… | |
… | |
36 | our %FIELD_MULTILINE = ( |
36 | our %FIELD_MULTILINE = ( |
37 | msg => "endmsg", |
37 | msg => "endmsg", |
38 | lore => "endlore", |
38 | lore => "endlore", |
39 | maplore => "endmaplore", |
39 | maplore => "endmaplore", |
40 | ); |
40 | ); |
|
|
41 | |
|
|
42 | # movement bit type, PITA |
|
|
43 | our %FIELD_MOVEMENT = map +($_ => undef), |
|
|
44 | qw(move_type move_block move_allow move_on move_off move_slow); |
41 | |
45 | |
42 | # same as in server save routine, to (hopefully) be compatible |
46 | # same as in server save routine, to (hopefully) be compatible |
43 | # to the other editors. |
47 | # to the other editors. |
44 | our @FIELD_ORDER_MAP = (qw( |
48 | our @FIELD_ORDER_MAP = (qw( |
45 | name swap_time reset_timeout fixed_resettime difficulty region |
49 | name swap_time reset_timeout fixed_resettime difficulty region |
… | |
… | |
49 | outdoor temp pressure humid windspeed winddir sky nosmooth |
53 | outdoor temp pressure humid windspeed winddir sky nosmooth |
50 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
54 | tile_path_1 tile_path_2 tile_path_3 tile_path_4 |
51 | )); |
55 | )); |
52 | |
56 | |
53 | our @FIELD_ORDER = (qw( |
57 | our @FIELD_ORDER = (qw( |
|
|
58 | elevation |
|
|
59 | |
54 | name name_pl custom_name title race |
60 | name name_pl custom_name title race |
55 | slaying skill msg lore other_arch face |
61 | slaying skill msg lore other_arch face |
56 | #todo-events |
62 | #todo-events |
57 | animation is_animated |
63 | animation is_animated |
58 | Str Dex Con Wis Pow Cha Int |
64 | str dex con wis pow cha int |
59 | hp maxhp sp maxsp grace maxgrace |
65 | hp maxhp sp maxsp grace maxgrace |
60 | exp perm_exp expmul |
66 | exp perm_exp expmul |
61 | food dam luck wc ac x y speed speed_left move_state attack_movement |
67 | food dam luck wc ac x y speed speed_left move_state attack_movement |
62 | nrof level direction type subtype |
68 | nrof level direction type subtype attacktype |
63 | |
69 | |
64 | resist_physical resist_magic resist_fire resist_electricity |
70 | resist_physical resist_magic resist_fire resist_electricity |
65 | resist_cold resist_confusion resist_acid resist_drain |
71 | resist_cold resist_confusion resist_acid resist_drain |
66 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
72 | resist_weaponmagic resist_ghosthit resist_poison resist_slow |
67 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
73 | resist_paralyze resist_turn_undead resist_fear resist_cancellation |
… | |
… | |
96 | |
102 | |
97 | body_range body_arm body_torso body_head body_neck body_skill |
103 | body_range body_arm body_torso body_head body_neck body_skill |
98 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
104 | body_finger body_shoulder body_foot body_hand body_wrist body_waist |
99 | )); |
105 | )); |
100 | |
106 | |
|
|
107 | our %EVENT_TYPE = ( |
|
|
108 | apply => 1, |
|
|
109 | attack => 2, |
|
|
110 | death => 3, |
|
|
111 | drop => 4, |
|
|
112 | pickup => 5, |
|
|
113 | say => 6, |
|
|
114 | stop => 7, |
|
|
115 | time => 8, |
|
|
116 | throw => 9, |
|
|
117 | trigger => 10, |
|
|
118 | close => 11, |
|
|
119 | timer => 12, |
|
|
120 | ); |
|
|
121 | |
101 | sub MOVE_WALK (){ 0x01 } |
122 | sub MOVE_WALK (){ 0x01 } |
102 | sub MOVE_FLY_LOW (){ 0x02 } |
123 | sub MOVE_FLY_LOW (){ 0x02 } |
103 | sub MOVE_FLY_HIGH (){ 0x04 } |
124 | sub MOVE_FLY_HIGH (){ 0x04 } |
104 | sub MOVE_FLYING (){ 0x06 } |
125 | sub MOVE_FLYING (){ 0x06 } |
105 | sub MOVE_SWIM (){ 0x08 } |
126 | sub MOVE_SWIM (){ 0x08 } |
106 | sub MOVE_BOAT (){ 0x10 } |
127 | sub MOVE_BOAT (){ 0x10 } |
|
|
128 | sub MOVE_KNOWN (){ 0x1f } # all of above |
107 | sub MOVE_ALL (){ 0xff } |
129 | sub MOVE_ALLBIT (){ 0x10000 } |
|
|
130 | sub MOVE_ALL (){ 0x1001f } # very special value, more PITA |
108 | |
131 | |
109 | sub load_ref($) { |
132 | sub load_ref($) { |
110 | my ($path) = @_; |
133 | my ($path) = @_; |
111 | |
134 | |
112 | open my $fh, "<", $path |
135 | open my $fh, "<", $path |
… | |
… | |
127 | close $fh; |
150 | close $fh; |
