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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.62 by root, Tue Mar 28 14:44:52 2006 UTC vs.
Revision 1.91 by root, Sat Mar 3 19:06:03 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
124sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '""' => \&as_string,
163 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 'x=' => sub {
168 my $cur = $_[0] >= $_[1];
169 if (!defined $cur) {
170 $_[0] += $_[1];
171 } elsif ($cur) {
172 $_[0] -= $_[1];
173 } else {
174 $_[0] /= $_[1];
175 }
176
177 $_[0]
178 },
179 'eq' => sub { "$_[0]" eq "$_[1]" },
180 'ne' => sub { "$_[0]" ne "$_[1]" },
181 ;
182}
183
184sub Crossfire::MoveType::new {
185 my ($class, $string) = @_;
186
187 my $mask;
188 my $value;
189
190 for (split /\s+/, lc $string) {
191 if (s/^-//) {
192 $mask |= $MOVE_TYPE{$_};
193 $value &= ~$MOVE_TYPE{$_};
194 } else {
195 $mask |= $MOVE_TYPE{$_};
196 $value |= $MOVE_TYPE{$_};
197 }
198 }
199
200 (bless [$mask, $value], $class)->normalise
201}
202
203sub Crossfire::MoveType::normalise {
204 my ($self) = @_;
205
206 if ($self->[0] & MOVE_ALL) {
207 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208 $self->[0] &= $mask;
209 $self->[1] &= $mask;
210 }
211
212 $self->[1] &= $self->[0];
213
214 $self
215}
216
217sub Crossfire::MoveType::as_string {
218 my ($self) = @_;
219
220 my @res;
221
222 my ($mask, $value) = @$self;
223
224 for (@Crossfire::MOVE_TYPE) {
225 my $bit = $Crossfire::MOVE_TYPE{$_};
226 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227 $mask &= ~$bit;
228 push @res, $value & $bit ? $_ : "-$_";
229 }
230 }
231
232 join " ", @res
233}
131 234
132sub load_ref($) { 235sub load_ref($) {
133 my ($path) = @_; 236 my ($path) = @_;
134 237
135 open my $fh, "<", $path 238 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!"; 239 or die "$path: $!";
137 binmode $fh;
138 local $/; 240 local $/;
139 241
140 thaw <$fh> 242 thaw <$fh>
141} 243}
142 244
143sub save_ref($$) { 245sub save_ref($$) {
144 my ($ref, $path) = @_; 246 my ($ref, $path) = @_;
145 247
146 open my $fh, ">", "$path~" 248 open my $fh, ">:raw:perlio", "$path~"
147 or die "$path~: $!"; 249 or die "$path~: $!";
148 binmode $fh;
149 print $fh freeze $ref; 250 print $fh freeze $ref;
150 close $fh; 251 close $fh;
151 rename "$path~", $path 252 rename "$path~", $path
152 or die "$path: $!"; 253 or die "$path: $!";
153} 254}
154 255
256my %attack_mask = (
257 physical => 0x00000001,
258 magic => 0x00000002,
259 fire => 0x00000004,
260 electricity => 0x00000008,
261 cold => 0x00000010,
262 confusion => 0x00000020,
263 acid => 0x00000040,
264 drain => 0x00000080,
265 weaponmagic => 0x00000100,
266 ghosthit => 0x00000200,
267 poison => 0x00000400,
268 slow => 0x00000800,
269 paralyze => 0x00001000,
270 turn_undead => 0x00002000,
271 fear => 0x00004000,
272 cancellation => 0x00008000,
273 deplete => 0x00010000,
274 death => 0x00020000,
275 chaos => 0x00040000,
276 counterspell => 0x00080000,
277 godpower => 0x00100000,
278 holyword => 0x00200000,
279 blind => 0x00400000,
280 internal => 0x00800000,
281 life_stealing => 0x01000000,
282 disease => 0x02000000,
283);
284
285sub _add_resist($$$) {
286 my ($ob, $mask, $value) = @_;
287
288 while (my ($k, $v) = each %attack_mask) {
289 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 }
291}
292
293my %MATERIAL = reverse
294 paper => 1,
