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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.56 by root, Thu Mar 23 07:33:16 2006 UTC vs.
Revision 1.62 by root, Tue Mar 28 14:44:52 2006 UTC

36our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
41 45
42# same as in server save routine, to (hopefully) be compatible 46# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 47# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 48our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 49 name swap_time reset_timeout fixed_resettime difficulty region
49 outdoor temp pressure humid windspeed winddir sky nosmooth 53 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4 54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51)); 55));
52 56
53our @FIELD_ORDER = (qw( 57our @FIELD_ORDER = (qw(
58 elevation
59
54 name name_pl custom_name title race 60 name name_pl custom_name title race
55 slaying skill msg lore other_arch face 61 slaying skill msg lore other_arch face
56 #todo-events 62 #todo-events
57 animation is_animated 63 animation is_animated
58 Str Dex Con Wis Pow Cha Int 64 str dex con wis pow cha int
59 hp maxhp sp maxsp grace maxgrace 65 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul 66 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement 67 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype 68 nrof level direction type subtype attacktype
63 69
64 resist_physical resist_magic resist_fire resist_electricity 70 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain 71 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow 72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation 73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
96 102
97 body_range body_arm body_torso body_head body_neck body_skill 103 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist 104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99)); 105));
100 106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
101sub MOVE_WALK (){ 0x01 } 122sub MOVE_WALK (){ 0x01 }
102sub MOVE_FLY_LOW (){ 0x02 } 123sub MOVE_FLY_LOW (){ 0x02 }
103sub MOVE_FLY_HIGH (){ 0x04 } 124sub MOVE_FLY_HIGH (){ 0x04 }
104sub MOVE_FLYING (){ 0x06 } 125sub MOVE_FLYING (){ 0x06 }
105sub MOVE_SWIM (){ 0x08 } 126sub MOVE_SWIM (){ 0x08 }
106sub MOVE_BOAT (){ 0x10 } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
107sub MOVE_ALL (){ 0xff } 129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
108 131
109sub load_ref($) { 132sub load_ref($) {
110 my ($path) = @_; 133 my ($path) = @_;
111 134
112 open my $fh, "<", $path 135 open my $fh, "<", $path
127 close $fh; 150 close $fh;
128 rename "$path~", $path 151 rename "$path~", $path
129 or die "$path: $!"; 152 or die "$path: $!";
130} 153}
131 154
155# object as in "Object xxx", i.e. archetypes
132sub normalize_object($) { 156sub normalize_object($) {
133 my ($ob) = @_; 157 my ($ob) = @_;
134 158
159 # nuke outdated or never supported fields
135 delete $ob->{$_} for qw( 160 delete $ob->{$_} for qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour 161 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru 162 can_apply pass_thru can_pass_thru
138 ); 163 );
139 164
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 165 # convert movement strings to bitsets
166 for my $attr (keys %FIELD_MOVEMENT) {
141 next unless exists $ob->{$attr}; 167 next unless exists $ob->{$attr};
168
169 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
170
142 next if $ob->{$attr} =~ /^\d+$/; 171 next if $ob->{$attr} =~ /^\d+$/;
143 172
144 my $flags = 0; 173 my $flags = 0;
145 174
146 # assume list 175 # assume list
163 } 192 }
164 193
165 $ob->{$attr} = $flags; 194 $ob->{$attr} = $flags;
166 } 195 }
167 196
197 # convert outdated movement flags to new movement sets
168 if (defined (my $v = delete $ob->{no_pass})) { 198 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0; 199 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 } 200 }
171 if (defined (my $v = delete $ob->{slow_move})) { 201 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK; 202 $ob->{move_slow} |= MOVE_WALK;
191 if (defined (my $v = delete $ob->{flying})) { 221 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 222 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW; 223 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 } 224 }
