… | |
… | |
37 | msg => "endmsg", |
37 | msg => "endmsg", |
38 | lore => "endlore", |
38 | lore => "endlore", |
39 | maplore => "endmaplore", |
39 | maplore => "endmaplore", |
40 | ); |
40 | ); |
41 | |
41 | |
42 | # not used yet, maybe alphabetical is ok |
42 | # movement bit type, PITA |
|
|
43 | our %FIELD_MOVEMENT = map +($_ => undef), |
|
|
44 | qw(move_type move_block move_allow move_on move_off move_slow); |
|
|
45 | |
|
|
46 | # same as in server save routine, to (hopefully) be compatible |
|
|
47 | # to the other editors. |
|
|
48 | our @FIELD_ORDER_MAP = (qw( |
|
|
49 | name swap_time reset_timeout fixed_resettime difficulty region |
|
|
50 | shopitems shopgreed shopmin shopmax shoprace |
|
|
51 | darkness width height enter_x enter_y msg maplore |
|
|
52 | unique template |
|
|
53 | outdoor temp pressure humid windspeed winddir sky nosmooth |
|
|
54 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
|
|
55 | )); |
|
|
56 | |
43 | our @FIELD_ORDER = (qw(name name_pl)); |
57 | our @FIELD_ORDER = (qw( |
|
|
58 | elevation |
|
|
59 | |
|
|
60 | name name_pl custom_name title race |
|
|
61 | slaying skill msg lore other_arch face |
|
|
62 | #todo-events |
|
|
63 | animation is_animated |
|
|
64 | str dex con wis pow cha int |
|
|
65 | hp maxhp sp maxsp grace maxgrace |
|
|
66 | exp perm_exp expmul |
|
|
67 | food dam luck wc ac x y speed speed_left move_state attack_movement |
|
|
68 | nrof level direction type subtype attacktype |
|
|
69 | |
|
|
70 | resist_physical resist_magic resist_fire resist_electricity |
|
|
71 | resist_cold resist_confusion resist_acid resist_drain |
|
|
72 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
|
|
73 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
|
|
74 | resist_deplete resist_death resist_chaos resist_counterspell |
|
|
75 | resist_godpower resist_holyword resist_blind resist_internal |
|
|
76 | resist_life_stealing resist_disease |
|
|
77 | |
|
|
78 | path_attuned path_repelled path_denied material materialname |
|
|
79 | value carrying weight invisible state magic |
|
|
80 | last_heal last_sp last_grace last_eat |
|
|
81 | connected glow_radius randomitems npx_status npc_program |
|
|
82 | run_away pick_up container will_apply smoothlevel |
|
|
83 | current_weapon_script weapontype tooltype elevation client_type |
|
|
84 | item_power duration range |
|
|
85 | range_modifier duration_modifier dam_modifier gen_sp_armour |
|
|
86 | move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty |
|
|
87 | |
|
|
88 | alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster |
|
|
89 | friendly generator is_thrown auto_apply treasure player sold see_invisible |
|
|
90 | can_roll overlay_floor is_turnable is_used_up identified reflecting changing |
|
|
91 | splitting hitback startequip blocksview undead scared unaggressive |
|
|
92 | reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down |
|
|
93 | run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range |
|
|
94 | can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range |
|
|
95 | has_ready_bow xrays is_floor lifesave no_strength sleep stand_still |
|
|
96 | random_move only_attack confused stealth cursed damned see_anywhere |
|
|
97 | known_magical known_cursed can_use_skill been_applied has_ready_scroll |
|
|
98 | can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly |
|
|
99 | has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark |
|
|
100 | is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage |
|
|
