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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.63 by root, Fri Mar 31 21:06:47 2006 UTC vs.
Revision 1.93 by root, Sat Mar 3 19:38:06 2007 UTC

4 4
5=cut 5=cut
6 6
7package Crossfire; 7package Crossfire;
8 8
9our $VERSION = '0.1'; 9our $VERSION = '0.96';
10 10
11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
19 19
20our @EXPORT = qw( 20our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22); 22);
23 23
24use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29}
30
31sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34}
35
24our $LIB = $ENV{CROSSFIRE_LIBDIR}; 36our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 37
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire"; 38our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
27 41
28mkdir $VARDIR, 0777; 42mkdir $VARDIR, 0777;
29 43
30sub TILESIZE (){ 32 } 44sub TILESIZE (){ 32 }
31 45
44 qw(move_type move_block move_allow move_on move_off move_slow); 58 qw(move_type move_block move_allow move_on move_off move_slow);
45 59
46# same as in server save routine, to (hopefully) be compatible 60# same as in server save routine, to (hopefully) be compatible
47# to the other editors. 61# to the other editors.
48our @FIELD_ORDER_MAP = (qw( 62our @FIELD_ORDER_MAP = (qw(
63 file_format_version
49 name swap_time reset_timeout fixed_resettime difficulty region 64 name attach swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace 65 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore 66 darkness width height enter_x enter_y msg maplore
52 unique template 67 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth 68 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4 69 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55)); 70));
56 71
57our @FIELD_ORDER = (qw( 72our @FIELD_ORDER = (qw(
58 elevation 73 elevation
59 74
60 name name_pl custom_name title race 75 name name_pl custom_name attach title race
61 slaying skill msg lore other_arch face 76 slaying skill msg lore other_arch face
62 #todo-events 77 #todo-events
63 animation is_animated 78 animation is_animated
64 str dex con wis pow cha int 79 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace 80 hp maxhp sp maxsp grace maxgrace
124sub MOVE_FLY_HIGH (){ 0x04 } 139sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 } 140sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 } 141sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 } 142sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above 143sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA 144sub MOVE_ALL (){ 0x10000 } # very special value
145
146our %MOVE_TYPE = (
147 walk => MOVE_WALK,
148 fly_low => MOVE_FLY_LOW,
149 fly_high => MOVE_FLY_HIGH,
150 flying => MOVE_FLYING,
151 swim => MOVE_SWIM,
152 boat => MOVE_BOAT,
153 all => MOVE_ALL,
154);
155
156our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157
158{
159 package Crossfire::MoveType;
160
161 use overload
162 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 '""' => \&as_string,
164 '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165 '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166 '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167 '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168 'x=' => sub {
169 my $cur = $_[0] >= $_[1];
170 if (!defined $cur) {
171 $_[0] += $_[1];
172 } elsif ($cur) {
173 $_[0] -= $_[1];
174 } else {
175 $_[0] /= $_[1];
176 }
177
178 $_[0]
179 },
180 'eq' => sub { "$_[0]" eq "$_[1]" },
181 'ne' => sub { "$_[0]" ne "$_[1]" },
182 ;
183}
184
185sub Crossfire::MoveType::new {
186 my ($class, $string) = @_;
187
188 my $mask;
189 my $value;
190
