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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.59 by root, Sun Mar 26 11:52:31 2006 UTC vs.
Revision 1.111 by elmex, Thu Jun 7 14:45:22 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.99';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
76 resist_life_stealing resist_disease 83 resist_life_stealing resist_disease
77 84
78 path_attuned path_repelled path_denied material materialname 85 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic 86 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat 87 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program 88 connected glow_radius randomitems tresure_env npx_status npc_program
82 run_away pick_up container will_apply smoothlevel 89 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type 90 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range 91 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour 92 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty 93 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll 104 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly 105 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark 106 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage 107 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable 108 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 precious
102 110
103 body_range body_arm body_torso body_head body_neck body_skill 111 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 112 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 113));
114
115our %EVENT_TYPE = (
116 apply => 1,
117 attack => 2,
118 death => 3,
119 drop => 4,
120 pickup => 5,
121 say => 6,
122 stop => 7,
123 time => 8,
124 throw => 9,
125 trigger => 10,
126 close => 11,
127 timer => 12,
128);
106 129
107sub MOVE_WALK (){ 0x01 } 130sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 131sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 132sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 133sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 134sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 135sub MOVE_BOAT (){ 0x10 }
136sub MOVE_SHIP (){ 0x20 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 137sub MOVE_KNOWN (){ 0x3f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 138sub MOVE_ALL (){ 0x10000 } # very special value
139
140our %MOVE_TYPE = (
141 walk => MOVE_WALK,
142 fly_low => MOVE_FLY_LOW,
143 fly_high => MOVE_FLY_HIGH,
144 flying => MOVE_FLYING,
145 swim => MOVE_SWIM,
146 boat => MOVE_BOAT,
147 ship => MOVE_SHIP,
148 all => MOVE_ALL,
149);
150
151our @MOVE_TYPE = keys %MOVE_TYPE;
152
153{
154 package Crossfire::MoveType;
155
156 use overload
157 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 '""' => \&as_string,
159 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163 'x=' => sub {
164 my $cur = $_[0] >= $_[1];
165 if (!defined $cur) {
166 if ($_[0] >= "all") {
167 $_[0] -= $_[1];
168 } else {
169 $_[0] += $_[1];
170 }
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 if ($string =~ /^\s*\d+\s*$/) {
191 $mask = MOVE_ALL;
192 $value = $string+0;
193 } else {
194 for (split /\s+/, lc $string) {
195 if (s/^-//) {
196 $mask |= $MOVE_TYPE{$_};
197 $value &= ~$MOVE_TYPE{$_};
198 } else {
199 $mask |= $MOVE_TYPE{$_};
200 $value |= $MOVE_TYPE{$_};
201 }
202 }
203 }
204
205 (bless [$mask, $value], $class)->normalise
206}
207
208sub Crossfire::MoveType::normalise {
209 my ($self) = @_;
210
211 if ($self->[0] & MOVE_ALL) {
212 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213 $self->[0] &= $mask;
214 $self->[1] &= $mask;
215 }
216
217 $self->[1] &= $self->[0];
218
219 $self
220}
221
222sub Crossfire::MoveType::as_string {
223 my ($self) = @_;
224
225 my @res;
226
227 my ($mask, $value) = @$self;
228
229 for (@Crossfire::MOVE_TYPE) {
230 my $bit = $Crossfire::MOVE_TYPE{$_};
231 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232 $mask &= ~$bit;
233 push @res, $value & $bit ? $_ : "-$_";
234 }
235 }
236
237 join " ", @res
238}
116 239
117sub load_ref($) { 240sub load_ref($) {
118 my ($path) = @_; 241 my ($path) = @_;
119 242
120 open my $fh, "<", $path 243 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 244 or die "$path: $!";
122 binmode $fh;
123 local $/; 245 local $/;
124 246
125 thaw <$fh> 247 thaw <$fh>
126} 248}
127 249
128sub save_ref($$) { 250sub save_ref($$) {
129 my ($ref, $path) = @_; 251 my ($ref, $path) = @_;
130 252
131 open my $fh, ">", "$path~" 253 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 254 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 255 print $fh freeze $ref;
135 close $fh; 256 close $fh;
136 rename "$path~", $path 257 rename "$path~", $path
137 or die "$path: $!"; 258 or die "$path: $!";
138} 259}
139 260
261my %attack_mask = (
262 physical => 0x00000001,
263 magic => 0x00000002,