101 | activate_on_push activate_on_release is_water use_content_on_gen is_buildable |
|
|
102 | |
|
|
103 | body_range body_arm body_torso body_head body_neck body_skill |
|
|
104 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
|
|
105 | )); |
|
|
106 | |
|
|
107 | our %EVENT_TYPE = ( |
|
|
108 | apply => 1, |
|
|
109 | attack => 2, |
|
|
110 | death => 3, |
|
|
111 | drop => 4, |
|
|
112 | pickup => 5, |
|
|
113 | say => 6, |
|
|
114 | stop => 7, |
|
|
115 | time => 8, |
|
|
116 | throw => 9, |
|
|
117 | trigger => 10, |
|
|
118 | close => 11, |
|
|
119 | timer => 12, |
|
|
120 | ); |
44 | |
121 | |
45 | sub MOVE_WALK (){ 0x01 } |
122 | sub MOVE_WALK (){ 0x01 } |
46 | sub MOVE_FLY_LOW (){ 0x02 } |
123 | sub MOVE_FLY_LOW (){ 0x02 } |
47 | sub MOVE_FLY_HIGH (){ 0x04 } |
124 | sub MOVE_FLY_HIGH (){ 0x04 } |
48 | sub MOVE_FLYING (){ 0x06 } |
125 | sub MOVE_FLYING (){ 0x06 } |
49 | sub MOVE_SWIM (){ 0x08 } |
126 | sub MOVE_SWIM (){ 0x08 } |
50 | sub MOVE_BOAT (){ 0x10 } |
127 | sub MOVE_BOAT (){ 0x10 } |
|
|
128 | sub MOVE_KNOWN (){ 0x1f } # all of above |
51 | sub MOVE_ALL (){ 0xff } |
129 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
130 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
52 | |
131 | |
53 | sub load_ref($) { |
132 | sub load_ref($) { |
54 | my ($path) = @_; |
133 | my ($path) = @_; |
55 | |
134 | |
56 | open my $fh, "<", $path |
135 | open my $fh, "<", $path |
… | |
… | |
71 | close $fh; |
150 | close $fh; |
72 | rename "$path~", $path |
151 | rename "$path~", $path |
73 | or die "$path: $!"; |
152 | or die "$path: $!"; |
74 | } |
153 | } |
75 | |
154 | |
|
|
155 | # object as in "Object xxx", i.e. archetypes |
76 | sub normalize_object($) { |
156 | sub normalize_object($) { |
77 | my ($ob) = @_; |
157 | my ($ob) = @_; |
78 | |
158 | |
|
|
159 | # nuke outdated or never supported fields |
79 | delete $ob->{$_} for qw( |
160 | delete $ob->{$_} for qw( |
80 | can_knockback can_parry can_impale can_cut can_dam_armour |
161 | can_knockback can_parry can_impale can_cut can_dam_armour |
81 | can_apply pass_thru can_pass_thru |
162 | can_apply pass_thru can_pass_thru |
82 | ); |
163 | ); |
83 | |
164 | |
84 | for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
165 | # convert movement strings to bitsets |
|
|
166 | for my $attr (keys %FIELD_MOVEMENT) { |
85 | next unless exists $ob->{$attr}; |
167 | next unless exists $ob->{$attr}; |
|
|
168 | |
|
|
169 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
|
|
170 | |
86 | next if $ob->{$attr} =~ /^\d+$/; |
171 | next if $ob->{$attr} =~ /^\d+$/; |
87 | |
172 | |
88 | my $flags = 0; |
173 | my $flags = 0; |
89 | |
174 | |
90 | # assume list |
175 | # assume list |
… | |
… | |
107 | } |
192 | } |
108 | |
193 | |
109 | $ob->{$attr} = $flags; |
194 | $ob->{$attr} = $flags; |
110 | } |
195 | } |
111 | |
196 | |
|
|
197 | # convert outdated movement flags to new movement sets |
112 | if (defined (my $v = delete $ob->{no_pass})) { |
198 | if (defined (my $v = delete $ob->{no_pass})) { |
113 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
199 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
114 | } |
200 | } |
115 | if (defined (my $v = delete $ob->{slow_move})) { |
201 | if (defined (my $v = delete $ob->{slow_move})) { |
116 | $ob->{move_slow} |= MOVE_WALK; |
202 | $ob->{move_slow} |= MOVE_WALK; |
… | |
… | |
135 | if (defined (my $v = delete $ob->{flying})) { |
221 | if (defined (my $v = delete $ob->{flying})) { |
136 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