191 if ($string =~ /^\s*\d+\s*$/) {
192 $mask = MOVE_ALL;
193 $value = $string+0;
194 } else {
195 for (split /\s+/, lc $string) {
196 if (s/^-//) {
197 $mask |= $MOVE_TYPE{$_};
198 $value &= ~$MOVE_TYPE{$_};
199 } else {
200 $mask |= $MOVE_TYPE{$_};
201 $value |= $MOVE_TYPE{$_};
202 }
203 }
204 }
205
206 (bless [$mask, $value], $class)->normalise
207}
208
209sub Crossfire::MoveType::normalise {
210 my ($self) = @_;
211
212 if ($self->[0] & MOVE_ALL) {
213 my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
214 $self->[0] &= $mask;
215 $self->[1] &= $mask;
216 }
217
218 $self->[1] &= $self->[0];
219
220 $self
221}
222
223sub Crossfire::MoveType::as_string {
224 my ($self) = @_;
225
226 my @res;
227
228 my ($mask, $value) = @$self;
229
230 for (@Crossfire::MOVE_TYPE) {
231 my $bit = $Crossfire::MOVE_TYPE{$_};
232 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
233 $mask &= ~$bit;
234 push @res, $value & $bit ? $_ : "-$_";
235 }
236 }
237
238 join " ", @res
239}
131 240
132sub load_ref($) { 241sub load_ref($) {
133 my ($path) = @_; 242 my ($path) = @_;
134 243
135 open my $fh, "<:raw:perlio", $path 244 open my $fh, "<:raw:perlio", $path
148 close $fh; 257 close $fh;
149 rename "$path~", $path 258 rename "$path~", $path
150 or die "$path: $!"; 259 or die "$path: $!";
151} 260}
152 261
262my %attack_mask = (
263 physical => 0x00000001,
264 magic => 0x00000002,
265 fire => 0x00000004,
266 electricity => 0x00000008,
267 cold => 0x00000010,
268 confusion => 0x00000020,
269 acid => 0x00000040,
270 drain => 0x00000080,
271 weaponmagic => 0x00000100,
272 ghosthit => 0x00000200,
273 poison => 0x00000400,
274 slow => 0x00000800,
275 paralyze => 0x00001000,
276 turn_undead => 0x00002000,
277 fear => 0x00004000,
278 cancellation => 0x00008000,
279 deplete => 0x00010000,
280 death => 0x00020000,
281 chaos => 0x00040000,
282 counterspell => 0x00080000,
283 godpower => 0x00100000,
284 holyword => 0x00200000,
285 blind => 0x00400000,
286 internal => 0x00800000,
287 life_stealing => 0x01000000,
288 disease => 0x02000000,
289);
290
291sub _add_resist($$$) {
292 my ($ob, $mask, $value) = @_;
293
294 while (my ($k, $v) = each %attack_mask) {
295 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
296 }
297}
298
299my %MATERIAL = reverse
300 paper => 1,
301 iron => 2,
302 glass => 4,
303 leather => 8,
304 wood => 16,
305 organic => 32,
306 stone => 64,
307 cloth => 128,
308 adamant => 256,
309 liquid => 512,
310 tin => 1024,
311 bone => 2048,
312 ice => 4096,
313
314 # guesses
315 runestone => 12,
316 bronze => 18,
317 "ancient wood" => 20,
318 glass => 36,
319 marble => 66,
320 ice => 68,
321 stone => 70,
322 stone => 80,
323 cloth => 136,
324 ironwood => 144,
325 adamantium => 258,
326 glacium => 260,
327 blood => 544,
328;
329
153# object as in "Object xxx", i.e. archetypes 330# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) { 331sub normalize_object($) {
155 my ($ob) = @_; 332 my ($ob) = @_;
156 333
334 # convert material bitset to materialname, if possible
335 if (exists $ob->{material}) {
336 if (!$ob->{material}) {
337 delete $ob->{material};
338 } elsif (exists $ob->{materialname}) {
339 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
340 delete $ob->{material};
341 } else {
342 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
343 delete $ob->{material}; # assume materilname is more specific and nuke material
344 }
345 } elsif (my $name = $MATERIAL{$ob->{material}}) {
346 delete $ob->{material};
347 $ob->{materialname} = $name;
348 } else {
349 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
350 }
351 }
352
