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/cvs/deliantra/Deliantra/Deliantra.pm
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Comparing deliantra/Deliantra/Deliantra.pm (file contents):
Revision 1.14 by root, Sat Feb 11 16:17:14 2006 UTC vs.
Revision 1.65 by root, Wed May 3 19:34:31 2006 UTC

11use strict; 11use strict;
12 12
13use base 'Exporter'; 13use base 'Exporter';
14 14
15use Carp (); 15use Carp ();
16use Storable; 16use File::Spec;
17use List::Util qw(min max);
18use Storable qw(freeze thaw);
17 19
18#XXX: The map_* procedures scream for a map-object
19
20our @EXPORT = 20our @EXPORT = qw(
21 qw(read_pak read_arch $ARCH TILESIZE editor_archs 21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 arch_extends 22);
23 map_get_tile_stack map_push_tile_stack map_pop_tile_stack 23
24our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28mkdir $VARDIR, 0777;
29
30sub TILESIZE (){ 32 }
31
32our %ARCH;
33our %FACE;
34our $TILE;
35
36our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40);
41
42# movement bit type, PITA
43our %FIELD_MOVEMENT = map +($_ => undef),
44 qw(move_type move_block move_allow move_on move_off move_slow);
45
46# same as in server save routine, to (hopefully) be compatible
47# to the other editors.
48our @FIELD_ORDER_MAP = (qw(
49 name swap_time reset_timeout fixed_resettime difficulty region
50 shopitems shopgreed shopmin shopmax shoprace
51 darkness width height enter_x enter_y msg maplore
52 unique template
53 outdoor temp pressure humid windspeed winddir sky nosmooth
54 tile_path_1 tile_path_2 tile_path_3 tile_path_4
55));
56
57our @FIELD_ORDER = (qw(
58 elevation
59
60 name name_pl custom_name title race
61 slaying skill msg lore other_arch face
62 #todo-events
63 animation is_animated
64 str dex con wis pow cha int
65 hp maxhp sp maxsp grace maxgrace
66 exp perm_exp expmul
67 food dam luck wc ac x y speed speed_left move_state attack_movement
68 nrof level direction type subtype attacktype
69
70 resist_physical resist_magic resist_fire resist_electricity
71 resist_cold resist_confusion resist_acid resist_drain
72 resist_weaponmagic resist_ghosthit resist_poison resist_slow
73 resist_paralyze resist_turn_undead resist_fear resist_cancellation
74 resist_deplete resist_death resist_chaos resist_counterspell
75 resist_godpower resist_holyword resist_blind resist_internal
76 resist_life_stealing resist_disease
77
78 path_attuned path_repelled path_denied material materialname
79 value carrying weight invisible state magic
80 last_heal last_sp last_grace last_eat
81 connected glow_radius randomitems npx_status npc_program
82 run_away pick_up container will_apply smoothlevel
83 current_weapon_script weapontype tooltype elevation client_type
84 item_power duration range
85 range_modifier duration_modifier dam_modifier gen_sp_armour
86 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87
88 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89 friendly generator is_thrown auto_apply treasure player sold see_invisible
90 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91 splitting hitback startequip blocksview undead scared unaggressive
92 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96 random_move only_attack confused stealth cursed damned see_anywhere
97 known_magical known_cursed can_use_skill been_applied has_ready_scroll
