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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.7 by root, Sun Feb 5 01:53:59 2006 UTC vs.
Revision 1.62 by root, Tue Mar 28 14:44:52 2006 UTC

10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
21 29
22sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
23 31
24our $ARCH; 32our %ARCH;
33our %FACE;
34our $TILE;
25 35
26sub read_pak($;$) { 36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
27 my ($path, $cache) = @_; 133 my ($path) = @_;
28 134
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak;
35
36 open my $fh, "<:raw", $path 135 open my $fh, "<", $path
37 or die "$_[0]: $!";
38 while (<$fh>) {
39 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len;
42 }
43
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak
48 }
49}
50
51sub read_arch($;$) {
52 my ($path, $cache) = @_;
53
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc;
60 my ($more, $prev);
61
62 open my $fh, "<:raw", $path
63 or die "$path: $!"; 136 or die "$path: $!";
137 binmode $fh;
138 local $/;
64 139
65 my $parse_block; $parse_block = sub { 140 thaw <$fh>
66 my %arc = @_; 141}
67 142
68 while (<$fh>) { 143sub save_ref($$) {
69 s/\s+$//; 144 my ($ref, $path) = @_;
70 if (/^end$/i) { 145
71 last; 146 open my $fh, ">", "$path~"
72 } elsif (/^arch (\S+)$/) { 147 or die "$path~: $!";
73 push @{ $arc{inventory} }, $parse_block->(_name => $1); 148 binmode $fh;
74 } elsif (/^lore$/) { 149 print $fh freeze $ref;
75 while (<$fh>) { 150 close $fh;
76 last if /^endlore\s*$/i; 151 rename "$path~", $path
77 $arc{lore} .= $_; 152 or die "$path: $!";
78 } 153}
79 } elsif (/^msg$/) { 154
80 while (<$fh>) { 155# object as in "Object xxx", i.e. archetypes
81 last if /^endmsg\s*$/i; 156sub normalize_object($) {
82 $arc{msg} .= $_; 157 my ($ob) = @_;
83 } 158
84 } elsif (/^(\S+)\s*(.*)$/) { 159 # nuke outdated or never supported fields
85 $arc{lc $1} = $2; 160 delete $ob->{$_} for qw(
86 } elsif (/^\s*($|#)/) { 161 can_knockback can_parry can_impale can_cut can_dam_armour
87 # 162 can_apply pass_thru can_pass_thru
88 } else { 163 );
89 warn "$path: unparsable line '$_' in arch $arc{_name}"; 164
165 # convert movement strings to bitsets
166 for my $attr (keys %FIELD_MOVEMENT) {
167 next unless exists $ob->{$attr};
168
169 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
170
171 next if $ob->{$attr} =~ /^\d+$/;
172
173 my $flags = 0;
174
175 # assume list
176 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
177 $flags |= MOVE_WALK if $flag eq "walk";
178 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
179 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
180 $flags |= MOVE_FLYING if $flag eq "flying";
181 $flags |= MOVE_SWIM if $flag eq "swim";
182 $flags |= MOVE_BOAT if $flag eq "boat";
183 $flags |= MOVE_ALL if $flag eq "all";
184
185 $flags &= ~MOVE_WALK if $flag eq "-walk";
186 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
187 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
188 $flags &= ~MOVE_FLYING if $flag eq "-flying";
189 $flags &= ~MOVE_SWIM if $flag eq "-swim";
190 $flags &= ~MOVE_BOAT if $flag eq "-boat";
191 $flags &= ~MOVE_ALL if $flag eq "-all";
192 }
193
194 $ob->{$attr} = $flags;
195 }
196
197 # convert outdated movement flags to new movement sets
198 if (defined (my $v = delete $ob->{no_pass})) {
199 $ob->{move_block} = $v ? MOVE_ALL : 0;
200 }
201 if (defined (my $v = delete $ob->{slow_move})) {
202 $ob->{move_slow} |= MOVE_WALK;
203 $ob->{move_slow_penalty} = $v;
204 }
205 if (defined (my $v = delete $ob->{walk_on})) {
206 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
207 : $ob->{move_on} & ~MOVE_WALK;
208 }
209 if (defined (my $v = delete $ob->{walk_off})) {
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211 : $ob->{move_off} & ~MOVE_WALK;
212 }
213 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
215 : $ob->{move_on} & ~MOVE_FLY_LOW;
216 }
217 if (defined (my $v = delete $ob->{fly_off})) {
218 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
219 : $ob->{move_off} & ~MOVE_FLY_LOW;
220 }
221 if (defined (my $v = delete $ob->{flying})) {
222 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
223 : $ob->{move_type} & ~MOVE_FLY_LOW;
224 }
225
226 # convert idiotic event_xxx things into objects