295 iron => 2,
296 glass => 4,
297 leather => 8,
298 wood => 16,
299 organic => 32,
300 stone => 64,
301 cloth => 128,
302 adamant => 256,
303 liquid => 512,
304 tin => 1024,
305 bone => 2048,
306 ice => 4096,
307
308 # guesses
309 runestone => 12,
310 bronze => 18,
311 "ancient wood" => 20,
312 glass => 36,
313 marble => 66,
314 ice => 68,
315 stone => 70,
316 stone => 80,
317 cloth => 136,
318 ironwood => 144,
319 adamantium => 258,
320 glacium => 260,
321 blood => 544,
322;
323
155# object as in "Object xxx", i.e. archetypes 324# object as in "Object xxx", i.e. archetypes
156sub normalize_object($) { 325sub normalize_object($) {
157 my ($ob) = @_; 326 my ($ob) = @_;
158 327
328 # convert material bitset to materialname, if possible
329 if (exists $ob->{material}) {
330 if (!$ob->{material}) {
331 delete $ob->{material};
332 } elsif (exists $ob->{materialname}) {
333 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334 delete $ob->{material};
335 } else {
336 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337 delete $ob->{material}; # assume materilname is more specific and nuke material
338 }
339 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340 delete $ob->{material};
341 $ob->{materialname} = $name;
342 } else {
343 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 }
345 }
346
159 # nuke outdated or never supported fields 347 # nuke outdated or never supported fields
160 delete $ob->{$_} for qw( 348 delete @$ob{qw(
161 can_knockback can_parry can_impale can_cut can_dam_armour 349 can_knockback can_parry can_impale can_cut can_dam_armour
162 can_apply pass_thru can_pass_thru 350 can_apply pass_thru can_pass_thru
163 ); 351 )};
352
353 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
164 356
165 # convert movement strings to bitsets 357 # convert movement strings to bitsets
166 for my $attr (keys %FIELD_MOVEMENT) { 358 for my $attr (keys %FIELD_MOVEMENT) {
167 next unless exists $ob->{$attr}; 359 next unless exists $ob->{$attr};
168 360
169 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 361 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
170
171 next if $ob->{$attr} =~ /^\d+$/;
172
173 my $flags = 0;
174
175 # assume list
176 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
177 $flags |= MOVE_WALK if $flag eq "walk";
178 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
179 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
180 $flags |= MOVE_FLYING if $flag eq "flying";
181 $flags |= MOVE_SWIM if $flag eq "swim";
182 $flags |= MOVE_BOAT if $flag eq "boat";
183 $flags |= MOVE_ALL if $flag eq "all";
184
185 $flags &= ~MOVE_WALK if $flag eq "-walk";
186 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
187 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
188 $flags &= ~MOVE_FLYING if $flag eq "-flying";
189 $flags &= ~MOVE_SWIM if $flag eq "-swim";
190 $flags &= ~MOVE_BOAT if $flag eq "-boat";
191 $flags &= ~MOVE_ALL if $flag eq "-all";
192 }
193
194 $ob->{$attr} = $flags;
195 } 362 }
196 363
197 # convert outdated movement flags to new movement sets 364 # convert outdated movement flags to new movement sets
198 if (defined (my $v = delete $ob->{no_pass})) { 365 if (defined (my $v = delete $ob->{no_pass})) {
199 $ob->{move_block} = $v ? MOVE_ALL : 0; 366 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
200 } 367 }