98 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102
103 body_range body_arm body_torso body_head body_neck body_skill
104 body_finger body_shoulder body_foot body_hand body_wrist body_waist
105));
106
107our %EVENT_TYPE = (
108 apply => 1,
109 attack => 2,
110 death => 3,
111 drop => 4,
112 pickup => 5,
113 say => 6,
114 stop => 7,
115 time => 8,
116 throw => 9,
117 trigger => 10,
118 close => 11,
119 timer => 12,
120);
121
122sub MOVE_WALK (){ 0x01 }
123sub MOVE_FLY_LOW (){ 0x02 }
124sub MOVE_FLY_HIGH (){ 0x04 }
125sub MOVE_FLYING (){ 0x06 }
126sub MOVE_SWIM (){ 0x08 }
127sub MOVE_BOAT (){ 0x10 }
128sub MOVE_KNOWN (){ 0x1f } # all of above
129sub MOVE_ALLBIT (){ 0x10000 }
130sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131
132sub load_ref($) {
133 my ($path) = @_;
134
135 open my $fh, "<:raw:perlio", $path
136 or die "$path: $!";
137 local $/;
138
139 thaw <$fh>
140}
141
142sub save_ref($$) {
143 my ($ref, $path) = @_;
144
145 open my $fh, ">:raw:perlio", "$path~"
146 or die "$path~: $!";
147 print $fh freeze $ref;
148 close $fh;
149 rename "$path~", $path
150 or die "$path: $!";
151}
152
153# object as in "Object xxx", i.e. archetypes
154sub normalize_object($) {
155 my ($ob) = @_;
156
157 # nuke outdated or never supported fields
158 delete $ob->{$_} for qw(
159 can_knockback can_parry can_impale can_cut can_dam_armour
160 can_apply pass_thru can_pass_thru
24 ); 161 );
25 162
26our $LIB = $ENV{CROSSFIRE_LIBDIR} 163 # convert movement strings to bitsets
27 or Carp::croak "\$CROSSFIRE_LIBDIR must be set\n"; 164 for my $attr (keys %FIELD_MOVEMENT) {
165 next unless exists $ob->{$attr};
28 166
29sub TILESIZE (){ 32 } 167 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
30 168
31our $ARCH; 169 next if $ob->{$attr} =~ /^\d+$/;
32 170
33our %FIELD_MULTILINE = ( 171 my $flags = 0;
34 msg => "endmsg",
35 lore => "endlore",
36);
37 172
38# not used yet, maybe alphabetical is ok 173 # assume list
39our @FIELD_ORDER = (qw(name name_pl)); 174 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175 $flags |= MOVE_WALK if $flag eq "walk";
176 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178 $flags |= MOVE_FLYING if $flag eq "flying";
179 $flags |= MOVE_SWIM if $flag eq "swim";
180 $flags |= MOVE_BOAT if $flag eq "boat";
181 $flags |= MOVE_ALL if $flag eq "all";
40 182
41sub MOVE_WALK (){ 0x1 } 183 $flags &= ~MOVE_WALK if $flag eq "-walk";
42sub MOVE_FLY_LOW (){ 0x2 } 184 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
43sub MOVE_FLY_HIGH (){ 0x4 } 185 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
44sub MOVE_FLYING (){ 0x6 } 186 $flags &= ~MOVE_FLYING if $flag eq "-flying";
45sub MOVE_SWIM (){ 0x8 } 187 $flags &= ~MOVE_SWIM if $flag eq "-swim";
46sub MOVE_ALL (){ 0xf } 188 $flags &= ~MOVE_BOAT if $flag eq "-boat";
189 $flags &= ~MOVE_ALL if $flag eq "-all";
190 }
47 191
192 $ob->{$attr} = $flags;
193 }
194
195 # convert outdated movement flags to new movement sets
196 if (defined (my $v = delete $ob->{no_pass})) {
197 $ob->{move_block} = $v ? MOVE_ALL : 0;
198 }
199 if (defined (my $v = delete $ob->{slow_move})) {
200 $ob->{move_slow} |= MOVE_WALK;
201 $ob->{move_slow_penalty} = $v;
202 }
203 if (defined (my $v = delete $ob->{walk_on})) {
204 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205 : $ob->{move_on} & ~MOVE_WALK;
