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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.60 by root, Mon Mar 27 17:23:35 2006 UTC vs.
Revision 1.106 by root, Mon Apr 23 19:09:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.98';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::XS qw(from_json to_json);
25
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 26our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 27
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 28our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30 : File::Spec->tmpdir . "/crossfire";
27 31
28mkdir $VARDIR, 0777; 32mkdir $VARDIR, 0777;
29 33
30sub TILESIZE (){ 32 } 34sub TILESIZE (){ 32 }
31 35
44 qw(move_type move_block move_allow move_on move_off move_slow); 48 qw(move_type move_block move_allow move_on move_off move_slow);
45 49
46# same as in server save routine, to (hopefully) be compatible 50# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 51# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 52our @FIELD_ORDER_MAP = (qw(
53 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 54 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 55 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 56 darkness width height enter_x enter_y msg maplore
52 unique template 57 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 58 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 59 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 60));
56 61
57our @FIELD_ORDER = (qw( 62our @FIELD_ORDER = (qw(
63 inherit
64
58 elevation 65 elevation
59 66
60 name name_pl custom_name title race 67 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 68 slaying skill msg lore other_arch
62 #todo-events
63 animation is_animated 69 face animation is_animated
70 magicmap smoothlevel smoothface
64 str dex con wis pow cha int 71 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 72 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul 73 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement 74 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype 75 nrof level direction type subtype attacktype
102 109
103 body_range body_arm body_torso body_head body_neck body_skill 110 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 111 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 112));
106 113
114our %EVENT_TYPE = (
115 apply => 1,
116 attack => 2,
117 death => 3,
118 drop => 4,
119 pickup => 5,
120 say => 6,
121 stop => 7,
122 time => 8,
123 throw => 9,
124 trigger => 10,
125 close => 11,
126 timer => 12,
127);
128
107sub MOVE_WALK (){ 0x01 } 129sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 130sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 131sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 132sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 133sub MOVE_SWIM (){ 0x08 }
112sub MOVE_BOAT (){ 0x10 } 134sub MOVE_BOAT (){ 0x10 }
135sub MOVE_SHIP (){ 0x20 }
113sub MOVE_KNOWN (){ 0x1f } # all of above 136sub MOVE_KNOWN (){ 0x3f } # all of above
114sub MOVE_ALLBIT (){ 0x10000 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 137sub MOVE_ALL (){ 0x10000 } # very special value
138
139our %MOVE_TYPE = (
140 walk => MOVE_WALK,
141 fly_low => MOVE_FLY_LOW,
142 fly_high => MOVE_FLY_HIGH,
143 flying => MOVE_FLYING,
144 swim => MOVE_SWIM,
145 boat => MOVE_BOAT,
146 ship => MOVE_SHIP,
147 all => MOVE_ALL,
148);
149
150our @MOVE_TYPE = keys %MOVE_TYPE;
151
152{
153 package Crossfire::MoveType;
154
155 use overload
156 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 '""' => \&as_string,
158 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162 'x=' => sub {
163 my $cur = $_[0] >= $_[1];
164 if (!defined $cur) {
165 if ($_[0] >= "all") {
166 $_[0] -= $_[1];
167 } else {
168 $_[0] += $_[1];
169 }
170 } elsif ($cur) {
171 $_[0] -= $_[1];
172 } else {
173 $_[0] /= $_[1];
174 }
175
176 $_[0]
177 },
178 'eq' => sub { "$_[0]" eq "$_[1]" },
179 'ne' => sub { "$_[0]" ne "$_[1]" },
180 ;
181}
182
183sub Crossfire::MoveType::new {
184 my ($class, $string) = @_;
185
186 my $mask;
187 my $value;
188
189 if ($string =~ /^\s*\d+\s*$/) {
190 $mask = MOVE_ALL;
191 $value = $string+0;
192 } else {
193 for (split /\s+/, lc $string) {
194 if (s/^-//) {
195 $mask |= $MOVE_TYPE{$_};
196 $value &= ~$MOVE_TYPE{$_};
197 } else {
198 $mask |= $MOVE_TYPE{$_};
199 $value |= $MOVE_TYPE{$_};
200 }
201 }
202 }
203
204 (bless [$mask, $value], $class)->normalise
205}
206
207sub Crossfire::MoveType::normalise {
208 my ($self) = @_;
209
210 if ($self->[0] & MOVE_ALL) {
211 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212 $self->[0] &= $mask;
