ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
(Generate patch)

Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.29 by root, Thu Feb 23 13:22:10 2006 UTC vs.
Revision 1.62 by root, Tue Mar 28 14:44:52 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable;
17use File::Spec; 16use File::Spec;
18use List::Util qw(min max); 17use List::Util qw(min max);
18use Storable qw(freeze thaw);
19 19
20#XXX: The map_* procedures scream for a map-object
21
22our @EXPORT = 20our @EXPORT = qw(
23 qw(read_pak read_arch %ARCH TILESIZE $TILE %FACE editor_archs arch_extents); 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
24 23
25our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
26 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
27 29
28sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
29 31
30our $VARDIR;
31our %ARCH; 32our %ARCH;
32our %FACE; 33our %FACE;
33our $TILE; 34our $TILE;
34 35
35our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
36 msg => "endmsg", 37 msg => "endmsg",
37 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore",
38); 40);
39 41
40# not used yet, maybe alphabetical is ok 42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
41our @FIELD_ORDER = (qw(name name_pl)); 57our @FIELD_ORDER = (qw(
58 elevation
42 59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
43sub MOVE_WALK (){ 0x1 } 122sub MOVE_WALK (){ 0x01 }
44sub MOVE_FLY_LOW (){ 0x2 } 123sub MOVE_FLY_LOW (){ 0x02 }
45sub MOVE_FLY_HIGH (){ 0x4 } 124sub MOVE_FLY_HIGH (){ 0x04 }
46sub MOVE_FLYING (){ 0x6 } 125sub MOVE_FLYING (){ 0x06 }
47sub MOVE_SWIM (){ 0x8 } 126sub MOVE_SWIM (){ 0x08 }
48sub MOVE_ALL (){ 0xf } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
49 131
50sub load_ref($) { 132sub load_ref($) {
51 my ($path) = @_; 133 my ($path) = @_;
52 134
53 open my $fh, "<:raw", "$path~" 135 open my $fh, "<", $path
54 or die "$path~: $!"; 136 or die "$path: $!";
137 binmode $fh;
55 local $/; 138 local $/;
56 Storable::thaw <$fh> 139
140 thaw <$fh>
57} 141}
58 142
59sub save_ref($$) { 143sub save_ref($$) {
60 my ($ref, $path) = @_; 144 my ($ref, $path) = @_;
61 145
62 open my $fh, ">:raw", "$path~" 146 open my $fh, ">", "$path~"
63 or die "$path~: $!"; 147 or die "$path~: $!";
148 binmode $fh;
64 print $fh Storable::nfreeze $ref; 149 print $fh freeze $ref;
65 close $fh; 150 close $fh;
66 rename "$path~", $path 151 rename "$path~", $path
67 or die "$path: $!"; 152 or die "$path: $!";
68} 153}
69 154
155# object as in "Object xxx", i.e. archetypes
156sub normalize_object($) {
157 my ($ob) = @_;
158
159 # nuke outdated or never supported fields
160 delete $ob->{$_} for qw(
161 can_knockback can_parry can_impale can_cut can_dam_armour
162 can_apply pass_thru can_pass_thru
163 );
164
165 # convert movement strings to bitsets
166 for my $attr (keys %FIELD_MOVEMENT) {
167 next unless exists $ob->{$attr};
168
169 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
170
171 next if $ob->{$attr} =~ /^\d+$/;
172
173 my $flags = 0;
174
175 # assume list
176 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
177 $flags |= MOVE_WALK if $flag eq "walk";
178 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
179 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
180 $flags |= MOVE_FLYING if $flag eq "flying";
181 $flags |= MOVE_SWIM if $flag eq "swim";
182 $flags |= MOVE_BOAT if $flag eq "boat";
183 $flags |= MOVE_ALL if $flag eq "all";
184
185 $flags &= ~MOVE_WALK if $flag eq "-walk";
186 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