206 }
207 if (defined (my $v = delete $ob->{walk_off})) {
208 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209 : $ob->{move_off} & ~MOVE_WALK;
210 }
211 if (defined (my $v = delete $ob->{fly_on})) {
212 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213 : $ob->{move_on} & ~MOVE_FLY_LOW;
214 }
215 if (defined (my $v = delete $ob->{fly_off})) {
216 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217 : $ob->{move_off} & ~MOVE_FLY_LOW;
218 }
219 if (defined (my $v = delete $ob->{flying})) {
220 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221 : $ob->{move_type} & ~MOVE_FLY_LOW;
222 }
223
224 # convert idiotic event_xxx things into objects
225 while (my ($event, $subtype) = each %EVENT_TYPE) {
226 if (exists $ob->{"event_${event}_plugin"}) {
227 push @{$ob->{inventory}}, {
228 _name => "event_$event",
229 title => delete $ob->{"event_${event}_plugin"},
230 slaying => delete $ob->{"event_${event}"},
231 name => delete $ob->{"event_${event}_options"},
232 };
233 }
234 }
235
236 $ob
237}
238
239# arch as in "arch xxx", ie.. objects
48sub normalize_arch($) { 240sub normalize_arch($) {
49 my ($ob) = @_; 241 my ($ob) = @_;
50 242
243 normalize_object $ob;
244
51 my $arch = $ARCH->{$ob->{_name}} 245 my $arch = $ARCH{$ob->{_name}}
52 or (warn "$ob->{_name}: no such archetype", return $ob); 246 or (warn "$ob->{_name}: no such archetype", return $ob);
53
54 delete $ob->{$_} for qw(can_knockback can_parry can_impale can_cut can_dam_armour can_apply);
55 247
56 if ($arch->{type} == 22) { # map 248 if ($arch->{type} == 22) { # map
57 my %normalize = ( 249 my %normalize = (
58 "enter_x" => "hp", 250 "enter_x" => "hp",
59 "enter_y" => "sp", 251 "enter_y" => "sp",
69 while (my ($k2, $k1) = each %normalize) { 261 while (my ($k2, $k1) = each %normalize) {
70 if (defined (my $v = delete $ob->{$k1})) { 262 if (defined (my $v = delete $ob->{$k1})) {
71 $ob->{$k2} = $v; 263 $ob->{$k2} = $v;
72 } 264 }
73 } 265 }
74 } 266 } else {
75
76 if (defined (my $v = delete $ob->{no_pass})) {
77 $ob->{move_block} = $v ? MOVE_ALL : 0;
78 }
79 if (defined (my $v = delete $ob->{walk_on})) {
80 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
81 : $ob->{move_on} & ~MOVE_WALK;
82 }
83 if (defined (my $v = delete $ob->{walk_off})) {
84 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
85 : $ob->{move_off} & ~MOVE_WALK;
86 }
87 if (defined (my $v = delete $ob->{fly_on})) {
88 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
89 : $ob->{move_on} & ~MOVE_FLY_LOW;
90 }
91 if (defined (my $v = delete $ob->{fly_off})) {
92 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
93 : $ob->{move_off} & ~MOVE_FLY_LOW;
94 }
95 if (defined (my $v = delete $ob->{flying})) {
96 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
97 : $ob->{move_type} & ~MOVE_FLY_LOW;
98 }
99
100 # if value matches archetype default, delete 267 # if value matches archetype default, delete
101 while (my ($k, $v) = each %$ob) { 268 while (my ($k, $v) = each %$ob) {
102 if (exists $arch->{$k} and $arch->{$k} eq $v) { 269 if (exists $arch->{$k} and $arch->{$k} eq $v) {
270 next if $k eq "_name";
103 delete $ob->{$k}; 271 delete $ob->{$k};
104 } 272 }
273 }
274 }
275
276 # a speciality for the editor
277 if (exists $ob->{attack_movement}) {