128 | rename "$path~", $path |
151 | rename "$path~", $path |
129 | or die "$path: $!"; |
152 | or die "$path: $!"; |
130 | } |
153 | } |
131 | |
154 | |
|
|
155 | # object as in "Object xxx", i.e. archetypes |
132 | sub normalize_object($) { |
156 | sub normalize_object($) { |
133 | my ($ob) = @_; |
157 | my ($ob) = @_; |
134 | |
158 | |
|
|
159 | # nuke outdated or never supported fields |
135 | delete $ob->{$_} for qw( |
160 | delete $ob->{$_} for qw( |
136 | can_knockback can_parry can_impale can_cut can_dam_armour |
161 | can_knockback can_parry can_impale can_cut can_dam_armour |
137 | can_apply pass_thru can_pass_thru |
162 | can_apply pass_thru can_pass_thru |
138 | ); |
163 | ); |
139 | |
164 | |
140 | for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { |
165 | # convert movement strings to bitsets |
|
|
166 | for my $attr (keys %FIELD_MOVEMENT) { |
141 | next unless exists $ob->{$attr}; |
167 | next unless exists $ob->{$attr}; |
|
|
168 | |
|
|
169 | $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility |
|
|
170 | |
142 | next if $ob->{$attr} =~ /^\d+$/; |
171 | next if $ob->{$attr} =~ /^\d+$/; |
143 | |
172 | |
144 | my $flags = 0; |
173 | my $flags = 0; |
145 | |
174 | |
146 | # assume list |
175 | # assume list |
… | |
… | |
163 | } |
192 | } |
164 | |
193 | |
165 | $ob->{$attr} = $flags; |
194 | $ob->{$attr} = $flags; |
166 | } |
195 | } |
167 | |
196 | |
|
|
197 | # convert outdated movement flags to new movement sets |
168 | if (defined (my $v = delete $ob->{no_pass})) { |
198 | if (defined (my $v = delete $ob->{no_pass})) { |
169 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
199 | $ob->{move_block} = $v ? MOVE_ALL : 0; |
170 | } |
200 | } |
171 | if (defined (my $v = delete $ob->{slow_move})) { |
201 | if (defined (my $v = delete $ob->{slow_move})) { |
172 | $ob->{move_slow} |= MOVE_WALK; |
202 | $ob->{move_slow} |= MOVE_WALK; |
… | |
… | |
191 | if (defined (my $v = delete $ob->{flying})) { |
221 | if (defined (my $v = delete $ob->{flying})) { |
192 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
222 | $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW |
193 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
223 | : $ob->{move_type} & ~MOVE_FLY_LOW; |
194 | } |
224 | } |
195 | |
225 | |
|
|
226 | # convert idiotic event_xxx things into objects |
|
|
227 | while (my ($event, $subtype) = each %EVENT_TYPE) { |
|
|
228 | if (exists $ob->{"event_${event}_plugin"}) { |
|
|
229 | push @{$ob->{inventory}}, { |
|
|
230 | _name => "event_$event", |
|
|
231 | title => delete $ob->{"event_${event}_plugin"}, |
|
|
232 | slaying => delete $ob->{"event_${event}"}, |
|
|
233 | name => delete $ob->{"event_${event}_options"}, |
|
|
234 | }; |
|
|
235 | } |
|
|
236 | } |
|
|
237 | |
196 | $ob |
238 | $ob |
197 | } |
239 | } |
198 | |
240 | |
|
|
241 | # arch as in "arch xxx", ie.. objects |
199 | sub normalize_arch($) { |
242 | sub normalize_arch($) { |
200 | my ($ob) = @_; |
243 | my ($ob) = @_; |
201 | |
244 | |
202 | normalize_object $ob; |
245 | normalize_object $ob; |
203 | |
246 | |
… | |
… | |
228 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
271 | if (exists $arch->{$k} and $arch->{$k} eq $v) { |
229 | next if $k eq "_name"; |
272 | next if $k eq "_name"; |
230 | delete $ob->{$k}; |
273 | delete $ob->{$k}; |
231 | } |
274 | } |
232 | } |
275 | } |
|
|
276 | } |
|
|
277 | |
|
|
278 | # a speciality for the editor |
|
|
279 | if (exists $ob->{attack_movement}) { |
|
|
280 | my $am = delete $ob->{attack_movement}; |
|
|
281 | $ob->{attack_movement_bits_0_3} = $am & 15; |
|
|
282 | $ob->{attack_movement_bits_4_7} = $am & 240; |
233 | } |
283 | } |
234 | |
284 | |
235 | $ob |
285 | $ob |
236 | } |
286 | } |
237 | |
287 | |
… | |
… | |
309 | } |
359 | } |
310 | $prev = $arc; |
360 | $prev = $arc; |
311 | $more = undef; |
361 | $more = undef; |
312 | } elsif (/^arch (\S+)$/i) { |
362 | } elsif (/^arch (\S+)$/i) { |
313 | my $name = $1; |
363 | my $name = $1; |
314 | my $arc = normalize_object $parse_block->(_name => $name); |