201 if (defined (my $v = delete $ob->{slow_move})) { 368 if (defined (my $v = delete $ob->{slow_move})) {
202 $ob->{move_slow} |= MOVE_WALK; 369 $ob->{move_slow} += "walk";
203 $ob->{move_slow_penalty} = $v; 370 $ob->{move_slow_penalty} = $v;
204 } 371 }
205 if (defined (my $v = delete $ob->{walk_on})) { 372 if (defined (my $v = delete $ob->{walk_on})) {
206 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 373 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
207 : $ob->{move_on} & ~MOVE_WALK;
208 } 374 }
209 if (defined (my $v = delete $ob->{walk_off})) { 375 if (defined (my $v = delete $ob->{walk_off})) {
210 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 376 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
211 : $ob->{move_off} & ~MOVE_WALK;
212 } 377 }
213 if (defined (my $v = delete $ob->{fly_on})) { 378 if (defined (my $v = delete $ob->{fly_on})) {
214 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
215 : $ob->{move_on} & ~MOVE_FLY_LOW;
216 } 380 }
217 if (defined (my $v = delete $ob->{fly_off})) { 381 if (defined (my $v = delete $ob->{fly_off})) {
218 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
219 : $ob->{move_off} & ~MOVE_FLY_LOW;
220 } 383 }
221 if (defined (my $v = delete $ob->{flying})) { 384 if (defined (my $v = delete $ob->{flying})) {
222 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 385 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
223 : $ob->{move_type} & ~MOVE_FLY_LOW;
224 } 386 }
225 387
226 # convert idiotic event_xxx things into objects 388 # convert idiotic event_xxx things into objects
227 while (my ($event, $subtype) = each %EVENT_TYPE) { 389 while (my ($event, $subtype) = each %EVENT_TYPE) {
228 if (exists $ob->{"event_${event}_plugin"}) { 390 if (exists $ob->{"event_${event}_plugin"}) {
232 slaying => delete $ob->{"event_${event}"}, 394 slaying => delete $ob->{"event_${event}"},
233 name => delete $ob->{"event_${event}_options"}, 395 name => delete $ob->{"event_${event}_options"},
234 }; 396 };
235 } 397 }
236 } 398 }
399
400 # some archetypes had "+3" instead of the canonical "3", so fix
401 $ob->{dam} *= 1 if exists $ob->{dam};
237 402
238 $ob 403 $ob
239} 404}
240 405
241# arch as in "arch xxx", ie.. objects 406# arch as in "arch xxx", ie.. objects
283 } 448 }
284 449
285 $ob 450 $ob
286} 451}
287 452
453sub attr_thaw($) {
454 my ($ob) = @_;
455
456 $ob->{attach} = from_json $ob->{attach}
457 if exists $ob->{attach};
458
459 $ob
460}
461
462sub attr_freeze($) {
463 my ($ob) = @_;
464
465 $ob->{attach} = Crossfire::to_json $ob->{attach}
466 if exists $ob->{attach};
467
468 $ob
469}
470
288sub read_pak($) { 471sub read_pak($) {
289 my ($path) = @_; 472 my ($path) = @_;
290 473
291 my %pak; 474 my %pak;
292 475
293 open my $fh, "<", $path 476 open my $fh, "<:raw:perlio", $path
294 or Carp::croak "$_[0]: $!"; 477 or Carp::croak "$_[0]: $!";
295 binmode $fh; 478 binmode $fh;
296 while (<$fh>) { 479 while (<$fh>) {
297 my ($type, $id, $len, $path) = split; 480 my ($type, $id, $len, $path) = split;
298 $path =~ s/.*\///; 481 $path =~ s/.*\///;
300 } 483 }
301 484
302 \%pak 485 \%pak
303} 486}
304 487
305sub read_arch($) { 488sub read_arch($;$) {
306 my ($path) = @_; 489 my ($path, $toplevel) = @_;
307 490
308 my %arc; 491 my %arc;
309 my ($more, $prev); 492 my ($more, $prev);
493 my $comment;
310 494
311 open my $fh, "<", $path 495 open my $fh, "<:raw:perlio:utf8", $path