278 my $am = delete $ob->{attack_movement};
279 $ob->{attack_movement_bits_0_3} = $am & 15;
280 $ob->{attack_movement_bits_4_7} = $am & 240;
105 } 281 }
106 282
107 $ob 283 $ob
108} 284}
109 285
110sub read_pak($;$) { 286sub read_pak($) {
111 my ($path, $cache) = @_; 287 my ($path) = @_;
112 288
113 eval {
114 defined $cache
115 && -M $cache < -M $path
116 && Storable::retrieve $cache
117 } or do {
118 my %pak; 289 my %pak;
119 290
120 open my $fh, "<:raw", $path 291 open my $fh, "<:raw:perlio", $path
121 or Carp::croak "$_[0]: $!"; 292 or Carp::croak "$_[0]: $!";
293 binmode $fh;
122 while (<$fh>) { 294 while (<$fh>) {
123 my ($type, $id, $len, $path) = split; 295 my ($type, $id, $len, $path) = split;
124 $path =~ s/.*\///; 296 $path =~ s/.*\///;
125 read $fh, $pak{$path}, $len; 297 read $fh, $pak{$path}, $len;
126 } 298 }
127 299
128 Storable::nstore \%pak, $cache
129 if defined $cache;
130
131 \%pak 300 \%pak
132 }
133} 301}
134 302
135sub read_arch($;$) { 303sub read_arch($;$) {
136 my ($path, $cache) = @_; 304 my ($path, $toplevel) = @_;
137 305
138 eval {
139 defined $cache
140 && -M $cache < -M $path
141 && Storable::retrieve $cache
142 } or do {
143 my %arc; 306 my %arc;
144 my ($more, $prev); 307 my ($more, $prev);
145 308
146 open my $fh, "<:raw", $path 309 open my $fh, "<:raw:perlio:utf8", $path
147 or Carp::croak "$path: $!"; 310 or Carp::croak "$path: $!";
148 311
312 binmode $fh;
313
149 my $parse_block; $parse_block = sub { 314 my $parse_block; $parse_block = sub {
150 my %arc = @_; 315 my %arc = @_;
151
152 while (<$fh>) {
153 s/\s+$//;
154 if (/^end$/i) {
155 last;
156 } elsif (/^arch (\S+)$/) {
157 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
158 } elsif (/^lore$/) {
159 while (<$fh>) {
160 last if /^endlore\s*$/i;
161 $arc{lore} .= $_;
162 }
163 } elsif (/^msg$/) {
164 while (<$fh>) {
165 last if /^endmsg\s*$/i;
166 $arc{msg} .= $_;
167 }
168 } elsif (/^(\S+)\s*(.*)$/) {
169 $arc{lc $1} = $2;
170 } elsif (/^\s*($|#)/) {
171 #
172 } else {
173 warn "$path: unparsable line '$_' in arch $arc{_name}";
174 }
175 }
176
177 \%arc
178 };
179 316
180 while (<$fh>) { 317 while (<$fh>) {
181 s/\s+$//; 318 s/\s+$//;
182 if (/^more$/i) { 319 if (/^end$/i) {
183 $more = $prev; 320 last;
184 } elsif (/^object (\S+)$/i) { 321 } elsif (/^arch (\S+)$/i) {
185 my $name = $1; 322 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
186 my $arc = $parse_block->(_name => $name); 323 } elsif (/^lore$/i) {
187 324 while (<$fh>) {
188 if ($more) { 325 last if /^endlore\s*$/i;
189 $more->{more} = $arc;
190 } else {
191 $arc{$name} = $arc; 326 $arc{lore} .= $_;
192 } 327 }
193 $prev = $arc; 328 } elsif (/^msg$/i) {
194 $more = undef; 329 while (<$fh>) {
330 last if /^endmsg\s*$/i;
331 $arc{msg} .= $_;
332 }
333 } elsif (/^anim$/i) {
334 while (<$fh>) {
335 last if /^mina\s*$/i;
336 chomp;
337 push @{ $arc{anim} }, $_;
338 }
195 } elsif (/^arch (\S+)$/i) { 339 } elsif (/^(\S+)\s*(.*)$/) {
196 push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1); 340 $arc{lc $1} = $2;
197 } elsif (/^\s*($|#)/) { 341 } elsif (/^\s*($|#)/) {
198 # 342 #
199 } else { 343 } else {
200 warn "$path: unparseable top-level line '$_'"; 344 warn "$path: unparsable line '$_' in arch $arc{_name}";
201 } 345 }
202 } 346 }
203 347
204 undef $parse_block; # work around bug in perl not freeing $fh etc.