157 # nuke outdated or never supported fields 353 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw( 354 delete @$ob{qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour 355 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru 356 can_apply pass_thru can_pass_thru
161 ); 357 )};
358
359 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
360 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
361 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
162 362
163 # convert movement strings to bitsets 363 # convert movement strings to bitsets
164 for my $attr (keys %FIELD_MOVEMENT) { 364 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr}; 365 next unless exists $ob->{$attr};
166 366
167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility 367 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
168
169 next if $ob->{$attr} =~ /^\d+$/;
170
171 my $flags = 0;
172
173 # assume list
174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
182
183 $flags &= ~MOVE_WALK if $flag eq "-walk";
184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
191
192 $ob->{$attr} = $flags;
193 } 368 }
194 369
195 # convert outdated movement flags to new movement sets 370 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) { 371 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0; 372 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
198 } 373 }
199 if (defined (my $v = delete $ob->{slow_move})) { 374 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK; 375 $ob->{move_slow} += "walk";
201 $ob->{move_slow_penalty} = $v; 376 $ob->{move_slow_penalty} = $v;
202 } 377 }
203 if (defined (my $v = delete $ob->{walk_on})) { 378 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK 379 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
205 : $ob->{move_on} & ~MOVE_WALK;
206 } 380 }
207 if (defined (my $v = delete $ob->{walk_off})) { 381 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK 382 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
209 : $ob->{move_off} & ~MOVE_WALK;
210 } 383 }
211 if (defined (my $v = delete $ob->{fly_on})) { 384 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW 385 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 } 386 }
215 if (defined (my $v = delete $ob->{fly_off})) { 387 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW 388 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 } 389 }
219 if (defined (my $v = delete $ob->{flying})) { 390 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW 391 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 } 392 }
223 393
224 # convert idiotic event_xxx things into objects 394 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) { 395 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) { 396 if (exists $ob->{"event_${event}_plugin"}) {
230 slaying => delete $ob->{"event_${event}"}, 400 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"}, 401 name => delete $ob->{"event_${event}_options"},
232 }; 402 };
233 } 403 }
234 } 404 }
405
406 # some archetypes had "+3" instead of the canonical "3", so fix
407 $ob->{dam} *= 1 if exists $ob->{dam};
235 408
236 $ob 409 $ob
237} 410}
238 411
239# arch as in "arch xxx", ie.. objects 412# arch as in "arch xxx", ie.. objects
281 } 454 }
282 455
283 $ob 456 $ob
284} 457}
285 458
459sub attr_thaw($) {
460 my ($ob) = @_;
461
462 $ob->{attach} = from_json $ob->{attach}
463 if exists $ob->{attach};
464
465 $ob
466}
467
468sub attr_freeze($) {
469 my ($ob) = @_;
470
471 $ob->{attach} = Crossfire::to_json $ob->{attach}
472 if exists $ob->{attach};
473
474 $ob
475}
476
286sub read_pak($) { 477sub read_pak($) {
287 my ($path) = @_; 478 my ($path) = @_;
288 479
289 my %pak; 480 my %pak;
290 481
298 } 489 }
299 490
300 \%pak 491 \%pak
301} 492}
302 493
303sub read_arch($) { 494sub read_arch($;$) {