222 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
137 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
223 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
138 | } |
224 | } |
139 | |
225 | |
|
|
226 | # convert idiotic event_xxx things into objects |
|
|
227 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
|
|
228 | if (exists $ob->{"event_${event}_plugin"}) { |
|
|
229 | push @{$ob->{inventory}}, { |
|
|
230 | _name => "event_$event", |
|
|
231 | title => delete $ob->{"event_${event}_plugin"}, |
|
|
232 | slaying => delete $ob->{"event_${event}"}, |
|
|
233 | name => delete $ob->{"event_${event}_options"}, |
|
|
234 | }; |
|
|
235 | } |
|
|
236 | } |
|
|
237 | |
140 | $ob |
238 | $ob |
141 | } |
239 | } |
142 | |
240 | |
|
|
241 | # arch as in "arch xxx", ie.. objects |
143 | sub normalize_arch($) { |
242 | sub normalize_arch($) { |
144 | my ($ob) = @_; |
243 | my ($ob) = @_; |
145 | |
244 | |
146 | normalize_object $ob; |
245 | normalize_object $ob; |
147 | |
246 | |
… | |
… | |
174 | delete $ob->{$k}; |
273 | delete $ob->{$k}; |
175 | } |
274 | } |
176 | } |
275 | } |
177 | } |
276 | } |
178 | |
277 | |
|
|
278 | # a speciality for the editor |
|
|
279 | if (exists $ob->{attack_movement}) { |
|
|
280 | my $am = delete $ob->{attack_movement}; |
|
|
281 | $ob->{attack_movement_bits_0_3} = $am & 15; |
|
|
282 | $ob->{attack_movement_bits_4_7} = $am & 240; |
|
|
283 | } |
|
|
284 | |
179 | $ob |
285 | $ob |
180 | } |
286 | } |
181 | |
287 | |
182 | sub read_pak($) { |
288 | sub read_pak($) { |
183 | my ($path) = @_; |
289 | my ($path) = @_; |
… | |
… | |
212 | |
318 | |
213 | while (<$fh>) { |
319 | while (<$fh>) { |
214 | s/\s+$//; |
320 | s/\s+$//; |
215 | if (/^end$/i) { |
321 | if (/^end$/i) { |
216 | last; |
322 | last; |
217 | } elsif (/^arch (\S+)$/) { |
323 | } elsif (/^arch (\S+)$/i) { |
218 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
324 | push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); |
219 | } elsif (/^lore$/) { |
325 | } elsif (/^lore$/i) { |
220 | while (<$fh>) { |
326 | while (<$fh>) { |
221 | last if /^endlore\s*$/i; |
327 | last if /^endlore\s*$/i; |
222 | $arc{lore} .= $_; |
328 | $arc{lore} .= $_; |
223 | } |
329 | } |
224 | } elsif (/^msg$/) { |
330 | } elsif (/^msg$/i) { |
225 | while (<$fh>) { |
331 | while (<$fh>) { |
226 | last if /^endmsg\s*$/i; |
332 | last if /^endmsg\s*$/i; |
227 | $arc{msg} .= $_; |
333 | $arc{msg} .= $_; |
228 | } |
334 | } |
229 | } elsif (/^(\S+)\s*(.*)$/) { |
335 | } elsif (/^(\S+)\s*(.*)$/) { |
… | |
… | |
252 | $arc{$name} = $arc; |
358 | $arc{$name} = $arc; |
253 | } |
359 | } |
254 | $prev = $arc; |
360 | $prev = $arc; |
255 | $more = undef; |
361 | $more = undef; |
256 | } elsif (/^arch (\S+)$/i) { |
362 | } elsif (/^arch (\S+)$/i) { |
|
|
363 | my $name = $1; |
257 | push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); |
364 | my $arc = normalize_arch $parse_block->(_name => $name); |
|
|
365 | |
|
|
366 | if ($more) { |
|
|
367 | $more->{more} = $arc; |
|
|
368 | } else { |
|
|
369 | push @{ $arc{arch} }, $arc; |
|
|
370 | } |
|
|
371 | $prev = $arc; |
|
|
372 | $more = undef; |
258 | } elsif (/^\s*($|#)/) { |
373 | } elsif (/^\s*($|#)/) { |
259 | # |
374 | # |
260 | } else { |
375 | } else { |
261 | warn "$path: unparseable top-level line '$_'"; |
376 | warn "$path: unparseable top-level line '$_'"; |
262 | } |
377 | } |
… | |
… | |
273 | sub editor_archs { |
388 | sub editor_archs { |
274 | my %paths; |
389 | my %paths; |
275 | |
390 | |
276 | for (keys %ARCH) { |
391 | for (keys %ARCH) { |