364 | my $arc = normalize_arch $parse_block->(_name => $name); |
315 | |
365 | |
316 | if ($more) { |
366 | if ($more) { |
317 | $more->{more} = $arc; |
367 | $more->{more} = $arc; |
318 | } else { |
368 | } else { |
319 | push @{ $arc{arch} }, $arc; |
369 | push @{ $arc{arch} }, $arc; |
… | |
… | |
338 | sub editor_archs { |
388 | sub editor_archs { |
339 | my %paths; |
389 | my %paths; |
340 | |
390 | |
341 | for (keys %ARCH) { |
391 | for (keys %ARCH) { |
342 | my $arch = $ARCH{$_}; |
392 | my $arch = $ARCH{$_}; |
343 | push @{$paths{$arch->{editor_folder}}}, \$arch; |
393 | push @{$paths{$arch->{editor_folder}}}, $arch; |
344 | } |
394 | } |
345 | |
395 | |
346 | \%paths |
396 | \%paths |
347 | } |
397 | } |
348 | |
398 | |
… | |
… | |
413 | my $type = $obj->{type} || $arch->{type}; |
463 | my $type = $obj->{type} || $arch->{type}; |
414 | |
464 | |
415 | if ($type > 0) { |
465 | if ($type > 0) { |
416 | $root = $Crossfire::Data::ATTR{$type}; |
466 | $root = $Crossfire::Data::ATTR{$type}; |
417 | } else { |
467 | } else { |
|
|
468 | my %a = (%$arch, %$obj); |
|
|
469 | |
|
|
470 | if ($a{is_floor} && !$a{alive}) { |
|
|
471 | $root = $Crossfire::Data::TYPE{Floor}; |
|
|
472 | } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) { |
|
|
473 | $root = $Crossfire::Data::TYPE{"Monster & NPC"}; |
|
|
474 | } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) { |
|
|
475 | $root = $Crossfire::Data::TYPE{Wall}; |
|
|
476 | } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) { |
|
|
477 | $root = $Crossfire::Data::TYPE{"Weak Wall"}; |
|
|
478 | } else { |
418 | $root = $Crossfire::Data::TYPE{Misc}; |
479 | $root = $Crossfire::Data::TYPE{Misc}; |
419 | |
|
|
420 | type: |
|
|
421 | for (@Crossfire::Data::ATTR0) { |
|
|
422 | my $req = $_->{required} |
|
|
423 | or die "internal error: ATTR0 without 'required'"; |
|
|
424 | |
|
|
425 | keys %$req; |
|
|
426 | while (my ($k, $v) = each %$req) { |
|
|
427 | next type |
|
|
428 | unless $obj->{$k} == $v || $arch->{$k} == $v; |
|
|
429 | } |
|
|
430 | |
|
|
431 | $root = $_; |
|
|
432 | } |
480 | } |
433 | } |
481 | } |
434 | |
482 | |
435 | my @import = ($root); |
483 | my @import = ($root); |
436 | |
484 | |
… | |
… | |
610 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
658 | cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { |
611 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
659 | $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" |
612 | or die "$VARDIR/tilecache.png: $!"; |
660 | or die "$VARDIR/tilecache.png: $!"; |
613 | *FACE = $_[0]; |
661 | *FACE = $_[0]; |
614 | }, sub { |
662 | }, sub { |
615 | require File::Temp; |
|
|
616 | |
|
|
617 | my $tile = read_pak "$LIB/crossfire.0"; |
663 | my $tile = read_pak "$LIB/crossfire.0"; |
618 | |
664 | |
619 | my %cache; |
665 | my %cache; |
620 | |
666 | |
621 | my $idx = 0; |
667 | my $idx = 0; |
622 | |
668 | |
623 | for my $name (sort keys %$tile) { |
669 | for my $name (sort keys %$tile) { |
624 | my ($fh, $filename) = File::Temp::tempfile (); |
670 | my $pb = new Gtk2::Gdk::PixbufLoader; |
625 | print $fh $tile->{$name}; |
671 | $pb->write ($tile->{$name}); |
626 | close $fh; |
672 | $pb->close; |
627 | my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; |
673 | my $pb = $pb->get_pixbuf; |
628 | unlink $filename; |
|
|
629 | |
674 | |
630 | my $tile = $cache{$name} = { |
675 | my $tile = $cache{$name} = { |
631 | pb => $pb, |
676 | pb => $pb, |
632 | idx => $idx, |
677 | idx => $idx, |
633 | w => int $pb->get_width / TILESIZE, |
678 | w => int $pb->get_width / TILESIZE, |
… | |
… | |
651 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
696 | $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); |
652 | } |
697 | } |
653 | } |
698 | } |
654 | } |
699 | } |
655 | |
700 | |
656 | $pb->save ("$VARDIR/tilecache.png", "png"); |
701 | $pb->save ("$VARDIR/tilecache.png", "png", compression => 1); |
657 | |
702 | |
658 | \%cache |
703 | \%cache |
659 | }; |
704 | }; |
660 | } |
705 | } |
661 | |
706 | |