187 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
188 $flags &= ~MOVE_FLYING if $flag eq "-flying";
189 $flags &= ~MOVE_SWIM if $flag eq "-swim";
190 $flags &= ~MOVE_BOAT if $flag eq "-boat";
191 $flags &= ~MOVE_ALL if $flag eq "-all";
192 }
193
194 $ob->{$attr} = $flags;
195 }
196
197 # convert outdated movement flags to new movement sets
198 if (defined (my $v = delete $ob->{no_pass})) {
199 $ob->{move_block} = $v ? MOVE_ALL : 0;
200 }
201 if (defined (my $v = delete $ob->{slow_move})) {
202 $ob->{move_slow} |= MOVE_WALK;
203 $ob->{move_slow_penalty} = $v;
204 }
205 if (defined (my $v = delete $ob->{walk_on})) {
206 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
207 : $ob->{move_on} & ~MOVE_WALK;
208 }
209 if (defined (my $v = delete $ob->{walk_off})) {
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
215 : $ob->{move_on} & ~MOVE_FLY_LOW;
216 }
217 if (defined (my $v = delete $ob->{fly_off})) {
218 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
219 : $ob->{move_off} & ~MOVE_FLY_LOW;
220 }
221 if (defined (my $v = delete $ob->{flying})) {
222 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
223 : $ob->{move_type} & ~MOVE_FLY_LOW;
224 }
225
226 # convert idiotic event_xxx things into objects
227 while (my ($event, $subtype) = each %EVENT_TYPE) {
228 if (exists $ob->{"event_${event}_plugin"}) {
229 push @{$ob->{inventory}}, {
230 _name => "event_$event",
231 title => delete $ob->{"event_${event}_plugin"},
232 slaying => delete $ob->{"event_${event}"},
233 name => delete $ob->{"event_${event}_options"},
234 };
235 }
236 }
237
238 $ob
239}
240
241# arch as in "arch xxx", ie.. objects
70sub normalize_arch($) { 242sub normalize_arch($) {
71 my ($ob) = @_; 243 my ($ob) = @_;
72 244
245 normalize_object $ob;
246
73 my $arch = $ARCH{$ob->{_name}} 247 my $arch = $ARCH{$ob->{_name}}
74 or (warn "$ob->{_name}: no such archetype", return $ob); 248 or (warn "$ob->{_name}: no such archetype", return $ob);
75
76 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
77 249
78 if ($arch->{type} == 22) { # map 250 if ($arch->{type} == 22) { # map
79 my %normalize = ( 251 my %normalize = (
80 "enter_x" => "hp", 252 "enter_x" => "hp",
81 "enter_y" => "sp", 253 "enter_y" => "sp",
91 while (my ($k2, $k1) = each %normalize) { 263 while (my ($k2, $k1) = each %normalize) {
92 if (defined (my $v = delete $ob->{$k1})) { 264 if (defined (my $v = delete $ob->{$k1})) {
93 $ob->{$k2} = $v; 265 $ob->{$k2} = $v;
94 } 266 }
95 } 267 }
96 } 268 } else {
97
98 if (defined (my $v = delete $ob->{no_pass})) {
99 $ob->{move_block} = $v ? MOVE_ALL : 0;
100 }
101 if (defined (my $v = delete $ob->{walk_on})) {
102 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
103 : $ob->{move_on} & ~MOVE_WALK;
104 }
105 if (defined (my $v = delete $ob->{walk_off})) {
106 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
107 : $ob->{move_off} & ~MOVE_WALK;
108 }
109 if (defined (my $v = delete $ob->{fly_on})) {
110 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
111 : $ob->{move_on} & ~MOVE_FLY_LOW;
112 }
113 if (defined (my $v = delete $ob->{fly_off})) {
114 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
115 : $ob->{move_off} & ~MOVE_FLY_LOW;
116 }
117 if (defined (my $v = delete $ob->{flying})) {
118 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
119 : $ob->{move_type} & ~MOVE_FLY_LOW;
120 }
121
122 # if value matches archetype default, delete 269 # if value matches archetype default, delete