304 my ($path) = @_; 495 my ($path, $toplevel) = @_;
305 496
306 my %arc; 497 my %arc;
307 my ($more, $prev); 498 my ($more, $prev);
499 my $comment;
308 500
309 open my $fh, "<:raw:perlio:utf8", $path 501 open my $fh, "<:raw:perlio:utf8", $path
310 or Carp::croak "$path: $!"; 502 or Carp::croak "$path: $!";
311 503
312 binmode $fh; 504# binmode $fh;
313 505
314 my $parse_block; $parse_block = sub { 506 my $parse_block; $parse_block = sub {
315 my %arc = @_; 507 my %arc = @_;
316 508
317 while (<$fh>) { 509 while (<$fh>) {
318 s/\s+$//; 510 s/\s+$//;
319 if (/^end$/i) { 511 if (/^end$/i) {
320 last; 512 last;
513
321 } elsif (/^arch (\S+)$/i) { 514 } elsif (/^arch (\S+)$/i) {
322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1); 515 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
516
323 } elsif (/^lore$/i) { 517 } elsif (/^lore$/i) {
324 while (<$fh>) { 518 while (<$fh>) {
325 last if /^endlore\s*$/i; 519 last if /^endlore\s*$/i;
326 $arc{lore} .= $_; 520 $arc{lore} .= $_;
327 } 521 }
328 } elsif (/^msg$/i) { 522 } elsif (/^msg$/i) {
329 while (<$fh>) { 523 while (<$fh>) {
330 last if /^endmsg\s*$/i; 524 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_; 525 $arc{msg} .= $_;
332 } 526 }
527 } elsif (/^anim$/i) {
528 while (<$fh>) {
529 last if /^mina\s*$/i;
530 chomp;
531 push @{ $arc{anim} }, $_;
532 }
333 } elsif (/^(\S+)\s*(.*)$/) { 533 } elsif (/^(\S+)\s*(.*)$/) {
334 $arc{lc $1} = $2; 534 $arc{lc $1} = $2;
335 } elsif (/^\s*($|#)/) { 535 } elsif (/^\s*#/) {
536 $arc{_comment} .= "$_\n";
537
538 } elsif (/^\s*$/) {
336 # 539 #
337 } else { 540 } else {
338 warn "$path: unparsable line '$_' in arch $arc{_name}"; 541 warn "$path: unparsable line '$_' in arch $arc{_name}";
339 } 542 }
340 } 543 }
346 s/\s+$//; 549 s/\s+$//;
347 if (/^more$/i) { 550 if (/^more$/i) {
348 $more = $prev; 551 $more = $prev;
349 } elsif (/^object (\S+)$/i) { 552 } elsif (/^object (\S+)$/i) {
350 my $name = $1; 553 my $name = $1;
351 my $arc = normalize_object $parse_block->(_name => $name); 554 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
555 undef $comment;
556 delete $arc{_comment} unless length $arc{_comment};
557 $arc->{_atype} = 'object';
352 558
353 if ($more) { 559 if ($more) {
354 $more->{more} = $arc; 560 $more->{more} = $arc;
355 } else { 561 } else {
356 $arc{$name} = $arc; 562 $arc{$name} = $arc;
357 } 563 }
358 $prev = $arc; 564 $prev = $arc;
359 $more = undef; 565 $more = undef;
360 } elsif (/^arch (\S+)$/i) { 566 } elsif (/^arch (\S+)$/i) {
361 my $name = $1; 567 my $name = $1;
362 my $arc = normalize_arch $parse_block->(_name => $name); 568 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
569 undef $comment;
570 delete $arc{_comment} unless length $arc{_comment};
571 $arc->{_atype} = 'arch';
363 572
364 if ($more) { 573 if ($more) {
365 $more->{more} = $arc; 574 $more->{more} = $arc;
366 } else { 575 } else {
367 push @{ $arc{arch} }, $arc; 576 push @{ $arc{arch} }, $arc;
368 } 577 }
369 $prev = $arc; 578 $prev = $arc;
370 $more = undef; 579 $more = undef;
580 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
581 if ($1 eq "lev_array") {
582 while (<$fh>) {
583 last if /^endplst\s*$/;
584 push @{$toplevel->{lev_array}}, $_+0;
585 }
586 } else {
587 $toplevel->{$1} = $2;
588 }
589 } elsif (/^\s*#/) {
590 $comment .= "$_\n";
371 } elsif (/^\s*($|#)/) { 591 } elsif (/^\s*($|#)/) {
372 # 592 #
373 } else { 593 } else {
374 warn "$path: unparseable top-level line '$_'"; 594 die "$path: unparseable top-level line '$_'";
375 } 595 }
376 } 596 }
377 597
378 undef $parse_block; # work around bug in perl not freeing $fh etc. 598 undef $parse_block; # work around bug in perl not freeing $fh etc.