205
206 Storable::nstore \%arc, $cache
207 if defined $cache;
208
209 \%arc 348 \%arc
210 } 349 };
211}
212 350
213# returns the arch/object stack from a tile on a map 351 while (<$fh>) {
214sub map_get_tile_stack { 352 s/\s+$//;
215 my ($map, $x, $y) = @_; 353 if (/^more$/i) {
216 my $as; 354 $more = $prev;
355 } elsif (/^object (\S+)$/i) {
356 my $name = $1;
357 my $arc = normalize_object $parse_block->(_name => $name);
217 358
218 if ($x > 0 || $x < $map->{width} 359 if ($more) {
219 || $y > 0 || $y < $map->{height}) { 360 $more->{more} = $arc;
361 } else {
362 $arc{$name} = $arc;
363 }
364 $prev = $arc;
365 $more = undef;
366 } elsif (/^arch (\S+)$/i) {
367 my $name = $1;
368 my $arc = normalize_arch $parse_block->(_name => $name);
220 369
221 $as = $map->{map}{map}[$x][$y] || []; 370 if ($more) {
371 $more->{more} = $arc;
372 } else {
373 push @{ $arc{arch} }, $arc;
374 }
375 $prev = $arc;
376 $more = undef;
377 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
378 if ($1 eq "lev_array") {
379 while (<$fh>) {
380 last if /^endplst\s*$/;
381 push @{$toplevel->{lev_array}}, $_+0;
382 }
383 } else {
384 $toplevel->{$1} = $2;
385 }
386 } elsif (/^\s*($|#)/) {
387 #
388 } else {
389 die "$path: unparseable top-level line '$_'";
390 }
222 } 391 }
223 392
224 return $as; 393 undef $parse_block; # work around bug in perl not freeing $fh etc.
225}
226 394
227# pop the topmost arch/object from the stack of a tile on a map 395 \%arc
228sub map_pop_tile_stack {
229 my ($map, $x, $y) = @_;
230
231 if ($x > 0 || $x < $map->{width}
232 || $y > 0 || $y < $map->{height}) {
233
234 pop @{$map->{map}{map}[$x][$y]};
235 }
236} 396}
237
238# pushes the arch/object on the stack of a tile on a map
239sub map_push_tile_stack {
240 my ($map, $x, $y, $arch) = @_;
241
242 if ($x > 0 || $x < $map->{width}
243 || $y > 0 || $y < $map->{height}) {
244
245 push @{$map->{map}{map}[$x][$y]}, $arch;
246 }
247}
248
249 397
250# put all archs into a hash with editor_face as it's key 398# put all archs into a hash with editor_face as it's key
251# NOTE: the arrays in the hash values are references to 399# NOTE: the arrays in the hash values are references to
252# the archs from $ARCH 400# the archs from $ARCH
253sub editor_archs { 401sub editor_archs {
254 my %paths; 402 my %paths;
255 403
256 for (keys %$ARCH) { 404 for (keys %ARCH) {
257 my $arch = $ARCH->{$_}; 405 my $arch = $ARCH{$_};
258 push @{$paths{$arch->{editor_folder}}}, \$arch; 406 push @{$paths{$arch->{editor_folder}}}, $arch;
259 } 407 }
260 408
261 return \%paths; 409 \%paths
262} 410}
263 411
264# arch_extends determines how the arch looks like on the map, 412=item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
265# bigfaces, linked faces and single faces are handled here 413
266# it returns (<xoffset>, <yoffset>, <width>, <height>) 414arch_extents determines the extents of the given arch's face(s), linked
267# NOTE: non rectangular linked faces are not considered 415faces and single faces are handled here it returns (minx, miny, maxx,
416maxy)
417
418=cut
419
268sub arch_extends { 420sub arch_extents {
269 my ($a) = @_; 421 my ($a) = @_;
270 422
271 my $TC = \%Crossfire::Tilecache::TILECACHE; 423 my $o = $ARCH{$a->{_name}}
272
273 my $facename =
274 $a->{face} || $ARCH->{$a->{_name}}->{face}
275 or return (); 424 or return;
276 425
277 my $tile = $TC->{$facename} 426 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
278 or (warn "no gfx found for arch '$facename' in arch_size ()"), return; 427 or (warn "no face data found for arch '$a->{_name}'"), return;
279 428
280 if ($tile->{w} > 1 || $tile->{h} > 1) { 429 if ($face->{w} > 1 || $face->{h} > 1) {
281 # bigfaces 430 # bigface
282 return (0, 0, $tile->{w}, $tile->{h}); 431 return (0, 0, $face->{w} - 1, $face->{h} - 1);
283 432
284 } elsif ($a->{more}) { 433 } elsif ($o->{more}) {
285 # linked faces 434 # linked face
286 my ($miw, $mih, $maw, $mah) = (0, 0, 0, 0); 435 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
