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13 | use base 'Exporter'; |
13 | use base 'Exporter'; |
14 | |
14 | |
15 | use Carp (); |
15 | use Carp (); |
16 | use File::Spec; |
16 | use File::Spec; |
17 | use List::Util qw(min max); |
17 | use List::Util qw(min max); |
18 | use Storable; |
18 | use Storable qw(freeze thaw); |
19 | |
19 | |
20 | our @EXPORT = qw( |
20 | our @EXPORT = qw( |
21 | read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
21 | read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents |
22 | ); |
22 | ); |
23 | |
23 | |
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… | |
37 | msg => "endmsg", |
37 | msg => "endmsg", |
38 | lore => "endlore", |
38 | lore => "endlore", |
39 | maplore => "endmaplore", |
39 | maplore => "endmaplore", |
40 | ); |
40 | ); |
41 | |
41 | |
42 | # not used yet, maybe alphabetical is ok |
42 | # movement bit type, PITA |
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43 | our %FIELD_MOVEMENT = map +($_ => undef), |
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44 | qw(move_type move_block move_allow move_on move_off move_slow); |
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45 | |
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46 | # same as in server save routine, to (hopefully) be compatible |
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47 | # to the other editors. |
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48 | our @FIELD_ORDER_MAP = (qw( |
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49 | name swap_time reset_timeout fixed_resettime difficulty region |
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50 | shopitems shopgreed shopmin shopmax shoprace |
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51 | darkness width height enter_x enter_y msg maplore |
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52 | unique template |
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53 | outdoor temp pressure humid windspeed winddir sky nosmooth |
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54 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
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55 | )); |
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56 | |
43 | our @FIELD_ORDER = (qw(name name_pl)); |
57 | our @FIELD_ORDER = (qw( |
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58 | elevation |
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59 | |
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60 | name name_pl custom_name title race |
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61 | slaying skill msg lore other_arch face |
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62 | #todo-events |
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63 | animation is_animated |
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64 | str dex con wis pow cha int |
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65 | hp maxhp sp maxsp grace maxgrace |
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66 | exp perm_exp expmul |
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67 | food dam luck wc ac x y speed speed_left move_state attack_movement |
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68 | nrof level direction type subtype attacktype |
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69 | |
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70 | resist_physical resist_magic resist_fire resist_electricity |
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71 | resist_cold resist_confusion resist_acid resist_drain |
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72 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
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73 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
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74 | resist_deplete resist_death resist_chaos resist_counterspell |
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75 | resist_godpower resist_holyword resist_blind resist_internal |
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76 | resist_life_stealing resist_disease |
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77 | |
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78 | path_attuned path_repelled path_denied material materialname |
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79 | value carrying weight invisible state magic |
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80 | last_heal last_sp last_grace last_eat |
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81 | connected glow_radius randomitems npx_status npc_program |
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82 | run_away pick_up container will_apply smoothlevel |
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83 | current_weapon_script weapontype tooltype elevation client_type |
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84 | item_power duration range |
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85 | range_modifier duration_modifier dam_modifier gen_sp_armour |
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86 | move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
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87 | |
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88 | alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
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89 | friendly generator is_thrown auto_apply treasure player sold see_invisible |
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90 | can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
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91 | splitting hitback startequip blocksview undead scared unaggressive |
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92 | reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
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93 | run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
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94 | can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
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95 | has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
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96 | random_move only_attack confused stealth cursed damned see_anywhere |
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97 | known_magical known_cursed can_use_skill been_applied has_ready_scroll |
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98 | can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