123 while (my ($k, $v) = each %$ob) { 270 while (my ($k, $v) = each %$ob) {
124 if (exists $arch->{$k} and $arch->{$k} eq $v) { 271 if (exists $arch->{$k} and $arch->{$k} eq $v) {
125 next if $k eq "_name"; 272 next if $k eq "_name";
126 delete $ob->{$k}; 273 delete $ob->{$k};
127 } 274 }
275 }
276 }
277
278 # a speciality for the editor
279 if (exists $ob->{attack_movement}) {
280 my $am = delete $ob->{attack_movement};
281 $ob->{attack_movement_bits_0_3} = $am & 15;
282 $ob->{attack_movement_bits_4_7} = $am & 240;
128 } 283 }
129 284
130 $ob 285 $ob
131} 286}
132 287
133sub read_pak($;$) { 288sub read_pak($) {
134 my ($path, $cache) = @_; 289 my ($path) = @_;
135 290
136 eval {
137 defined $cache
138 && -M $cache < -M $path
139 && load_ref $cache
140 } or do {
141 my %pak; 291 my %pak;
142 292
143 open my $fh, "<:raw", $path 293 open my $fh, "<", $path
144 or Carp::croak "$_[0]: $!"; 294 or Carp::croak "$_[0]: $!";
295 binmode $fh;
145 while (<$fh>) { 296 while (<$fh>) {
146 my ($type, $id, $len, $path) = split; 297 my ($type, $id, $len, $path) = split;
147 $path =~ s/.*\///; 298 $path =~ s/.*\///;
148 read $fh, $pak{$path}, $len; 299 read $fh, $pak{$path}, $len;
149 } 300 }
150 301
151 save_ref \%pak, $cache
152 if defined $cache;
153
154 \%pak 302 \%pak
155 }
156} 303}
157 304
158sub read_arch($;$) { 305sub read_arch($) {
159 my ($path, $cache) = @_; 306 my ($path) = @_;
160 307
161 eval {
162 defined $cache
163 && -M $cache < -M $path
164 && load_ref $cache
165 } or do {
166 my %arc; 308 my %arc;
167 my ($more, $prev); 309 my ($more, $prev);
168 310
169 open my $fh, "<:raw", $path 311 open my $fh, "<", $path
170 or Carp::croak "$path: $!"; 312 or Carp::croak "$path: $!";
171 313
314 binmode $fh;
315
172 my $parse_block; $parse_block = sub { 316 my $parse_block; $parse_block = sub {
173 my %arc = @_; 317 my %arc = @_;
174
175 while (<$fh>) {
176 s/\s+$//;
177 if (/^end$/i) {
178 last;
179 } elsif (/^arch (\S+)$/) {
180 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
181 } elsif (/^lore$/) {
182 while (<$fh>) {
183 last if /^endlore\s*$/i;
184 $arc{lore} .= $_;
185 }
186 } elsif (/^msg$/) {
187 while (<$fh>) {
188 last if /^endmsg\s*$/i;
189 $arc{msg} .= $_;
190 }
191 } elsif (/^(\S+)\s*(.*)$/) {
192 $arc{lc $1} = $2;
193 } elsif (/^\s*($|#)/) {
194 #
195 } else {
196 warn "$path: unparsable line '$_' in arch $arc{_name}";
197 }
198 }
199
200 \%arc
201 };
202 318
203 while (<$fh>) { 319 while (<$fh>) {
204 s/\s+$//; 320 s/\s+$//;
205 if (/^more$/i) { 321 if (/^end$/i) {
206 $more = $prev; 322 last;
207 } elsif (/^object (\S+)$/i) { 323 } elsif (/^arch (\S+)$/i) {
208 my $name = $1; 324 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
209 my $arc = $parse_block->(_name => $name); 325 } elsif (/^lore$/i) {
210 326 while (<$fh>) {
211 if ($more) { 327 last if /^endlore\s*$/i;
212 $more->{more} = $arc;
213 } else {
214 $arc{$name} = $arc; 328 $arc{lore} .= $_;
215 } 329 }
216 $prev = $arc; 330 } elsif (/^msg$/i) {
217 $more = undef; 331 while (<$fh>) {
332 last if /^endmsg\s*$/i;
333 $arc{msg} .= $_;
334 }
218 } elsif (/^arch (\S+)$/i) { 335 } elsif (/^(\S+)\s*(.*)$/) {
219 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 336 $arc{lc $1} = $2;
220 } elsif (/^\s*($|#)/) { 337 } elsif (/^\s*($|#)/) {
221 # 338 #
222 } else { 339 } else {
223 warn "$path: unparseable top-level line '$_'"; 340 warn "$path: unparsable line '$_' in arch $arc{_name}";
224 } 341 }
225 } 342 }
226 343
227 undef $parse_block; # work around bug in perl not freeing $fh etc.