264 fire => 0x00000004,
265 electricity => 0x00000008,
266 cold => 0x00000010,
267 confusion => 0x00000020,
268 acid => 0x00000040,
269 drain => 0x00000080,
270 weaponmagic => 0x00000100,
271 ghosthit => 0x00000200,
272 poison => 0x00000400,
273 slow => 0x00000800,
274 paralyze => 0x00001000,
275 turn_undead => 0x00002000,
276 fear => 0x00004000,
277 cancellation => 0x00008000,
278 deplete => 0x00010000,
279 death => 0x00020000,
280 chaos => 0x00040000,
281 counterspell => 0x00080000,
282 godpower => 0x00100000,
283 holyword => 0x00200000,
284 blind => 0x00400000,
285 internal => 0x00800000,
286 life_stealing => 0x01000000,
287 disease => 0x02000000,
288);
289
290sub _add_resist($$$) {
291 my ($ob, $mask, $value) = @_;
292
293 while (my ($k, $v) = each %attack_mask) {
294 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 }
296}
297
298my %MATERIAL = reverse
299 paper => 1,
300 iron => 2,
301 glass => 4,
302 leather => 8,
303 wood => 16,
304 organic => 32,
305 stone => 64,
306 cloth => 128,
307 adamant => 256,
308 liquid => 512,
309 tin => 1024,
310 bone => 2048,
311 ice => 4096,
312
313 # guesses
314 runestone => 12,
315 bronze => 18,
316 "ancient wood" => 20,
317 glass => 36,
318 marble => 66,
319 ice => 68,
320 stone => 70,
321 stone => 80,
322 cloth => 136,
323 ironwood => 144,
324 adamantium => 258,
325 glacium => 260,
326 blood => 544,
327;
328
329# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 330sub normalize_object($) {
141 my ($ob) = @_; 331 my ($ob) = @_;
142 332
333 # convert material bitset to materialname, if possible
334 if (exists $ob->{material}) {
335 if (!$ob->{material}) {
336 delete $ob->{material};
337 } elsif (exists $ob->{materialname}) {
338 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339 delete $ob->{material};
340 } else {
341 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342 delete $ob->{material}; # assume materilname is more specific and nuke material
343 }
344 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345 delete $ob->{material};
346 $ob->{materialname} = $name;
347 } else {
348 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 }
350 }
351
352 # check whether attachment is the same as in the archetype
353 if (exists $ob->{attach}) {
354 my $arch = $ARCH{$ob->{_name}};
355 my $js = JSON::XS->new->utf8->canonical (1);
356
357 if (defined $arch->{attach}
358 && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 delete $ob->{attach}
360 }
361 }
362
363 # color_fg is used as default for magicmap if magicmap does not exist
364 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365
366 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 367 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 368 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 369 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 370 )};
147 371
372 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
375
376 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 377 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 378 next unless exists $ob->{$attr};
150 379
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 380 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 381 }
178 382
383 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 384 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 385 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 386 }
182 if (defined (my $v = delete $ob->{slow_move})) { 387 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 388 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 389 $ob->{move_slow_penalty} = $v;
185 } 390 }
186 if (defined (my $v = delete $ob->{walk_on})) { 391 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 392 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 393 }
190 if (defined (my $v = delete $ob->{walk_off})) { 394 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 395 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 396 }
194 if (defined (my $v = delete $ob->{fly_on})) { 397 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 398 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 399 }
198 if (defined (my $v = delete $ob->{fly_off})) { 400 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 401 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 402 }
202 if (defined (my $v = delete $ob->{flying})) { 403 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 404 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 405 }
406
407 # convert idiotic event_xxx things into objects
408 while (my ($event, $subtype) = each %EVENT_TYPE) {
409 if (exists $ob->{"event_${event}_plugin"}) {
410 push @{$ob->{inventory}}, {
411 _name => "event_$event",
412 title => delete $ob->{"event_${event}_plugin"},
413 slaying => delete $ob->{"event_${event}"},
414 name => delete $ob->{"event_${event}_options"},
415 };
416 }
417 }
418