227 while (my ($event, $subtype) = each %EVENT_TYPE) {
228 if (exists $ob->{"event_${event}_plugin"}) {
229 push @{$ob->{inventory}}, {
230 _name => "event_$event",
231 title => delete $ob->{"event_${event}_plugin"},
232 slaying => delete $ob->{"event_${event}"},
233 name => delete $ob->{"event_${event}_options"},
90 } 234 };
235 }
236 }
237
238 $ob
239}
240
241# arch as in "arch xxx", ie.. objects
242sub normalize_arch($) {
243 my ($ob) = @_;
244
245 normalize_object $ob;
246
247 my $arch = $ARCH{$ob->{_name}}
248 or (warn "$ob->{_name}: no such archetype", return $ob);
249
250 if ($arch->{type} == 22) { # map
251 my %normalize = (
252 "enter_x" => "hp",
253 "enter_y" => "sp",
254 "width" => "x",
255 "height" => "y",
256 "reset_timeout" => "weight",
257 "swap_time" => "value",
258 "difficulty" => "level",
259 "darkness" => "invisible",
260 "fixed_resettime" => "stand_still",
261 );
262
263 while (my ($k2, $k1) = each %normalize) {
264 if (defined (my $v = delete $ob->{$k1})) {
265 $ob->{$k2} = $v;
91 } 266 }
92
93 \%arc
94 }; 267 }
268 } else {
269 # if value matches archetype default, delete
270 while (my ($k, $v) = each %$ob) {
271 if (exists $arch->{$k} and $arch->{$k} eq $v) {
272 next if $k eq "_name";
273 delete $ob->{$k};
274 }
275 }
276 }
277
278 # a speciality for the editor
279 if (exists $ob->{attack_movement}) {
280 my $am = delete $ob->{attack_movement};
281 $ob->{attack_movement_bits_0_3} = $am & 15;
282 $ob->{attack_movement_bits_4_7} = $am & 240;
283 }
284
285 $ob
286}
287
288sub read_pak($) {
289 my ($path) = @_;
290
291 my %pak;
292
293 open my $fh, "<", $path
294 or Carp::croak "$_[0]: $!";
295 binmode $fh;
296 while (<$fh>) {
297 my ($type, $id, $len, $path) = split;
298 $path =~ s/.*\///;
299 read $fh, $pak{$path}, $len;
300 }
301
302 \%pak
303}
304
305sub read_arch($) {
306 my ($path) = @_;
307
308 my %arc;
309 my ($more, $prev);
310
311 open my $fh, "<", $path
312 or Carp::croak "$path: $!";
313
314 binmode $fh;
315
316 my $parse_block; $parse_block = sub {
317 my %arc = @_;
95 318
96 while (<$fh>) { 319 while (<$fh>) {
97 s/\s+$//; 320 s/\s+$//;
98 if (/^more$/i) { 321 if (/^end$/i) {
99 $more = $prev; 322 last;
100 } elsif (/^object (\S+)$/i) { 323 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 324 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name); 325 } elsif (/^lore$/i) {
103 326 while (<$fh>) {
104 if ($more) { 327 last if /^endlore\s*$/i;
105 $more->{more} = $arc;
106 } else {
107 $arc{$name} = $arc; 328 $arc{lore} .= $_;
108 } 329 }
109 $prev = $arc; 330 } elsif (/^msg$/i) {
110 $more = undef; 331 while (<$fh>) {
332 last if /^endmsg\s*$/i;
333 $arc{msg} .= $_;
334 }
111 } elsif (/^arch (\S+)$/i) { 335 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 336 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 337 } elsif (/^\s*($|#)/) {
114 # 338 #
115 } else { 339 } else {
116 warn "$path: unparseable top-level line '$_'"; 340 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 } 341 }
118 } 342 }
119 343
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124
125 \%arc 344 \%arc
126 } 345 };
127}
128 346
129sub arch2map($;$) { 347 while (<$fh>) {
130 my ($mapa) = @_; 348 s/\s+$//;
349 if (/^more$/i) {
350 $more = $prev;
351 } elsif (/^object (\S+)$/i) {
352 my $name = $1;
353 my $arc = normalize_object $parse_block->(_name => $name);
131 354
132 my %meta; 355 if ($more) {
356 $more->{more} = $arc;
357 } else {
358 $arc{$name} = $arc;
359 }
360 $prev = $arc;
361 $more = undef;
362 } elsif (/^arch (\S+)$/i) {
363 my $name = $1;
364 my $arc = normalize_arch $parse_block->(_name => $name);
133 365
134 my ($mapx, $mapy); 366 if ($more) {
135 367 $more->{more} = $arc;
136 my $map; 368 } else {
137 369 push @{ $arc{arch} }, $arc;
138 for (@{ $mapa->{arch} }) { 370 }
139 my ($x, $y) = ($_->{x}, $_->{y}); 371 $prev = $arc;
140 372 $more = undef;
141 if ($_->{_name} eq "map") { 373 } elsif (/^\s*($|#)/) {
142 $meta{info} = $_; 374 #
143
144 $mapx = $_->{width} || $x;
145 $mapy = $_->{height} || $y;
146 } else { 375 } else {
147 push @{ $map->[$x][$y] }, $_; 376 warn "$path: unparseable top-level line '$_'";
377 }
378 }
148 379
149 # arch map is unreliable w.r.t. width and height 380 undef $parse_block; # work around bug in perl not freeing $fh etc.