228
229 save_ref \%arc, $cache
230 if defined $cache;
231
232 \%arc 344 \%arc
233 } 345 };
346
347 while (<$fh>) {
348 s/\s+$//;
349 if (/^more$/i) {
350 $more = $prev;
351 } elsif (/^object (\S+)$/i) {
352 my $name = $1;
353 my $arc = normalize_object $parse_block->(_name => $name);
354
355 if ($more) {
356 $more->{more} = $arc;
357 } else {
358 $arc{$name} = $arc;
359 }
360 $prev = $arc;
361 $more = undef;
362 } elsif (/^arch (\S+)$/i) {
363 my $name = $1;
364 my $arc = normalize_arch $parse_block->(_name => $name);
365
366 if ($more) {
367 $more->{more} = $arc;
368 } else {
369 push @{ $arc{arch} }, $arc;
370 }
371 $prev = $arc;
372 $more = undef;
373 } elsif (/^\s*($|#)/) {
374 #
375 } else {
376 warn "$path: unparseable top-level line '$_'";
377 }
378 }
379
380 undef $parse_block; # work around bug in perl not freeing $fh etc.
381
382 \%arc
234} 383}
235 384
236# put all archs into a hash with editor_face as it's key 385# put all archs into a hash with editor_face as it's key
237# NOTE: the arrays in the hash values are references to 386# NOTE: the arrays in the hash values are references to
238# the archs from $ARCH 387# the archs from $ARCH
239sub editor_archs { 388sub editor_archs {
240 my %paths; 389 my %paths;
241 390
242 for (keys %ARCH) { 391 for (keys %ARCH) {
243 my $arch = $ARCH{$_}; 392 my $arch = $ARCH{$_};
244 push @{$paths{$arch->{editor_folder}}}, \$arch; 393 push @{$paths{$arch->{editor_folder}}}, $arch;
245 } 394 }
246 395
247 \%paths 396 \%paths
248} 397}
249 398
259 my ($a) = @_; 408 my ($a) = @_;
260 409
261 my $o = $ARCH{$a->{_name}} 410 my $o = $ARCH{$a->{_name}}
262 or return; 411 or return;
263 412
264 my $face = $FACE{$a->{face} || $o->{face}} 413 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
265 or (warn "no face data found for arch '$a->{_name}'"), return; 414 or (warn "no face data found for arch '$a->{_name}'"), return;
266 415
267 if ($face->{w} > 1 || $face->{h} > 1) { 416 if ($face->{w} > 1 || $face->{h} > 1) {
268 # bigface 417 # bigface
269 return (0, 0, $face->{w} - 1, $face->{h} - 1); 418 return (0, 0, $face->{w} - 1, $face->{h} - 1);
301 import 450 import
302 451
303=cut 452=cut
304 453
305sub arch_attr($) { 454sub arch_attr($) {
306 my ($arch) = @_; 455 my ($obj) = @_;
307 456
308 require Crossfire::Data; 457 require Crossfire::Data;
309 458
459 my $root;
310 my $attr; 460 my $attr = { };
461
462 my $arch = $ARCH{ $obj->{_name} };
463 my $type = $obj->{type} || $arch->{type};
311 464
312 if ($arch->{type} > 0) { 465 if ($type > 0) {
313 $attr = $Crossfire::Data::ATTR{$arch->{type}+0}; 466 $root = $Crossfire::Data::ATTR{$type};
314 } else { 467 } else {
468 my %a = (%$arch, %$obj);
469
470 if ($a{is_floor} && !$a{alive}) {
471 $root = $Crossfire::Data::TYPE{Floor};
472 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
473 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
474 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
475 $root = $Crossfire::Data::TYPE{Wall};
476 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
477 $root = $Crossfire::Data::TYPE{"Weak Wall"};
478 } else {
315 $attr = $Crossfire::Data::TYPE{Misc}; 479 $root = $Crossfire::Data::TYPE{Misc};
480 }
481 }
316 482
317 type: 483 my @import = ($root);
318 for (@Crossfire::Data::ATTR0) { 484
319 my $req = $_->{required} 485 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
320 or die "internal error: ATTR0 without 'required'"; 486 unless $type == 116;
321 487
322 while (my ($k, $v) = each %$req) { 488 my (%ignore);
323 next type 489 my (@section_order, %section, @attr_order);
324 unless $arch->{$k} == $v; 490
491 while (my $type = shift @import) {
492 push @import, @{$type->{import} || []};
493
494 $attr->{$_} ||= $type->{$_}
495 for qw(name desc use);
496
497 for (@{$type->{ignore} || []}) {
498 $ignore{$_}++ for ref $_ ? @$_ : $_;
499 }
