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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.10 by elmex, Mon Feb 6 23:01:31 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Storable; 15use Carp ();
16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
16 19
17our @EXPORT = qw(read_pak read_arch arch2map $ARCH TILESIZE editor_archs arch2pickmap arch_extends); 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22);
18 23
19our $LIB = $ENV{CROSSFIRE_LIBDIR} 24our $LIB = $ENV{CROSSFIRE_LIBDIR};
20 or die "\$CROSSFIRE_LIBDIR must be set\n"; 25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
21 29
22sub TILESIZE (){ 32 } 30sub TILESIZE (){ 32 }
23 31
24our $ARCH; 32our %ARCH;
33our %FACE;
34our $TILE;
25 35
26sub read_pak($;$) { 36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
27 my ($path, $cache) = @_; 133 my ($path) = @_;
28 134
29 eval {
30 defined $cache
31 && -M $cache < -M $path
32 && Storable::retrieve $cache
33 } or do {
34 my %pak;
35
36 open my $fh, "<:raw", $path 135 open my $fh, "<:raw:perlio", $path
37 or die "$_[0]: $!";
38 while (<$fh>) {
39 my ($type, $id, $len, $path) = split;
40 $path =~ s/.*\///;
41 read $fh, $pak{$path}, $len;
42 }
43
44 Storable::nstore \%pak, $cache
45 if defined $cache;
46
47 \%pak
48 }
49}
50
51sub read_arch($;$) {
52 my ($path, $cache) = @_;
53
54 eval {
55 defined $cache
56 && -M $cache < -M $path
57 && Storable::retrieve $cache
58 } or do {
59 my %arc;
60 my ($more, $prev);
61
62 open my $fh, "<:raw", $path
63 or die "$path: $!"; 136 or die "$path: $!";
137 local $/;
64 138
65 my $parse_block; $parse_block = sub { 139 thaw <$fh>
66 my %arc = @_; 140}
67 141
68 while (<$fh>) { 142sub save_ref($$) {
69 s/\s+$//; 143 my ($ref, $path) = @_;
70 if (/^end$/i) { 144
71 last; 145 open my $fh, ">:raw:perlio", "$path~"
72 } elsif (/^arch (\S+)$/) { 146 or die "$path~: $!";
73 push @{ $arc{inventory} }, $parse_block->(_name => $1); 147 print $fh freeze $ref;
74 } elsif (/^lore$/) { 148 close $fh;
75 while (<$fh>) { 149 rename "$path~", $path
76 last if /^endlore\s*$/i; 150 or die "$path: $!";
77 $arc{lore} .= $_; 151}
78 } 152
79 } elsif (/^msg$/) { 153# object as in "Object xxx", i.e. archetypes
80 while (<$fh>) { 154sub normalize_object($) {
81 last if /^endmsg\s*$/i; 155 my ($ob) = @_;
82 $arc{msg} .= $_; 156
83 } 157 # nuke outdated or never supported fields
84 } elsif (/^(\S+)\s*(.*)$/) { 158 delete $ob->{$_} for qw(
85 $arc{lc $1} = $2; 159 can_knockback can_parry can_impale can_cut can_dam_armour
86 } elsif (/^\s*($|#)/) { 160 can_apply pass_thru can_pass_thru
87 # 161 );
88 } else { 162
89 warn "$path: unparsable line '$_' in arch $arc{_name}"; 163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
90 } 232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
240sub normalize_arch($) {
241 my ($ob) = @_;
242
243 normalize_object $ob;
244
245 my $arch = $ARCH{$ob->{_name}}
246 or (warn "$ob->{_name}: no such archetype", return $ob);
247
248 if ($arch->{type} == 22) { # map
249 my %normalize = (
250 "enter_x" => "hp",