312 or Carp::croak "$path: $!"; 496 or Carp::croak "$path: $!";
313 497
314 binmode $fh; 498# binmode $fh;
315 499
316 my $parse_block; $parse_block = sub { 500 my $parse_block; $parse_block = sub {
317 my %arc = @_; 501 my %arc = @_;
318 502
319 while (<$fh>) { 503 while (<$fh>) {
320 s/\s+$//; 504 s/\s+$//;
321 if (/^end$/i) { 505 if (/^end$/i) {
322 last; 506 last;
507
323 } elsif (/^arch (\S+)$/i) { 508 } elsif (/^arch (\S+)$/i) {
324 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 509 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
510
325 } elsif (/^lore$/i) { 511 } elsif (/^lore$/i) {
326 while (<$fh>) { 512 while (<$fh>) {
327 last if /^endlore\s*$/i; 513 last if /^endlore\s*$/i;
328 $arc{lore} .= $_; 514 $arc{lore} .= $_;
329 } 515 }
330 } elsif (/^msg$/i) { 516 } elsif (/^msg$/i) {
331 while (<$fh>) { 517 while (<$fh>) {
332 last if /^endmsg\s*$/i; 518 last if /^endmsg\s*$/i;
333 $arc{msg} .= $_; 519 $arc{msg} .= $_;
334 } 520 }
521 } elsif (/^anim$/i) {
522 while (<$fh>) {
523 last if /^mina\s*$/i;
524 chomp;
525 push @{ $arc{anim} }, $_;
526 }
335 } elsif (/^(\S+)\s*(.*)$/) { 527 } elsif (/^(\S+)\s*(.*)$/) {
336 $arc{lc $1} = $2; 528 $arc{lc $1} = $2;
337 } elsif (/^\s*($|#)/) { 529 } elsif (/^\s*#/) {
530 $arc{_comment} .= "$_\n";
531
532 } elsif (/^\s*$/) {
338 # 533 #
339 } else { 534 } else {
340 warn "$path: unparsable line '$_' in arch $arc{_name}"; 535 warn "$path: unparsable line '$_' in arch $arc{_name}";
341 } 536 }
342 } 537 }
348 s/\s+$//; 543 s/\s+$//;
349 if (/^more$/i) { 544 if (/^more$/i) {
350 $more = $prev; 545 $more = $prev;
351 } elsif (/^object (\S+)$/i) { 546 } elsif (/^object (\S+)$/i) {
352 my $name = $1; 547 my $name = $1;
353 my $arc = normalize_object $parse_block->(_name => $name); 548 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 undef $comment;
550 delete $arc{_comment} unless length $arc{_comment};
551 $arc->{_atype} = 'object';
354 552
355 if ($more) { 553 if ($more) {
356 $more->{more} = $arc; 554 $more->{more} = $arc;
357 } else { 555 } else {
358 $arc{$name} = $arc; 556 $arc{$name} = $arc;
359 } 557 }
360 $prev = $arc; 558 $prev = $arc;
361 $more = undef; 559 $more = undef;
362 } elsif (/^arch (\S+)$/i) { 560 } elsif (/^arch (\S+)$/i) {
363 my $name = $1; 561 my $name = $1;
364 my $arc = normalize_arch $parse_block->(_name => $name); 562 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 undef $comment;
564 delete $arc{_comment} unless length $arc{_comment};
565 $arc->{_atype} = 'arch';
365 566
366 if ($more) { 567 if ($more) {
367 $more->{more} = $arc; 568 $more->{more} = $arc;
368 } else { 569 } else {
369 push @{ $arc{arch} }, $arc; 570 push @{ $arc{arch} }, $arc;
370 } 571 }
371 $prev = $arc; 572 $prev = $arc;
372 $more = undef; 573 $more = undef;
574 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
575 if ($1 eq "lev_array") {
576 while (<$fh>) {
577 last if /^endplst\s*$/;
578 push @{$toplevel->{lev_array}}, $_+0;
579 }
580 } else {
581 $toplevel->{$1} = $2;
582 }
583 } elsif (/^\s*#/) {
584 $comment .= "$_\n";
373 } elsif (/^\s*($|#)/) { 585 } elsif (/^\s*($|#)/) {
374 # 586 #
375 } else { 587 } else {
376 warn "$path: unparseable top-level line '$_'"; 588 die "$path: unparseable top-level line '$_'";
377 } 589 }
378 } 590 }
379 591
380 undef $parse_block; # work around bug in perl not freeing $fh etc. 592 undef $parse_block; # work around bug in perl not freeing $fh etc.
