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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.61 by root, Mon Mar 27 17:38:18 2006 UTC vs.
Revision 1.84 by root, Wed Feb 7 00:22:34 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region 63 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 64 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 65 darkness width height enter_x enter_y msg maplore
52 unique template 66 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 67 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 69));
56 70
57our @FIELD_ORDER = (qw( 71our @FIELD_ORDER = (qw(
58 elevation 72 elevation
59 73
60 name name_pl custom_name title race 74 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 75 slaying skill msg lore other_arch face
62 #todo-events 76 #todo-events
63 animation is_animated 77 animation is_animated
64 str dex con wis pow cha int 78 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 79 hp maxhp sp maxsp grace maxgrace
102 116
103 body_range body_arm body_torso body_head body_neck body_skill 117 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist 118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105)); 119));
106 120
121our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134);
135
107sub MOVE_WALK (){ 0x01 } 136sub MOVE_WALK (){ 0x01 }
108sub MOVE_FLY_LOW (){ 0x02 } 137sub MOVE_FLY_LOW (){ 0x02 }
109sub MOVE_FLY_HIGH (){ 0x04 } 138sub MOVE_FLY_HIGH (){ 0x04 }
110sub MOVE_FLYING (){ 0x06 } 139sub MOVE_FLYING (){ 0x06 }
111sub MOVE_SWIM (){ 0x08 } 140sub MOVE_SWIM (){ 0x08 }
115sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116 145
117sub load_ref($) { 146sub load_ref($) {
118 my ($path) = @_; 147 my ($path) = @_;
119 148
120 open my $fh, "<", $path 149 open my $fh, "<:raw:perlio", $path
121 or die "$path: $!"; 150 or die "$path: $!";
122 binmode $fh;
123 local $/; 151 local $/;
124 152
125 thaw <$fh> 153 thaw <$fh>
126} 154}
127 155
128sub save_ref($$) { 156sub save_ref($$) {
129 my ($ref, $path) = @_; 157 my ($ref, $path) = @_;
130 158
131 open my $fh, ">", "$path~" 159 open my $fh, ">:raw:perlio", "$path~"
132 or die "$path~: $!"; 160 or die "$path~: $!";
133 binmode $fh;
134 print $fh freeze $ref; 161 print $fh freeze $ref;
135 close $fh; 162 close $fh;
136 rename "$path~", $path 163 rename "$path~", $path
137 or die "$path: $!"; 164 or die "$path: $!";
138} 165}
139 166
167my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194);
195
196sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202}
203
204my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232;
233
234# object as in "Object xxx", i.e. archetypes
140sub normalize_object($) { 235sub normalize_object($) {
141 my ($ob) = @_; 236 my ($ob) = @_;
142 237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
143 delete $ob->{$_} for qw( 258 delete @$ob{qw(
144 can_knockback can_parry can_impale can_cut can_dam_armour 259 can_knockback can_parry can_impale can_cut can_dam_armour
145 can_apply pass_thru can_pass_thru 260 can_apply pass_thru can_pass_thru
146 ); 261 )};
147 262
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
148 for my $attr (keys %FIELD_MOVEMENT) { 268 for my $attr (keys %FIELD_MOVEMENT) {
149 next unless exists $ob->{$attr}; 269 next unless exists $ob->{$attr};
150 270
151 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152 272
174 } 294 }
175 295
176 $ob->{$attr} = $flags; 296 $ob->{$attr} = $flags;
177 } 297 }
178 298
299 # convert outdated movement flags to new movement sets
179 if (defined (my $v = delete $ob->{no_pass})) { 300 if (defined (my $v = delete $ob->{no_pass})) {