251 "enter_y" => "sp",
252 "width" => "x",
253 "height" => "y",
254 "reset_timeout" => "weight",
255 "swap_time" => "value",
256 "difficulty" => "level",
257 "darkness" => "invisible",
258 "fixed_resettime" => "stand_still",
259 );
260
261 while (my ($k2, $k1) = each %normalize) {
262 if (defined (my $v = delete $ob->{$k1})) {
263 $ob->{$k2} = $v;
91 } 264 }
92
93 \%arc
94 }; 265 }
266 } else {
267 # if value matches archetype default, delete
268 while (my ($k, $v) = each %$ob) {
269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
271 delete $ob->{$k};
272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
281 }
282
283 $ob
284}
285
286sub read_pak($) {
287 my ($path) = @_;
288
289 my %pak;
290
291 open my $fh, "<:raw:perlio", $path
292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
294 while (<$fh>) {
295 my ($type, $id, $len, $path) = split;
296 $path =~ s/.*\///;
297 read $fh, $pak{$path}, $len;
298 }
299
300 \%pak
301}
302
303sub read_arch($) {
304 my ($path) = @_;
305
306 my %arc;
307 my ($more, $prev);
308
309 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!";
311
312 binmode $fh;
313
314 my $parse_block; $parse_block = sub {
315 my %arc = @_;
95 316
96 while (<$fh>) { 317 while (<$fh>) {
97 s/\s+$//; 318 s/\s+$//;
98 if (/^more$/i) { 319 if (/^end$/i) {
99 $more = $prev; 320 last;
100 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
101 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
102 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
103 324 while (<$fh>) {
104 if ($more) { 325 last if /^endlore\s*$/i;
105 $more->{more} = $arc;
106 } else {
107 $arc{$name} = $arc; 326 $arc{lore} .= $_;
108 } 327 }
109 $prev = $arc; 328 } elsif (/^msg$/i) {
110 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
111 } elsif (/^arch (\S+)$/i) { 333 } elsif (/^(\S+)\s*(.*)$/) {
112 push @{ $arc{arch} }, $parse_block->(_name => $1); 334 $arc{lc $1} = $2;
113 } elsif (/^\s*($|#)/) { 335 } elsif (/^\s*($|#)/) {
114 # 336 #
115 } else { 337 } else {
116 warn "$path: unparseable top-level line '$_'"; 338 warn "$path: unparsable line '$_' in arch $arc{_name}";
117 } 339 }
118 } 340 }
119 341
120 undef $parse_block; # work around bug in perl not freeing $fh etc.
121
122 Storable::nstore \%arc, $cache
123 if defined $cache;
124
125 \%arc 342 \%arc
126 } 343 };
344
345 while (<$fh>) {
346 s/\s+$//;
347 if (/^more$/i) {
348 $more = $prev;
349 } elsif (/^object (\S+)$/i) {
350 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name);
352
353 if ($more) {
354 $more->{more} = $arc;
355 } else {
356 $arc{$name} = $arc;
357 }
358 $prev = $arc;
359 $more = undef;
360 } elsif (/^arch (\S+)$/i) {
361 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name);
363
364 if ($more) {
365 $more->{more} = $arc;
366 } else {
367 push @{ $arc{arch} }, $arc;
368 }
369 $prev = $arc;
370 $more = undef;
371 } elsif (/^\s*($|#)/) {
372 #
373 } else {
374 warn "$path: unparseable top-level line '$_'";
375 }
376 }
377
378 undef $parse_block; # work around bug in perl not freeing $fh etc.
379
380 \%arc
127} 381}
128 382
129# put all archs into a hash with editor_face as it's key 383# put all archs into a hash with editor_face as it's key
130# NOTE: the arrays in the hash values are references to 384# NOTE: the arrays in the hash values are references to
131# the archs from $ARCH 385# the archs from $ARCH
132sub editor_archs { 386sub editor_archs {
133 my %paths; 387 my %paths;
134 388
135 for (keys %$ARCH) { 389 for (keys %ARCH) {
136 my $arch = $ARCH->{$_}; 390 my $arch = $ARCH{$_};
137 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
138 } 392 }
139 393
140 return \%paths; 394 \%paths
141} 395}
142 396
143# arch_extends determines how the arch looks like on the map, 397=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
144# bigfaces, linked faces and single faces are handled here 398
145# it returns (<xoffset>, <yoffset>, <width>, <height>) 399arch_extents determines the extents of the given arch's face(s), linked
146# NOTE: non rectangular linked faces are not considered 400faces and single faces are handled here it returns (minx, miny, maxx,
401maxy)
402
403=cut
404
147sub arch_extends { 405sub arch_extents {
148 my ($a) = @_; 406 my ($a) = @_;
149 407
150 my $TC = \%Crossfire::Tilecache::TILECACHE; 408 my $o = $ARCH{$a->{_name}}
151
152 my $facename =
153 $a->{face} || $ARCH->{$a->{_name}}->{face}
154 or return (); 409 or return;
155 410
156 my $tile = $TC->{$facename} 411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
157 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 412 or (warn "no face data found for arch '$a->{_name}'"), return;
158 413
159 if ($tile->{w} > 1 || $tile->{h} > 1) { 414 if ($face->{w} > 1 || $face->{h} > 1) {
160 # bigfaces 415 # bigface
161 return (0, 0, $tile->{w}, $tile->{h}); 416 return (0, 0, $face->{w} - 1, $face->{h} - 1);
162 417
163 } elsif ($a->{more}) { 418 } elsif ($o->{more}) {
164 # linked faces 419 # linked face
165 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 420 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
166 do {
167 $miw > (0 + $a->{x}) and $miw = $a->{x};
168 $mih > (0 + $a->{y}) and $mih = $a->{y};
169 $maw < (0 + $a->{x}) and $maw = $a->{x};
170 $mah < (0 + $a->{y}) and $mah = $a->{y};
171 } while $a = $a->{more};
172 421
173 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 422 for (; $o; $o = $o->{more}) {
423 $minx = min $minx, $o->{x};
424 $miny = min $miny, $o->{y};
425 $maxx = max $maxx, $o->{x};
426 $maxy = max $maxy, $o->{y};
427 }
428
429 return ($minx, $miny, $maxx, $maxy);
174 430
175 } else { 431 } else {
176 # single face 432 # single face
177 return (0, 0, 1, 1); 433 return (0, 0, 0, 0);
434 }
435}
436
437=item $type = arch_attr $arch
438
439Returns a hashref describing the object and its attributes. It can contain
440the following keys:
441
442 name the name, suitable for display purposes
443 ignore
444 attr
445 desc
446 use
447 section => [name => \%attr, name => \%attr]
448 import
449
450=cut
451
452sub arch_attr($) {
453 my ($obj) = @_;
454
455 require Crossfire::Data;
456
457 my $root;
458 my $attr = { };
459
460 my $arch = $ARCH{ $obj->{_name} };
461 my $type = $obj->{type} || $arch->{type};
462
463 if ($type > 0) {
464 $root = $Crossfire::Data::ATTR{$type};
465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
477 $root = $Crossfire::Data::TYPE{Misc};
478 }
479 }
480
481 my @import = ($root);
482
483 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
484 unless $type == 116;
485
486 my (%ignore);
487 my (@section_order, %section, @attr_order);
488
489 while (my $type = shift @import) {
490 push @import, @{$type->{import} || []};
491
492 $attr->{$_} ||= $type->{$_}
493 for qw(name desc use);
494
495 for (@{$type->{ignore} || []}) {
496 $ignore{$_}++ for ref $_ ? @$_ : $_;
497 }
498
499 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
500 my ($name, $attr) = @$_;
501 push @section_order, $name;
502 for (@$attr) {
503 my ($k, $v) = @$_;
504 push @attr_order, $k;
505 $section{$name}{$k} ||= $v;
506 }
507 }
508 }
509
510 $attr->{section} = [
511 map !exists $section{$_} ? () : do {
512 my $attr = delete $section{$_};
513
514 [
515 $_,
516 map exists $attr->{$_} && !$ignore{$_}
517 ? [$_ => delete $attr->{$_}] : (),
518 @attr_order
519 ]
520 },
521
522 exists $section{$_} ? [$_ => delete $section{$_}] : (),
523 @section_order
524 ];
525
526 $attr
527}
528
529sub arch_edit_sections {
530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531# edit_type = 0;
532# else if (edit_type != 0) {
533# // all flags from 'check_type' must be unset in this arch because they get recalculated now
534# edit_type &= ~check_type;
535# }
536#
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539# getAttributeValue("alive", defarch) == 1 &&
540# (getAttributeValue("monster", defarch) == 1 ||
541# getAttributeValue("generator", defarch) == 1)) {
542# // Monster: monsters/npcs/generators
543# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544# }
545# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547# // Walls
548# edit_type |= IGUIConstants.TILE_EDIT_WALL;
549# }
550# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551# getAttributeValue("connected", defarch) != 0) {
552# // Connected Objects
553# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554# }
555# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556# arch_type == 66 || arch_type == 41 || arch_type == 95) {
557# // Exit: teleporter/exit/trapdoors
558# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564# arch_type == 124 || arch_type == 130)) {
565# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567# }
568# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570# arch_type == 91 || arch_type == 21 || arch_type == 24) {
571# // Door: door/special door/gates + keys
572# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573# }
574# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580# arch_type == 122 || arch_type == 3)) {
581# // Equipment: weapons/armour/wands/rods
582# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583# }
584#
585# return(edit_type);
586#
587#
588}
589
590sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_;
592
593 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!";
595
596 if (-e $cache) {
597 my $ref = eval { load_ref $cache };
598
599 if ($ref->{version} == 1
600 && $ref->{size} == $size
601 && $ref->{mtime} == $mtime
602 && eval { $load->($ref->{data}); 1 }) {
603 return;
604 }
605 }
606
607 my $ref = {
608 version => 1,
609 size => $size,
610 mtime => $mtime,
611 data => $create->(),
178 } 612 };
179}
180 613
181# arch2pickmap forms a list of archs to a pickmap 614 $load->($ref->{data});
182sub arch2pickmap {
183 my ($archs, $w) = @_;
184 615
185 # sort archs alphabetiacally 616 save_ref $ref, $cache;
186 my $archs = [ sort { ${$a}->{_name} cmp ${$b}->{_name} } @$archs ]; 617}
187 618
188 $w ||= 10; # default width 619=item set_libdir $path
189 my $num = @$archs; 620
190 my $map = { }; 621Sets the library directory to the given path
191 # overall placement coords 622(default: $ENV{CROSSFIRE_LIBDIR}).
623
624You have to (re-)load the archetypes and tilecache manually after steting
625the library path.
626
627=cut
628
629sub set_libdir($) {
630 $LIB = $_[0];
631}
632
633=item load_archetypes
634
635(Re-)Load archetypes into %ARCH.
636
637=cut
638
639sub load_archetypes() {
640 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
641 *ARCH = $_[0];
642 }, sub {
643 read_arch "$LIB/archetypes"
644 };
645}
646
647=item load_tilecache
648
649(Re-)Load %TILE and %FACE.