379 599
380 \%arc 600 \%arc
601}
602
603sub archlist_to_string {
604 my ($arch) = @_;
605
606 my $str;
607
608 my $append; $append = sub {
609 my %a = %{$_[0]};
610
611 Crossfire::attr_freeze \%a;
612 Crossfire::normalize_arch \%a;
613
614 # undo the bit-split we did before
615 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
616 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
617 | (delete $a{attack_movement_bits_4_7});
618 }
619
620 if (my $comment = delete $a{_comment}) {
621 if ($comment =~ /[^\n\s#]/) {
622 $str .= $comment;
623 }
624 }
625
626 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
627
628 my $inv = delete $a{inventory};
629 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
630 my $anim = delete $a{anim};
631
632 if ($a{_atype} eq 'object') {
633 $str .= join "\n", "anim", @$anim, "mina\n"
634 if $anim;
635 }
636
637 my @kv;
638
639 for ($a{_name} eq "map"
640 ? @Crossfire::FIELD_ORDER_MAP
641 : @Crossfire::FIELD_ORDER) {
642 push @kv, [$_, delete $a{$_}]
643 if exists $a{$_};
644 }
645
646 for (sort keys %a) {
647 next if /^_/; # ignore our _-keys
648 push @kv, [$_, delete $a{$_}];
649 }
650
651 for (@kv) {
652 my ($k, $v) = @$_;
653
654 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
655 $v =~ s/\n$//;
656 $str .= "$k\n$v\n$end\n";
657 } else {
658 $str .= "$k $v\n";
659 }
660 }
661
662 if ($inv) {
663 $append->($_) for @$inv;
664 }
665
666 $str .= "end\n";
667
668 if ($a{_atype} eq 'object') {
669 if ($more) {
670 $str .= "more\n";
671 $append->($more) if $more;
672 } else {
673 $str .= "\n";
674 }
675 }
676 };
677
678 for (@$arch) {
679 $append->($_);
680 }
681
682 $str
381} 683}
382 684
383# put all archs into a hash with editor_face as it's key 685# put all archs into a hash with editor_face as it's key
384# NOTE: the arrays in the hash values are references to 686# NOTE: the arrays in the hash values are references to
385# the archs from $ARCH 687# the archs from $ARCH
406 my ($a) = @_; 708 my ($a) = @_;
407 709
408 my $o = $ARCH{$a->{_name}} 710 my $o = $ARCH{$a->{_name}}
409 or return; 711 or return;
410 712
411 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"} 713 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
714 unless ($face) {
715 $face = $FACE{"blank.x11"}
412 or (warn "no face data found for arch '$a->{_name}'"), return; 716 or (warn "no face data found for arch '$a->{_name}'"), return;
717 }
413 718
414 if ($face->{w} > 1 || $face->{h} > 1) { 719 if ($face->{w} > 1 || $face->{h} > 1) {
415 # bigface 720 # bigface
416 return (0, 0, $face->{w} - 1, $face->{h} - 1); 721 return (0, 0, $face->{w} - 1, $face->{h} - 1);
417 722
524 ]; 829 ];
525 830
526 $attr 831 $attr
527} 832}
528 833
529sub arch_edit_sections {
530# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
531# edit_type = 0;
532# else if (edit_type != 0) {
533# // all flags from 'check_type' must be unset in this arch because they get recalculated now
534# edit_type &= ~check_type;
535# }
536#
537# }
538# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
539# getAttributeValue("alive", defarch) == 1 &&
540# (getAttributeValue("monster", defarch) == 1 ||
541# getAttributeValue("generator", defarch) == 1)) {
542# // Monster: monsters/npcs/generators
543# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
544# }
545# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
546# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
547# // Walls
548# edit_type |= IGUIConstants.TILE_EDIT_WALL;
549# }
550# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
551# getAttributeValue("connected", defarch) != 0) {
552# // Connected Objects
553# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
554# }
555# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
556# arch_type == 66 || arch_type == 41 || arch_type == 95) {
557# // Exit: teleporter/exit/trapdoors
558# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
561# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
562# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
563# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
564# arch_type == 124 || arch_type == 130)) {
565# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
566# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
567# }
568# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
569# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
570# arch_type == 91 || arch_type == 21 || arch_type == 24) {
571# // Door: door/special door/gates + keys
572# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
573# }
574# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
575# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
576# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
577# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
578# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
579# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
580# arch_type == 122 || arch_type == 3)) {
581# // Equipment: weapons/armour/wands/rods
582# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
583# }
584#
585# return(edit_type);
586#
587#
588}
589
590sub cache_file($$&&) { 834sub cache_file($$&&) {
591 my ($src, $cache, $load, $create) = @_; 835 my ($src, $cache, $load, $create) = @_;
592 836
593 my ($size, $mtime) = (stat $src)[7,9] 837 my ($size, $mtime) = (stat $src)[7,9]
594 or Carp::croak "$src: $!"; 838 or Carp::croak "$src: $!";

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