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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.60 by root, Mon Mar 27 17:23:35 2006 UTC vs.
Revision 1.83 by root, Wed Feb 7 00:14:48 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
52 unique template 66 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 69));
56 70
57our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
58 elevation 72 elevation
59 73
60 name name_pl custom_name title race 74 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
62 #todo-events 76 #todo-events
63 animation is_animated 77 animation is_animated
64 str dex con wis pow cha int 78 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
102 116
103 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 119));
106 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
107sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116 145
117sub load_ref($) { 146sub load_ref($) {
118 my ($path) = @_; 147 my ($path) = @_;
119 148
120 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 150 or die "$path: $!";
122 binmode $fh;
123 local $/; 151 local $/;
124 152
125 thaw <$fh> 153 thaw <$fh>
126} 154}
127 155
128sub save_ref($$) { 156sub save_ref($$) {
129 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
130 158
131 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 160 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 161 print $fh freeze $ref;
135 close $fh; 162 close $fh;
136 rename "$path~", $path 163 rename "$path~", $path
137 or die "$path: $!"; 164 or die "$path: $!";
138} 165}
139 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 blood => 544,
231;
232
233# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 234sub normalize_object($) {
141 my ($ob) = @_; 235 my ($ob) = @_;
142 236
237 # convert material bitset to materialname, if possible
238 if (exists $ob->{material}) {
239 if (!$ob->{material}) {
240 delete $ob->{material};
241 } elsif (exists $ob->{materialname}) {
242 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
243 delete $ob->{material};
244 } else {
245 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
246 delete $ob->{material}; # assume materilname is more specific and nuke material
247 }
248 } elsif (my $name = $MATERIAL{$ob->{material}}) {
249 delete $ob->{material};
250 $ob->{materialname} = $name;
251 } else {
252 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 }
254 }
255
256 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 257 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 258 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 259 can_apply pass_thru can_pass_thru
146 ); 260 )};
147 261
262 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265
266 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 267 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 268 next unless exists $ob->{$attr};
150 269
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 270 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152 271
174 } 293 }
175 294
176 $ob->{$attr} = $flags; 295 $ob->{$attr} = $flags;
177 } 296 }
178 297
298 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 299 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 300 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 } 301 }
182 if (defined (my $v = delete $ob->{slow_move})) { 302 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 303 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v; 304 $ob->{move_slow_penalty} = $v;
185 } 305 }
186 if (defined (my $v = delete $ob->{walk_on})) { 306 if (defined (my $v = delete $ob->{walk_on})) {
307 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 308 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK; 309 : $ob->{move_on} & ~MOVE_WALK;
189 } 310 }
190 if (defined (my $v = delete $ob->{walk_off})) { 311 if (defined (my $v = delete $ob->{walk_off})) {
312 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 313 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK; 314 : $ob->{move_off} & ~MOVE_WALK;
193 } 315 }
194 if (defined (my $v = delete $ob->{fly_on})) { 316 if (defined (my $v = delete $ob->{fly_on})) {
317 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 318 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW; 319 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 320 }
198 if (defined (my $v = delete $ob->{fly_off})) { 321 if (defined (my $v = delete $ob->{fly_off})) {
322 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 323 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW; 324 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 325 }
202 if (defined (my $v = delete $ob->{flying})) { 326 if (defined (my $v = delete $ob->{flying})) {
327 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 328 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW; 329 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 330 }