213 $self->[1] &= $mask;
214 }
215
216 $self->[1] &= $self->[0];
217
218 $self
219}
220
221sub Crossfire::MoveType::as_string {
222 my ($self) = @_;
223
224 my @res;
225
226 my ($mask, $value) = @$self;
227
228 for (@Crossfire::MOVE_TYPE) {
229 my $bit = $Crossfire::MOVE_TYPE{$_};
230 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231 $mask &= ~$bit;
232 push @res, $value & $bit ? $_ : "-$_";
233 }
234 }
235
236 join " ", @res
237}
116 238
117sub load_ref($) { 239sub load_ref($) {
118 my ($path) = @_; 240 my ($path) = @_;
119 241
120 open my $fh, "<", $path 242 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 243 or die "$path: $!";
122 binmode $fh;
123 local $/; 244 local $/;
124 245
125 thaw <$fh> 246 thaw <$fh>
126} 247}
127 248
128sub save_ref($$) { 249sub save_ref($$) {
129 my ($ref, $path) = @_; 250 my ($ref, $path) = @_;
130 251
131 open my $fh, ">", "$path~" 252 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 253 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 254 print $fh freeze $ref;
135 close $fh; 255 close $fh;
136 rename "$path~", $path 256 rename "$path~", $path
137 or die "$path: $!"; 257 or die "$path: $!";
138} 258}
139 259
260my %attack_mask = (
261 physical => 0x00000001,
262 magic => 0x00000002,
263 fire => 0x00000004,
264 electricity => 0x00000008,
265 cold => 0x00000010,
266 confusion => 0x00000020,
267 acid => 0x00000040,
268 drain => 0x00000080,
269 weaponmagic => 0x00000100,
270 ghosthit => 0x00000200,
271 poison => 0x00000400,
272 slow => 0x00000800,
273 paralyze => 0x00001000,
274 turn_undead => 0x00002000,
275 fear => 0x00004000,
276 cancellation => 0x00008000,
277 deplete => 0x00010000,
278 death => 0x00020000,
279 chaos => 0x00040000,
280 counterspell => 0x00080000,
281 godpower => 0x00100000,
282 holyword => 0x00200000,
283 blind => 0x00400000,
284 internal => 0x00800000,
285 life_stealing => 0x01000000,
286 disease => 0x02000000,
287);
288
289sub _add_resist($$$) {
290 my ($ob, $mask, $value) = @_;
291
292 while (my ($k, $v) = each %attack_mask) {
293 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 }
295}
296
297my %MATERIAL = reverse
298 paper => 1,
299 iron => 2,
300 glass => 4,
301 leather => 8,
302 wood => 16,
303 organic => 32,
304 stone => 64,
305 cloth => 128,
306 adamant => 256,
307 liquid => 512,
308 tin => 1024,
309 bone => 2048,
310 ice => 4096,
311
312 # guesses
313 runestone => 12,
314 bronze => 18,
315 "ancient wood" => 20,
316 glass => 36,
317 marble => 66,
318 ice => 68,
319 stone => 70,
320 stone => 80,
321 cloth => 136,
322 ironwood => 144,
323 adamantium => 258,
324 glacium => 260,
325 blood => 544,
326;
327
328# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 329sub normalize_object($) {
141 my ($ob) = @_; 330 my ($ob) = @_;
142 331
332 # convert material bitset to materialname, if possible
333 if (exists $ob->{material}) {
334 if (!$ob->{material}) {
335 delete $ob->{material};
336 } elsif (exists $ob->{materialname}) {
337 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338 delete $ob->{material};
339 } else {
340 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341 delete $ob->{material}; # assume materilname is more specific and nuke material
342 }
343 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344 delete $ob->{material};
345 $ob->{materialname} = $name;
346 } else {
347 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 }
349 }
350
351 # color_fg is used as default for magicmap if magicmap does not exist
352 $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353
354 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 355 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 356 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 357 can_apply pass_thru can_pass_thru color_bg color_fg
146 ); 358 )};
147 359
360 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363
364 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 365 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 366 next unless exists $ob->{$attr};
150 367
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 368 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
152
153 next if $ob->{$attr} =~ /^\d+$/;
154
155 my $flags = 0;
156
157 # assume list
158 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159 $flags |= MOVE_WALK if $flag eq "walk";
160 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162 $flags |= MOVE_FLYING if $flag eq "flying";
163 $flags |= MOVE_SWIM if $flag eq "swim";
164 $flags |= MOVE_BOAT if $flag eq "boat";
165 $flags |= MOVE_ALL if $flag eq "all";
166
167 $flags &= ~MOVE_WALK if $flag eq "-walk";
168 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170 $flags &= ~MOVE_FLYING if $flag eq "-flying";
171 $flags &= ~MOVE_SWIM if $flag eq "-swim";
172 $flags &= ~MOVE_BOAT if $flag eq "-boat";
173 $flags &= ~MOVE_ALL if $flag eq "-all";
174 }
175
176 $ob->{$attr} = $flags;
177 } 369 }
178 370
371 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 372 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 373 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
181 } 374 }
182 if (defined (my $v = delete $ob->{slow_move})) { 375 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 376 $ob->{move_slow} += "walk";
184 $ob->{move_slow_penalty} = $v; 377 $ob->{move_slow_penalty} = $v;
185 } 378 }
186 if (defined (my $v = delete $ob->{walk_on})) { 379 if (defined (my $v = delete $ob->{walk_on})) {
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 380 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
188 : $ob->{move_on} & ~MOVE_WALK;
189 } 381 }
190 if (defined (my $v = delete $ob->{walk_off})) { 382 if (defined (my $v = delete $ob->{walk_off})) {
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 383 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
192 : $ob->{move_off} & ~MOVE_WALK;
193 } 384 }
194 if (defined (my $v = delete $ob->{fly_on})) { 385 if (defined (my $v = delete $ob->{fly_on})) {
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 386 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
196 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 387 }
198 if (defined (my $v = delete $ob->{fly_off})) { 388 if (defined (my $v = delete $ob->{fly_off})) {
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 389 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
200 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 390 }
202 if (defined (my $v = delete $ob->{flying})) { 391 if (defined (my $v = delete $ob->{flying})) {
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 392 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
204 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 393 }
394
395 # convert idiotic event_xxx things into objects
396 while (my ($event, $subtype) = each %EVENT_TYPE) {
397 if (exists $ob->{"event_${event}_plugin"}) {
398 push @{$ob->{inventory}}, {
399 _name => "event_$event",
400 title => delete $ob->{"event_${event}_plugin"},
401 slaying => delete $ob->{"event_${event}"},
402 name => delete $ob->{"event_${event}_options"},
403 };
404 }
405 }
406
407 # some archetypes had "+3" instead of the canonical "3", so fix
408 $ob->{dam} *= 1 if exists $ob->{dam};
206 409
207 $ob 410 $ob
208} 411}
209 412
413# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 414sub normalize_arch($) {
211 my ($ob) = @_; 415 my ($ob) = @_;
212 416
213 normalize_object $ob; 417 normalize_object $ob;
214 418
251 } 455 }
252 456
253 $ob 457 $ob
254} 458}
255 459
460sub attr_thaw($) {
461 my ($ob) = @_;
462
463 $ob->{attach} = from_json $ob->{attach}
464 if exists $ob->{attach};
465
466 $ob
467}
468
469sub attr_freeze($) {
470 my ($ob) = @_;
471
472 $ob->{attach} = Crossfire::to_json $ob->{attach}
473 if exists $ob->{attach};
474
475 $ob
476}
477
256sub read_pak($) { 478sub read_pak($) {
257 my ($path) = @_; 479 my ($path) = @_;
258 480
259 my %pak; 481 my %pak;
260 482
261 open my $fh, "<", $path 483 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 484 or Carp::croak "$_[0]: $!";
263 binmode $fh; 485 binmode $fh;
264 while (<$fh>) { 486 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 487 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 488 $path =~ s/.*\///;
268 } 490 }
269 491
270 \%pak 492 \%pak
271} 493}
272 494
273sub read_arch($) { 495sub read_arch($;$) {
274 my ($path) = @_; 496 my ($path, $toplevel) = @_;
275 497
276 my %arc; 498 my %arc;
277 my ($more, $prev); 499 my ($more, $prev);
500 my $comment;
278 501
279 open my $fh, "<", $path 502 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 503 or Carp::croak "$path: $!";
281 504
282 binmode $fh; 505# binmode $fh;
283 506
284 my $parse_block; $parse_block = sub { 507 my $parse_block; $parse_block = sub {
285 my %arc = @_; 508 my %arc = @_;
286 509
287 while (<$fh>) { 510 while (<$fh>) {
288 s/\s+$//; 511 s/\s+$//;
289 if (/^end$/i) { 512 if (/^end$/i) {
290 last; 513 last;
514
291 } elsif (/^arch (\S+)$/i) { 515 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 516 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517
293 } elsif (/^lore$/i) { 518 } elsif (/^lore$/i) {
294 while (<$fh>) { 519 while (<$fh>) {
295 last if /^endlore\s*$/i; 520 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 521 $arc{lore} .= $_;
297 } 522 }
298 } elsif (/^msg$/i) { 523 } elsif (/^msg$/i) {
299 while (<$fh>) { 524 while (<$fh>) {
300 last if /^endmsg\s*$/i; 525 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 526 $arc{msg} .= $_;
302 } 527 }
528 } elsif (/^anim$/i) {
529 while (<$fh>) {
530 last if /^mina\s*$/i;
531 chomp;
532 push @{ $arc{anim} }, $_;
533 }
303 } elsif (/^(\S+)\s*(.*)$/) { 534 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 535 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 536 } elsif (/^\s*#/) {
537 $arc{_comment} .= "$_\n";
538
539 } elsif (/^\s*$/) {
306 # 540 #
307 } else { 541 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 542 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 543 }
310 } 544 }
316 s/\s+$//; 550 s/\s+$//;
317 if (/^more$/i) { 551 if (/^more$/i) {
318 $more = $prev; 552 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 553 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 554 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 555 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 undef $comment;
557 delete $arc{_comment} unless length $arc{_comment};
558 $arc->{_atype} = 'object';
322 559
323 if ($more) { 560 if ($more) {
324 $more->{more} = $arc; 561 $more->{more} = $arc;
325 } else { 562 } else {
326 $arc{$name} = $arc; 563 $arc{$name} = $arc;
327 } 564 }
328 $prev = $arc; 565 $prev = $arc;
329 $more = undef; 566 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 567 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 568 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 569 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 undef $comment;
571 delete $arc{_comment} unless length $arc{_comment};
572 $arc->{_atype} = 'arch';
333 573
334 if ($more) { 574 if ($more) {
335 $more->{more} = $arc; 575 $more->{more} = $arc;
336 } else { 576 } else {
337 push @{ $arc{arch} }, $arc; 577 push @{ $arc{arch} }, $arc;
338 } 578 }
339 $prev = $arc; 579 $prev = $arc;
340 $more = undef; 580 $more = undef;
581 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582 if ($1 eq "lev_array") {
583 while (<$fh>) {
584 last if /^endplst\s*$/;
585 push @{$toplevel->{lev_array}}, $_+0;
586 }
587 } else {
588 $toplevel->{$1} = $2;
589 }
590 } elsif (/^\s*#/) {
591 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 592 } elsif (/^\s*($|#)/) {
342 # 593 #
343 } else { 594 } else {
344 warn "$path: unparseable top-level line '$_'"; 595 die "$path: unparseable top-level line '$_'";
345 } 596 }
346 } 597 }
347 598
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 599 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 600
350 \%arc 601 \%arc
602}
603
604sub archlist_to_string {
605 my ($arch) = @_;
606
607 my $str;
608
609 my $append; $append = sub {
610 my %a = %{$_[0]};
611
612 Crossfire::attr_freeze \%a;
613 Crossfire::normalize_arch \%a;
614
615 # undo the bit-split we did before
616 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618 | (delete $a{attack_movement_bits_4_7});
619 }
620
621 if (my $comment = delete $a{_comment}) {
622 if ($comment =~ /[^\n\s#]/) {
623 $str .= $comment;
624 }
625 }
626
627 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628
629 my $inv = delete $a{inventory};
630 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631 my $anim = delete $a{anim};
632
633 if ($a{_atype} eq 'object') {
634 $str .= join "\n", "anim", @$anim, "mina\n"
635 if $anim;
636 }
637
638 my @kv;
639
640 for ($a{_name} eq "map"
641 ? @Crossfire::FIELD_ORDER_MAP
642 : @Crossfire::FIELD_ORDER) {
643 push @kv, [$_, delete $a{$_}]
644 if exists $a{$_};
645 }
646
647 for (sort keys %a) {
648 next if /^_/; # ignore our _-keys
649 push @kv, [$_, delete $a{$_}];
650 }
651
652 for (@kv) {
653 my ($k, $v) = @$_;
654
655 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656 $v =~ s/\n$//;
657 $str .= "$k\n$v\n$end\n";
658 } else {
659 $str .= "$k $v\n";
660 }
661 }
662
663 if ($inv) {
664 $append->($_) for @$inv;
665 }
666
667 $str .= "end\n";
668
669 if ($a{_atype} eq 'object') {
670 if ($more) {
671 $str .= "more\n";
672 $append->($more) if $more;
673 } else {
674 $str .= "\n";
675 }
676 }
677 };
678
679 for (@$arch) {
680 $append->($_);
681 }
682
683 $str
351} 684}
352 685
353# put all archs into a hash with editor_face as it's key 686# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 687# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 688# the archs from $ARCH
356sub editor_archs { 689sub editor_archs {
357 my %paths; 690 my %paths;
358 691