500
501 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
502 my ($name, $attr) = @$_;
503 push @section_order, $name;
504 for (@$attr) {
505 my ($k, $v) = @$_;
506 push @attr_order, $k;
507 $section{$name}{$k} ||= $v;
325 } 508 }
509 }
510 }
326 511
327 $attr = $_; 512 $attr->{section} = [
513 map !exists $section{$_} ? () : do {
514 my $attr = delete $section{$_};
515
516 [
517 $_,
518 map exists $attr->{$_} && !$ignore{$_}
519 ? [$_ => delete $attr->{$_}] : (),
520 @attr_order
521 ]
328 } 522 },
329 } 523
524 exists $section{$_} ? [$_ => delete $section{$_}] : (),
525 @section_order
526 ];
330 527
331 $attr || \%Crossfire::Data::DEFAULT_ATTR; 528 $attr
332} 529}
333 530
334sub arch_edit_sections { 531sub arch_edit_sections {
335# if (edit_type == IGUIConstants.TILE_EDIT_NONE) 532# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
336# edit_type = 0; 533# edit_type = 0;
390# return(edit_type); 587# return(edit_type);
391# 588#
392# 589#
393} 590}
394 591
395sub init($) { 592sub cache_file($$&&) {
396 my ($cachedir) = @_; 593 my ($src, $cache, $load, $create) = @_;
397 594
398 return if %ARCH; 595 my ($size, $mtime) = (stat $src)[7,9]
596 or Carp::croak "$src: $!";
399 597
400 mkdir $cachedir, 0777; 598 if (-e $cache) {
401 *ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 599 my $ref = eval { load_ref $cache };
402}
403 600
404$VARDIR ||= $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 601 if ($ref->{version} == 1
602 && $ref->{size} == $size
603 && $ref->{mtime} == $mtime
604 && eval { $load->($ref->{data}); 1 }) {
605 return;
606 }
607 }
405 608
406init $VARDIR; 609 my $ref = {
610 version => 1,
611 size => $size,
612 mtime => $mtime,
613 data => $create->(),
614 };
615
616 $load->($ref->{data});
617
618 save_ref $ref, $cache;
619}
620
621=item set_libdir $path
622
623Sets the library directory to the given path
624(default: $ENV{CROSSFIRE_LIBDIR}).
625
626You have to (re-)load the archetypes and tilecache manually after steting
627the library path.
628
629=cut
630
631sub set_libdir($) {
632 $LIB = $_[0];
633}
634
635=item load_archetypes
636
637(Re-)Load archetypes into %ARCH.
638
639=cut
640
641sub load_archetypes() {
642 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
643 *ARCH = $_[0];
644 }, sub {
645 read_arch "$LIB/archetypes"
646 };
647}
648
649=item load_tilecache
650
651(Re-)Load %TILE and %FACE.
652
653=cut
654
655sub load_tilecache() {
656 require Gtk2;
657
658 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
659 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
660 or die "$VARDIR/tilecache.png: $!";
661 *FACE = $_[0];
662 }, sub {
663 my $tile = read_pak "$LIB/crossfire.0";
664
665 my %cache;
666
667 my $idx = 0;
668
669 for my $name (sort keys %$tile) {
670 my $pb = new Gtk2::Gdk::PixbufLoader;
671 $pb->write ($tile->{$name});
672 $pb->close;
673 my $pb = $pb->get_pixbuf;
674
675 my $tile = $cache{$name} = {
676 pb => $pb,
677 idx => $idx,
678 w => int $pb->get_width / TILESIZE,
679 h => int $pb->get_height / TILESIZE,
680 };
681
682
683 $idx += $tile->{w} * $tile->{h};
684 }
685
686 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
687
688 while (my ($name, $tile) = each %cache) {
689 my $tpb = delete $tile->{pb};
690 my $ofs = $tile->{idx};
691
692 for my $x (0 .. $tile->{w} - 1) {
693 for my $y (0 .. $tile->{h} - 1) {
694 my $idx = $ofs + $x + $y * $tile->{w};
695 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
696 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
697 }
698 }
699 }
700
701 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
702
703 \%cache
704 };
705}
407 706
408=head1 AUTHOR 707=head1 AUTHOR
409 708
410 Marc Lehmann <schmorp@schmorp.de> 709 Marc Lehmann <schmorp@schmorp.de>
411 http://home.schmorp.de/ 710 http://home.schmorp.de/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines