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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.57 by root, Thu Mar 23 08:55:54 2006 UTC vs.
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC

36our %FIELD_MULTILINE = ( 36our %FIELD_MULTILINE = (
37 msg => "endmsg", 37 msg => "endmsg",
38 lore => "endlore", 38 lore => "endlore",
39 maplore => "endmaplore", 39 maplore => "endmaplore",
40); 40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
41 45
42# same as in server save routine, to (hopefully) be compatible 46# same as in server save routine, to (hopefully) be compatible
43# to the other editors. 47# to the other editors.
44our @FIELD_ORDER_MAP = (qw( 48our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region 49 name swap_time reset_timeout fixed_resettime difficulty region
55 59
56 name name_pl custom_name title race 60 name name_pl custom_name title race
57 slaying skill msg lore other_arch face 61 slaying skill msg lore other_arch face
58 #todo-events 62 #todo-events
59 animation is_animated 63 animation is_animated
60 Str Dex Con Wis Pow Cha Int 64 str dex con wis pow cha int
61 hp maxhp sp maxsp grace maxgrace 65 hp maxhp sp maxsp grace maxgrace
62 exp perm_exp expmul 66 exp perm_exp expmul
63 food dam luck wc ac x y speed speed_left move_state attack_movement 67 food dam luck wc ac x y speed speed_left move_state attack_movement
64 nrof level direction type subtype 68 nrof level direction type subtype attacktype
65 69
66 resist_physical resist_magic resist_fire resist_electricity 70 resist_physical resist_magic resist_fire resist_electricity
67 resist_cold resist_confusion resist_acid resist_drain 71 resist_cold resist_confusion resist_acid resist_drain
68 resist_weaponmagic resist_ghosthit resist_poison resist_slow 72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
69 resist_paralyze resist_turn_undead resist_fear resist_cancellation 73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
98 102
99 body_range body_arm body_torso body_head body_neck body_skill 103 body_range body_arm body_torso body_head body_neck body_skill
100 body_finger body_shoulder body_foot body_hand body_wrist body_waist 104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
101)); 105));
102 106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
103sub MOVE_WALK (){ 0x01 } 122sub MOVE_WALK (){ 0x01 }
104sub MOVE_FLY_LOW (){ 0x02 } 123sub MOVE_FLY_LOW (){ 0x02 }
105sub MOVE_FLY_HIGH (){ 0x04 } 124sub MOVE_FLY_HIGH (){ 0x04 }
106sub MOVE_FLYING (){ 0x06 } 125sub MOVE_FLYING (){ 0x06 }
107sub MOVE_SWIM (){ 0x08 } 126sub MOVE_SWIM (){ 0x08 }
108sub MOVE_BOAT (){ 0x10 } 127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
109sub MOVE_ALL (){ 0xff } 129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
110 131
111sub load_ref($) { 132sub load_ref($) {
112 my ($path) = @_; 133 my ($path) = @_;
113 134
114 open my $fh, "<", $path 135 open my $fh, "<:raw:perlio", $path
115 or die "$path: $!"; 136 or die "$path: $!";
116 binmode $fh;
117 local $/; 137 local $/;
118 138
119 thaw <$fh> 139 thaw <$fh>
120} 140}
121 141
122sub save_ref($$) { 142sub save_ref($$) {
123 my ($ref, $path) = @_; 143 my ($ref, $path) = @_;
124 144
125 open my $fh, ">", "$path~" 145 open my $fh, ">:raw:perlio", "$path~"
126 or die "$path~: $!"; 146 or die "$path~: $!";
127 binmode $fh;
128 print $fh freeze $ref; 147 print $fh freeze $ref;
129 close $fh; 148 close $fh;
130 rename "$path~", $path 149 rename "$path~", $path
131 or die "$path: $!"; 150 or die "$path: $!";
132} 151}
133 152
153# object as in "Object xxx", i.e. archetypes
134sub normalize_object($) { 154sub normalize_object($) {
135 my ($ob) = @_; 155 my ($ob) = @_;
136 156
157 # nuke outdated or never supported fields
137 delete $ob->{$_} for qw( 158 delete $ob->{$_} for qw(
138 can_knockback can_parry can_impale can_cut can_dam_armour 159 can_knockback can_parry can_impale can_cut can_dam_armour
139 can_apply pass_thru can_pass_thru 160 can_apply pass_thru can_pass_thru
140 ); 161 );
141 162
142 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) { 163 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) {
143 next unless exists $ob->{$attr}; 165 next unless exists $ob->{$attr};
166
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168
144 next if $ob->{$attr} =~ /^\d+$/; 169 next if $ob->{$attr} =~ /^\d+$/;
145 170
146 my $flags = 0; 171 my $flags = 0;
147 172
148 # assume list 173 # assume list
165 } 190 }
166 191
167 $ob->{$attr} = $flags; 192 $ob->{$attr} = $flags;
168 } 193 }
169 194
195 # convert outdated movement flags to new movement sets
170 if (defined (my $v = delete $ob->{no_pass})) { 196 if (defined (my $v = delete $ob->{no_pass})) {
171 $ob->{move_block} = $v ? MOVE_ALL : 0; 197 $ob->{move_block} = $v ? MOVE_ALL : 0;
172 } 198 }
173 if (defined (my $v = delete $ob->{slow_move})) { 199 if (defined (my $v = delete $ob->{slow_move})) {
174 $ob->{move_slow} |= MOVE_WALK; 200 $ob->{move_slow} |= MOVE_WALK;
193 if (defined (my $v = delete $ob->{flying})) { 219 if (defined (my $v = delete $ob->{flying})) {
194 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195 : $ob->{move_type} & ~MOVE_FLY_LOW; 221 : $ob->{move_type} & ~MOVE_FLY_LOW;
196 } 222 }
197 223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
198 $ob 236 $ob
199} 237}
200 238
239# arch as in "arch xxx", ie.. objects
201sub normalize_arch($) { 240sub normalize_arch($) {
202 my ($ob) = @_; 241 my ($ob) = @_;
203 242
204 normalize_object $ob; 243 normalize_object $ob;
205 244
247sub read_pak($) { 286sub read_pak($) {
248 my ($path) = @_; 287 my ($path) = @_;
249 288
250 my %pak; 289 my %pak;
251 290
252 open my $fh, "<", $path 291 open my $fh, "<:raw:perlio", $path
253 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
254 binmode $fh; 293 binmode $fh;
255 while (<$fh>) { 294 while (<$fh>) {
256 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
257 $path =~ s/.*\///; 296 $path =~ s/.*\///;
265 my ($path) = @_; 304 my ($path) = @_;
266 305
267 my %arc; 306 my %arc;
268 my ($more, $prev); 307 my ($more, $prev);
269 308
270 open my $fh, "<", $path 309 open my $fh, "<:raw:perlio:utf8", $path
271 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
272 311
273 binmode $fh; 312 binmode $fh;
274 313
275 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
347sub editor_archs { 386sub editor_archs {
348 my %paths; 387 my %paths;
349 388
350 for (keys %ARCH) { 389 for (keys %ARCH) {
351 my $arch = $ARCH{$_}; 390 my $arch = $ARCH{$_};
352 push @{$paths{$arch->{editor_folder}}}, \$arch; 391 push @{$paths{$arch->{editor_folder}}}, $arch;
353 } 392 }
354 393
355 \%paths 394 \%paths
356} 395}
357 396
422 my $type = $obj->{type} || $arch->{type}; 461 my $type = $obj->{type} || $arch->{type};
423 462
424 if ($type > 0) { 463 if ($type > 0) {
425 $root = $Crossfire::Data::ATTR{$type}; 464 $root = $Crossfire::Data::ATTR{$type};
426 } else { 465 } else {
466 my %a = (%$arch, %$obj);
467
468 if ($a{is_floor} && !$a{alive}) {
469 $root = $Crossfire::Data::TYPE{Floor};
470 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
471 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
472 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
473 $root = $Crossfire::Data::TYPE{Wall};
474 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
475 $root = $Crossfire::Data::TYPE{"Weak Wall"};
476 } else {
427 $root = $Crossfire::Data::TYPE{Misc}; 477 $root = $Crossfire::Data::TYPE{Misc};
428
429 type:
430 for (@Crossfire::Data::ATTR0) {
431 my $req = $_->{required}
432 or die "internal error: ATTR0 without 'required'";
433
434 keys %$req;
435 while (my ($k, $v) = each %$req) {
436 next type
437 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 }
439
440 $root = $_;
441 } 478 }
442 } 479 }
443 480
444 my @import = ($root); 481 my @import = ($root);
445 482
619 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub { 656 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png" 657 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621 or die "$VARDIR/tilecache.png: $!"; 658 or die "$VARDIR/tilecache.png: $!";
622 *FACE = $_[0]; 659 *FACE = $_[0];
623 }, sub { 660 }, sub {
624 require File::Temp;
625
626 my $tile = read_pak "$LIB/crossfire.0"; 661 my $tile = read_pak "$LIB/crossfire.0";
627 662
628 my %cache; 663 my %cache;
629 664
630 my $idx = 0; 665 my $idx = 0;
631 666
632 for my $name (sort keys %$tile) { 667 for my $name (sort keys %$tile) {
633 my ($fh, $filename) = File::Temp::tempfile (); 668 my $pb = new Gtk2::Gdk::PixbufLoader;
634 print $fh $tile->{$name}; 669 $pb->write ($tile->{$name});
635 close $fh; 670 $pb->close;
636 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename; 671 my $pb = $pb->get_pixbuf;
637 unlink $filename;
638 672
639 my $tile = $cache{$name} = { 673 my $tile = $cache{$name} = {
640 pb => $pb, 674 pb => $pb,
641 idx => $idx, 675 idx => $idx,
642 w => int $pb->get_width / TILESIZE, 676 w => int $pb->get_width / TILESIZE,
660 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64); 694 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661 } 695 }
662 } 696 }
663 } 697 }
664 698
665 $pb->save ("$VARDIR/tilecache.png", "png"); 699 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
666 700
667 \%cache 701 \%cache
668 }; 702 };
669} 703}
670 704

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