180 $ob->{move_block} = $v ? MOVE_ALL : 0; 301 $ob->{move_block} = $v ? MOVE_ALL : 0;
181 } 302 }
182 if (defined (my $v = delete $ob->{slow_move})) { 303 if (defined (my $v = delete $ob->{slow_move})) {
183 $ob->{move_slow} |= MOVE_WALK; 304 $ob->{move_slow} |= MOVE_WALK;
184 $ob->{move_slow_penalty} = $v; 305 $ob->{move_slow_penalty} = $v;
185 } 306 }
186 if (defined (my $v = delete $ob->{walk_on})) { 307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
187 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188 : $ob->{move_on} & ~MOVE_WALK; 310 : $ob->{move_on} & ~MOVE_WALK;
189 } 311 }
190 if (defined (my $v = delete $ob->{walk_off})) { 312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
191 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192 : $ob->{move_off} & ~MOVE_WALK; 315 : $ob->{move_off} & ~MOVE_WALK;
193 } 316 }
194 if (defined (my $v = delete $ob->{fly_on})) { 317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
195 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196 : $ob->{move_on} & ~MOVE_FLY_LOW; 320 : $ob->{move_on} & ~MOVE_FLY_LOW;
197 } 321 }
198 if (defined (my $v = delete $ob->{fly_off})) { 322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
199 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200 : $ob->{move_off} & ~MOVE_FLY_LOW; 325 : $ob->{move_off} & ~MOVE_FLY_LOW;
201 } 326 }
202 if (defined (my $v = delete $ob->{flying})) { 327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
203 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204 : $ob->{move_type} & ~MOVE_FLY_LOW; 330 : $ob->{move_type} & ~MOVE_FLY_LOW;
205 } 331 }
206 332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
207 $ob 348 $ob
208} 349}
209 350
351# arch as in "arch xxx", ie.. objects
210sub normalize_arch($) { 352sub normalize_arch($) {
211 my ($ob) = @_; 353 my ($ob) = @_;
212 354
213 normalize_object $ob; 355 normalize_object $ob;
214 356
251 } 393 }
252 394
253 $ob 395 $ob
254} 396}
255 397
398sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405}
406
407sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
412
413 $ob
414}
415
256sub read_pak($) { 416sub read_pak($) {
257 my ($path) = @_; 417 my ($path) = @_;
258 418
259 my %pak; 419 my %pak;
260 420
261 open my $fh, "<", $path 421 open my $fh, "<:raw:perlio", $path
262 or Carp::croak "$_[0]: $!"; 422 or Carp::croak "$_[0]: $!";
263 binmode $fh; 423 binmode $fh;
264 while (<$fh>) { 424 while (<$fh>) {
265 my ($type, $id, $len, $path) = split; 425 my ($type, $id, $len, $path) = split;
266 $path =~ s/.*\///; 426 $path =~ s/.*\///;
268 } 428 }
269 429
270 \%pak 430 \%pak
271} 431}
272 432
273sub read_arch($) { 433sub read_arch($;$) {
274 my ($path) = @_; 434 my ($path, $toplevel) = @_;
275 435
276 my %arc; 436 my %arc;
277 my ($more, $prev); 437 my ($more, $prev);
438 my $comment;
278 439
279 open my $fh, "<", $path 440 open my $fh, "<:raw:perlio:utf8", $path
280 or Carp::croak "$path: $!"; 441 or Carp::croak "$path: $!";
281 442
282 binmode $fh; 443# binmode $fh;
283 444
284 my $parse_block; $parse_block = sub { 445 my $parse_block; $parse_block = sub {
285 my %arc = @_; 446 my %arc = @_;
286 447
287 while (<$fh>) { 448 while (<$fh>) {
288 s/\s+$//; 449 s/\s+$//;
289 if (/^end$/i) { 450 if (/^end$/i) {
290 last; 451 last;
452
291 } elsif (/^arch (\S+)$/i) { 453 } elsif (/^arch (\S+)$/i) {
292 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
455
293 } elsif (/^lore$/i) { 456 } elsif (/^lore$/i) {
294 while (<$fh>) { 457 while (<$fh>) {
295 last if /^endlore\s*$/i; 458 last if /^endlore\s*$/i;
296 $arc{lore} .= $_; 459 $arc{lore} .= $_;
297 } 460 }
298 } elsif (/^msg$/i) { 461 } elsif (/^msg$/i) {