650
651=cut
652
653sub load_tilecache() {
654 require Gtk2;
655
656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
658 or die "$VARDIR/tilecache.png: $!";
659 *FACE = $_[0];
660 }, sub {
661 my $tile = read_pak "$LIB/crossfire.0";
662
663 my %cache;
664
192 my $x = 0; 665 my $idx = 0;
193 my $y = 0;
194 666
195 my ($maxh, $maxw) = (0, 0); # maximum sizes, to set map width/height later 667 for my $name (sort keys %$tile) {
196 my $drawn_archs = 1; # line-break counter 668 my $pb = new Gtk2::Gdk::PixbufLoader;
197 my $max_line_height = 1; 669 $pb->write ($tile->{$name});
670 $pb->close;
671 my $pb = $pb->get_pixbuf;
198 672
199 for (my $i = 0; $i < $num; $i++) { 673 my $tile = $cache{$name} = {
200 674 pb => $pb,
201 defined ${$archs->[$i]}->{face} or next; 675 idx => $idx,
202 676 w => int $pb->get_width / TILESIZE,
203 # check whether this tile was already written (see below at (b)) 677 h => int $pb->get_height / TILESIZE,
204 unless (defined $map->{map}[$x][$y]) { 678 };
205
206 my ($xoffs, $yoffs, $arch_w, $arch_h) = arch_extends (${$archs->[$i]});
207
208 # these are special placement coords, for chained faces which
209 # have a special placement offset
210 my ($place_x, $place_y) = ($x, $y);
211 $xoffs < 0 and
212 $place_x += -$xoffs;
213 $yoffs < 0 and
214 $place_y += -$yoffs;
215
216 # iterate over the tiles this arch takes
217 # NOTE: Chained archs are maybe not a rectangle, but i don't care
218 # much for that on pickmaps
219
220 for (my $xi = 0; $xi < $arch_w; $xi++) {
221 for (my $yi = 0; $yi < $arch_h; $yi++) {
222
223 my ($lx, $ly) = ($x + $xi, $y + $yi);
224
225 if ($lx == $place_x and $ly == $place_y) {
226 push @{$map->{map}[$place_x][$place_y]}, my $a = ${$archs->[$i]};
227
228 } else {
229
230 # (b): here we set occupied tiles, but without the arch
231 $map->{map}[$lx][$ly] = [];
232 } 679
680
681 $idx += $tile->{w} * $tile->{h};
682 }
683
684 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
685
686 while (my ($name, $tile) = each %cache) {
687 my $tpb = delete $tile->{pb};
688 my $ofs = $tile->{idx};
689
690 for my $x (0 .. $tile->{w} - 1) {
691 for my $y (0 .. $tile->{h} - 1) {
692 my $idx = $ofs + $x + $y * $tile->{w};
693 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
233 } 695 }
234 } 696 }
235 $drawn_archs++;
236
237 $x += $arch_w - 1;
238 $max_line_height < $arch_h
239 and $max_line_height = $arch_h;
240
241 } else {
242 $i--;
243 } 697 }
244 698
699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
245 700
246 $x++; 701 \%cache
247
248 if ($x > $w) {
249
250 $y += $max_line_height;
251 $max_line_height = 1;
252 $x = 0;
253 }
254
255 $maxw < ($x + 1) and $maxw = $x + 1;
256 $maxh < ($y + 1) and $maxh = $y + 1;
257 } 702 };
258
259 $map->{height} = $maxh;
260 $map->{width} = $maxw;
261
262 return $map;
263}
264
265sub arch2map($;$) {
266 my ($mapa) = @_;
267
268 my %meta;
269
270 my ($mapx, $mapy);
271
272 my $map;
273
274 for (@{ $mapa->{arch} }) {
275 my ($x, $y) = (delete $_->{x}, delete $_->{y});
276
277 if ($_->{_name} eq "map") {
278 $meta{info} = $_;
279
280 $mapx = $_->{width} || $x;
281 $mapy = $_->{height} || $y;
282 } else {
283 push @{ $map->[$x][$y] }, $_;
284
285 # arch map is unreliable w.r.t. width and height
286 $mapx = $x + 1 if $mapx <= $x;
287 $mapy = $y + 1 if $mapy <= $y;
288 #$mapx = $a->{x} + 1, warn "$mapname: arch '$a->{_name}' outside map width at ($a->{x}|$a->{y})\n" if $mapx <= $a->{x};
289 #$mapy = $a->{y} + 1, warn "$mapname: arch '$a->{_name}' outside map height at ($a->{x}|$a->{y})\n" if $mapy <= $a->{y};
290 }
291 }
292
293 $meta{width} = $mapx;
294 $meta{height} = $mapy;
295 $meta{map} = $map;
296
297 \%meta
298}
299
300sub init($) {
301 my ($cachedir) = @_;
302
303 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst";
304} 703}
305 704
306=head1 AUTHOR 705=head1 AUTHOR
307 706
308 Marc Lehmann <schmorp@schmorp.de> 707 Marc Lehmann <schmorp@schmorp.de>

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