150 $mapx = $x + 1 if $mapx <= $x; 381
151 $mapy = $y + 1 if $mapy <= $y; 382 \%arc
152 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x}; 383}
153 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y}; 384
385# put all archs into a hash with editor_face as it's key
386# NOTE: the arrays in the hash values are references to
387# the archs from $ARCH
388sub editor_archs {
389 my %paths;
390
391 for (keys %ARCH) {
392 my $arch = $ARCH{$_};
393 push @{$paths{$arch->{editor_folder}}}, $arch;
394 }
395
396 \%paths
397}
398
399=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
400
401arch_extents determines the extents of the given arch's face(s), linked
402faces and single faces are handled here it returns (minx, miny, maxx,
403maxy)
404
405=cut
406
407sub arch_extents {
408 my ($a) = @_;
409
410 my $o = $ARCH{$a->{_name}}
411 or return;
412
413 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
414 or (warn "no face data found for arch '$a->{_name}'"), return;
415
416 if ($face->{w} > 1 || $face->{h} > 1) {
417 # bigface
418 return (0, 0, $face->{w} - 1, $face->{h} - 1);
419
420 } elsif ($o->{more}) {
421 # linked face
422 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
423
424 for (; $o; $o = $o->{more}) {
425 $minx = min $minx, $o->{x};
426 $miny = min $miny, $o->{y};
427 $maxx = max $maxx, $o->{x};
428 $maxy = max $maxy, $o->{y};
429 }
430
431 return ($minx, $miny, $maxx, $maxy);
432
433 } else {
434 # single face
435 return (0, 0, 0, 0);
436 }
437}
438
439=item $type = arch_attr $arch
440
441Returns a hashref describing the object and its attributes. It can contain
442the following keys:
443
444 name the name, suitable for display purposes
445 ignore
446 attr
447 desc
448 use
449 section => [name => \%attr, name => \%attr]
450 import
451
452=cut
453
454sub arch_attr($) {
455 my ($obj) = @_;
456
457 require Crossfire::Data;
458
459 my $root;
460 my $attr = { };
461
462 my $arch = $ARCH{ $obj->{_name} };
463 my $type = $obj->{type} || $arch->{type};
464
465 if ($type > 0) {
466 $root = $Crossfire::Data::ATTR{$type};
467 } else {
468 my %a = (%$arch, %$obj);
469
470 if ($a{is_floor} && !$a{alive}) {
471 $root = $Crossfire::Data::TYPE{Floor};
472 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
473 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
474 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
475 $root = $Crossfire::Data::TYPE{Wall};
476 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
477 $root = $Crossfire::Data::TYPE{"Weak Wall"};
478 } else {
479 $root = $Crossfire::Data::TYPE{Misc};
480 }
481 }
482
483 my @import = ($root);
484
485 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
486 unless $type == 116;
487
488 my (%ignore);
489 my (@section_order, %section, @attr_order);
490
491 while (my $type = shift @import) {
492 push @import, @{$type->{import} || []};
493
494 $attr->{$_} ||= $type->{$_}
495 for qw(name desc use);
496
497 for (@{$type->{ignore} || []}) {
498 $ignore{$_}++ for ref $_ ? @$_ : $_;
499 }
500
501 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
502 my ($name, $attr) = @$_;
503 push @section_order, $name;
504 for (@$attr) {
505 my ($k, $v) = @$_;
506 push @attr_order, $k;
507 $section{$name}{$k} ||= $v;
508 }
509 }
510 }
511
512 $attr->{section} = [
513 map !exists $section{$_} ? () : do {
514 my $attr = delete $section{$_};
515
516 [
517 $_,
518 map exists $attr->{$_} && !$ignore{$_}
519 ? [$_ => delete $attr->{$_}] : (),
520 @attr_order
521 ]
522 },
523
524 exists $section{$_} ? [$_ => delete $section{$_}] : (),
525 @section_order
526 ];
527
528 $attr
529}
530
531sub arch_edit_sections {
532# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
533# edit_type = 0;
534# else if (edit_type != 0) {
535# // all flags from 'check_type' must be unset in this arch because they get recalculated now
536# edit_type &= ~check_type;
154 } 537# }
538#
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
541# getAttributeValue("alive", defarch) == 1 &&
542# (getAttributeValue("monster", defarch) == 1 ||
543# getAttributeValue("generator", defarch) == 1)) {
544# // Monster: monsters/npcs/generators
545# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
546# }
547# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
548# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
549# // Walls
550# edit_type |= IGUIConstants.TILE_EDIT_WALL;