299 while (<$fh>) { 462 while (<$fh>) {
300 last if /^endmsg\s*$/i; 463 last if /^endmsg\s*$/i;
301 $arc{msg} .= $_; 464 $arc{msg} .= $_;
302 } 465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
303 } elsif (/^(\S+)\s*(.*)$/) { 472 } elsif (/^(\S+)\s*(.*)$/) {
304 $arc{lc $1} = $2; 473 $arc{lc $1} = $2;
305 } elsif (/^\s*($|#)/) { 474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
306 # 478 #
307 } else { 479 } else {
308 warn "$path: unparsable line '$_' in arch $arc{_name}"; 480 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 } 481 }
310 } 482 }
316 s/\s+$//; 488 s/\s+$//;
317 if (/^more$/i) { 489 if (/^more$/i) {
318 $more = $prev; 490 $more = $prev;
319 } elsif (/^object (\S+)$/i) { 491 } elsif (/^object (\S+)$/i) {
320 my $name = $1; 492 my $name = $1;
321 my $arc = normalize_object $parse_block->(_name => $name); 493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
322 497
323 if ($more) { 498 if ($more) {
324 $more->{more} = $arc; 499 $more->{more} = $arc;
325 } else { 500 } else {
326 $arc{$name} = $arc; 501 $arc{$name} = $arc;
327 } 502 }
328 $prev = $arc; 503 $prev = $arc;
329 $more = undef; 504 $more = undef;
330 } elsif (/^arch (\S+)$/i) { 505 } elsif (/^arch (\S+)$/i) {
331 my $name = $1; 506 my $name = $1;
332 my $arc = normalize_arch $parse_block->(_name => $name); 507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
333 511
334 if ($more) { 512 if ($more) {
335 $more->{more} = $arc; 513 $more->{more} = $arc;
336 } else { 514 } else {
337 push @{ $arc{arch} }, $arc; 515 push @{ $arc{arch} }, $arc;
338 } 516 }
339 $prev = $arc; 517 $prev = $arc;
340 $more = undef; 518 $more = undef;
519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520 if ($1 eq "lev_array") {
521 while (<$fh>) {
522 last if /^endplst\s*$/;
523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
341 } elsif (/^\s*($|#)/) { 530 } elsif (/^\s*($|#)/) {
342 # 531 #
343 } else { 532 } else {
344 warn "$path: unparseable top-level line '$_'"; 533 die "$path: unparseable top-level line '$_'";
345 } 534 }
346 } 535 }
347 536
348 undef $parse_block; # work around bug in perl not freeing $fh etc. 537 undef $parse_block; # work around bug in perl not freeing $fh etc.
349 538
350 \%arc 539 \%arc
540}
541
542sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
641 };
642
643 for (@$arch) {
644 $append->($_);
645 }
646
647 $str
351} 648}
352 649
353# put all archs into a hash with editor_face as it's key 650# put all archs into a hash with editor_face as it's key
354# NOTE: the arrays in the hash values are references to 651# NOTE: the arrays in the hash values are references to
355# the archs from $ARCH 652# the archs from $ARCH
356sub editor_archs { 653sub editor_archs {
357 my %paths; 654 my %paths;
358 655
359 for (keys %ARCH) { 656 for (keys %ARCH) {
360 my $arch = $ARCH{$_}; 657 my $arch = $ARCH{$_};
361 push @{$paths{$arch->{editor_folder}}}, \$arch; 658 push @{$paths{$arch->{editor_folder}}}, $arch;
362 } 659 }
363 660
364 \%paths 661 \%paths
365} 662}
366 663
376 my ($a) = @_; 673 my ($a) = @_;
377 674
378 my $o = $ARCH{$a->{_name}} 675 my $o = $ARCH{$a->{_name}}
379 or return; 676 or return;
380 677
381 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
382 or (warn "no face data found for arch '$a->{_name}'"), return; 681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
383 683
384 if ($face->{w} > 1 || $face->{h} > 1) { 684 if ($face->{w} > 1 || $face->{h} > 1) {
385 # bigface 685 # bigface
386 return (0, 0, $face->{w} - 1, $face->{h} - 1); 686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
387 687

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