206 331
332 # convert idiotic event_xxx things into objects
333 while (my ($event, $subtype) = each %EVENT_TYPE) {
334 if (exists $ob->{"event_${event}_plugin"}) {
335 push @{$ob->{inventory}}, {
336 _name => "event_$event",
337 title => delete $ob->{"event_${event}_plugin"},
338 slaying => delete $ob->{"event_${event}"},
339 name => delete $ob->{"event_${event}_options"},
340 };
341 }
342 }
343
344 # some archetypes had "+3" instead of the canonical "3", so fix
345 $ob->{dam} *= 1 if exists $ob->{dam};
346
207 $ob 347 $ob
208} 348}
209 349
350# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 351sub normalize_arch($) {
211 my ($ob) = @_; 352 my ($ob) = @_;
212 353
213 normalize_object $ob; 354 normalize_object $ob;
214 355
251 } 392 }
252 393
253 $ob 394 $ob
254} 395}
255 396
397sub attr_thaw($) {
398 my ($ob) = @_;
399
400 $ob->{attach} = from_json $ob->{attach}
401 if exists $ob->{attach};
402
403 $ob
404}
405
406sub attr_freeze($) {
407 my ($ob) = @_;
408
409 $ob->{attach} = Crossfire::to_json $ob->{attach}
410 if exists $ob->{attach};
411
412 $ob
413}
414
256sub read_pak($) { 415sub read_pak($) {
257 my ($path) = @_; 416 my ($path) = @_;
258 417
259 my %pak; 418 my %pak;
260 419
261 open my $fh, "<", $path 420 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 421 or Carp::croak "$_[0]: $!";
263 binmode $fh; 422 binmode $fh;
264 while (<$fh>) { 423 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 424 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 425 $path =~ s/.*\///;
268 } 427 }
269 428
270 \%pak 429 \%pak
271} 430}
272 431
273sub read_arch($) { 432sub read_arch($;$) {
274 my ($path) = @_; 433 my ($path, $toplevel) = @_;
275 434
276 my %arc; 435 my %arc;
277 my ($more, $prev); 436 my ($more, $prev);
437 my $comment;
278 438
279 open my $fh, "<", $path 439 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 440 or Carp::croak "$path: $!";
281 441
282 binmode $fh; 442# binmode $fh;
283 443
284 my $parse_block; $parse_block = sub { 444 my $parse_block; $parse_block = sub {
285 my %arc = @_; 445 my %arc = @_;
286 446
287 while (<$fh>) { 447 while (<$fh>) {
288 s/\s+$//; 448 s/\s+$//;
289 if (/^end$/i) { 449 if (/^end$/i) {
290 last; 450 last;
451
291 } elsif (/^arch (\S+)$/i) { 452 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 453 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
454
293 } elsif (/^lore$/i) { 455 } elsif (/^lore$/i) {
294 while (<$fh>) { 456 while (<$fh>) {
295 last if /^endlore\s*$/i; 457 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 458 $arc{lore} .= $_;
297 } 459 }
298 } elsif (/^msg$/i) { 460 } elsif (/^msg$/i) {
299 while (<$fh>) { 461 while (<$fh>) {
300 last if /^endmsg\s*$/i; 462 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 463 $arc{msg} .= $_;
302 } 464 }
465 } elsif (/^anim$/i) {
466 while (<$fh>) {
467 last if /^mina\s*$/i;
468 chomp;
469 push @{ $arc{anim} }, $_;
470 }
303 } elsif (/^(\S+)\s*(.*)$/) { 471 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 472 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 473 } elsif (/^\s*#/) {
474 $arc{_comment} .= "$_\n";
475
476 } elsif (/^\s*$/) {
306 # 477 #
307 } else { 478 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 479 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 480 }
310 } 481 }
316 s/\s+$//; 487 s/\s+$//;
317 if (/^more$/i) { 488 if (/^more$/i) {
318 $more = $prev; 489 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 490 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 491 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 492 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
493 undef $comment;
494 delete $arc{_comment} unless length $arc{_comment};
495 $arc->{_atype} = 'object';
322 496
323 if ($more) { 497 if ($more) {
324 $more->{more} = $arc; 498 $more->{more} = $arc;
325 } else { 499 } else {
326 $arc{$name} = $arc; 500 $arc{$name} = $arc;
327 } 501 }
328 $prev = $arc; 502 $prev = $arc;
329 $more = undef; 503 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 504 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 505 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 506 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
507 undef $comment;
508 delete $arc{_comment} unless length $arc{_comment};
509 $arc->{_atype} = 'arch';
333 510
334 if ($more) { 511 if ($more) {
335 $more->{more} = $arc; 512 $more->{more} = $arc;
336 } else { 513 } else {
337 push @{ $arc{arch} }, $arc; 514 push @{ $arc{arch} }, $arc;
338 } 515 }
339 $prev = $arc; 516 $prev = $arc;
340 $more = undef; 517 $more = undef;
518 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
519 if ($1 eq "lev_array") {
520 while (<$fh>) {
521 last if /^endplst\s*$/;
522 push @{$toplevel->{lev_array}}, $_+0;
523 }
524 } else {
525 $toplevel->{$1} = $2;
526 }
527 } elsif (/^\s*#/) {