551# }
552# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
553# getAttributeValue("connected", defarch) != 0) {
554# // Connected Objects
555# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
556# }
557# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
558# arch_type == 66 || arch_type == 41 || arch_type == 95) {
559# // Exit: teleporter/exit/trapdoors
560# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
561# }
562# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
563# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
564# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
565# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
566# arch_type == 124 || arch_type == 130)) {
567# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
568# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
571# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
572# arch_type == 91 || arch_type == 21 || arch_type == 24) {
573# // Door: door/special door/gates + keys
574# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
575# }
576# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
577# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
578# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
579# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
580# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
581# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
582# arch_type == 122 || arch_type == 3)) {
583# // Equipment: weapons/armour/wands/rods
584# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
585# }
586#
587# return(edit_type);
588#
589#
590}
591
592sub cache_file($$&&) {
593 my ($src, $cache, $load, $create) = @_;
594
595 my ($size, $mtime) = (stat $src)[7,9]
596 or Carp::croak "$src: $!";
597
598 if (-e $cache) {
599 my $ref = eval { load_ref $cache };
600
601 if ($ref->{version} == 1
602 && $ref->{size} == $size
603 && $ref->{mtime} == $mtime
604 && eval { $load->($ref->{data}); 1 }) {
605 return;
606 }
607 }
608
609 my $ref = {
610 version => 1,
611 size => $size,
612 mtime => $mtime,
613 data => $create->(),
155 } 614 };
156 615
157 $meta{width} = $mapx; 616 $load->($ref->{data});
158 $meta{height} = $mapy;
159 617
160 \%meta 618 save_ref $ref, $cache;
161} 619}
162 620
163sub init($) { 621=item set_libdir $path
164 my ($cachedir) = @_;
165 622
166 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 623Sets the library directory to the given path
624(default: $ENV{CROSSFIRE_LIBDIR}).
625
626You have to (re-)load the archetypes and tilecache manually after steting
627the library path.
628
629=cut
630
631sub set_libdir($) {
632 $LIB = $_[0];
633}
634
635=item load_archetypes
636
637(Re-)Load archetypes into %ARCH.
638
639=cut
640
641sub load_archetypes() {
642 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
643 *ARCH = $_[0];
644 }, sub {
645 read_arch "$LIB/archetypes"
646 };
647}
648
649=item load_tilecache
650
651(Re-)Load %TILE and %FACE.
652
653=cut
654
655sub load_tilecache() {
656 require Gtk2;
657
658 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
659 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
660 or die "$VARDIR/tilecache.png: $!";
661 *FACE = $_[0];
662 }, sub {
663 my $tile = read_pak "$LIB/crossfire.0";
664
665 my %cache;
666
667 my $idx = 0;
668
669 for my $name (sort keys %$tile) {
670 my $pb = new Gtk2::Gdk::PixbufLoader;
671 $pb->write ($tile->{$name});
672 $pb->close;
673 my $pb = $pb->get_pixbuf;
674
675 my $tile = $cache{$name} = {
676 pb => $pb,
677 idx => $idx,
678 w => int $pb->get_width / TILESIZE,
679 h => int $pb->get_height / TILESIZE,
680 };
681
682
683 $idx += $tile->{w} * $tile->{h};
684 }
685
686 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
687
688 while (my ($name, $tile) = each %cache) {
689 my $tpb = delete $tile->{pb};
690 my $ofs = $tile->{idx};
691
692 for my $x (0 .. $tile->{w} - 1) {
693 for my $y (0 .. $tile->{h} - 1) {
694 my $idx = $ofs + $x + $y * $tile->{w};
695 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
696 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
697 }
698 }
699 }
700
701 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
702
703 \%cache
704 };
167} 705}
168 706
169=head1 AUTHOR 707=head1 AUTHOR
170 708
171 Marc Lehmann <schmorp@schmorp.de> 709 Marc Lehmann <schmorp@schmorp.de>

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