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99 | has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
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100 | is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
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101 | activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
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102 | |
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103 | body_range body_arm body_torso body_head body_neck body_skill |
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104 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
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105 | )); |
44 | |
106 | |
45 | sub MOVE_WALK (){ 0x01 } |
107 | sub MOVE_WALK (){ 0x01 } |
46 | sub MOVE_FLY_LOW (){ 0x02 } |
108 | sub MOVE_FLY_LOW (){ 0x02 } |
47 | sub MOVE_FLY_HIGH (){ 0x04 } |
109 | sub MOVE_FLY_HIGH (){ 0x04 } |
48 | sub MOVE_FLYING (){ 0x06 } |
110 | sub MOVE_FLYING (){ 0x06 } |
49 | sub MOVE_SWIM (){ 0x08 } |
111 | sub MOVE_SWIM (){ 0x08 } |
50 | sub MOVE_BOAT (){ 0x10 } |
112 | sub MOVE_BOAT (){ 0x10 } |
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113 | sub MOVE_KNOWN (){ 0x1f } # all of above |
51 | sub MOVE_ALL (){ 0xff } |
114 | sub MOVE_ALLBIT (){ 0x10000 } |
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115 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
52 | |
116 | |
53 | sub load_ref($) { |
117 | sub load_ref($) { |
54 | my ($path) = @_; |
118 | my ($path) = @_; |
55 | |
119 | |
56 | open my $fh, "<", $path |
120 | open my $fh, "<", $path |
57 | or die "$path: $!"; |
121 | or die "$path: $!"; |
58 | binmode $fh; |
122 | binmode $fh; |
59 | local $/; |
123 | local $/; |
60 | |
124 | |
61 | Storable::thaw <$fh> |
125 | thaw <$fh> |
62 | } |
126 | } |
63 | |
127 | |
64 | sub save_ref($$) { |
128 | sub save_ref($$) { |
65 | my ($ref, $path) = @_; |
129 | my ($ref, $path) = @_; |
66 | |
130 | |
67 | open my $fh, ">", "$path~" |
131 | open my $fh, ">", "$path~" |
68 | or die "$path~: $!"; |
132 | or die "$path~: $!"; |
69 | binmode $fh; |
133 | binmode $fh; |
70 | print $fh Storable::freeze $ref; |
134 | print $fh freeze $ref; |
71 | close $fh; |
135 | close $fh; |
72 | rename "$path~", $path |
136 | rename "$path~", $path |
73 | or die "$path: $!"; |
137 | or die "$path: $!"; |
74 | } |
138 | } |
75 | |
139 | |
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79 | delete $ob->{$_} for qw( |
143 | delete $ob->{$_} for qw( |
80 | can_knockback can_parry can_impale can_cut can_dam_armour |
144 | can_knockback can_parry can_impale can_cut can_dam_armour |
81 | can_apply pass_thru can_pass_thru |
145 | can_apply pass_thru can_pass_thru |
82 | ); |
146 | ); |
83 | |
147 | |
84 | for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
148 | for my $attr (keys %FIELD_MOVEMENT) { |
85 | next unless exists $ob->{$attr}; |
149 | next unless exists $ob->{$attr}; |
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150 | |
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151 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
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152 | |
86 | next if $ob->{$attr} =~ /^\d+$/; |
153 | next if $ob->{$attr} =~ /^\d+$/; |
87 | |
154 | |
88 | my $flags = 0; |
155 | my $flags = 0; |
89 | |
156 | |
90 | # assume list |
157 | # assume list |
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174 | delete $ob->{$k}; |
241 | delete $ob->{$k}; |
175 | } |
242 | } |
176 | } |
243 | } |
177 | } |
244 | } |
178 | |
245 | |
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246 | # a speciality for the editor |
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247 | if (exists $ob->{attack_movement}) { |
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248 | my $am = delete $ob->{attack_movement}; |
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249 | $ob->{attack_movement_bits_0_3} = $am & 15; |
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250 | $ob->{attack_movement_bits_4_7} = $am & 240; |
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251 | } |
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252 | |
179 | $ob |
253 | $ob |
180 | } |
254 | } |
181 | |
255 | |
182 | sub read_pak($) { |
256 | sub read_pak($) { |
183 | my ($path) = @_; |
257 | my ($path) = @_; |
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212 | |
286 | |
213 | while (<$fh>) { |
287 | while (<$fh>) { |
214 | s/\s+$//; |
288 | s/\s+$//; |
215 | if (/^end$/i) { |
289 | if (/^end$/i) { |
216 | last; |
290 | last; |
217 | } elsif (/^arch (\S+)$/) { |
291 | } elsif (/^arch (\S+)$/i) { |
218 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
292 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
219 | } elsif (/^lore$/) { |
293 | } elsif (/^lore$/i) { |
220 | while (<$fh>) { |
294 | while (<$fh>) { |
221 | last if /^endlore\s*$/i; |
295 | last if /^endlore\s*$/i; |
222 | $arc{lore} .= $_; |
296 | $arc{lore} .= $_; |
223 | } |
297 | } |
224 | } elsif (/^msg$/) { |
298 | } elsif (/^msg$/i) { |
225 | while (<$fh>) { |
299 | while (<$fh>) { |
226 | last if /^endmsg\s*$/i; |
300 | last if /^endmsg\s*$/i; |
227 | $arc{msg} .= $_; |
301 | $arc{msg} .= $_; |
228 | } |
302 | } |
229 | } elsif (/^(\S+)\s*(.*)$/) { |
303 | } elsif (/^(\S+)\s*(.*)$/) { |
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252 | $arc{$name} = $arc; |
326 | $arc{$name} = $arc; |
253 | } |
327 | } |
254 | $prev = $arc; |
328 | $prev = $arc; |
255 | $more = undef; |
329 | $more = undef; |
256 | } elsif (/^arch (\S+)$/i) { |
330 | } elsif (/^arch (\S+)$/i) { |
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331 | my $name = $1; |
257 | push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); |
332 | my $arc = normalize_arch $parse_block->(_name => $name); |
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333 | |
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334 | if ($more) { |
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335 | $more->{more} = $arc; |
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336 | } else { |
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337 | push @{ $arc{arch} }, $arc; |
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338 | } |
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339 | $prev = $arc; |
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340 | $more = undef; |
258 | } elsif (/^\s*($|#)/) { |
341 | } elsif (/^\s*($|#)/) { |
259 | # |
342 | # |
260 | } else { |
343 | } else { |
261 | warn "$path: unparseable top-level line '$_'"; |
344 | warn "$path: unparseable top-level line '$_'"; |
262 | } |
345 | } |