277 | my $arch = $ARCH{$_}; |
392 | my $arch = $ARCH{$_}; |
278 | push @{$paths{$arch->{editor_folder}}}, \$arch; |
393 | push @{$paths{$arch->{editor_folder}}}, $arch; |
279 | } |
394 | } |
280 | |
395 | |
281 | \%paths |
396 | \%paths |
282 | } |
397 | } |
283 | |
398 | |
… | |
… | |
348 | my $type = $obj->{type} || $arch->{type}; |
463 | my $type = $obj->{type} || $arch->{type}; |
349 | |
464 | |
350 | if ($type > 0) { |
465 | if ($type > 0) { |
351 | $root = $Crossfire::Data::ATTR{$type}; |
466 | $root = $Crossfire::Data::ATTR{$type}; |
352 | } else { |
467 | } else { |
|
|
468 | my %a = (%$arch, %$obj); |
|
|
469 | |
|
|
470 | if ($a{is_floor} && !$a{alive}) { |
|
|
471 | $root = $Crossfire::Data::TYPE{Floor}; |
|
|
472 | } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
|
|
473 | $root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
|
|
474 | } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
|
|
475 | $root = $Crossfire::Data::TYPE{Wall}; |
|
|
476 | } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
|
|
477 | $root = $Crossfire::Data::TYPE{"Weak Wall"}; |
|
|
478 | } else { |
353 | $root = $Crossfire::Data::TYPE{Misc}; |
479 | $root = $Crossfire::Data::TYPE{Misc}; |
354 | |
|
|
355 | type: |
|
|
356 | for (@Crossfire::Data::ATTR0) { |
|
|
357 | my $req = $_->{required} |
|
|
358 | or die "internal error: ATTR0 without 'required'"; |
|
|
359 | |
|
|
360 | keys %$req; |
|
|
361 | while (my ($k, $v) = each %$req) { |
|
|
362 | next type |
|
|
363 | unless $obj->{$k} == $v || $arch->{$k} == $v; |
|
|
364 | } |
|
|
365 | |
|
|
366 | $root = $_; |
|
|
367 | } |
480 | } |
368 | } |
481 | } |
369 | |
482 | |
370 | my @import = ($root); |
483 | my @import = ($root); |
371 | |
484 | |
… | |
… | |
545 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
658 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
546 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
659 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
547 | or die "$VARDIR/tilecache.png: $!"; |
660 | or die "$VARDIR/tilecache.png: $!"; |
548 | *FACE = $_[0]; |
661 | *FACE = $_[0]; |
549 | }, sub { |
662 | }, sub { |
550 | require File::Temp; |
|
|
551 | |
|
|
552 | my $tile = read_pak "$LIB/crossfire.0"; |
663 | my $tile = read_pak "$LIB/crossfire.0"; |
553 | |
664 | |
554 | my %cache; |
665 | my %cache; |
555 | |
666 | |
556 | my $idx = 0; |
667 | my $idx = 0; |
557 | |
668 | |
558 | for my $name (sort keys %$tile) { |
669 | for my $name (sort keys %$tile) { |
559 | my ($fh, $filename) = File::Temp::tempfile (); |
670 | my $pb = new Gtk2::Gdk::PixbufLoader; |
560 | print $fh $tile->{$name}; |
671 | $pb->write ($tile->{$name}); |
561 | close $fh; |
672 | $pb->close; |
562 | my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; |
673 | my $pb = $pb->get_pixbuf; |
563 | unlink $filename; |
|
|
564 | |
674 | |
565 | my $tile = $cache{$name} = { |
675 | my $tile = $cache{$name} = { |
566 | pb => $pb, |
676 | pb => $pb, |
567 | idx => $idx, |
677 | idx => $idx, |
568 | w => int $pb->get_width / TILESIZE, |
678 | w => int $pb->get_width / TILESIZE, |
… | |
… | |
586 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
696 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
587 | } |
697 | } |
588 | } |
698 | } |
589 | } |
699 | } |
590 | |
700 | |
591 | $pb->save ("$VARDIR/tilecache.png", "png"); |
701 | $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
592 | |
702 | |
593 | \%cache |
703 | \%cache |
594 | }; |
704 | }; |
595 | } |
705 | } |
596 | |
706 | |