528 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*($|#)/) {
342 # 530 #
343 } else { 531 } else {
344 warn "$path: unparseable top-level line '$_'"; 532 die "$path: unparseable top-level line '$_'";
345 } 533 }
346 } 534 }
347 535
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 536 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 537
350 \%arc 538 \%arc
539}
540
541sub archlist_to_string {
542 my ($arch) = @_;
543
544 my $str;
545
546 my $append; $append = sub {
547 my %a = %{$_[0]};
548
549 Crossfire::attr_freeze \%a;
550 Crossfire::normalize_arch \%a;
551
552 # undo the bit-split we did before
553 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
554 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
555 | (delete $a{attack_movement_bits_4_7});
556 }
557
558 if (my $comment = delete $a{_comment}) {
559 if ($comment =~ /[^\n\s#]/) {
560 $str .= $comment;
561 }
562 }
563
564 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
565
566 my $inv = delete $a{inventory};
567 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568 my $anim = delete $a{anim};
569
570 my @kv;
571
572 for ($a{_name} eq "map"
573 ? @Crossfire::FIELD_ORDER_MAP
574 : @Crossfire::FIELD_ORDER) {
575 push @kv, [$_, delete $a{$_}]
576 if exists $a{$_};
577 }
578
579 for (sort keys %a) {
580 next if /^_/; # ignore our _-keys
581 push @kv, [$_, delete $a{$_}];
582 }
583
584 for (@kv) {
585 my ($k, $v) = @$_;
586
587 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
588 $v =~ s/\n$//;
589 $str .= "$k\n$v\n$end\n";
590 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591 if ($v & ~Crossfire::MOVE_ALL or !$v) {
592 $str .= "$k $v\n";
593
594 } elsif ($v & Crossfire::MOVE_ALLBIT) {
595 $str .= "$k all";
596
597 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602
603 $str .= "\n";
604
605 } else {
606 $str .= $k;
607
608 $str .= " walk" if $v & Crossfire::MOVE_WALK;
609 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613
614 $str .= "\n";
615 }
616 } else {
617 $str .= "$k $v\n";
618 }
619 }
620
621 if ($inv) {
622 $append->($_) for @$inv;
623 }
624
625 if ($a{_atype} eq 'object') {
626 $str .= join "\n", "anim", @$anim, "mina\n"
627 if $anim;
628 }
629
630 $str .= "end\n";
631
632 if ($a{_atype} eq 'object') {
633 if ($more) {
634 $str .= "more\n";
635 $append->($more) if $more;
636 } else {
637 $str .= "\n";
638 }
639 }
640 };
641
642 for (@$arch) {
643 $append->($_);
644 }
645
646 $str
351} 647}
352 648
353# put all archs into a hash with editor_face as it's key 649# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 650# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 651# the archs from $ARCH
356sub editor_archs { 652sub editor_archs {
357 my %paths; 653 my %paths;
358 654
359 for (keys %ARCH) { 655 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 656 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 657 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 658 }
363 659
364 \%paths 660 \%paths
365} 661}
366 662
376 my ($a) = @_; 672 my ($a) = @_;
377 673
378 my $o = $ARCH{$a->{_name}} 674 my $o = $ARCH{$a->{_name}}
379 or return; 675 or return;
380 676
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 677 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
678 unless ($face) {
679 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 680 or (warn "no face data found for arch '$a->{_name}'"), return;
681 }
383 682
384 if ($face->{w} > 1 || $face->{h} > 1) { 683 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 684 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 685 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 686
431 my $type = $obj->{type} || $arch->{type}; 730 my $type = $obj->{type} || $arch->{type};
432 731
433 if ($type > 0) { 732 if ($type > 0) {
434 $root = $Crossfire::Data::ATTR{$type}; 733 $root = $Crossfire::Data::ATTR{$type};
435 } else { 734 } else {
735 my %a = (%$arch, %$obj);
736
737 if ($a{is_floor} && !$a{alive}) {
738 $root = $Crossfire::Data::TYPE{Floor};
739 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
740 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
741 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
742 $root = $Crossfire::Data::TYPE{Wall};
743 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
744 $root = $Crossfire::Data::TYPE{"Weak Wall"};
745 } else {
436 $root = $Crossfire::Data::TYPE{Misc}; 746 $root = $Crossfire::Data::TYPE{Misc};
437
438 type:
439 for (@Crossfire::Data::ATTR0) {
440 my $req = $_->{required}
441 or die "internal error: ATTR0 without 'required'";
442
443 keys %$req;
444 while (my ($k, $v) = each %$req) {
445 next type
446 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 }
448
449 $root = $_;
450 } 747 }
451 } 748 }
452 749
453 my @import = ($root); 750 my @import = ($root);
454 751

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