419 # some archetypes had "+3" instead of the canonical "3", so fix
420 $ob->{dam} *= 1 if exists $ob->{dam};
206 421
207 $ob 422 $ob
208} 423}
209 424
425# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 426sub normalize_arch($) {
211 my ($ob) = @_; 427 my ($ob) = @_;
212 428
213 normalize_object $ob; 429 normalize_object $ob;
214 430
251 } 467 }
252 468
253 $ob 469 $ob
254} 470}
255 471
472sub attr_thaw($) {
473 my ($ob) = @_;
474
475 $ob->{attach} = from_json $ob->{attach}
476 if exists $ob->{attach};
477
478 $ob
479}
480
481sub attr_freeze($) {
482 my ($ob) = @_;
483
484 $ob->{attach} = Crossfire::to_json $ob->{attach}
485 if exists $ob->{attach};
486
487 $ob
488}
489
256sub read_pak($) { 490sub read_pak($) {
257 my ($path) = @_; 491 my ($path) = @_;
258 492
259 my %pak; 493 my %pak;
260 494
261 open my $fh, "<", $path 495 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 496 or Carp::croak "$_[0]: $!";
263 binmode $fh; 497 binmode $fh;
264 while (<$fh>) { 498 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 499 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 500 $path =~ s/.*\///;
268 } 502 }
269 503
270 \%pak 504 \%pak
271} 505}
272 506
273sub read_arch($) { 507sub read_arch($;$) {
274 my ($path) = @_; 508 my ($path, $toplevel) = @_;
275 509
276 my %arc; 510 my %arc;
277 my ($more, $prev); 511 my ($more, $prev);
512 my $comment;
278 513
279 open my $fh, "<", $path 514 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 515 or Carp::croak "$path: $!";
281 516
282 binmode $fh; 517# binmode $fh;
283 518
284 my $parse_block; $parse_block = sub { 519 my $parse_block; $parse_block = sub {
285 my %arc = @_; 520 my %arc = @_;
286 521
287 while (<$fh>) { 522 while (<$fh>) {
288 s/\s+$//; 523 s/\s+$//;
289 if (/^end$/i) { 524 if (/^end$/i) {
290 last; 525 last;
526
291 } elsif (/^arch (\S+)$/i) { 527 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 528 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
529
293 } elsif (/^lore$/i) { 530 } elsif (/^lore$/i) {
294 while (<$fh>) { 531 while (<$fh>) {
295 last if /^endlore\s*$/i; 532 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 533 $arc{lore} .= $_;
297 } 534 }
298 } elsif (/^msg$/i) { 535 } elsif (/^msg$/i) {
299 while (<$fh>) { 536 while (<$fh>) {
300 last if /^endmsg\s*$/i; 537 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 538 $arc{msg} .= $_;
302 } 539 }
540 } elsif (/^anim$/i) {
541 while (<$fh>) {
542 last if /^mina\s*$/i;
543 chomp;
544 push @{ $arc{anim} }, $_;
545 }
303 } elsif (/^(\S+)\s*(.*)$/) { 546 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 547 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 548 } elsif (/^\s*#/) {
549 $arc{_comment} .= "$_\n";
550
551 } elsif (/^\s*$/) {
306 # 552 #
307 } else { 553 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 554 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 555 }
310 } 556 }
316 s/\s+$//; 562 s/\s+$//;
317 if (/^more$/i) { 563 if (/^more$/i) {
318 $more = $prev; 564 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 565 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 566 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 567 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 undef $comment;
569 delete $arc{_comment} unless length $arc{_comment};
570 $arc->{_atype} = 'object';
322 571
323 if ($more) { 572 if ($more) {
324 $more->{more} = $arc; 573 $more->{more} = $arc;
325 } else { 574 } else {
326 $arc{$name} = $arc; 575 $arc{$name} = $arc;
327 } 576 }
328 $prev = $arc; 577 $prev = $arc;
329 $more = undef; 578 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 579 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 580 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 581 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 undef $comment;
583 delete $arc{_comment} unless length $arc{_comment};
584 $arc->{_atype} = 'arch';
333 585
334 if ($more) { 586 if ($more) {
335 $more->{more} = $arc; 587 $more->{more} = $arc;
336 } else { 588 } else {
337 push @{ $arc{arch} }, $arc; 589 push @{ $arc{arch} }, $arc;
338 } 590 }
339 $prev = $arc; 591 $prev = $arc;
340 $more = undef; 592 $more = undef;
593 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
594 if ($1 eq "lev_array") {
595 while (<$fh>) {
596 last if /^endplst\s*$/;
597 push @{$toplevel->{lev_array}}, $_+0;
598 }
599 } else {
600 $toplevel->{$1} = $2;
601 }
602 } elsif (/^\s*#/) {
603 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 604 } elsif (/^\s*($|#)/) {
342 # 605 #
343 } else { 606 } else {
344 warn "$path: unparseable top-level line '$_'"; 607 die "$path: unparseable top-level line '$_'";
345 } 608 }
346 } 609 }
347 610
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 611 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 612
350 \%arc 613 \%arc
614}
615
616sub archlist_to_string {
617 my ($arch) = @_;
618
619 my $str;
620
621 my $append; $append = sub {
622 my %a = %{$_[0]};
623
624 Crossfire::attr_freeze \%a;
625 Crossfire::normalize_arch \%a;
626
627 # undo the bit-split we did before
628 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630 | (delete $a{attack_movement_bits_4_7});
631 }
632
633 if (my $comment = delete $a{_comment}) {
634 if ($comment =~ /[^\n\s#]/) {
635 $str .= $comment;
636 }
637 }
638
639 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640
641 my $inv = delete $a{inventory};
642 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643 my $anim = delete $a{anim};
644
645 if ($a{_atype} eq 'object') {
646 $str .= join "\n", "anim", @$anim, "mina\n"
647 if $anim;
648 }
649
650 my @kv;
651
652 for ($a{_name} eq "map"
653 ? @Crossfire::FIELD_ORDER_MAP
654 : @Crossfire::FIELD_ORDER) {
655 push @kv, [$_, delete $a{$_}]
656 if exists $a{$_};
657 }
658
659 for (sort keys %a) {
660 next if /^_/; # ignore our _-keys
661 push @kv, [$_, delete $a{$_}];
662 }
663
664 for (@kv) {
665 my ($k, $v) = @$_;
666
667 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668 $v =~ s/\n$//;
669 $str .= "$k\n$v\n$end\n";
670 } else {
671 $str .= "$k $v\n";
672 }
673 }
674
675 if ($inv) {
676 $append->($_) for @$inv;
677 }
678
679 $str .= "end\n";
680
681 if ($a{_atype} eq 'object') {
682 if ($more) {
683 $str .= "more\n";
684 $append->($more) if $more;
685 } else {
686 $str .= "\n";
687 }
688 }
689 };
690
691 for (@$arch) {
692 $append->($_);
693 }
694
695 $str
351} 696}
352 697
353# put all archs into a hash with editor_face as it's key 698# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 699# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 700# the archs from $ARCH
356sub editor_archs { 701sub editor_archs {
357 my %paths; 702 my %paths;
358 703
359 for (keys %ARCH) { 704 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 705 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 706 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 707 }
363 708
364 \%paths 709 \%paths
365} 710}
366 711
376 my ($a) = @_; 721 my ($a) = @_;
377 722
378 my $o = $ARCH{$a->{_name}} 723 my $o = $ARCH{$a->{_name}}
379 or return; 724 or return;
380 725
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 726 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727 unless ($face) {
728 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 729 or (warn "no face data found for arch '$a->{_name}'"), return;
730 }
383 731
384 if ($face->{w} > 1 || $face->{h} > 1) { 732 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 733 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 734 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 735
431 my $type = $obj->{type} || $arch->{type}; 779 my $type = $obj->{type} || $arch->{type};
432 780
433 if ($type > 0) { 781 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 782 $root = $Crossfire::Data::ATTR{$type};
435 } else { 783 } else {
784 my %a = (%$arch, %$obj);
785
786 if ($a{is_floor} && !$a{alive}) {
787 $root = $Crossfire::Data::TYPE{Floor};
788 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
789 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
790 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
791 $root = $Crossfire::Data::TYPE{Wall};
792 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
793 $root = $Crossfire::Data::TYPE{"Weak Wall"};
794 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 795 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 796 }
451 } 797 }
452 798
453 my @import = ($root); 799 my @import = ($root);
454 800
496 ]; 842 ];
497 843
498 $attr 844 $attr
499} 845}
500 846
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 847sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 848 my ($src, $cache, $load, $create) = @_;
564 849
565 my ($size, $mtime) = (stat $src)[7,9] 850 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 851 or Carp::croak "$src: $!";
614 }, sub { 899 }, sub {
615 read_arch "$LIB/archetypes" 900 read_arch "$LIB/archetypes"
616 }; 901 };
617} 902}
618 903
904sub construct_tilecache_pb {
905 my ($idx, $cache) = @_;
906
907 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908
909 while (my ($name, $tile) = each %$cache) {
910 my $tpb = delete $tile->{pb};
911 my $ofs = $tile->{idx};
912
913 for my $x (0 .. $tile->{w} - 1) {
914 for my $y (0 .. $tile->{h} - 1) {
915 my $idx = $ofs + $x + $y * $tile->{w};
916 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918 }
919 }
920 }
921
922 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923
924 $cache
925}
926
927sub use_tilecache {
928 my ($face) = @_;
929 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930 or die "$VARDIR/tilecache.png: $!";
931 *FACE = $_[0];
932}
933
619=item load_tilecache 934=item load_tilecache
620 935
621(Re-)Load %TILE and %FACE. 936(Re-)Load %TILE and %FACE.
622 937
623=cut 938=cut
624 939
625sub load_tilecache() { 940sub load_tilecache() {
626 require Gtk2; 941 require Gtk2;
627 942
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 943 if (-e "$LIB/facedata") { # Crossfire TRT faces
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 944 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
630 or die "$VARDIR/tilecache.png: $!"; 945 sub {
631 *FACE = $_[0];
632 }, sub {
633 require File::Temp;
634
635 my $tile = read_pak "$LIB/crossfire.0";
636
637 my %cache; 946 my %cache;
947 my $facedata = Storable::retrieve "$LIB/facedata";
638 948
949 $facedata->{version} == 2
950 or die "$LIB/facedata: version mismatch, cannot proceed.";
951
952 my $faces = $facedata->{faceinfo};
639 my $idx = 0; 953 my $idx = 0;
640 954
641 for my $name (sort keys %$tile) { 955 for (sort keys %$faces) {
642 my ($fh, $filename) = File::Temp::tempfile (); 956 my ($face, $info) = ($_, $faces->{$_});
643 print $fh $tile->{$name};
644 close $fh;
645 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
646 unlink $filename;
647 957
958 my $pb = new Gtk2::Gdk::PixbufLoader;
959 $pb->write ($info->{data32});
960 $pb->close;
961 my $pb = $pb->get_pixbuf;
962
648 my $tile = $cache{$name} = { 963 my $tile = $cache{$face} = {
649 pb => $pb, 964 pb => $pb,
650 idx => $idx, 965 idx => $idx,
651 w => int $pb->get_width / TILESIZE, 966 w => int $pb->get_width / TILESIZE,
652 h => int $pb->get_height / TILESIZE, 967 h => int $pb->get_height / TILESIZE,
968 };
969
970 $idx += $tile->{w} * $tile->{h};
971 }
972
973 construct_tilecache_pb $idx, \%cache;
974
975 \%cache
653 }; 976 };
977
978 } elsif (-e "$LIB/crossfire.0") { # Crossfire1 version
979 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
980 sub {
981 my $tile = read_pak "$LIB/crossfire.0";
982
983 my %cache;
984
985 my $idx = 0;
986
987 for my $name (sort keys %$tile) {
988 my $pb = new Gtk2::Gdk::PixbufLoader;
989 $pb->write ($tile->{$name});
990 $pb->close;
991 my $pb = $pb->get_pixbuf;
992
993 my $tile = $cache{$name} = {
994 pb => $pb,
995 idx => $idx,
996 w => int $pb->get_width / TILESIZE,
997 h => int $pb->get_height / TILESIZE,
654 998 };
655 999
656 $idx += $tile->{w} * $tile->{h}; 1000 $idx += $tile->{w} * $tile->{h};
657 }
658
659 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
660
661 while (my ($name, $tile) = each %cache) {
662 my $tpb = delete $tile->{pb};
663 my $ofs = $tile->{idx};
664
665 for my $x (0 .. $tile->{w} - 1) {
666 for my $y (0 .. $tile->{h} - 1) {
667 my $idx = $ofs + $x + $y * $tile->{w};
668 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
669 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
670 } 1001 }
1002
1003 construct_tilecache_pb $idx, \%cache;
1004
1005 \%cache
671 } 1006 };
672 }
673 1007
674 $pb->save ("$VARDIR/tilecache.png", "png");
675
676 \%cache
677 }; 1008 }
678} 1009}
679 1010
680=head1 AUTHOR 1011=head1 AUTHOR
681 1012
682 Marc Lehmann <schmorp@schmorp.de> 1013 Marc Lehmann <schmorp@schmorp.de>

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