381 593
382 \%arc 594 \%arc
595}
596
597sub archlist_to_string {
598 my ($arch) = @_;
599
600 my $str;
601
602 my $append; $append = sub {
603 my %a = %{$_[0]};
604
605 Crossfire::attr_freeze \%a;
606 Crossfire::normalize_arch \%a;
607
608 # undo the bit-split we did before
609 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611 | (delete $a{attack_movement_bits_4_7});
612 }
613
614 if (my $comment = delete $a{_comment}) {
615 if ($comment =~ /[^\n\s#]/) {
616 $str .= $comment;
617 }
618 }
619
620 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
621
622 my $inv = delete $a{inventory};
623 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
624 my $anim = delete $a{anim};
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 my @kv;
632
633 for ($a{_name} eq "map"
634 ? @Crossfire::FIELD_ORDER_MAP
635 : @Crossfire::FIELD_ORDER) {
636 push @kv, [$_, delete $a{$_}]
637 if exists $a{$_};
638 }
639
640 for (sort keys %a) {
641 next if /^_/; # ignore our _-keys
642 push @kv, [$_, delete $a{$_}];
643 }
644
645 for (@kv) {
646 my ($k, $v) = @$_;
647
648 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
649 $v =~ s/\n$//;
650 $str .= "$k\n$v\n$end\n";
651 } else {
652 $str .= "$k $v\n";
653 }
654 }
655
656 if ($inv) {
657 $append->($_) for @$inv;
658 }
659
660 $str .= "end\n";
661
662 if ($a{_atype} eq 'object') {
663 if ($more) {
664 $str .= "more\n";
665 $append->($more) if $more;
666 } else {
667 $str .= "\n";
668 }
669 }
670 };
671
672 for (@$arch) {
673 $append->($_);
674 }
675
676 $str
383} 677}
384 678
385# put all archs into a hash with editor_face as it's key 679# put all archs into a hash with editor_face as it's key
386# NOTE: the arrays in the hash values are references to 680# NOTE: the arrays in the hash values are references to
387# the archs from $ARCH 681# the archs from $ARCH
408 my ($a) = @_; 702 my ($a) = @_;
409 703
410 my $o = $ARCH{$a->{_name}} 704 my $o = $ARCH{$a->{_name}}
411 or return; 705 or return;
412 706
413 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 707 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708 unless ($face) {
709 $face = $FACE{"blank.x11"}
414 or (warn "no face data found for arch '$a->{_name}'"), return; 710 or (warn "no face data found for arch '$a->{_name}'"), return;
711 }
415 712
416 if ($face->{w} > 1 || $face->{h} > 1) { 713 if ($face->{w} > 1 || $face->{h} > 1) {
417 # bigface 714 # bigface
418 return (0, 0, $face->{w} - 1, $face->{h} - 1); 715 return (0, 0, $face->{w} - 1, $face->{h} - 1);
419 716
526 ]; 823 ];
527 824
528 $attr 825 $attr
529} 826}
530 827
531sub arch_edit_sections {
532# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
533# edit_type = 0;
534# else if (edit_type != 0) {
535# // all flags from 'check_type' must be unset in this arch because they get recalculated now
536# edit_type &= ~check_type;
537# }
538#
539# }
540# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
541# getAttributeValue("alive", defarch) == 1 &&
542# (getAttributeValue("monster", defarch) == 1 ||
543# getAttributeValue("generator", defarch) == 1)) {
544# // Monster: monsters/npcs/generators
545# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
546# }
547# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
548# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
549# // Walls
550# edit_type |= IGUIConstants.TILE_EDIT_WALL;
551# }
552# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
553# getAttributeValue("connected", defarch) != 0) {
554# // Connected Objects
555# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
556# }
557# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
558# arch_type == 66 || arch_type == 41 || arch_type == 95) {
559# // Exit: teleporter/exit/trapdoors
560# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
561# }
562# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
563# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
564# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
565# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
566# arch_type == 124 || arch_type == 130)) {
567# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
568# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
571# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
572# arch_type == 91 || arch_type == 21 || arch_type == 24) {
573# // Door: door/special door/gates + keys
574# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
575# }
576# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
577# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
578# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
579# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
580# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
581# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
582# arch_type == 122 || arch_type == 3)) {
583# // Equipment: weapons/armour/wands/rods
584# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
585# }
586#
587# return(edit_type);
588#
589#
590}
591
592sub cache_file($$&&) { 828sub cache_file($$&&) {
593 my ($src, $cache, $load, $create) = @_; 829 my ($src, $cache, $load, $create) = @_;
594 830
595 my ($size, $mtime) = (stat $src)[7,9] 831 my ($size, $mtime) = (stat $src)[7,9]
596 or Carp::croak "$src: $!"; 832 or Carp::croak "$src: $!";

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