195 225
226 # convert idiotic event_xxx things into objects
227 while (my ($event, $subtype) = each %EVENT_TYPE) {
228 if (exists $ob->{"event_${event}_plugin"}) {
229 push @{$ob->{inventory}}, {
230 _name => "event_$event",
231 title => delete $ob->{"event_${event}_plugin"},
232 slaying => delete $ob->{"event_${event}"},
233 name => delete $ob->{"event_${event}_options"},
234 };
235 }
236 }
237
196 $ob 238 $ob
197} 239}
198 240
241# arch as in "arch xxx", ie.. objects
199sub normalize_arch($) { 242sub normalize_arch($) {
200 my ($ob) = @_; 243 my ($ob) = @_;
201 244
202 normalize_object $ob; 245 normalize_object $ob;
203 246
228 if (exists $arch->{$k} and $arch->{$k} eq $v) { 271 if (exists $arch->{$k} and $arch->{$k} eq $v) {
229 next if $k eq "_name"; 272 next if $k eq "_name";
230 delete $ob->{$k}; 273 delete $ob->{$k};
231 } 274 }
232 } 275 }
276 }
277
278 # a speciality for the editor
279 if (exists $ob->{attack_movement}) {
280 my $am = delete $ob->{attack_movement};
281 $ob->{attack_movement_bits_0_3} = $am & 15;
282 $ob->{attack_movement_bits_4_7} = $am & 240;
233 } 283 }
234 284
235 $ob 285 $ob
236} 286}
237 287
309 } 359 }
310 $prev = $arc; 360 $prev = $arc;
311 $more = undef; 361 $more = undef;
312 } elsif (/^arch (\S+)$/i) { 362 } elsif (/^arch (\S+)$/i) {
313 my $name = $1; 363 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name); 364 my $arc = normalize_arch $parse_block->(_name => $name);
315 365
316 if ($more) { 366 if ($more) {
317 $more->{more} = $arc; 367 $more->{more} = $arc;
318 } else { 368 } else {
319 push @{ $arc{arch} }, $arc; 369 push @{ $arc{arch} }, $arc;
338sub editor_archs { 388sub editor_archs {
339 my %paths; 389 my %paths;
340 390
341 for (keys %ARCH) { 391 for (keys %ARCH) {
342 my $arch = $ARCH{$_}; 392 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch; 393 push @{$paths{$arch->{editor_folder}}}, $arch;
344 } 394 }
345 395
346 \%paths 396 \%paths
347} 397}
348 398
413 my $type = $obj->{type} || $arch->{type}; 463 my $type = $obj->{type} || $arch->{type};
414 464
415 if ($type > 0) { 465 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type}; 466 $root = $Crossfire::Data::ATTR{$type};
417 } else { 467 } else {
468 my %a = (%$arch, %$obj);
469
470 if ($a{is_floor} && !$a{alive}) {
471 $root = $Crossfire::Data::TYPE{Floor};
472 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
473 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
474 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
475 $root = $Crossfire::Data::TYPE{Wall};
476 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
477 $root = $Crossfire::Data::TYPE{"Weak Wall"};
478 } else {
418 $root = $Crossfire::Data::TYPE{Misc}; 479 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 } 480 }
433 } 481 }
434 482
435 my @import = ($root); 483 my @import = ($root);
436 484
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 658 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 659 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!"; 660 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0]; 661 *FACE = $_[0];
614 }, sub { 662 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0"; 663 my $tile = read_pak "$LIB/crossfire.0";
618 664
619 my %cache; 665 my %cache;
620 666
621 my $idx = 0; 667 my $idx = 0;
622 668
623 for my $name (sort keys %$tile) { 669 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile (); 670 my $pb = new Gtk2::Gdk::PixbufLoader;
625 print $fh $tile->{$name}; 671 $pb->write ($tile->{$name});
626 close $fh; 672 $pb->close;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 673 my $pb = $pb->get_pixbuf;
628 unlink $filename;
629 674
630 my $tile = $cache{$name} = { 675 my $tile = $cache{$name} = {
631 pb => $pb, 676 pb => $pb,
632 idx => $idx, 677 idx => $idx,
633 w => int $pb->get_width / TILESIZE, 678 w => int $pb->get_width / TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 696 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 } 697 }
653 } 698 }
654 } 699 }
655 700
656 $pb->save ("$VARDIR/tilecache.png", "png"); 701 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
657 702
658 \%cache 703 \%cache
659 }; 704 };
660} 705}
661 706

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