359 for (keys %ARCH) { 692 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 693 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 694 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 695 }
363 696
364 \%paths 697 \%paths
365} 698}
366 699
376 my ($a) = @_; 709 my ($a) = @_;
377 710
378 my $o = $ARCH{$a->{_name}} 711 my $o = $ARCH{$a->{_name}}
379 or return; 712 or return;
380 713
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 714 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715 unless ($face) {
716 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 717 or (warn "no face data found for arch '$a->{_name}'"), return;
718 }
383 719
384 if ($face->{w} > 1 || $face->{h} > 1) { 720 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 721 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 722 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 723
431 my $type = $obj->{type} || $arch->{type}; 767 my $type = $obj->{type} || $arch->{type};
432 768
433 if ($type > 0) { 769 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 770 $root = $Crossfire::Data::ATTR{$type};
435 } else { 771 } else {
772 my %a = (%$arch, %$obj);
773
774 if ($a{is_floor} && !$a{alive}) {
775 $root = $Crossfire::Data::TYPE{Floor};
776 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779 $root = $Crossfire::Data::TYPE{Wall};
780 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781 $root = $Crossfire::Data::TYPE{"Weak Wall"};
782 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 783 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 784 }
451 } 785 }
452 786
453 my @import = ($root); 787 my @import = ($root);
454 788
496 ]; 830 ];
497 831
498 $attr 832 $attr
499} 833}
500 834
501sub arch_edit_sections {
502# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503# edit_type = 0;
504# else if (edit_type != 0) {
505# // all flags from 'check_type' must be unset in this arch because they get recalculated now
506# edit_type &= ~check_type;
507# }
508#
509# }
510# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511# getAttributeValue("alive", defarch) == 1 &&
512# (getAttributeValue("monster", defarch) == 1 ||
513# getAttributeValue("generator", defarch) == 1)) {
514# // Monster: monsters/npcs/generators
515# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516# }
517# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519# // Walls
520# edit_type |= IGUIConstants.TILE_EDIT_WALL;
521# }
522# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523# getAttributeValue("connected", defarch) != 0) {
524# // Connected Objects
525# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526# }
527# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528# arch_type == 66 || arch_type == 41 || arch_type == 95) {
529# // Exit: teleporter/exit/trapdoors
530# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531# }
532# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536# arch_type == 124 || arch_type == 130)) {
537# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542# arch_type == 91 || arch_type == 21 || arch_type == 24) {
543# // Door: door/special door/gates + keys
544# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545# }
546# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552# arch_type == 122 || arch_type == 3)) {
553# // Equipment: weapons/armour/wands/rods
554# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555# }
556#
557# return(edit_type);
558#
559#
560}
561
562sub cache_file($$&&) { 835sub cache_file($$&&) {
563 my ($src, $cache, $load, $create) = @_; 836 my ($src, $cache, $load, $create) = @_;
564 837
565 my ($size, $mtime) = (stat $src)[7,9] 838 my ($size, $mtime) = (stat $src)[7,9]
566 or Carp::croak "$src: $!"; 839 or Carp::croak "$src: $!";
614 }, sub { 887 }, sub {
615 read_arch "$LIB/archetypes" 888 read_arch "$LIB/archetypes"
616 }; 889 };
617} 890}
618 891
892sub construct_tilecache_pb {
893 my ($idx, $cache) = @_;
894
895 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896
897 while (my ($name, $tile) = each %$cache) {
898 my $tpb = delete $tile->{pb};
899 my $ofs = $tile->{idx};
900
901 for my $x (0 .. $tile->{w} - 1) {
902 for my $y (0 .. $tile->{h} - 1) {
903 my $idx = $ofs + $x + $y * $tile->{w};
904 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906 }
907 }
908 }
909
910 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911
912 $cache
913}
914
915sub use_tilecache {
916 my ($face) = @_;
917 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918 or die "$VARDIR/tilecache.png: $!";
919 *FACE = $_[0];
920}
921
619=item load_tilecache 922=item load_tilecache
620 923
621(Re-)Load %TILE and %FACE. 924(Re-)Load %TILE and %FACE.
622 925
623=cut 926=cut
624 927
625sub load_tilecache() { 928sub load_tilecache() {
626 require Gtk2; 929 require Gtk2;
627 930
931 if (-e "$LIB/crossfire.0") { # Crossfire1 version
628 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 932 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
629 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 933 sub {
630 or die "$VARDIR/tilecache.png: $!";
631 *FACE = $_[0];
632 }, sub {
633 my $tile = read_pak "$LIB/crossfire.0"; 934 my $tile = read_pak "$LIB/crossfire.0";
634 935
635 my %cache; 936 my %cache;
636 937
637 my $idx = 0; 938 my $idx = 0;
638 939
639 for my $name (sort keys %$tile) { 940 for my $name (sort keys %$tile) {
640 my $pb = new Gtk2::Gdk::PixbufLoader; 941 my $pb = new Gtk2::Gdk::PixbufLoader;
641 $pb->write ($tile->{$name}); 942 $pb->write ($tile->{$name});
642 $pb->close; 943 $pb->close;
643 my $pb = $pb->get_pixbuf; 944 my $pb = $pb->get_pixbuf;
644 945
645 my $tile = $cache{$name} = { 946 my $tile = $cache{$name} = {
646 pb => $pb, 947 pb => $pb,
647 idx => $idx, 948 idx => $idx,
648 w => int $pb->get_width / TILESIZE, 949 w => int $pb->get_width / TILESIZE,
649 h => int $pb->get_height / TILESIZE, 950 h => int $pb->get_height / TILESIZE,
951 };
952
953 $idx += $tile->{w} * $tile->{h};
954 }
955
956 construct_tilecache_pb $idx, \%cache;
957
958 \%cache
650 }; 959 };
960
961 } else { # Crossfire+ version
962 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963 sub {
964 my %cache;
965 my $facedata = Storable::retrieve "$LIB/facedata";
966
967 $facedata->{version} == 2
968 or die "$LIB/facedata: version mismatch, cannot proceed.";
969
970 my $faces = $facedata->{faceinfo};
971 my $idx = 0;
972
973 for (sort keys %$faces) {
974 my ($face, $info) = ($_, $faces->{$_});
975
976 my $pb = new Gtk2::Gdk::PixbufLoader;
977 $pb->write ($info->{data32});
978 $pb->close;
979 my $pb = $pb->get_pixbuf;
980
981 my $tile = $cache{$face} = {
982 pb => $pb,
983 idx => $idx,
984 w => int $pb->get_width / TILESIZE,
985 h => int $pb->get_height / TILESIZE,
651 986 };
652 987
653 $idx += $tile->{w} * $tile->{h}; 988 $idx += $tile->{w} * $tile->{h};
654 }
655
656 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
657
658 while (my ($name, $tile) = each %cache) {
659 my $tpb = delete $tile->{pb};
660 my $ofs = $tile->{idx};
661
662 for my $x (0 .. $tile->{w} - 1) {
663 for my $y (0 .. $tile->{h} - 1) {
664 my $idx = $ofs + $x + $y * $tile->{w};
665 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
666 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
667 } 989 }
990
991 construct_tilecache_pb $idx, \%cache;
992
993 \%cache
668 } 994 };
669 }
670
671 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
672
673 \%cache
674 }; 995 }
675} 996}
676 997
677=head1 AUTHOR 998=head1 AUTHOR
678 999
679 Marc Lehmann <schmorp@schmorp.de> 1000 Marc Lehmann <schmorp@schmorp.de>

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