287 do {
288 $miw > (0 + $a->{x}) and $miw = $a->{x};
289 $mih > (0 + $a->{y}) and $mih = $a->{y};
290 $maw < (0 + $a->{x}) and $maw = $a->{x};
291 $mah < (0 + $a->{y}) and $mah = $a->{y};
292 } while $a = $a->{more};
293 436
294 return ($miw, $mih, ($maw - $miw) + 1, ($mah - $mih) + 1) 437 for (; $o; $o = $o->{more}) {
438 $minx = min $minx, $o->{x};
439 $miny = min $miny, $o->{y};
440 $maxx = max $maxx, $o->{x};
441 $maxy = max $maxy, $o->{y};
442 }
443
444 return ($minx, $miny, $maxx, $maxy);
295 445
296 } else { 446 } else {
297 # single face 447 # single face
298 return (0, 0, 1, 1); 448 return (0, 0, 0, 0);
449 }
450}
451
452=item $type = arch_attr $arch
453
454Returns a hashref describing the object and its attributes. It can contain
455the following keys:
456
457 name the name, suitable for display purposes
458 ignore
459 attr
460 desc
461 use
462 section => [name => \%attr, name => \%attr]
463 import
464
465=cut
466
467sub arch_attr($) {
468 my ($obj) = @_;
469
470 require Crossfire::Data;
471
472 my $root;
473 my $attr = { };
474
475 my $arch = $ARCH{ $obj->{_name} };
476 my $type = $obj->{type} || $arch->{type};
477
478 if ($type > 0) {
479 $root = $Crossfire::Data::ATTR{$type};
480 } else {
481 my %a = (%$arch, %$obj);
482
483 if ($a{is_floor} && !$a{alive}) {
484 $root = $Crossfire::Data::TYPE{Floor};
485 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
486 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
487 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
488 $root = $Crossfire::Data::TYPE{Wall};
489 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
490 $root = $Crossfire::Data::TYPE{"Weak Wall"};
491 } else {
492 $root = $Crossfire::Data::TYPE{Misc};
493 }
494 }
495
496 my @import = ($root);
497
498 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
499 unless $type == 116;
500
501 my (%ignore);
502 my (@section_order, %section, @attr_order);
503
504 while (my $type = shift @import) {
505 push @import, @{$type->{import} || []};
506
507 $attr->{$_} ||= $type->{$_}
508 for qw(name desc use);
509
510 for (@{$type->{ignore} || []}) {
511 $ignore{$_}++ for ref $_ ? @$_ : $_;
512 }
513
514 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
515 my ($name, $attr) = @$_;
516 push @section_order, $name;
517 for (@$attr) {
518 my ($k, $v) = @$_;
519 push @attr_order, $k;
520 $section{$name}{$k} ||= $v;
521 }
522 }
523 }
524
525 $attr->{section} = [
526 map !exists $section{$_} ? () : do {
527 my $attr = delete $section{$_};
528
529 [
530 $_,
531 map exists $attr->{$_} && !$ignore{$_}
532 ? [$_ => delete $attr->{$_}] : (),
533 @attr_order
534 ]
535 },
536
537 exists $section{$_} ? [$_ => delete $section{$_}] : (),
538 @section_order
539 ];
540
541 $attr
542}
543
544sub arch_edit_sections {
545# if (edit_type == IGUIConstants.TILE_EDIT_NONE)
546# edit_type = 0;
547# else if (edit_type != 0) {
548# // all flags from 'check_type' must be unset in this arch because they get recalculated now
549# edit_type &= ~check_type;
550# }
551#
552# }
553# if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
554# getAttributeValue("alive", defarch) == 1 &&
555# (getAttributeValue("monster", defarch) == 1 ||
556# getAttributeValue("generator", defarch) == 1)) {
557# // Monster: monsters/npcs/generators
558# edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
559# }
560# if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
561# arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
562# // Walls
563# edit_type |= IGUIConstants.TILE_EDIT_WALL;
564# }
565# if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
566# getAttributeValue("connected", defarch) != 0) {
567# // Connected Objects
568# edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
569# }
570# if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
571# arch_type == 66 || arch_type == 41 || arch_type == 95) {
572# // Exit: teleporter/exit/trapdoors
573# edit_type |= IGUIConstants.TILE_EDIT_EXIT;
