $str .= "end\n";
560
561 if (($a{_atype} eq 'object') && $more) {
562 $str .= "\nmore\n";
563 $append->($more) if $more;
564 }
565 };
566
567 for (@$arch) {
568 $append->($_);
569 }
570
571 $str
342} 572}
343 573
344# put all archs into a hash with editor_face as it's key 574# put all archs into a hash with editor_face as it's key
345# NOTE: the arrays in the hash values are references to 575# NOTE: the arrays in the hash values are references to
346# the archs from $ARCH 576# the archs from $ARCH
347sub editor_archs { 577sub editor_archs {
348 my %paths; 578 my %paths;
349 579
350 for (keys %ARCH) { 580 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 581 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 582 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 583 }
354 584
355 \%paths 585 \%paths
356} 586}
357 587
422 my $type = $obj->{type} || $arch->{type}; 652 my $type = $obj->{type} || $arch->{type};
423 653
424 if ($type > 0) { 654 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 655 $root = $Crossfire::Data::ATTR{$type};
426 } else { 656 } else {
657 my %a = (%$arch, %$obj);
658
659 if ($a{is_floor} && !$a{alive}) {
660 $root = $Crossfire::Data::TYPE{Floor};
661 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
662 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
663 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
664 $root = $Crossfire::Data::TYPE{Wall};
665 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
666 $root = $Crossfire::Data::TYPE{"Weak Wall"};
667 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 668 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 669 }
442 } 670 }
443 671
444 my @import = ($root); 672 my @import = ($root);
445 673
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 847 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 848 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!"; 849 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0]; 850 *FACE = $_[0];
623 }, sub { 851 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 852 my $tile = read_pak "$LIB/crossfire.0";
627 853
628 my %cache; 854 my %cache;
629 855
630 my $idx = 0; 856 my $idx = 0;
631 857
632 for my $name (sort keys %$tile) { 858 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 859 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 860 $pb->write ($tile->{$name});
635 close $fh; 861 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 862 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 863
639 my $tile = $cache{$name} = { 864 my $tile = $cache{$name} = {
640 pb => $pb, 865 pb => $pb,
641 idx => $idx, 866 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 867 w => int $pb->get_width / TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 885 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 886 }
662 } 887 }
663 } 888 }
664 889
665 $pb->save ("$VARDIR/tilecache.png", "png"); 890 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
666 891
667 \%cache 892 \%cache
668 }; 893 };
669} 894}
670 895

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