574# }
575# if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
576# getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
577# arch_type == 5 || arch_type == 36 || arch_type == 60 ||
578# arch_type == 85 || arch_type == 111 || arch_type == 123 ||
579# arch_type == 124 || arch_type == 130)) {
580# // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
581# edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
582# }
583# if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
584# arch_type == 20 || arch_type == 23 || arch_type == 26 ||
585# arch_type == 91 || arch_type == 21 || arch_type == 24) {
586# // Door: door/special door/gates + keys
587# edit_type |= IGUIConstants.TILE_EDIT_DOOR;
588# }
589# if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
590# getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
591# arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
592# arch_type == 35 || arch_type == 39 || arch_type == 70 ||
593# arch_type == 87 || arch_type == 99 || arch_type == 100 ||
594# arch_type == 104 || arch_type == 109 || arch_type == 113 ||
595# arch_type == 122 || arch_type == 3)) {
596# // Equipment: weapons/armour/wands/rods
597# edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
598# }
599#
600# return(edit_type);
601#
602#
603}
604
605sub cache_file($$&&) {
606 my ($src, $cache, $load, $create) = @_;
607
608 my ($size, $mtime) = (stat $src)[7,9]
609 or Carp::croak "$src: $!";
610
611 if (-e $cache) {
612 my $ref = eval { load_ref $cache };
613
614 if ($ref->{version} == 1
615 && $ref->{size} == $size
616 && $ref->{mtime} == $mtime
617 && eval { $load->($ref->{data}); 1 }) {
618 return;
619 }
620 }
621
622 my $ref = {
623 version => 1,
624 size => $size,
625 mtime => $mtime,
626 data => $create->(),
299 } 627 };
300}
301 628
302sub init($) { 629 $load->($ref->{data});
303 my ($cachedir) = @_;
304 630
305 $ARCH = read_arch "$LIB/archetypes", "$cachedir/archetypes.pst"; 631 save_ref $ref, $cache;
632}
633
634=item set_libdir $path
635
636Sets the library directory to the given path
637(default: $ENV{CROSSFIRE_LIBDIR}).
638
639You have to (re-)load the archetypes and tilecache manually after steting
640the library path.
641
642=cut
643
644sub set_libdir($) {
645 $LIB = $_[0];
646}
647
648=item load_archetypes
649
650(Re-)Load archetypes into %ARCH.
651
652=cut
653
654sub load_archetypes() {
655 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
656 *ARCH = $_[0];
657 }, sub {
658 read_arch "$LIB/archetypes"
659 };
660}
661
662=item load_tilecache
663
664(Re-)Load %TILE and %FACE.
665
666=cut
667
668sub load_tilecache() {
669 require Gtk2;
670
671 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
672 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
673 or die "$VARDIR/tilecache.png: $!";
674 *FACE = $_[0];
675 }, sub {
676 my $tile = read_pak "$LIB/crossfire.0";
677
678 my %cache;
679
680 my $idx = 0;
681
682 for my $name (sort keys %$tile) {
683 my $pb = new Gtk2::Gdk::PixbufLoader;
684 $pb->write ($tile->{$name});
685 $pb->close;
686 my $pb = $pb->get_pixbuf;
687
688 my $tile = $cache{$name} = {
689 pb => $pb,
690 idx => $idx,
691 w => int $pb->get_width / TILESIZE,
692 h => int $pb->get_height / TILESIZE,
693 };
694
695
696 $idx += $tile->{w} * $tile->{h};
697 }
698
699 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
700
701 while (my ($name, $tile) = each %cache) {
702 my $tpb = delete $tile->{pb};
703 my $ofs = $tile->{idx};
704
705 for my $x (0 .. $tile->{w} - 1) {
706 for my $y (0 .. $tile->{h} - 1) {
707 my $idx = $ofs + $x + $y * $tile->{w};
708 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
709 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
710 }
711 }
712 }
713
714 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
715
716 \%cache
717 };
306} 718}
307 719
308=head1 AUTHOR 720=head1 AUTHOR
309 721
310 Marc Lehmann <schmorp@schmorp.de> 722 Marc Lehmann <schmorp@schmorp.de>

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